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  1. Area of effect: Line and No Range
  2. Indirect, STR, and Move Through
  3. Find Weakness (Only Vs. STUN)
  4. Invisibilty and Senses
  5. Advantaged Presence Attacks and Continuous EBs
  6. Automatons and CSLs with DCV
  7. You can drive it off the lot for the low, low price of.....
  8. Elemental Control
  9. Characteristics as powers: Follow up and tangent....
  10. Transforming Body, Mind, and Spirit
  11. ? on disadds
  12. HTH defense against guns
  13. BODY vs. wounds
  14. Rock you like a hurricane...
  15. Whipfighting
  16. Limited Range on Enhanced Senses
  17. An OIF as well as an OAF
  18. triggers and multipowers
  19. 1/2d6, 1 pip and adding adders
  20. CE and Activation (burn out) Rolls
  21. Followup: You are subscribed to this thread CE and Activation (burn out) Rolls
  22. Follow Up to Triggers
  23. Effects of Aid
  24. naked advantages
  25. can suppress be used on advantages?
  26. An Immaterial Question
  27. Lose Weakness
  28. Find Weakness vs Multiform
  29. END question
  30. Autofire Drain-o!
  31. A newbie question about non-killing damage and 1/2 dice
  32. mental illusion vulnerability
  33. Multiple END Reserves
  34. Accidental Change
  35. mental illusion vulnerability, take 2
  36. Teleportation and BOECV
  37. Mind Scan and Line Of Sight
  38. Find Weakness and new defenses
  39. Drain/Suppress Power with Activation Limitation
  40. Area Effect Selective on a Non-Attack Power
  41. END Cost for Range Based on STR attacks
  42. Stretching at Range
  43. Out on a Limb with Stretching
  44. Aiding Speed 5 to Speed 7
  45. Re: Speed Changes
  46. Killing attack vs. Defense
  47. Entangle that is continuous
  48. Analyze and Normal Sight
  49. Block and Damage Shield
  50. Moving After Attack
  51. Resurrection Dissection
  52. Resurrection Questions Resurrected
  53. Followup re: Block and Damage Shield
  54. Lack of Weakness and Defenses
  55. Speed Boost
  56. Increasing NCM for Racial Packages
  57. Move Throughs
  58. Combined half moves
  59. Ugly but concealable
  60. Charges as an Advantage
  61. Charges follow-up
  62. Duplication
  63. Duplication - Another Question
  64. Pip-Pip Hooray!
  65. Optional Luck variants
  66. Breaking walls
  67. Breaking Walls part 2 : Digging large objects
  68. Velocity Based DCV
  69. Absorption with Explosion
  70. Linked Area of Effect powers
  71. Senses & Flashes
  72. Duplicate Powers and MPAs
  73. duplication and being aided
  74. Base and bonus damage
  75. Mind Scan in multipower: Conflicting FAQ entries
  76. Confused about Limitations for Multipowers
  77. Change Environment
  78. Vehicle and Combat Skill Levels
  79. What is the Base Cost of the Block Standard Maneuver?
  80. Vehicles and losing systems
  81. 1/2 move acceleration
  82. Eeeek - PRE attacks
  83. Clarification Needed: Characteristics and Modifiers
  84. Are Sense Modifiers considered Adders?
  85. Superleaping straight up
  86. RE: Superleap straight up
  87. Foci and losing systems
  88. Limited Pre & CE
  89. Penalty cost on "Must take a recovery action to use" in an Endurance Reserve.
  90. Recovery and aborting to dodge
  91. Fine Control for TK
  92. Buying off a Limitation with an NPA: Legal, or no?
  93. Superleap
  94. Dual-mode vehicles & Combat ___ing
  95. Is there a DCV penalty for falling?
  96. Entangle w/Linked Attack
  97. Stupid Question
  98. Continuing Charges
  99. Linked Powers and AoE
  100. Follow-Up: Adding Damage to Attacks with Advantages
  101. Follow-up: Entangle w/Linked Attack
  102. Automated Weapons in a Base
  103. Stupid Follow Up
  104. EGO Rolls and Presence attacks
  105. cumulative MC and visibility
  106. Base Weapon Systems
  107. KA dice
  108. Attack Power Linked to a Movement Power
  109. Linked attack with teleport
  110. Entangle/TK
  111. Limitations on only an Advantage
  112. Hitting A Force Wall
  113. Multiple Martial Flashes in a Martial Arts style
  114. Multiple Martial Flashes in a Martial Arts style (2)
  115. Follow-up on an old Set question
  116. Re: Follow-up #2 on an old Set question
  117. The Brace maneuver and ½ DCV attacks
  118. "Number of Items" In a Multipower.
  119. Teleporting Dive for Cover
  120. Stretching & Contortionist
  121. Last question for dive for cover
  122. Stretching & Contortionist Followup
  123. Question re: Invisibility
  124. Visible Invisibility
  125. Damage Shield and HA
  126. Block Strike with Sweep
  127. Find Weakness vs Flash Defense
  128. First Time Rules Clarification Questions (Be Gentle)
  129. Abort to Stand Up
  130. I'm having trouble groking DC to dice conversions for advantaged powers
  131. Entangle Takes No Damage
  132. Stretch & Grab (Follow-Up)
  133. Healing where _patient_ has RSR
  134. two more on stretch & grab
  135. summoning a weapon
  136. Characteristics at or below zero?
  137. Stretching Duplication
  138. De-energification, Dephysicalization....
  139. Desolid Force Wall
  140. Giant Force Wall
  141. Using Rapid Fire, Rapid Autofire
  142. Martial Maneuver 'Response' Element Question; Grappling Throw CV bonuses?
  143. A gagging entangle
  144. Final Fantasy Style Summons
  145. NND or AVLD for STR?
  146. One More Question re: maneuver 'response' element
  147. Hardened Focus
  148. Stretching: new question
  149. Skill levels and entangles
  150. Calculating End Costs
  151. Transform attack roll?
  152. Naked Advantage on Martial Maneuvers.
  153. Double focus
  154. Multipower Slots Sharing Charges
  155. Ranged Advantage/limitation
  156. Continuing Charges and XDM
  157. End Reserve REC
  158. Presence of an AI
  159. Speed Zone in a Multipower
  160. END Reserve questions
  161. Defensive entangle
  162. Falling
  163. Adjusting Power Defense
  164. Hit Locations
  165. Hero FAQ availability
  166. Built to Last
  167. Block
  168. Block- Let me try that again.
  169. Involuntarily Size/Density Change and Size/Density Powers
  170. Follow Up: Re: Involuntarily Size/Density Change and Size/Density Powers
  171. Change + Images
  172. AVLD/NND Question
  173. Changing Speed question
  174. "Prone" combat and CSLs querry
  175. Prone again...
  176. Ranged MA +DCs and advantaged weapons
  177. Automatically Reseting Trigger in a Framework
  178. Death & Conciousness
  179. Multiple Power Attacks and Doubling
  180. Changing Speed follow-up question
  181. Penetrating Telepathic Communication
  182. Drain Stun (or END)
  183. Abort to Dispel ?
  184. Concentration and MPA
  185. Summon Power Question.
  186. Skill level increases of Presence Attacks
  187. Multiple Power Attacks and Block
  188. Constant vs. instant in Multipower
  189. Power effects and misdirection
  190. Multiple instances of telekinesis in multi-power
  191. Sweep and Penalty Skill Levels
  192. Duplication and Dispel Questions
  193. Re: Dispel
  194. Images
  195. MA and Advantaged STR
  196. Follow Up: Images
  197. desol and accessible focus
  198. Hand-To-Hand Attack And Advantages
  199. Duplication and Regeneration
  200. Stop bleeding
  201. RE: Duplication and regeneration
  202. Choke and Nerve Strike
  203. Choke and Nerve Strike again!
  204. Endurance Reserves
  205. Martial Arts DC w/ Killing Attacks
  206. Elemental Control (EC) and Inherent Powers.
  207. Movement Question
  208. Density Increase and Figured Characteristics
  209. Why does Combat Luck only have one level of Hardened?
  210. Line of Sight or Mental Power
  211. Where's the human package deal?
  212. Boostable Charges
  213. What does the level of hardened on Combat Luck apply to?
  214. Danger Sense question
  215. Force wall and Personal Immunity – what does it mean?
  216. Fooling Telepathy
  217. Coordinate - helping movement for Move through
  218. Perception: Seeing inside my invisible, intangible, large self
  219. PSLs and Hit Location Chart
  220. Armor
  221. PSL vs Hit Location, Mk II
  222. Move By and HA
  223. Active Points of a Limitation buy off
  224. HAs and Str in a Multiple Power Attack
  225. Conserved Charges (Heroglyphs 16)
  226. Phy lim for martial artists
  227. Normal Senses with Discriminatory
  228. Value of lifting worth
  229. Normal senses and Discrimintory follow up
  230. Hand Attack
  231. Multiple Attacker Bonus
  232. hardened missle deflect?
  233. FMove martial maneuver
  234. Fate of this thread
  235. moving x-dimly to "any location"
  236. Usable By Others... only by Others?
  237. Haymaker question
  238. Duplicating at Range
  239. Martial Maneuvers applied to a magic sword?
  240. Metamagic Spell Build Legality
  241. Explosions
  242. Mental Paralysis by Touch
  243. re: Works Against EGO, Not STR
  244. followup?: Works Against EGO, Not STR
  245. STR advantage and KA Martial Arts
  246. Extra Time in Multipowers
  247. Offsetting Growth Minuses
  248. Question about Usable on Others advantage
  249. 6E: Deadly Blow vs. Weaponmaster vs. Limited Damage
  250. Followup: 6E: Deadly Blow vs. Weaponmaster vs. Limited Damage