PDA

View Full Version : HERO System 6th Edition Rules Questions



Pages : 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22

  1. Casual Escape?
  2. base rules vs. supplements
  3. Question about CSL's and Limitations...
  4. 'Increased Points of Maximum Effect' and Advantages
  5. Power can draw END from Character or End Reserve
  6. Standard Effect
  7. Multiform and Instant Change
  8. Images (sound) question
  9. Follow up to 'Increased Points of Maximum Effect and Advantages'
  10. Nomenclature: MMM Competent vs. Hero 5th Competent
  11. Disadvantage
  12. Why can't you move after you attack?
  13. Shape Shift
  14. Follow up to Follow Up
  15. Followup to Followup to Followup
  16. Vehicles and Movement Powers
  17. dodge last til...
  18. Gliding and Acceleration
  19. FLying Dodge and AE attacks
  20. Flash, Ego Blast & Desolid
  21. Nightvision cost?
  22. Continuous and charges
  23. Environmental conditions, senses and combat
  24. Lingering Effects of Presence Attacks
  25. block/parry
  26. Killing Martial Manuevers
  27. Killing Martial Manuever Followup
  28. Suppress Stun
  29. AVLD and KA's
  30. How do you....
  31. KS Question
  32. CuK Stuff
  33. Braille
  34. Clarification on Braille question
  35. Quick Shapeshift Question
  36. Inherent on Instant Powers (for natural weapons)?
  37. Speed Changes
  38. Transdimensional for non-ranged powers?
  39. Martial Arts w/Limitations
  40. Regeneration
  41. Love the System... But...
  42. Possible FREd errata
  43. Advantages on STR and Martial Arts
  44. Have I Got This Right?
  45. Megascale
  46. Transform to remove Powers
  47. Penetrating HAs?
  48. Persistant
  49. Follow up on advantages and martial arts
  50. Martial Throw
  51. Megascale EB
  52. Rapid Fire
  53. Megascale - Again
  54. Growth - DCV Penalty?
  55. Megascale
  56. TUV Powersuit limbs
  57. Still Megascale
  58. Spreading
  59. Damage Shield with Continuing Charges
  60. Negative Adders & Active Point Costs
  61. Follow Up: Negative Adders
  62. Understanding Animal Followers
  63. Megascaled Senses
  64. Ease to hit large targets...
  65. Continuing Effect Mental Powers and Zero END
  66. Continuing Effect Mental Powers and Zero END (remix)
  67. Regarding sign language...
  68. "Coouple-in-Denial" as a disad
  69. Recharging (or not) END batteries
  70. Char Maxima and Figured Characteristics
  71. Megascaling and Movement
  72. End Reserve
  73. DCV for My Men
  74. Follow up on UBO CSL
  75. Megascaling and Movement
  76. Mind Scan: Large Area, Small Population
  77. Mental Martial Arts
  78. 15" Swinging, Usable as an Attack
  79. Blocks vs....
  80. Darkness
  81. FAQ Error regarding inanimate item DCVs?
  82. Witchcraft
  83. Vehicle Characterstics
  84. Programs
  85. find weakness and entangle
  86. TUV Errata
  87. Rounding question
  88. Naked Advantage Autofire and Reduced END
  89. Characteristics & Transform
  90. Rounding question followup
  91. Continuous + Accurate
  92. Ultimate Summon
  93. DEX off & Roll with Punch
  94. "Average" Defense with sectional Armor
  95. Coordinating Autofire attacks
  96. Multiple Ablative defenses
  97. Teleporting to Unseen Locations
  98. Continuous + Accurate Followup
  99. Questions re: Duplication
  100. Movement Multipower
  101. Powers with limited Advantages in ECs
  102. Duplication: Follow-Up Questions
  103. Follower Improvement
  104. Acrobatics and Movement
  105. Automations and Programs
  106. Acrobatics and Movement Followup Question
  107. Missile Deflection & Reflection while Desolid
  108. Dumb Telekinesis Questions
  109. Dumb TK Followup
  110. Area Effect Force Field??
  111. Knocked Out of Maneuver
  112. WF: All?
  113. Mindlink
  114. FF: Protects carried items
  115. Followup: FF protects carried items
  116. Shrinking
  117. Variable Advantage
  118. Images question
  119. Images again
  120. Mental senses
  121. Escaping Entangles with Desolid/T-Port
  122. Invisible Powers, Partially Advantaged Strength
  123. Damage Class Caps in Power Pools
  124. Multiform and vehicles
  125. Multiple Powers in EC slots
  126. Monster question
  127. Not a question just more of a making sure...
  128. Deadly Blow
  129. Monster Question 2
  130. First Mind Control question! ;)
  131. Penetrating, how does it work exactly?
  132. Penetrating Follow-Up
  133. Monster question followup
  134. Rules Lawyers Unbound, bur should be
  135. Air related powers are not weak! GM will not allow this without checking with Mr Long
  136. Naked Advantages
  137. Two Mind Link-related Questions
  138. Damage Shield+Twisting the blade
  139. Where does Armor Piercing apply?
  140. Tunnelling
  141. Transform
  142. END cost for HTH attack
  143. Fiddly Reduced Penetration question
  144. Ranged on Hand-to-Hand Attack
  145. Doubling Equipment
  146. Ranged HA followup
  147. Automaton Defenses
  148. Side Effects
  149. Multiform
  150. Concealment and other senses
  151. Variable Special Effects
  152. When is END paid?
  153. Combat Levels and DCV
  154. Variable Advantage minimum value
  155. Timing of END - Followup
  156. Stupid Question, maybe....
  157. Skill Master in FH
  158. Clash of the Limitations/Advantages
  159. Follow-up Question to "Clash of Limitations/Advantages"
  160. question about walls
  161. Two CV-Related Questions
  162. Summon Bases
  163. Adjacent Hex and Move Throughs follow-up
  164. Head-to-Head Move Throughs?
  165. Move through Damage
  166. Simultaneous Move-Through Knockback
  167. Halving negative CV
  168. HTH Attack/Martial Strike/Rapid Fire
  169. Shrinking and Spread EB
  170. Grab vs Noncombat
  171. How do you build Multiform characters?
  172. Starships and Force Walls
  173. computers in vehicles
  174. non-combat multiplier question
  175. Can Drain BODY kill a character?
  176. HTH Attack (Power) with Advantages
  177. Holding An Action
  178. breakfall and sacrifice throw
  179. TK and move through
  180. Variable Advantage and Spreading
  181. Another way to escape Grabs?
  182. Question: Martial grab and dcv
  183. Blazing Away
  184. Suppression Fire
  185. Movement skill levels and DCV
  186. Why give page references when you could just answer the question?
  187. Accidental Change.
  188. MA. Maneuvers all or nothing?
  189. Coordinated attacks
  190. blocking a move thru
  191. Ambidexterity / Off Hand - Thoughts And Question
  192. A couple of X-Dim Questions
  193. density increase and growth
  194. TUV, Sensors, and PER Rolls
  195. TUV, Sensors, and PER Rolls Follow Up
  196. multiple movement forms
  197. Nightwind Character Write Up, Millennium City pg. 53
  198. grant wish
  199. Mental Power, Area Effect, and Classes of Minds
  200. Cost of Linked Powers in an Elemental Control
  201. Building a Gate, and movement questions...
  202. Martial Throw
  203. Variable Power Pool with Advantages
  204. Lingering and Uncontrolled
  205. Followup on your example
  206. Flash & Darkness vs. Transmit
  207. CSLs and Autofire
  208. Triggered Aids
  209. AE and Continuous
  210. General Destruction
  211. Easy To Operate Vehicles
  212. General distruction pt 2
  213. Hitting with objects...
  214. Change Environment
  215. Usable against others (+1) Question
  216. Lifter Example Character..
  217. Move Thru - Sweep?
  218. Grabs and STR rolls
  219. Missile Deflection
  220. Grabs and STR rolls follow-up
  221. Science skill
  222. Figured Characteristics oddity
  223. 2nd Grab follow-up
  224. Martial Arts blocks in FREd
  225. Avoiding Flash
  226. Ranged Martial Disarm
  227. costs END only to activate
  228. LBO Questions
  229. Knockback When Grabbed
  230. range modifier for detect does what, exactly?
  231. NND Move By?
  232. crush
  233. dodgy dodge...
  234. dependence
  235. Supress Damage Shield
  236. Mutliform and Disadvantages
  237. response [UMA]
  238. Absorbtion w/ Area of Effect
  239. Group Desolid Cost
  240. Why not partially advantaged?
  241. Dodgy dodge followup
  242. Uncontrolled & Charges
  243. Is sense group touch targeting?
  244. mental paralysis and find weakness
  245. mental paralysis and find weakness - ignore
  246. Skills and Equipment
  247. Hidden Equipment for Skills.
  248. Targetting touch
  249. Can Adjustment Powers be Missile Deflected?
  250. Missile Deflection: SCarlet Archer, And arrows