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  1. Haymakering Area of Effect Attacks
  2. Attacks with multiple powers: multiple martial strikes?
  3. Grappling your grappler
  4. Special Disarm Scenarios
  5. Followup CE & LOS
  6. A couple of abort questions
  7. STR Min and "Does Not Add/Subtract Damage"
  8. Hexes and Naked advantages
  9. Dispel KB resistance?
  10. Finding Weakness with Mental Attacks
  11. Chained actions...?
  12. DCV od stationary object
  13. Performing Skills Quicker Than Normal Question
  14. Multipower Fun
  15. Applying LImitations to Talents
  16. Coordinated attack on a Force Wall
  17. drain question
  18. Adding Adders w/ Variable Advantage?
  19. Creating Advantages with Aid
  20. Haymaker vs. Recovery
  21. Self Only Change Environment
  22. Self Only Change Enviornment Follow Up
  23. Teleporting pilots from a vehicle
  24. Adding Damage to Attacks with Advantages
  25. Question about Downdraft (USP69)
  26. Question about a Multipower construct.
  27. Supertough Skin QUestion
  28. Parkour/Free Running
  29. Entangle that takes no damage question.
  30. Hardened Advantage Costs END?
  31. Hardened Advantage Costs END followup
  32. Mind Control vs Body
  33. Change Environment to counter Luck Based (-1/2)?
  34. Discussing Block
  35. Shields and DCV against ranged attacks
  36. Shields / Hero Designer
  37. Strangulation and throws by untrained individuals.
  38. VPP question
  39. TK and throwing an opponent
  40. VPP follow-up
  41. Adjustment Power to Movement
  42. Damage resistance and taking stun
  43. Adjustment Power to Movement Follow-up
  44. Drain and END
  45. Adjustment vs U by O
  46. Useable As (Second Mode of Movement)
  47. 2 Absorptions
  48. Follow up: 2 absorbtions
  49. Follow up: 2 Absorbtions (again)
  50. Clairsentience bought with Only Through the Senses of Others
  51. Clairsentience / OTSO take 2
  52. Magic CSLs, Aid Spells, and something I'll remember in a minute
  53. Constant Inherently 0 END powers
  54. Two Weapon Fighting and Martial Arts
  55. Linked to a Talent
  56. Can a 'Sense' power go into a Multipower Frame work?
  57. Haymaker vs Extra Time
  58. Readying for move-bys
  59. Haymaker and Grab
  60. superleap and hitting
  61. Nets
  62. Clairsentience through other's senses follow-up.
  63. Change Enviornment and Suffocation
  64. Change Enviornment and Suffocation follow up
  65. Long Term Endurance
  66. IPE -- victim doesn't know ANYTHING hit him?
  67. Teleportation and modeeling "Jump Scars"
  68. Desolidification and Usable By Others
  69. Generating alternate speech
  70. Dive For Cover Confusion
  71. Re: Generating alternate speech
  72. Clairvoyance with "Object of Opportunity" Focus
  73. force wall and sense affecting powers
  74. Armour and Natural Resistant PD with Suppression
  75. Ranged Disarm
  76. Aid and figured characteristics
  77. Aid and Visibility
  78. when is a special effect more than a special effect
  79. A disagreement on Missile Deflection And Reflection
  80. OCV penalties for Blocking
  81. OCV Penalties for Blocking (follow up)
  82. Re: OCV Penalties for Blocking
  83. Enhanced Senses: Active and Transmit
  84. Summoning question, EGO vs EGO roll
  85. VPP and Advantages
  86. Substitute DCV for DECV?
  87. STR Bought With (1) Variable SFX...
  88. Abort to Strike
  89. Life Support: AoE
  90. Enhanced Senses and Transmit
  91. Questions on the rule of x
  92. Visible power effects, concealment, and attacking
  93. Visible power effects, concealment, and attacking followup
  94. Stretching and Extra Limbs
  95. advantages/limitations - HELP!
  96. Mental Awareness by mind type
  97. Question about quantifiable levels
  98. Larger than human fights
  99. Dodging and Levels
  100. Stretching Velocity
  101. Followup on Dodge and Levels
  102. Question on OIHID and Shape Shift
  103. Inapplicable Mental Target
  104. Limited Use Limitation ruling
  105. Restrainable Movement Question
  106. Disadvantage Experiance points?
  107. Partially Limited Powers and Adders
  108. Persistent Healing
  109. Adjustment Powers and Rounding
  110. Adjustment Powers and Characteristics as a Power
  111. Obvious Inaccessible Focus
  112. Naked Advantage for STR and Martial Maneuvers
  113. Sweep
  114. Armor and Visibility
  115. Aid and visibility
  116. Aid and Visibility follow-up
  117. Compound Power and Side Effect
  118. Moveby with damage Shield
  119. Life Support:Disease
  120. Suppress Stun, the Complete Series
  121. Absorption vs. NND
  122. Drain and Suppress vs Summon interaction
  123. Drain and suppress vs summon, follow up?
  124. The turn and starting on segment 12
  125. Followup on Martial Dodge and levels.
  126. Abort To Dodge
  127. Killing AVLD does body question
  128. Uncontrolled and Adjustment Powers
  129. Adjusted mental powers question
  130. active points consideration in MP
  131. Mental Powers
  132. Formula for Calculating Characteristics
  133. Block vs. Sweep
  134. RSR on Flight
  135. Mind Link and location awareness
  136. Question about the "Sticky" Advantage
  137. Classes of Minds
  138. Continuous BODY Aid
  139. Are hexes really measured corner to corner?
  140. Correction on previous post
  141. Independent Foci in VPP
  142. Question about LS: Longevity
  143. MPAs, Flexi Slots and MP Reserves
  144. MPA Flexi Slot Followup
  145. MPA Flexi Slot Followup #2
  146. Bases:How far under ground is Underground?
  147. Adding abilties to equipment in a Heroic game
  148. What is the Rationale behind...
  149. Comeliness Complementary Roll
  150. Mink Link Senses - "Impressions"
  151. Balanced/aerodynamic
  152. Follow-up on Throwing Weapons
  153. Costs Half End Advantage
  154. Transfer, with continuous, charges
  155. need ruling on customizing Succor Body
  156. Failed Activation Roll
  157. Defense Maneuver
  158. Charges on continuous powers
  159. Moving With A Grab
  160. Coodinated Grab/Punch Combo
  161. Followup to Coordinated Grab/Punch Combo
  162. Flight as an Attack
  163. Environmental Movement question
  164. The Wight's Paralysis of Fear
  165. Shapeshift and Side Effects
  166. Teleporting an unconscious person
  167. AE: One Hex vs Radius
  168. Musical Instrument Familiarities and Jack of All Trades
  169. Advantaged HAs with Move-By Attack
  170. Acid Damage
  171. AE Radius HA attacks - calculating radius
  172. Missile Deflection verses a missed attack
  173. OIHID and Extra Time Limitations
  174. Side effects
  175. Naked Modifier on Martial Arts Maneuver
  176. RSR: Levels of Luck?
  177. Holding/Stowing/"Drawing" Foci
  178. Follow Through Attack
  179. Force Field Bubble
  180. Force Wall
  181. Question re: Succor vs. Variable Effect
  182. Only In Heroic Identity Limitation on Compound Powers?
  183. Mind Control, Reduced END, Costs END To Maintain
  184. Question about focus
  185. Simple (?) Perception Question
  186. Change Enviroment question
  187. Catching Someone Mid-Air
  188. Expanding or Improving CSL's
  189. Autofire damage
  190. Linked to a movement power...
  191. Prone Movement
  192. uncontrolled powers in VPP
  193. armor in a vpp
  194. mind controll and power armor
  195. Velocity based DCV
  196. Protects Carried Items Force Fields & Damage Shields
  197. WEIRD Side effect question
  198. Naked Advantage - Multiple coverage
  199. Duplication variability and points
  200. Perk: Vehicle and Bases - Text vs Example
  201. Selective Continuous Explosions
  202. Str min for CSLs
  203. Duplicate Duplicate Query
  204. Follower Question
  205. Self-Only and Change Environment
  206. Uncontrolled Question
  207. Hardened vs. Combined Advantages
  208. Naked Advantage/Adder and Limitations
  209. Combat Luck Vs. Find Weakness and/or Penetrating
  210. Spreading a Called Shot
  211. Find Weakness vs Flash Defense
  212. Clairsentience vs. AoE AVLD
  213. Clairsentience vs. AoE AVLD, Take 2
  214. Active points
  215. Multiform question...
  216. Basic question about Noncombat Movement and limits
  217. Usable On Others with Continuing Charges
  218. Multiple 'Stun Only' effects
  219. Block
  220. 8 pt CSLs and DCV/DECV
  221. Growth
  222. Atlantean Age
  223. Mental Illusions question
  224. Armor Piercing
  225. Area of Effect One Hex - who does it effect?
  226. Charges Limitation on the Multipower Reserve Only and END
  227. Follow Up: Charges Limitation on the Multipower Reserve Only and END
  228. Follow Up #2: Charges Limitation on the Multipower Reserve Only and END
  229. Untrained Skill checks
  230. Swallowed Whole
  231. Mental DR and Mental Group Flash
  232. Continous on EB
  233. More Continuous on EB
  234. Disguise or concealment
  235. Side Effects & a VPP
  236. Charges Question: Stockpiling Clips
  237. Naked Advantage Continuing Charges
  238. Multiform
  239. Defense Maneuver and Surprise
  240. Follow-Up:Naked Advantage
  241. two weapon fighting and endurance
  242. Area of Effect and Telekinisis
  243. Linked Powers
  244. Desolid and Mind Link
  245. Defenses vs. Armor Piercing
  246. Shields and Off-Hand Weapons
  247. NND and Telekinsis
  248. Powerframe&Maximum Points
  249. Crazy defenses/attack calculation
  250. Doubling damage in Superhero game