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  1. I blew my DEX roll, now what?
  2. Charges, Links & Uncontrolled oh my!
  3. Teleport, Safe Blind and Increased Mass
  4. BOECV attacks
  5. BOECV attacks followup
  6. Dive for Cover Follow-Up
  7. Okay, Multiple Foci Example question
  8. Question about MP and PI
  9. another adjustment power question Transfer
  10. Transfer Followup
  11. Change Envionment Radius Question
  12. Area Effect question
  13. END question
  14. Damage Shield and Multiple Attacks
  15. Damage Shield and Multiple Attacks - Minor Quibble
  16. This will probably get moved...
  17. Rounding of SPD, etc
  18. Rounding Speed followup
  19. radio sense group seeing around objects
  20. Growth and reach
  21. Defense Manuver IV
  22. Dispel against Special Effect
  23. Perception levels and Danger sense
  24. Does a Block maneuver stop an Autofire HTH attack?
  25. Usable on others question
  26. Drain vs Armor (Battlesuits)
  27. Leapin' Lizards!
  28. Clairsentience & Infrared Perception
  29. ethics
  30. Force Wall resisting Knockback
  31. Force Wall resisting Knockback follow-up
  32. VPP Control Cost Minimum
  33. again MA.
  34. Instant Powers (just add End) and MP's.
  35. Cost End & invisible powers
  36. I'll accidently change, just gimme a sec
  37. Some Minor Questions
  38. NND Martial Manuevers
  39. Is this right?
  40. Followup: Is this right
  41. Sidekick Questions/Possible Typos
  42. Is This Right Followup II
  43. SPD Chart vs. Speed Quick-Refernce Table in SIdekick (page 87)
  44. Still Confused - Sorry
  45. Charge Question
  46. Mutant Powers and Star Hero
  47. Is This Right Followup III
  48. Charges II
  49. Mutant Powers and Star Hero Followup
  50. Find Weakness IV
  51. Steve, A couple of questions on END Reserves
  52. Missile Deflection
  53. END Reserve followup
  54. Charge
  55. Change Environement Duration
  56. Followup to my followup
  57. FRed?
  58. Limiting a Limitation?
  59. Another CE duration query
  60. TURNING ON A POWER AS AN ABORT
  61. CE followup
  62. Points gained through absorption and transfer
  63. Code of Conduct Limitations
  64. Code of Conduct Limitations followup
  65. Personal Immuntiy and Force Wall
  66. Punching a car
  67. Knockback and falling
  68. Knockback & Falling II
  69. Dispel vs. END Reserve
  70. "Brain Freeze"
  71. Force Walls and NND's
  72. Growth Momentum and Move-Throughs
  73. Extra Weapons
  74. Missile Deflection in Elemental Controls
  75. Extra Weapons, the Second...
  76. VPP & Multi Form
  77. Same Power, multiple uses
  78. Comliness question
  79. +1 Damage Class and Killing Strike
  80. vehicle size
  81. Followup COM question
  82. Combat Levels for ECV
  83. RSR with multiple Skills and Power Frameworks
  84. END Reserve and Stunning
  85. Gimme a Boost
  86. Roll with a punch and block
  87. Gimme a Boost II
  88. Entangle Only to Form Barriers
  89. do Automatons need Life Support?
  90. Clairsentience and the Range of Precongnition
  91. END. Drain question
  92. END. drain again
  93. END Drain
  94. Steve, a weird rules question
  95. Transfer & Area Affect
  96. Transfer & Area Affect
  97. VPP Limitations
  98. But I Have Another...
  99. Stupid question, I know, but ... Full strength only?
  100. Dive For Cover
  101. Entangle Limitations
  102. cost for mental paralysis
  103. Rapid Fire Explosions
  104. Plenty of Throwing - what about catching?
  105. Summoning Vehicles
  106. END and Naked Power Advantages
  107. Point Cost of Naked Power Advantages
  108. SPD, DEX, and Initiative.
  109. Limitations on Martial Arts
  110. Changing Mental Class
  111. Are natural weapons considered armed attacks?
  112. Riding the Waves...with riders...
  113. Mindscan...
  114. UBO & XDM
  115. MiniMoves
  116. Selective AE and Continuous
  117. AE Damage Shields
  118. What can you normally defelect?
  119. Continuing Charges
  120. Minimoves Followup
  121. DCV modifiers
  122. Sweep and STR endurance
  123. Question re: Linked limitation
  124. Bases...
  125. DCV Mod's II
  126. Cost of Duplication
  127. Mental Haymaker
  128. Multiple Power Attacks and ECs
  129. Held actions and timing
  130. Multiform Confusion
  131. Recoverable Charges
  132. Optional Speed Change
  133. PSL and OSL questions
  134. Reduced Penetration
  135. TUV Clarification: usable volume
  136. Usable As Attack & mass
  137. Optional Speed Change, did it change or didn't it?
  138. What does Varying Effect do for Change Environment?
  139. Speed Change
  140. Speed Clarification
  141. Turn Modes and Movement skill levels
  142. Figuring CV from DEX
  143. Transform
  144. Transform Damage
  145. Hey Steve?
  146. NND/AVLD vs Flash Defense
  147. G&G Question: REQ Mult. Charges
  148. That's one dead couch
  149. Takes No Stun and Automaton Destruction
  150. Mental Paralysis
  151. Please Disregard previous post
  152. Area Of Effect Question
  153. Missle Deflection Clarification Question
  154. Basic Multiple Power Attack Question
  155. Selective AOE with 1 Hex AOE
  156. Very very basic Power Advantage question
  157. Do I need Fast Draw on a Multipower?
  158. Can you put advantages on characteristics?
  159. Did I make this up?
  160. Unskilled tests?
  161. Clarification: UOO/UAA
  162. Clarification: UAA
  163. Silly UOO question
  164. Contact with Extra Time
  165. Recovery
  166. Adders and Endurance
  167. Martial DCs, HKA and advantages
  168. Clarification: UAA
  169. Clarification: Teleportation UAA (Continued)
  170. Variable SFX
  171. Portable Computers
  172. Are area effect attacks 3D?
  173. Sidekick referances?
  174. Block Confusion
  175. Missile Deflect Question
  176. Blocking Autofire Attacks
  177. Extra Time Twice on Same Power?
  178. Bind and STR rolls
  179. Coordinating with myself?
  180. 1 Pip Penetrating RKAs
  181. Cumulative Dispel
  182. Multipower Allocation & Powers building
  183. Active point cost in a vpp
  184. Superleap and falling damage
  185. A finer pt on moving things with TK.
  186. Costs END to activate, and Persistent
  187. Extra Dimensional Movement cost
  188. Two Guns STR required?
  189. Combining Powers Questions
  190. Variable Radius Area Of Effect
  191. Martial DCs and Choke Hold
  192. Deadly blow AP?
  193. Superleap Minimum Height
  194. Usable On Others
  195. Flying Dodge
  196. Linked Limitation
  197. Explosion as Naked Advantage + modifier
  198. Modified Linked Limitation
  199. Damage Reduction Compound Power?
  200. Crushed
  201. Retroactive Life Support
  202. Flying Dodge and Ranged Attacks
  203. Interval Between Power Uses
  204. RE: Flying Dodge vs Ranged Attacks
  205. Shots Needed for Suppression Fire
  206. Usable by other and odd sized characters.
  207. Suppression Fire Clarification
  208. Is This 'Book Legal'?
  209. CSL for Dodge?
  210. Suppression Fire: Autofire Lives!
  211. Flying Dodge vs. Ranged Attack, part III
  212. Attacked against grabbed characters
  213. VPP with Advantages
  214. Two-Weapon Question
  215. Large Growth
  216. Healing from Transform
  217. Basic STR question
  218. When Hole In Middle/Not Self?
  219. Basic STR question
  220. Second Wind
  221. Variety of Rules Questions
  222. Sense Affecting Powers and Charges
  223. Ranged Advantage
  224. Disadvantages on Martial Arts
  225. Swimming and Leaping
  226. missile deflection for ego attacks
  227. missile deflection for mental attacks
  228. Swimming CV
  229. Can Move By be used with a Ranged Attack?
  230. Question on Mimic Pools
  231. Of Hand Attacks and Hand Killing Attacks
  232. Linking and Continuous
  233. Adder END cost
  234. Adder END cost follow-up
  235. Acrobatics as a complementary Skill roll?
  236. Weapon Damage with Martial Arts
  237. Multiple items
  238. Hand-to-Hand Energy Attacks
  239. Clarification on Adjustment powers
  240. And now a question regarding Frameworks
  241. EB combined with HtH
  242. EB Combined with HtH (Follow up)
  243. Question on Gorgon
  244. Multiple item follow up
  245. Multiple Speeds on Clairvoyant movement
  246. Resisting Knockback
  247. Can a Dependence Stun a character?
  248. Knockback
  249. Are HKA and RKA really different powers...
  250. Variable advantages...