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  1. Variable Effects - Take 2!
  2. Multidimensional explosion
  3. Item Weight
  4. Grab and Escape
  5. Item Cost
  6. Questions regarding multiple-attack Powers (part two)
  7. Purchasing Combat Skills
  8. Penalty to hit a moving target?
  9. Body loss and modifieers
  10. CHA as a power with NCM
  11. Package Deals
  12. No Figured Cha In A M.p.
  13. Using Adjustment Type Powers
  14. Follow-Up to My Adjustment Power Question
  15. Turning on Defenses
  16. Multipower Charges
  17. Buying down penalties for Combat Manuevers
  18. Hand to Hand Advantage
  19. Pushed Strength and Martial Throwing
  20. Change Environment TK
  21. VPP Limitation
  22. Base Unmodified Unreal Inactive Points....What Was the Point Again?
  23. 5 pt. Skill Level?
  24. +PER rolls values (argh)
  25. Follow up: Package Deals
  26. Requestion - +OCV?
  27. Explosions and Dex rolls
  28. Autofire and MD
  29. Telepathic Communication
  30. Hand-to-hand attack plus martial arts
  31. +Running (only for 1/2 moves)
  32. Change Environment to knock people off their feet
  33. Entangles that paralyze
  34. Avoiding Mind Scan
  35. Explosive's Progression
  36. Another Duplication Question(s)
  37. Temperature Levels
  38. Duplication follow-up
  39. the "Real" Limatations
  40. Clairsentiance and sense groups
  41. Biological-based Mental Transform
  42. Yet Another Shape Shift Question – Mental Senses
  43. How do I determine how much damage x kg of TNT does?
  44. Spending XPs on Disads
  45. Adjustment of stun
  46. Desolidified Presence Attacks
  47. More Presence Attack Questions
  48. Haymaker END
  49. Elemental Control and Experience
  50. More spending XPs on Disads
  51. Desolidification questions
  52. Body Jacking/Mind Transfer questions
  53. Body jack/Mind Transfer followup
  54. movement after grab
  55. another weird grab question
  56. Point of Origin question
  57. Hardened Personal Force Wall and Indirect
  58. move after grab (redux)
  59. Variable Power Pool and special effects
  60. Teleport with UAA and AE
  61. Darkness Usable as Attack/Personal Immunity
  62. Newbie question on "Affects Physical World"
  63. Vehicle/Base Combat
  64. Shape Shift and Powers w/Inherent (+1/4)
  65. Teleport UAA AE Redux
  66. Teleport UAA AE noncombat questions
  67. Teleport UAA AE Megascale
  68. Constant, AR, and Extra Time
  69. VIPER's Draysha boosted stats...
  70. Constant, AR, and Extra Time II
  71. Find Weakness and Desolid
  72. Fastball Special
  73. Targeting & Hit Locations
  74. Darkness, Area Effect, Usable as Attack and other madness
  75. Accidental Change, OIHID, and Enraged
  76. Teleport with UAA and AE - Redux II
  77. MORE Targeting & Hit Location Questions!
  78. Force Walls and Special Defenses
  79. Indirect ?
  80. Opaque Force Walls and Transparent
  81. "Who Goes First?"
  82. Endurance Reserves and Frameworks
  83. Lightning Reflexes And Powers Always On
  84. VPP: Full Phase to Change
  85. survival skill clarification
  86. Duplication Questions
  87. Feedback duplication
  88. Duplicate's spending overlap
  89. Personal Force Walls and Indirect
  90. Cover Questions
  91. Weather Control in Space
  92. Illusions, basic light & sound questions
  93. A question about the Extra Time limitation
  94. Altered Duplicates
  95. Succor/Limited SPD
  96. Focus question
  97. Force Wall Pipeline ?
  98. How Is It Working ?
  99. I'm Detecting a Couple of Questions
  100. Healing
  101. Movement Modifiers - Combat & NCM
  102. Extra Time & END Cost
  103. Absorb as a Defense
  104. Charges on variable duration abilities
  105. Heat Aura Side Effect
  106. I've got a combat question
  107. Animal Mind
  108. Mind Scan and broad searches
  109. What a rather Dispelling question
  110. Sectional force wall
  111. Force Wall II
  112. Invisibility vs. Mental Group & Telepathy
  113. Disintegrate
  114. dual energy blasts in a multipower
  115. Englobe using a Force Wall
  116. Question on Combat Archery Build
  117. Transmit + Sight
  118. Multiform to AI?
  119. Clairsentience & Extra time
  120. movement
  121. Size Templates Question
  122. movement 2
  123. movement last one
  124. Affects Solid World
  125. Multiform Follow Up
  126. Affects Solid World followup
  127. When do you pay pts for Equipment?
  128. Entangle & AVLD
  129. Summon with Charges
  130. Downward Flight
  131. More Automaton Questions....
  132. Mental entangle
  133. Blocking a move through
  134. Mental Entangle2
  135. Activation Roll on a stat
  136. Thanks
  137. new disads purchased during gaming
  138. Flail Maneuver
  139. Defences confusion
  140. Muscle Powered Ranged Weapons
  141. VPP Question
  142. Muscle Powered Ranged Follow Up
  143. Duplicates, NCM, and Extra-Dimensional Movement
  144. Muscle-Powered Ranged Weapons Clarification
  145. Knockback and megascale
  146. Variable advantages and AoE
  147. Weapons vs Naked Advantages
  148. New Psychomorph Question
  149. I could shoot the engines off an Enterprise
  150. Smells like Duplication
  151. Extra Damage for Martial Arts
  152. I think I got it figured out...
  153. Retrocognition/Psychometry
  154. Retrocognition follow up.
  155. Linguistic Confusion
  156. AoE Grab to Single Grab
  157. Followup: AoE Grab to Single Grab
  158. Damage Shield and Action
  159. Multiple Rapid Autofire
  160. Multiple Rapid Autofire - Again
  161. Multi-Form Question
  162. Multiple Rapid Autofire - Again & Again
  163. Rapd Fire and Variable SFX
  164. taking a REC
  165. Non die-based powers in an EC
  166. Making Sense
  167. FF, FW, and Armor
  168. Absorb + MP
  169. Newbie Question: adding DCs
  170. Transfer Question
  171. Limitation Question
  172. Transposition power questions
  173. Levels with "Pulled Punch"
  174. Trigger question
  175. Healing an End Reserve
  176. Healing an End Reserve - Followup
  177. Healing and Endurance Reserve - Followup #2
  178. Leaping: Forward Only (-1)
  179. Persistant Mind Link
  180. Is Mind Link visible?
  181. Limitations on a VPP
  182. Chrages, Clips and Multipowers
  183. Superheros using found weapons
  184. Frequency of breakout rolls
  185. Characteristics and Extra time
  186. Framework addition
  187. Block and Called Shots
  188. Framework addition follow up
  189. Charges and Expendable Foci
  190. Negative TK
  191. quick question on 1/2 END
  192. What a weak-minded fool
  193. Come take a dip in my (Variable Power) Pool
  194. Using DEX to get out of an Entangle
  195. a question about transform
  196. Supress Question
  197. I'm trying to complicate things! (Vehicles in HERO)
  198. Reduced Endurance...
  199. Invisibility Hearing and talking
  200. Background Skills
  201. Changing Actions Mid-phase
  202. When Does Dodge Take Effect?
  203. Limited stronger Multiforms (The Real Version)
  204. Acceleration and Movement
  205. Limitation Buy off & Talents
  206. Baseball Disarm
  207. VPP Questions
  208. Effects of Surprise on Zero Phase Actions
  209. Ultimate Brick question
  210. Can I make Teleport Continuous?
  211. Follow up Continuous Teleport Question
  212. Shield bash
  213. STR adding damage
  214. Tests of the new Superweapon start Tuesday
  215. NCC VPP's
  216. Ranged Disarm
  217. Pie in the Face "Presence Attack" or "Surprise" or "Flash"
  218. Linked + Power Frameworks
  219. Mental Illusions and You
  220. Vehicle Size
  221. Ultimate Metamorph: ECs and Shape Shift
  222. Is activating Darkness always an Attack Action?
  223. Teleport Gate question:
  224. Grab and Teleport with Extra Mass
  225. Play Test Round One: Therien vs. Thia - FIGHT!
  226. Grab & Teleport II
  227. Yourself as Extra Mass in UAA Teleport
  228. Moving Mountains
  229. Self affecting Penalty Skill Levels
  230. Area Effect Mental Power
  231. [UMA] Point Value of Throw Base
  232. I lhad to linger over a couple of questions
  233. Teleportation Gate Question
  234. Thrown non-killing weapons
  235. Immunity Question
  236. A couple Ego questions
  237. Grab and Throw question...
  238. Are these Legal???
  239. Question about Tk vs Gas
  240. Negative PSL's
  241. Need vpp clairifacation
  242. Damage Reduction
  243. Find Weakness Defense Question
  244. MegaScale (Range), AE Radius (not Mega), can't be used in Attacker's Hex, Right?
  245. Shrunking & Dive for Cover
  246. AE Attack vs Multi-Hex Items (like Vehicles and Buildings)
  247. Fantasy Setting Armor Restrictions
  248. Buying Martial Manuevers
  249. Physcial and Mental SPD
  250. Suppress with Cumulative advantage