- Haymakering Area of Effect Attacks
- Attacks with multiple powers: multiple martial strikes?
- Grappling your grappler
- Special Disarm Scenarios
- Followup CE & LOS
- A couple of abort questions
- STR Min and "Does Not Add/Subtract Damage"
- Hexes and Naked advantages
- Dispel KB resistance?
- Finding Weakness with Mental Attacks
- Chained actions...?
- DCV od stationary object
- Performing Skills Quicker Than Normal Question
- Multipower Fun
- Applying LImitations to Talents
- Coordinated attack on a Force Wall
- drain question
- Adding Adders w/ Variable Advantage?
- Creating Advantages with Aid
- Haymaker vs. Recovery
- Self Only Change Environment
- Self Only Change Enviornment Follow Up
- Teleporting pilots from a vehicle
- Adding Damage to Attacks with Advantages
- Question about Downdraft (USP69)
- Question about a Multipower construct.
- Supertough Skin QUestion
- Parkour/Free Running
- Entangle that takes no damage question.
- Hardened Advantage Costs END?
- Hardened Advantage Costs END followup
- Mind Control vs Body
- Change Environment to counter Luck Based (-1/2)?
- Discussing Block
- Shields and DCV against ranged attacks
- Shields / Hero Designer
- Strangulation and throws by untrained individuals.
- VPP question
- TK and throwing an opponent
- VPP follow-up
- Adjustment Power to Movement
- Damage resistance and taking stun
- Adjustment Power to Movement Follow-up
- Drain and END
- Adjustment vs U by O
- Useable As (Second Mode of Movement)
- 2 Absorptions
- Follow up: 2 absorbtions
- Follow up: 2 Absorbtions (again)
- Clairsentience bought with Only Through the Senses of Others
- Clairsentience / OTSO take 2
- Magic CSLs, Aid Spells, and something I'll remember in a minute
- Constant Inherently 0 END powers
- Two Weapon Fighting and Martial Arts
- Linked to a Talent
- Can a 'Sense' power go into a Multipower Frame work?
- Haymaker vs Extra Time
- Readying for move-bys
- Haymaker and Grab
- superleap and hitting
- Nets
- Clairsentience through other's senses follow-up.
- Change Enviornment and Suffocation
- Change Enviornment and Suffocation follow up
- Long Term Endurance
- IPE -- victim doesn't know ANYTHING hit him?
- Teleportation and modeeling "Jump Scars"
- Desolidification and Usable By Others
- Generating alternate speech
- Dive For Cover Confusion
- Re: Generating alternate speech
- Clairvoyance with "Object of Opportunity" Focus
- force wall and sense affecting powers
- Armour and Natural Resistant PD with Suppression
- Ranged Disarm
- Aid and figured characteristics
- Aid and Visibility
- when is a special effect more than a special effect
- A disagreement on Missile Deflection And Reflection
- OCV penalties for Blocking
- OCV Penalties for Blocking (follow up)
- Re: OCV Penalties for Blocking
- Enhanced Senses: Active and Transmit
- Summoning question, EGO vs EGO roll
- VPP and Advantages
- Substitute DCV for DECV?
- STR Bought With (1) Variable SFX...
- Abort to Strike
- Life Support: AoE
- Enhanced Senses and Transmit
- Questions on the rule of x
- Visible power effects, concealment, and attacking
- Visible power effects, concealment, and attacking followup
- Stretching and Extra Limbs
- advantages/limitations - HELP!
- Mental Awareness by mind type
- Question about quantifiable levels
- Larger than human fights
- Dodging and Levels
- Stretching Velocity
- Followup on Dodge and Levels
- Question on OIHID and Shape Shift
- Inapplicable Mental Target
- Limited Use Limitation ruling
- Restrainable Movement Question
- Disadvantage Experiance points?
- Partially Limited Powers and Adders
- Persistent Healing
- Adjustment Powers and Rounding
- Adjustment Powers and Characteristics as a Power
- Obvious Inaccessible Focus
- Naked Advantage for STR and Martial Maneuvers
- Sweep
- Armor and Visibility
- Aid and visibility
- Aid and Visibility follow-up
- Compound Power and Side Effect
- Moveby with damage Shield
- Life Support:Disease
- Suppress Stun, the Complete Series
- Absorption vs. NND
- Drain and Suppress vs Summon interaction
- Drain and suppress vs summon, follow up?
- The turn and starting on segment 12
- Followup on Martial Dodge and levels.
- Abort To Dodge
- Killing AVLD does body question
- Uncontrolled and Adjustment Powers
- Adjusted mental powers question
- active points consideration in MP
- Mental Powers
- Formula for Calculating Characteristics
- Block vs. Sweep
- RSR on Flight
- Mind Link and location awareness
- Question about the "Sticky" Advantage
- Classes of Minds
- Continuous BODY Aid
- Are hexes really measured corner to corner?
- Correction on previous post
- Independent Foci in VPP
- Question about LS: Longevity
- MPAs, Flexi Slots and MP Reserves
- MPA Flexi Slot Followup
- MPA Flexi Slot Followup #2
- Bases:How far under ground is Underground?
- Adding abilties to equipment in a Heroic game
- What is the Rationale behind...
- Comeliness Complementary Roll
- Mink Link Senses - "Impressions"
- Balanced/aerodynamic
- Follow-up on Throwing Weapons
- Costs Half End Advantage
- Transfer, with continuous, charges
- need ruling on customizing Succor Body
- Failed Activation Roll
- Defense Maneuver
- Charges on continuous powers
- Moving With A Grab
- Coodinated Grab/Punch Combo
- Followup to Coordinated Grab/Punch Combo
- Flight as an Attack
- Environmental Movement question
- The Wight's Paralysis of Fear
- Shapeshift and Side Effects
- Teleporting an unconscious person
- AE: One Hex vs Radius
- Musical Instrument Familiarities and Jack of All Trades
- Advantaged HAs with Move-By Attack
- Acid Damage
- AE Radius HA attacks - calculating radius
- Missile Deflection verses a missed attack
- OIHID and Extra Time Limitations
- Side effects
- Naked Modifier on Martial Arts Maneuver
- RSR: Levels of Luck?
- Holding/Stowing/"Drawing" Foci
- Follow Through Attack
- Force Field Bubble
- Force Wall
- Question re: Succor vs. Variable Effect
- Only In Heroic Identity Limitation on Compound Powers?
- Mind Control, Reduced END, Costs END To Maintain
- Question about focus
- Simple (?) Perception Question
- Change Enviroment question
- Catching Someone Mid-Air
- Expanding or Improving CSL's
- Autofire damage
- Linked to a movement power...
- Prone Movement
- uncontrolled powers in VPP
- armor in a vpp
- mind controll and power armor
- Velocity based DCV
- Protects Carried Items Force Fields & Damage Shields
- WEIRD Side effect question
- Naked Advantage - Multiple coverage
- Duplication variability and points
- Perk: Vehicle and Bases - Text vs Example
- Selective Continuous Explosions
- Str min for CSLs
- Duplicate Duplicate Query
- Follower Question
- Self-Only and Change Environment
- Uncontrolled Question
- Hardened vs. Combined Advantages
- Naked Advantage/Adder and Limitations
- Combat Luck Vs. Find Weakness and/or Penetrating
- Spreading a Called Shot
- Find Weakness vs Flash Defense
- Clairsentience vs. AoE AVLD
- Clairsentience vs. AoE AVLD, Take 2
- Active points
- Multiform question...
- Basic question about Noncombat Movement and limits
- Usable On Others with Continuing Charges
- Multiple 'Stun Only' effects
- Block
- 8 pt CSLs and DCV/DECV
- Growth
- Atlantean Age
- Mental Illusions question
- Armor Piercing
- Area of Effect One Hex - who does it effect?
- Charges Limitation on the Multipower Reserve Only and END
- Follow Up: Charges Limitation on the Multipower Reserve Only and END
- Follow Up #2: Charges Limitation on the Multipower Reserve Only and END
- Untrained Skill checks
- Swallowed Whole
- Mental DR and Mental Group Flash
- Continous on EB
- More Continuous on EB
- Disguise or concealment
- Side Effects & a VPP
- Charges Question: Stockpiling Clips
- Naked Advantage Continuing Charges
- Multiform
- Defense Maneuver and Surprise
- Follow-Up:Naked Advantage
- two weapon fighting and endurance
- Area of Effect and Telekinisis
- Linked Powers
- Desolid and Mind Link
- Defenses vs. Armor Piercing
- Shields and Off-Hand Weapons
- NND and Telekinsis
- Powerframe&Maximum Points
- Crazy defenses/attack calculation
- Doubling damage in Superhero game