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  1. Healing: Two different healing powers
  2. Falling: magical armors and normal armors
  3. Extra Damage Classes through a Focus
  4. Adjusting Compound Characteristic Powers
  5. usable as another form of movement
  6. Time Limit and Linked
  7. Maximum Effect Limitation for Mind Controll/Mental Illusion
  8. Do Attack Powers imply that the power is considered an attack?
  9. Nonresistant DR and Killing Attacks
  10. Order of multiple Haymakers in same segment
  11. delays and failed teamwork rolls
  12. AP v Resistant Protection
  13. His power is faster...
  14. Crafting rules?
  15. 6th ed hit locations and stun mod
  16. 5th Edition Multiform
  17. Martial Arts and Blast
  18. Require a [Skill] Roll with two/more skills
  19. Mega Scale and Constant Powers
  20. Summon Question
  21. Defense to Killing Attack AVAD With Does Body
  22. Haymaker and Extra Time
  23. Martial Disarm and Weapons
  24. PSLs and Multiple Attacks
  25. Duplication, Multiform and Time Limit
  26. Alternate Combat Value
  27. Martial Arts and Aid
  28. Concerning Size Templates
  29. Sleep deprivation/being waked just after starting to sleep.
  30. Simulate Death
  31. Costs Endurance only to Activate and Power Duration
  32. Making an Attack Action a Normal Half Phase Action
  33. Leaping Up
  34. Sense Modifiers
  35. VPP Control Cost
  36. Question on Mutant Madness - Radiation Sickness
  37. Megascale Senses
  38. Megascale Sense Group
  39. Automatons and Equipment
  40. Absorption as Defense
  41. Question about Skill Roll Guidelines on page 35, vol 1.
  42. Question about Transfer
  43. Damage Negation and Vulnerability
  44. A little confused about Defensive Absorption
  45. UBO Through Mind Link/Scan
  46. Shove and Double Knockback
  47. MA damage adding quetions
  48. Damage Based Endurance cost for Defenses
  49. Multi form allowable point max.
  50. Aid and Extra Time
  51. Stretching and Running
  52. Weapon Familiarity and Weapon Elements...
  53. Constant Area Effect and END
  54. Active Point Total for Differing Modifiers
  55. Sticking an Attack Power + AoE to a target
  56. Autofire Questions
  57. TK, Shove and Area of Effect
  58. Charges and UOO
  59. Ultra slots and Delayed Effect limitation
  60. (Followup) Charges and UOO
  61. Aborting to Trigger Defensive Powers
  62. Variable Slots and Delayed effect
  63. Multi Weapon Fighting
  64. Character with one side of his body being human and the othe side being mutant
  65. When to roll DEX tie-breakers?
  66. Indirect and Attacks From Behind
  67. Absorption as a defense and variable advantatge
  68. Absorption, expanded effect and Defense
  69. CSL with limitations
  70. Splitting Expanded Adjusted Characteristics
  71. Focus and Always On
  72. Computer/AIs,Mental Combat Maneuvers,& END
  73. Desolidification and Telekinesis
  74. Adjusting Resistant Defenses
  75. Beam and Boostable Charges
  76. 1d6-1 vs 1/2d6
  77. Telekynesis Grab and Moving Targets
  78. Rangeless Telekinesis and STR
  79. # of Autofire hits on a roll of 3?
  80. Foci vs. Killing Attacks
  81. Critical hits and autofire
  82. Setting CSL before combat starts
  83. Desolid Duplicating
  84. Teleportation and UOO
  85. Follow Up: Desolid Duplicating
  86. Life Support, Dispel and Drain
  87. Active Point Calculation
  88. Just saw 6th Edition
  89. Partially Armor Piercing Blast
  90. Making a target blind via Transform
  91. Barrier that doesn't last forever?
  92. Up to date errata
  93. Duration of Deflection
  94. Duration of Deflection (followup)
  95. Aiding skills
  96. Concentrating on Regeneration
  97. Multiform - Affects Body Only?
  98. Multiform-Extra Time and Personality Loss
  99. UOO and Time Limit (in multipowers too!)
  100. Naked Autofire Advantage and Example Weapons from 6E2 204
  101. What blocks Mental Awareness
  102. "Taking a Recovery" and Endurance Reserve
  103. Martial Arts and Weapon Multipower Pools
  104. 'Cannot Recombine' Duplicants across dimensions
  105. Range on Crippling Depression
  106. Adjusting an Area
  107. Adjustment Powers(Absorption) and Charges
  108. Barrier Size, Shape, Configuration Confusion!
  109. Doubt on Grant Wish spell build
  110. Adjustment Powers questions
  111. Powers w/ Trigger Advantage and Knocked Out
  112. How make make PD/ED from Growth resistant?
  113. Repeated Healing
  114. Two-way Transparent Barrier
  115. Adjustment power affecting all powers of multiple special effects
  116. 5th to 6th?
  117. Entangle and Positvie Adjustment Powers
  118. Simplified Healing Example on page 233
  119. 6e errata
  120. Minimal STR with combat manuevers
  121. AdvPlrGd2 - Based On CON questions
  122. Versions of Based On Con that aren't as limiting
  123. Psionics (AGP II 49) and Mind Classes
  124. Based on CON
  125. Barely Off The Ground
  126. figgired Characteristics
  127. 3 questions for Transparent Barriers and No-Range Attacks
  128. Affects Desolidified and a Desolidfied Attacker
  129. Personal Immunity vs Summoned
  130. Drain Fixed Locations
  131. AVAD versus special effect
  132. Multipowers w/Advantages and END cost
  133. Knockback Damage and Absorption
  134. PRE Complimentary to Charm?
  135. Single Power Naked Advantage and STR from Various sources
  136. Follow up to Christopher's question...
  137. Immunity to pregnancy
  138. Instant movement powers
  139. Penality skill levels and multiple attacks
  140. Full move dodge maneuver and Dive for Cover
  141. Naked Advantage: Useable As Attack?
  142. Accurate and Beam
  143. Damage Shield
  144. Absorption as a Defence vs. Hit Locations
  145. single hit location creature
  146. Giant Robots?
  147. Overall Combat Skill Levels applied to DCV
  148. Naked Advantages and Adjustment Powers
  149. Standard Effect Rule Aid and Maximum Effect
  150. Follow-Up: Absorption as a Defence vs. Hit Locations
  151. Another Follow-Up!: Absorption as a Defence vs. Hit Locations
  152. Calculating dmage classes for an advantaged power
  153. Naked advantage vs compound powers
  154. Combined Attack
  155. Powers as Weapon Elements
  156. Telekinesis versus Vehicles
  157. Question: How to make the weapons from the book
  158. Not Using Framework Advantages
  159. Touch Sense (Group) and Range
  160. Severe Transform - Appearance change plus Loyalty change
  161. Combined Attack vis-a-vis Multiple Attack
  162. Does "must pass through intervening space" give "safe blind" teleport for free?
  163. Variable Limitations - Increasing existing limitations
  164. Breakfall and Skill use
  165. How Damage DC works and Adding Damage
  166. Reponse to Re: How Damage DC works and Adding Damage
  167. Defenses Against Analyze Rolls
  168. Adjustment Powers and Sense Affecting Powers
  169. Aid - Fading and Endurance cost
  170. Selling back a Sense or the Sense Group
  171. Empty Hand / Weapons Element Martial Arts
  172. Using CSL and PSL with Multiple Attacks
  173. Simulating a Mental Attack and Targeting
  174. Change Environment with Multiple Varying Effects
  175. Shape Shift and Transform
  176. Hardened (and Impenetrable) Resistant
  177. Further Questions on using CSL & PSL.
  178. SPD, END, and Time Chart Penalties
  179. Teleportation Gates and Close Combat
  180. Combining Haymakers
  181. Reduced Endurance and VPPs
  182. CSL for unarmed combat
  183. Follower - Selling Back DEX, STR and movement
  184. Which way to round when Hit Location modifiers are halved?
  185. Combiend Attack and Extra Limbs
  186. TK grab vs attacks
  187. Tracking and Desolidification
  188. Buying less than 1D6 of Transform or Mind Blast
  189. Followup: Buying only 5 Points worth of Mind Blaster or Major/Severe Transform
  190. Clairvoyance question
  191. Absorption vs. Damage Negation
  192. Defense Powers and VPP
  193. Time Travel And Time Ancor Question
  194. Trigger and Universal Focus
  195. Confirming Rules for AVAD relating to NND
  196. Knockback Clarification
  197. Sweep/Rapid Fire choice of targets
  198. Computers as Foci
  199. Damage Shield..ish
  200. Triggered power interrupting anothers action
  201. Q: Mental effects & effect roll modifier
  202. Surrounding a character
  203. Striking Appearence
  204. Ranged Martial Arts
  205. Damage Shield
  206. Barrier Versus Class of Beings
  207. Time for a Talk
  208. Evil Twin
  209. VPP: Sensor Pool w/ Megascale
  210. Evil Twin Follow Up
  211. Character Size and Autofire
  212. Move Through and Turning Angles
  213. Move Through and Desolidification
  214. Penetrating "Force Wall" like Barrier
  215. Combat Skill Levels and DCV
  216. Invisibility and Cover Maneuver
  217. Odd little technical question
  218. Physical Powers Going On DEX, Mental Powers Going On EGO
  219. Cramming and Weapon Familarity
  220. Damage Shield and Autofire
  221. Change Environment
  222. RKAs maximum damage
  223. Cramming Follow-up: Craming And "Use Art..."
  224. 6ed Basic Rules Transfer
  225. Question About Constant
  226. Problems of the small
  227. Speed (only for specific actions)
  228. Overlapping Psych Complications--how does that work?
  229. Endurance Costs for Movement with Adders...
  230. Mixing up movement for a Move Through
  231. Club Weapon: specific maneuver or general concept?
  232. Blt Action Rifles
  233. Endurance Costs for Movement with Adders Followup...
  234. Regeneration in 6th
  235. Dispel KBr
  236. Senses Relating to Vehicles, Computers and Automations
  237. Further Queries regarding Senses for Vehciles
  238. Deflection question
  239. Side Effect
  240. Combat skill level w/firearms
  241. Side Effect Follow up
  242. What is considered a Combat Maneuver in regard to Penalty Skill Level
  243. Differing Modifiers and Charges
  244. Resurrection Spell
  245. Query: Limiting Adding Damage; No more than Double Base DC
  246. Follow Up: Query: Limiting Adding Damage; No more than Double Base DC
  247. Combat Skill Levels - Relating to using for DCV.
  248. Hand attacks, Strength and advantages
  249. Side Effects Calculations
  250. Acv