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View Full Version : HERO System 6th Edition Rules Questions



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  1. Followup to Delayed Effect and Charges
  2. Duplication/Feedback in AOE
  3. Confused with two FAQ answers.
  4. Age disadvantge
  5. Characteristics in Frameworks
  6. How does counterstrike work?
  7. Blocker gets to go first
  8. Missing Questions?
  9. Characteristics in Frameworks - follow-up
  10. Adding Streching Damage
  11. Side Effect Modifiers
  12. Adding Streching Damage (or any normal damage)
  13. Who takes the botched Teleport damage? (was: Damage Reduction and unsafe Teleport)
  14. Question about Area Effect Mental Attack
  15. Telescopic and Megascale
  16. Really, Really Basic Question....
  17. Point Buy vs. Cash (Heroic Campaign)
  18. VPP to work with MP
  19. Minimum points in MA question
  20. Images question
  21. Desolid Invulnerability and Falling, the Last Question
  22. Question: MPA and VPP
  23. Stupid Movement Question
  24. Five Point Level (Intellect and Background)
  25. Question about using Images as Light spell
  26. mental illusions and self only
  27. Invisibility / Force Feild and Invisible Power Effects
  28. Five Point Level (Intellect and Background) Followup question
  29. Pushing damage
  30. Dodging from being Covered
  31. re: Voice-Activated Computers
  32. nighthawk question
  33. More Pushing Damage
  34. Minor error on the ARMOR COVERAGE TABLE
  35. Even more pushing damage
  36. What Happens If...
  37. Constant, Persistant, 0End Healing
  38. Constant Persistent 0 END Healing Followup
  39. Repair/Cleaning Transform
  40. re: Floating Teleport Locations
  41. Clinging versus Leg Sweep
  42. re: Increased STUN Multiples
  43. Dispelling Transform
  44. No Figured Characteristics for lifting
  45. Unarmed and Combat Skill Levels
  46. No Figured Characteristics for lifting 2
  47. No Figured Characteristics for lifting 3
  48. Assigning Combat Skill Levels
  49. Unfamiliar Weapon Penalty
  50. TUV / HD reinforced tires?
  51. Burnout/Lockout on Multipower
  52. Faster Adjustment Fade
  53. Power skill in the Ultimate Skill
  54. Converting Actual vehicle speeds
  55. Size PER Modifiers
  56. burn stun then body vs negative STUN
  57. Microscopic Detect
  58. HRRP Transmit
  59. Pushing
  60. Talent Questions.
  61. Body of... Question
  62. Body of question
  63. Umm Naked Modifier?
  64. Dark Champions Question
  65. Damage Question
  66. Pulp Hero question
  67. Naked Ranged and MultiPowers
  68. Adjustment Questions
  69. Adjustment Questions
  70. Cost of Followers
  71. Uncontrolled Trigger
  72. Extra Time disad for a characteristic
  73. Smoke Trail
  74. Do images count as an attack?
  75. Activation Time....
  76. Blocking versus Weapons
  77. Healing - how often can it be done?
  78. Uncontrolled Trigger Followup
  79. AoE (Non)Selective and Range Modifier
  80. counterattack
  81. Light from Images
  82. Naked Advantage and 2 weapons
  83. Clarification: Adjustment Powers vs BODY
  84. How does the Killing Strike maneuver work?
  85. Clarification: Continuous Attacks vs Objects
  86. Trailing Questions
  87. Fast Draw Skill Clarification
  88. Adjustment Powers on large objects
  89. Multiple movethrough
  90. NND attacks and barriers
  91. RE: NND attacks and barriers
  92. Others Only and Limited Power on Aid
  93. Negative Skill Levels as Disadvantages
  94. Instant Persistent
  95. Legsweeps....
  96. Targeting your own hex (and missing) while under the effects of Growth
  97. Persistant Attack Powers
  98. Is Default Environment Inherent?
  99. Complementary Skills and Time Chart
  100. Minimu Cost for Gambing?
  101. Book Legal
  102. Clarification: Hero 5th Edition Revised vs Supplements
  103. A few questions
  104. Simulated ECs
  105. Damage Classes and MA
  106. Power Specific Modifier on an MP Reserve
  107. Regeneration and Bleeding
  108. Power Frameworks and the Absorption/Aid powers
  109. HA and Martial Arts Clarification
  110. HA and Martial Arts Clarification Follow Up
  111. Re: HA and Martial Arts Clarification Follow Up #2
  112. Re: HA and Martial Arts Clarification Follow Up #3
  113. Follow-Through Attack
  114. Re: Follow-Through Attack
  115. Re: Re: Follow-Through Attack
  116. Mega-scale senses vs. invisibility
  117. Multiple Naked Advantages and Stacking
  118. Stacking multiple Naked Advantages follow-up
  119. Cost of 0-end - Non-Combat Movement.
  120. Skills with Limitations
  121. CSL Questions
  122. Accelerate/Decelerate Question
  123. CSL Questions-Follow Up
  124. Attack Question
  125. Follow up to Attack Question
  126. Faq "Error" (?)
  127. Duplication costing
  128. Multipowers and variable defense Force Fields
  129. Ladders
  130. Movement Add and Subtract
  131. Limited Drain
  132. Martial Sweep?
  133. Uaa Tp
  134. Cumulative mental powers and mental defence
  135. Package Deal question
  136. Objects of Opportunity
  137. Instant Change
  138. Grabs....
  139. Knockback
  140. pentration on a 1-point attack
  141. Dark Champions ammunition table help
  142. Crouching and crawling
  143. Luck, UOO, Charges, etc
  144. Luck UOO Follow-up
  145. Multiform and Sanctioned Package Deal
  146. Invisible power effects taken on Darkness?
  147. Combat Luck and Armor
  148. Mind Link established via Mind Scan
  149. Legal or not
  150. What's te law?
  151. Unique
  152. Follow up to Unique
  153. just want an understanding
  154. Vancian Magic VPP Control Cost
  155. Desolificatio & mental powers?
  156. Healing/Regeneration?
  157. Slippery Ground (From UNTIL Superpowers Database)
  158. Demonhorde Spell cost question
  159. Martial Arts Maneuvers, increasing some maneuver's damage and not others...
  160. Charges and VPP
  161. Healing/Regeneration revised?
  162. Automaton INT rolls
  163. Defense Maneuver 4 and surprise
  164. Swallow Whole
  165. Combat Luck and Move Through
  166. Megascale movement and Acceleration
  167. Megascale Movement Follow-up
  168. Damage only to stun
  169. Regeneration: Usable on others
  170. Rank Among Followers
  171. Mind LInk Psychic Bond
  172. Stacking Damage (HA/HKA)
  173. Darkness Being Cancelled by Images bought as Light
  174. Physical Manifestation clarification
  175. Root and Riding
  176. Spirit Rules
  177. Side Effect: drain X
  178. Can Force Wall be purchased with Based on ECV Advantage?
  179. Multiform, Multichange
  180. Rapid Shot and Offensive Shot
  181. Physical Manifestation clarification - followup
  182. Rapid Fire and Off. Shot
  183. tracking a teleport and accurate megascale
  184. Multiform Questions
  185. Multiform Follow up
  186. Martial Arts with Magic
  187. Weapon Element Off Hand
  188. Two-Weapon Fighting and M/A maneuver CV mods
  189. Steve, I hate to ask this
  190. Side Effects followup question
  191. No such thing as Ranged Block or Ranged Dodge "maneuvers"
  192. Summoning Vehicles with a VPP
  193. Summon
  194. Remote Control System from TUV
  195. Targeting a Hex in the air
  196. Blocking Indirect Attacks
  197. Another vehicle question
  198. Blocking Indirect Attacks 2
  199. Increased Stun Multiplier question
  200. Transform
  201. Telekinesis and Haymaker
  202. Move-By/Through damage
  203. Duplication questions
  204. Sanction questions
  205. Double Linked
  206. Duplication and Sanction follow-up
  207. Duplication and Resurrection follow-up II
  208. Long-Term END
  209. LTEvClarification
  210. Continuing Charge and End
  211. Succor/Extra SPD and END
  212. Adders and Advantages
  213. Space vs. Atmosphere Movement
  214. +1 with all [Char x] rolls
  215. Space vs. Atmosphere Movement (Part 2)
  216. Life Support Question
  217. Throwing damage
  218. Invisibilty to Thermals
  219. Summon in a Multipower
  220. Limited Overall Levels (contacts, non-combat)
  221. A couple of quick Ultimate Mentalist question.
  222. Invisible Mental Powers vs Exceeding the Result by an Additional 20 pts
  223. What does Missile Deflection target
  224. +5 Points and Doubling
  225. Missile deflection follow up
  226. Mulitple SPD's
  227. What Class of Minds are Demons/Devils?
  228. This may sound silly or stupid
  229. Multiform Clarification
  230. Continuous Mental Powers
  231. Yet another multiform question
  232. Strength-based Leaping
  233. Power Advantage on Weapon Martial Arts Maneuver
  234. Visibility of Defense Powers
  235. Combat Piloting/Driving, Riding and TF
  236. Adjustable Summon
  237. supress, 0 end, charges
  238. Another question about Suppress
  239. Question about the Advanced Mental Maneuvers in the Ultimate Mentalist
  240. Strength, Telekinesis, mass, and movement
  241. Darkness & Indirect?
  242. Stretching a Point
  243. Darkness & Indirect follow up
  244. Wierd stats on a revolver in the equipment guide
  245. A Bit of a Stretch
  246. Teleportation vs. Powered Armor
  247. DCV and Size Penalties
  248. Venomous Bite and Charges
  249. Martial Arts – combining strike and escape
  250. Charges & END for Continuous Powers