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  1. Hair manipulation?
  2. Mrtial Arts Question Followup
  3. Automatons and Computers (Pt. 2)
  4. 3pt CSLs (Based on a JmOz question)
  5. VPP question
  6. Spells and VPP and allcoation of points
  7. Weapon Elements in Martial Art Packages
  8. cost of a Hostile DNPC
  9. Power Def Usable by Others
  10. Martial Arts Question
  11. Natural Size
  12. Utimate Vehicle question.
  13. Vehicle Damage question
  14. Multi Linked
  15. Armor Piercing attacks vs. Vehicle DEF
  16. Vehicles
  17. Vehicle Follow up
  18. Mind Control Question
  19. Change Environment
  20. Can you use Desolidification to abort?
  21. Pres. attacks
  22. Martial Arts Maneuver’s DCV bonuses
  23. Duplication and Personal Immunity
  24. Skill Question, Detecting Lies
  25. Transforming vehicles, buildings, and such.
  26. Aid and Multipower Slots.
  27. Multipower and Continuing Charges
  28. Ablative question
  29. Ablative follow-up
  30. For all the HERO GM's out there
  31. Character example not "adding up"
  32. Combining Powers
  33. Coordinated attacks
  34. Coordinated attacks 2
  35. Flight Persistent 0 END
  36. Disadvantage for an invisible friend
  37. Advantage on an advantage
  38. Casual strength
  39. Breakfall after knockback
  40. Extra Extra Limbs
  41. Pushing/Aid: base or added damage?
  42. RCMs and AF
  43. Weight Decrease
  44. Newbie Endurance Question
  45. Dispells on Long Instant powers
  46. Dispell Followup
  47. Summon: Amicable
  48. Duplication Ranged Recombine
  49. Missile Deflection & Area effet Advantage
  50. Reduced Acceleration/Deceleration
  51. damage shield and area of affect
  52. A computer question
  53. Mental attacks vs automatons
  54. Sensible effects of Mental powers
  55. Rounding Issues
  56. Leaping help
  57. Duplicate Questions
  58. New commer OCV/DCV question
  59. Push & Half end power
  60. Combat Skil Level and Mental powers
  61. Partial Hardened Defense & Penetrating
  62. Vehicle Costs and VPP
  63. Vehicle Costs and Cosmic VPP
  64. Always On Force Walls
  65. 3rd Party Vehicle Follow-up
  66. Area Effect Force Field?
  67. Double Knockback
  68. variable advantages
  69. Limitations on power pool powers
  70. Breakfall & Standing
  71. moving while blinded
  72. Hand-To-Hand Attack and Hand-To-Hand Damage Classes
  73. MegaSense question?
  74. Drain & characteristics bought as power
  75. Drain on End Reserve
  76. Double Knockback followup
  77. Ablative Armor
  78. A dumb question
  79. Minus to PER rolls
  80. Absorbtion
  81. Teleport Attack
  82. Situational Limitations in VPPs
  83. continuous drain
  84. Cooperative Powers
  85. Package Deals?
  86. Aid vs. Powers with Continuing Charges
  87. Megascale scaled down
  88. VPP and Continuing Charges
  89. Registration
  90. Adjustment Power Wierdness
  91. VPP and Continuing Charges
  92. Dispelling & Suppressing STUN
  93. Clairsentience and Teleport FFL
  94. Aid vs. Continuing Charges Followup
  95. Knockback as an Attack
  96. determining damage
  97. VPP & Continuing Charges IN FOCI
  98. Stretching questions
  99. Missile Deflection questions
  100. Focus clarification
  101. Resurrection (Healing Adder)
  102. What's the difference between "plus" and "Linked"?
  103. Arrival of the Duplicate
  104. End Reserve & Dispel
  105. More VPP / Trigger Questions
  106. Do Figured CHA Change?
  107. Difficult to Dispel
  108. STR 15 3d6 [1] means...?
  109. Thanks, Steve.
  110. Resurrection (Healing Adder) II
  111. shapeshift and partial activation
  112. EC Question
  113. Selective advantage on other powers
  114. Defensive Dispel, etc.
  115. Question: Costs Endurance Only To Activate
  116. Forum Rules
  117. UOO and 0 END Persistant
  118. Combined Absorption
  119. Points for Equipment
  120. Area Effect Targetting
  121. Recovering Aided Characteristics
  122. VPP Pool Only to pay for more powers
  123. Half Circle Explosion and other madness
  124. Personal Immunity Abuse
  125. Extra Dimensional Movement
  126. Shapeshifting - Targetting Sense
  127. Shape Shift vs Mental Group
  128. Lack of Weakness
  129. END, END Batteries, and the Charges Limitation
  130. Teleportation Gate = safe?
  131. Boostable Charges Question
  132. Loss of Primary Characteristics
  133. Steve, a clarification?
  134. Dispel My Focus
  135. Doubling of energy
  136. Some Q's re. Talents.
  137. Autofire combining skills question...
  138. Partially Limited Adders and stuff
  139. Problem
  140. Setting up a SPD Chart ...
  141. Writer's Guidelines: DNPC
  142. Gates
  143. NCM Movement
  144. Casual strength for weaklings
  145. STR Min for weapons
  146. Getting Stunned again before getting to recover
  147. Knockback Damage
  148. Defense only to protect Foci
  149. [SPOILER] Mechanon's Self Destruct Mechanism
  150. PS: Actor, KS: Acting, and the skill Acting
  151. Indirect for artillery?
  152. Hand-To-Hand Attacks & Move By
  153. Star Hero / TE Questions
  154. A drain with an ego combat value
  155. Star Hero / TE Questions Mark II
  156. Spatial Awareness Definition
  157. Plasma weapons followup
  158. Mechanon's Self-Destruct: A Follow-Up
  159. Limitation on Advantage
  160. Question on a disadvantage
  161. Casual STR & Grabs
  162. Universal Linguist
  163. Question 1: Multiform option (Darkhawk build)
  164. Question 2: Duplication
  165. Question 3: Duplication power example
  166. Question 4: Desolid
  167. Force Field Question
  168. Negative EGO
  169. Protects Carried Items and Grab
  170. Linked Powers Question
  171. Protects Carried Items Followup
  172. Ablative vs. Red. Penetration
  173. Casual STR & Grab (2)
  174. Protects Carried Items Followup 2
  175. Multiple Hardened defenses
  176. Summoning Followers
  177. -30 INT and EGO
  178. CSL's
  179. Bestiary Page 143
  180. Drains And Negative Values
  181. Position Shift on Leaping
  182. TUV Sailing Typo?
  183. Follow-up to CSL's
  184. Sailing Followup
  185. Position Shift on Leaping Followup
  186. Trigger
  187. Drains And Negative Values Follow-Up
  188. Four Questions
  189. Linked and Power Frameworks (again)
  190. Entangle barriers
  191. Sweep Manuver
  192. Aging as a Side Effect?
  193. Partially Limited Characteristics
  194. Partially Limited Characteristics (followup)
  195. Partially Limited Characteristics (2nd followup)
  196. Rapid Fire with mental powers
  197. Absorption
  198. Totally Transparent Force Wall
  199. Vampiric Healing
  200. Vampiric Healing Followup
  201. Partially Limited Characteristics (3rd followup)
  202. Cumulative
  203. Partially Limited DEX and SPD
  204. Partially Limited DEX and SPD (Follow Up)
  205. Images & invisible power effects
  206. Shapeshift & OIHID Powers
  207. Levels with Movement?
  208. questions about teleport
  209. Odd missile deflection questions
  210. Variable Advantage on HAs and STR
  211. TE Battle Armor repair and maintenance questions
  212. Enhanced Senses Adder "Rapid" Question
  213. Stick in H5E and UMA
  214. CE clarification
  215. Damage Reduction
  216. Costs END and Reduced END
  217. Find Weakness Plus Tunneling equals ?
  218. Muscle-powered vehicle question
  219. Desolidifcation
  220. "Rapid" Sense Adder follow up
  221. Fuel Charges on Zero END powers
  222. Moving attacks.
  223. move by/passing strike
  224. Move Through
  225. Extra Limbs again... Inherent this time
  226. Multipower Confusion
  227. Towed movement for a ground vehicle
  228. Totally unskilled efforts
  229. No Range Mental Attacks/Powers
  230. Steve a question about a ruling
  231. Clairsentience: Touch
  232. Duplication and Feedback
  233. Stretching Conundrums
  234. Extra-Dimensional Movement: Fixed and Floating Locations?
  235. Mental Illusions...what degree of 'reaction'?
  236. Mental Illusions: Clarification
  237. IPE and DCV
  238. Computer number
  239. Combat Skill Levels and Damage in a Superheroic Campaign
  240. Clarification on a Multipower FAQ item
  241. CSL followup
  242. Escaping from Entangles
  243. Recallable Focus
  244. Entangle part 2 and whoops
  245. Power shut off due to Limitations
  246. Force Wall question
  247. Force Wall/Force Field followup
  248. Point of Clarity-Force Wall
  249. Engine of Destruption
  250. Hydra, Duplication and Inherent