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  1. Side Effect on a Multiform
  2. physical manifestation question
  3. MPAs and Martial Disarm
  4. Searching an area
  5. Running Acceleration/Deceleration and Some Other Movement Foo
  6. Side Effects on VPPs?
  7. Blindness and DCV
  8. Limited Immunities
  9. Limited Immunities (pt 2)
  10. Side Effects on VPPs? Follow up query
  11. END Reserve Limited REC
  12. Killing Attack Question
  13. Force Wall Question
  14. Pushing Powers
  15. ECV and Non-Combat movement.
  16. Megascale sight
  17. Re: Megascale Sight
  18. Linking Two Ways?
  19. Stretching and Damage Shield
  20. Leaping and punching
  21. Question about Drain and SFX
  22. Aborting to protect someone else
  23. Sweep and FMove
  24. Another Variable Advantage Question
  25. Half-Moves and OCV
  26. Using Somebody As Cover
  27. It's not what you know, it's who you know
  28. Shrinking and Perception
  29. Shrinking and Perception -
  30. Find Weakness vs. Mental Defense
  31. The return of: suppress damage shield
  32. Change Environment question
  33. Whale Tank Question
  34. Usable On Others
  35. Teleport and AoE
  36. Mindlink and Keeping Secrets
  37. Is it possible to Aid OCV?
  38. Partially Limited Multipower Reserve?
  39. Entangle question
  40. Shugoshin's HKA w/ STR?
  41. Usable On Others/Differing Modifiers
  42. Double Secret Identity
  43. Side Effect value
  44. Levels with Drain, etc.
  45. re: side effects value
  46. Base Visibility
  47. A hidden room in a base
  48. Little Computer - Big Computer
  49. Sie Effects 3
  50. Sorry Steve, you must be sick of OIHID questions, but...
  51. How much weight can a force wall
  52. How much weight can a Force Wall
  53. AVLD vs. Unusal Sense Flash Defense
  54. AOE Takedown in an MP
  55. Multiple Foci on Same Power
  56. UAA Question
  57. Costs End on an End Reserve
  58. Unreliable MP
  59. ken jutsu
  60. Dispel/Suppress v Multiform?
  61. What does STR of Clinging mean?
  62. Two Questions about Two Perks
  63. PRE And Advantages...
  64. Velocity & Powers
  65. Hunted
  66. A couple of questions about Change Environment
  67. Missile deflection and Concentration
  68. Questions about Find Weakness and Force Wall
  69. Two-weapon fighting question
  70. Autofire and double knockback
  71. 5ER, P.122 "Accelerating and Decelerating": is the example correct?
  72. Gift of Flight
  73. Identical Foci Question
  74. Defending versus Legsweep
  75. Increased Deceleration
  76. Martial arts and weapon elements
  77. Confused w/ Enhanced Perception
  78. Uncontrolled Transfers!
  79. Velocity and Movement Questions
  80. Uncontrolled Transfers -- Part II!
  81. Aiding Entangles
  82. Invisible Desolidification.
  83. Applying CSLs and Defense Powers After Being Stunned
  84. Damage question
  85. Zero PRE?
  86. Damage Shield + Affects Physical World
  87. Linked Confusion
  88. Damage Shield + Affects Physical World redux
  89. Multiple Grabs
  90. Invisibility (Hearing) + Usable as Attack = Audible?
  91. Entangle barrier length
  92. Flight vs Weight of Others and stuff
  93. Timing of unconciousness
  94. IAF focus
  95. Haymaker a Grabbed target
  96. Casual STR Attacks
  97. Variable SFX revisited
  98. Vehicles & Armor Power
  99. Timing of Unconciousness 2
  100. All or nothing without NND
  101. Damage Shield, HTHKA, & Added STR Damage
  102. Transfer & END reserve
  103. Mind Scan "lock-on"
  104. Megascaling (I know, I know!)
  105. Computer gets dunked in the water
  106. BOECV Missile Deflection
  107. BOECV Missile Deflection #2
  108. Presence Attacks - How many d6?
  109. Mind Control and Desolidification
  110. Computers for people without skill
  111. Falling Damage & Terminal Velocity
  112. Falling Rule - Segments Since Fall Began
  113. clarified Mind Control/Desolidification question
  114. Limitation: "Only vs. (SFX)"
  115. Extended Breathing and Recovery
  116. Dispel + Does Knockback?
  117. Dispelling what isn't there?
  118. More Extended Breathing
  119. Dispel Followup
  120. Suppress Body Vs Regeneration w/ Resurrection
  121. superleaping
  122. Sweep and maneuver penalties: cumulative?
  123. A more advanced question
  124. STR, Auto Fire and END
  125. Multiform and Transfer
  126. Mental Illusions: Illusionary Disguise
  127. Damage Reduction
  128. Extra Timing
  129. Falling and Gliding
  130. FH spell clarification
  131. Delaying Part of an Attack
  132. Hand-To-Hand Attack
  133. Electric Bullets
  134. Clarification on MD&R, Hardened, AP, Indirect
  135. Using Ultra slots in Multi Powers
  136. Target Velocity During Move Throughs
  137. Running up walls
  138. UMA: Grappling Block
  139. UMA: Grappling Block Followup
  140. Autofire, Reduced END Cost, and Variable Advantage
  141. Attacks Against Affine Defense Combinations
  142. Activating a MP Slot between phases?
  143. Block and Missle Deflection/Reflection
  144. Followup: Skills and CSLs in a Compound Power - Only 5-point or Others too?
  145. Followup2: Skills and CSLs in a Compound Power - Only 5-point or Others too?
  146. Figured Characteristics
  147. Clairification
  148. Automatons and "extra" damage
  149. Converting MPH (or KPH) to inches
  150. Takes no Stun + Combat Luck
  151. Astral Awareness Cost
  152. Active Points
  153. Blocking Mind Link
  154. Noncombat Movement END cost
  155. Change Environment Darkness
  156. Multipower in an Elemental Control?
  157. Int, Ego, Automatons and You
  158. A tank's defense
  159. Darkness
  160. Armor-Piercing and Hand to Hand Attack
  161. Hand Attack + Martial Arts
  162. HTH Attack + Variable Special Effects
  163. Linked & Framework
  164. Car through a Force Wall
  165. Penalty for using ranged weapon while in melee?
  166. Question on "Sticky" +1/2 Advantage
  167. Ego drain and mental powers
  168. Darkness vs Flash
  169. "Adjusting" to an END Reserve
  170. HA/EB and Body Damage
  171. Darkness effects on OCV
  172. Constant Power in a Multipower
  173. Indirect Brick Tricks
  174. MPs & Martial Arts
  175. REC Cost END
  176. Trigger and Sweep
  177. Adjustment Power + Variable Effect
  178. RE: Drains and Mental Powers
  179. Follow-Up: Adj + Variable Effect
  180. Multiple Power Attack Question
  181. multiform confusion
  182. Feedback and force field
  183. Adjustment Question
  184. Resistant Power Defense (or Flash Defense)
  185. Microscopic Hearing
  186. Dumb question about rounding
  187. Odd skill enhancers question.
  188. Tunnelling
  189. Breaking Limbs and Impairing/Disabling
  190. Adjustment Powers and BODY
  191. Question about Detect...
  192. Powers with Presence attack.
  193. Flying Dodge
  194. CSL to improve Grab Check
  195. Half die Normal BODY damage
  196. Newbie Question TIME!
  197. Missle Deflect & Spread
  198. growth momentum and advantaged attacks
  199. Multiform Question
  200. Continuous and Actions
  201. Avoiding obstacles while attacking
  202. Need Help Please
  203. Two-Weapon Fighting...
  204. A question about World and Travelor
  205. Mass of a Focus
  206. Multiple Move-thrus
  207. Stacking Hand Killing Attacks
  208. n-ray vision and darkness
  209. Follow-up on n-ray vision
  210. Monetary Costs of Equipment
  211. How High Is A Hex?
  212. mental power +20: hide effects from victim
  213. The Speed of Knockback
  214. Knockback and Shrinking
  215. Block and Sweep!
  216. On Knockback and Shrinking
  217. Question about hardened and rPD.
  218. Still confused about Hardened PD.
  219. No Range EB used with H-t-H attack.
  220. 1/2-Phase Actions
  221. Stun Only HTH attacks
  222. Seeming Contradictions in "Determining Damage"
  223. Follow Up (READ FIRST!): Seeming Contradictions in, "Determining Damage"
  224. Follow Up Follow Up on N-Ray Vision
  225. Damage Reduction Question
  226. Why Armor instead of Force Field?
  227. Aid/Succor + Cont Charges + MP
  228. 5er "srd"
  229. doubling damage in superheroic games
  230. How often can a PC Presence Attack?
  231. Activation Roll and Lack of Weakness
  232. Enhanced Senses
  233. Quiet Darkness
  234. Martial Manuevers and AutoFire?
  235. Independant without a focus
  236. MA and added DCs adding damage to HAs
  237. Can A Skill Level Be Linked To A Power ??
  238. Normal Skill Maxima
  239. Ablative Armor
  240. Bonuses to offset Time Penalties
  241. Actions Which Take No Time vs. Recovery
  242. Are Extra DCs for Martial Arts Affected by Advantages?
  243. Duration of a Recovery Action
  244. Charges and Endurance
  245. Abort To ...
  246. Requires a Skill Roll
  247. Sensing Powers
  248. Entangle
  249. entangle as well.
  250. High Strength characters throwing things