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View Full Version : HERO System 6th Edition Rules Questions



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  1. Bluejay's Pulse Blaster
  2. Duplication and Hydra
  3. Does raised CHAR maxima affect base?
  4. Double Dipping?
  5. Usable as Attack
  6. Adjustment powers followup
  7. "Healing" Transformations
  8. Are attacks that don't affect PD/ED stopped by normal barriers such as walls/doors?
  9. Grabs and Contortionist
  10. Vehicle or Base Def
  11. Multiform and Mind Class
  12. How to / is it legal... TK question
  13. DEF Advantages
  14. Duplication and Limitations
  15. Psychic Bond Mind Links
  16. A strange (but basic) NND question
  17. NND Followup Question
  18. Another NND followup
  19. Damage?
  20. Combat Sense
  21. Overall Skills and Familiarity...
  22. Flash vs. Mental Awareness
  23. Followup: Mental Awareness
  24. Martail Throw in mid air
  25. Missle Deflection on move by, throughs ect.
  26. A/R Cost
  27. Weird question #436
  28. Speedster Trick: "Bullet Catching"
  29. Charges of End reserve
  30. USPDB-Detect Air Purity
  31. Same Power Twice
  32. The Jerico effect
  33. Automatons
  34. Area of Effect and Metnal Attacks
  35. Jerrico Effect part two
  36. Takes No Stun Defensive Power Reasoning
  37. Additive adders?
  38. Damage Shield, Elemental Control, and Multiple Power Attacks...
  39. Switching Mental Class
  40. Just making sure...
  41. Entangle: nature of DEF
  42. Sweep with CSLs
  43. no knockback.
  44. nevermind my no knockback post
  45. Mental Feedback Question
  46. Mind Scan / Mind Control
  47. Simulating physical attacks through RSR Limitation
  48. Area effect damage shield
  49. drain usable by other power
  50. Advantaged HAs and Str
  51. Advantages on HA and martial arts
  52. Multiform
  53. General rules question
  54. Simulating physical attacks through RSR Limitation (followup)
  55. Held Action Rephrased
  56. END Reserve
  57. Using mental powers on yourself
  58. Triggers
  59. Alien Minds...
  60. Combat Luck w/o Luck
  61. Negative Body Maximum?
  62. Follow up on STR and HA
  63. Attack From Behind/Multiple Attacker Penalty
  64. Telekinesis & Strength
  65. Damage Shield Questions: HKA or RKA?
  66. No Range modifier vs Line of Site
  67. Inherent
  68. TK/STR Follow-up
  69. Attack From Behind/Multiple Attacker Penalty 2
  70. No Range Modifier vs LOS Followup
  71. No Range Modifier vs LOS Followup Followup
  72. Question about Succor
  73. Missile deflection
  74. Missile deflection followup
  75. Continuous Followup From Succor Question
  76. Growth and Missile Deflection
  77. Side Effects
  78. Commando Training?
  79. Package Deals exceeding Characteristic Maxima
  80. Knockback with Autofire and other Multiattacks
  81. teleportation disarm
  82. Regeneration
  83. CSLs Bought as Powers & Continuous
  84. Strange armor question
  85. Missile Deflection vs Continuous attacks
  86. Area Effect TK
  87. Mimic question from USPD
  88. Multiple Passing Strike?
  89. Vehicle Question
  90. Sorry - Vehicle Follow Up
  91. 0 END Continuous Uncontrolled Line Entangle Wall
  92. 0 END Continuous Uncontrolled Line Entangle Wall Followup
  93. Growth and AoE fists
  94. Invisible attacks...
  95. Cramming Category
  96. NND RKA's
  97. Identifying attacker in mental combat
  98. Desolidifcation and senses
  99. Falling Desolids
  100. distinctive features
  101. Steve: MPEW/Phasers and the NND
  102. Linked attacks + Str minimum
  103. Simple Bestiary questions
  104. AoE TK and Lifting
  105. Unusual Sense Group Invisibility
  106. EC Question
  107. Martinez Scale?
  108. LS: Extended Breathing
  109. Vehicle size Question
  110. AoE and STR damage and grabs
  111. Extended Breathing Follow-Up
  112. Desolid And Powers That Remain On
  113. STR with Explosion HKA
  114. Duplication through focus
  115. Transforms
  116. M16A1 Rifle in FRED
  117. Question: Limitations
  118. Star Hero: planetary climate
  119. Multiple RSR's.
  120. Mind Link FAQ Clarification
  121. Mind Link: Hanging Up Speed
  122. Targeting Sense Groups question
  123. Aborting to force wall vs. Moveby/through
  124. Darkness or Flash?
  125. Double Dipping?
  126. Change environment and Environmental movement
  127. Interrupted Mind Scan
  128. DC limitations: MA vs HTH
  129. So a day goes by
  130. Area Effect Accurate
  131. Ranged Recombination and LOS
  132. Everyman Skills
  133. SPD and Transformation Attack
  134. Missile Defelection/Reflection and misses
  135. Desol and Find Weakness
  136. TK vs Indirect EB Point Cost
  137. TK and BOECV
  138. Automatons and Life Support?
  139. Flashing a Flashed Character
  140. Targeting Sence Question
  141. OAF's with Only in Hero ID
  142. Draining ones own Com
  143. Indirect Advantage on TK
  144. Spatial Awareness
  145. Another TK Question
  146. Recovery
  147. Variable Charge Expenditures in Multipowers
  148. Tunneling through creatures?
  149. CSLs and Dive for Cover...
  150. Tunneling Movement
  151. combat maneuvers
  152. Transforming Foci
  153. More Question on Transfrom
  154. Transform & Dispel
  155. Point Cost of Bases
  156. Muliple-Power Attack Question
  157. Breaking Entangles
  158. Talisman knows... what?
  159. How to simulate zero gravity as a power
  160. Scope of Naked Power Advantages
  161. Terran Empire: Sensor Packages
  162. Cramming and Linguist
  163. Speedsters and Scooters
  164. Telekinetic flight
  165. Desolid Clinging
  166. Intervals between non-BODY Healing
  167. Noncombat Questions
  168. MARS Flash Grenade question
  169. You can never have too many ninjas.
  170. The line between Speed Reading and Rapid Sense
  171. Spreading Area of Effect
  172. Movement Skill Levels and Vehicle control rolls...
  173. Question about Shugoshin's Powers
  174. How do you figure leaping distance in enclosed areas?
  175. Combat Luck
  176. Growth and Growth Momentum
  177. Growth and Growth Momentum Followup
  178. A gadget that costs END?
  179. Double Focus for 5 points
  180. vehicle passengers
  181. A tricky purchase of Damage Reduction
  182. Follow-up: Martial Arts Limitations for Telios' "Fighting Arts of a Dozen Lands"
  183. Multi-Powered Martial Arts: Throw in Telios' "Fighting Arts of a Dozen Lands"
  184. Aborting to Defensive Actions with Extra Time
  185. UMA: Parry maneuver gives OCV bonus?
  186. Improving/Gaining Skills through "in game training"
  187. Ask you these questions three
  188. Followup
  189. Stupid question #4326
  190. MP Question
  191. DCV Bonus from Martial Arts
  192. Position Shift
  193. Copyright question
  194. Random Question
  195. Spacer's Toolkit questions
  196. Reduced Penetration
  197. Vehicle Equipment in TUV
  198. Elemental Control and Only in Heroic Identity
  199. Character status at 0 BODY
  200. EC Followup
  201. Spreading Entangles
  202. TUV Question (again)
  203. Area Effect
  204. Mind Link
  205. Mind Link Follow up
  206. Targeting Darkness on Someone
  207. Never Mind: Targeting Darkness on Someone
  208. Multiple invocations of Change Environment
  209. Find Weakness that costs END
  210. Missile Deflection CSLs
  211. Missile Deflection and Autofire
  212. Cost for 2nd TOW on M2 in TUV
  213. Tunnelling that Collapses
  214. USPD Stop Time question
  215. Constant Movement on Charges
  216. Self Only Force Walls
  217. Why RKA + No Range? (e.g., Poison)
  218. PRE vs EGO only to defend against PRE Attacks?
  219. Acceleration and combat movement
  220. Addressing Yamo's concern over Melee Reflection
  221. Can't edit post
  222. A little question for you
  223. question on delayed effect
  224. "Simplified Healing"--STUN or No?
  225. Duplication question
  226. Weird Desolid question
  227. cumulative summon?
  228. Regeneration
  229. Autofire and Stunning
  230. Teleportation
  231. Explosion Flash
  232. Knockback Damage
  233. Multiform
  234. Supression Fire
  235. Followers with followers
  236. Unskilled rolls...
  237. Suppress Multiple-power & Desolid
  238. Cost of Package Deals
  239. Uncontrolled Sticky
  240. The standard dumb EC + Drain question
  241. Adjustment Conundrum
  242. Scroll Limits (Again)
  243. Continuing Charges and being Stunned
  244. VVP and Magic
  245. Character creation
  246. Disolidified?
  247. Familiarity for category skills
  248. Flash vs Mental Sense Group
  249. Linked Powers
  250. +Damage from 2-Point vs. 3-Point CSLs for a Specific Weapon