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  1. Mental Paralysis, Stops Working if Mentalist Is Stunned
  2. Independent limitation
  3. Block and damage shield
  4. Telekinetic throw
  5. Lycanthropic Regen: FRED p120
  6. Transform vs. Desolification
  7. Martial Throw
  8. NCC VPP PLZ
  9. Martial Throw followup
  10. Enhanced Smell Perception
  11. 5 points for second weapon
  12. Explosion and KA Clarification
  13. OAF for Multi-Foci Multipowers
  14. Elemental Control & Actions
  15. Expanded effect on adjustment powers..
  16. Combat Skill Level
  17. Escaping from multiple grabs
  18. Compound Power
  19. MP Always on
  20. Futher defining the effects of Darkness
  21. MA Joint Lock help, urgeeent!
  22. Move Through
  23. suppress
  24. Teleportating Vehicle
  25. Weapon Elements
  26. Continuous Aid
  27. Mental powers invisible?
  28. When do you truely get full DCV after being stunned?
  29. Nothing to see here
  30. Requires Skill Roll
  31. 1 STUN = Fully Recovered & at full strength
  32. VPP Limitation Question
  33. Double barrel shotguns
  34. Duplication
  35. Double barrel shotgun (edited) \/ ignore \/
  36. One last question on Double Barrel Shotguns
  37. Detect Minds
  38. Detect Minds Addendum
  39. THe nicer the car the bigger the Ego
  40. Focus multiform FAQ clarification
  41. Automatons and Mental Powers
  42. About grabs...
  43. Clarification about enhanced perception
  44. VPP with Charges
  45. Zero Endurance and Burning Stun
  46. movement powers in multipowers
  47. About velocity
  48. Knockback
  49. Follow-up Martial Manuevers
  50. Martial Throw Again
  51. BOECV Entangle, Teleportation, & the FAQ
  52. Dive for cover
  53. MA Question
  54. How do you determine damage for using objects?
  55. Counter Strike follow up
  56. Velocity damage inquiry
  57. Clarifying when a focus breaks
  58. Cost of Telepathy
  59. Buying Duplicate Foci
  60. Lingering Effect in FH
  61. Find Weakness Qs
  62. Megascale
  63. Transform
  64. FH Repeated Use Instant Spells
  65. Lingering vs Repeated Use Instant Spells
  66. Lingering and 1 Charge
  67. Expendable Foci and Constant Powers
  68. NCM and Secondary Characteristics Cost
  69. Transform
  70. Power as a Disadvantage
  71. Activation Roll
  72. Question about DCV
  73. Transform
  74. Posting
  75. How many Zero-Phase actions can a character take at once?
  76. Analyze
  77. DCV follow up
  78. Breakfall
  79. Multiplication or addition
  80. Recovering from Stunned
  81. Transform (again)
  82. Mental Vulnerability
  83. Variable Effect
  84. aborting, 1/2 DCV, 1/2 phases
  85. Do you get your defenses against side effects, normally?
  86. Side effects followup
  87. Extra Time and Power Activation
  88. PSL's
  89. Clarification of Last Question
  90. Re: Drains
  91. BOECV awareness?
  92. Summoning an Invisible Creature
  93. Summon Steed for pals, UBO or Amicable?
  94. Range Advantages: Line of Sight
  95. Entangle Barrier Dropped
  96. Psychokinesis
  97. Entangle Barrier Redux
  98. Charges + Endurance
  99. Indirect and Entangle Interaction
  100. Flight STR
  101. TK "Pyrokinesis
  102. Lingering on Contin Charge UBO Persistent
  103. Addign Dice to Energy Blast
  104. Area of Effect vs. Adjustment Powers
  105. Mental Attack on yourself
  106. Lingering & Persistent
  107. Extra Time Question
  108. Teleport (Gate) Question
  109. Throwing damage and FAQ
  110. Leaping
  111. Transform
  112. Unusual Summon Question
  113. Multiform Cost
  114. Stun End Recover Aid questions
  115. Adjustment Powers; +2 Everything?
  116. Martial Maneuvers and high STR
  117. Adjustment Powers: Variable Effect
  118. Duplication Duplication Duplication
  119. HTH & Grabs
  120. Why...
  121. Fractional Speed
  122. UAA
  123. "Alien Physiognomy"
  124. Opacity
  125. Active point limit and xp
  126. Summoning Rabbits
  127. EC Question
  128. Is this legal?
  129. Dodge and Martial Dodge
  130. Dodge again
  131. Followup
  132. Force Wall length question
  133. Naked Advantage & Martial Arts
  134. Skill Level Question...
  135. Fractional SPD (No, not _that_ again)
  136. Please tell me how to do this.
  137. NND and Penetrating
  138. One of those awful DEX/SPD Questions
  139. Multi-Power Attack or Two Weapon Fighting
  140. Automata & Social Limitation
  141. Stetching Only To Cause Damage
  142. cost for buying extra DCs
  143. DEX roll off
  144. martial art with AP
  145. Extra DC and skill levels
  146. Question: Seeing Through Darkness
  147. Linked & Multipower question
  148. Variable REC
  149. Activate power in zero phase
  150. Image Power Question Again
  151. Followup: Zero phase action
  152. DNPCs and Contacts
  153. Elemental Control And STR
  154. Simplified Healing
  155. Silly Regen
  156. More EC questions
  157. EC: Let me get this strait
  158. surprise & called shots
  159. Multiform, Summon, Duplication
  160. Missile Deflection, CSL's, and Foci
  161. Star Hero: Firing Ship Weapons
  162. Vehicle Maneuvers
  163. MultiForm Clarification Please
  164. Why use Two-Weapons?
  165. More on Two Weapons
  166. Sorry... More Vehicle Maneuvers
  167. Something I realise we forget to ask
  168. ok. LAST Vehicle Maneuvers question
  169. Gradual Effect & Drain / Autofire and PSL's
  170. Duplication
  171. Independant mulitpower slots
  172. Silly Regen V2
  173. Absorption Question
  174. Duplication Followup
  175. Dispell Question
  176. Grab Question
  177. Grab Questions Follow-Up
  178. Simple Grab Question
  179. Sweep Manuevers & PSL
  180. throwing prone characters
  181. Nightvision & darkness
  182. AOE: Any Area
  183. Variable Advantage
  184. Variable Advantage followup
  185. Variable Advantage 2nd followup
  186. MP Increased Endurance Limitation
  187. Accurate & Called Shots
  188. NND & Desolid
  189. Higher-Cost Forms in Multiform
  190. Possible Powers FAQ Update regarding Mobile AoE Modifier
  191. Damage shield at range
  192. Charges in mp
  193. Non-Combat Movement
  194. Damage shield on Entangle
  195. More Damage Shield
  196. Fun with Clairsentience
  197. +2 Affects solid on -30 STR?
  198. HTHA & Move-Throughs
  199. Mental Combat
  200. Aquatic Movement
  201. STR 0 TK with adders
  202. Communicating with Summoned Creatures
  203. Mental Combat Follow-up
  204. Problem and question on creating artillery attacks.
  205. Follow-up: Artillery problem
  206. Shape Shift
  207. Powers' Activation Time
  208. Sense Targeting Groups vs. Nontargeting
  209. Clairsentience
  210. OCV Penalty For Moving?
  211. Grabbing, MA maneuvers, and confusion
  212. Vehicle vs. Character DCV
  213. Mobile Perception Point
  214. Limited Mental Awareness
  215. Visibility of mental powers?
  216. Visibility of mental powers, followup
  217. Blocks vs. sweep
  218. Foci and Always on?
  219. COM Cost
  220. Visibility of mental powers, yet again
  221. VPPs and power disadds
  222. Character Write Up Question
  223. END cost for movement?
  224. Visibility of powers
  225. Grabs
  226. Telekinesis and Combat Skill Levels
  227. Blocking vs. Holding
  228. Dispel and Drain
  229. How do you do it?
  230. Smell Perception...
  231. Naked limiatation removal
  232. Voice Range
  233. Clairsentience and megascale
  234. Megascale follow up third party
  235. Equipment doubler
  236. How visible is visible?
  237. Equipment doubler followup
  238. How visible is visible followup
  239. Power defense at range?
  240. Dispelling Entangle
  241. No STUN Knockback
  242. Life Support: Heat
  243. MP Slot Limitation Question
  244. FHG entangle
  245. Pushing Adders
  246. Only With Move Throughs Limitation
  247. Ego attack and Mental Classes
  248. DCs & disarm
  249. TK Grab/Throw
  250. Throwing someone into the next county