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  1. Throwing Characters around
  2. adding Cost end to characteristic bought with powers
  3. Telekinesys, Fire and Gases
  4. Is this a rule?
  5. Question about faq "Cost Endurance"
  6. Naked Advantage END Cost
  7. Increased END Only to Activate Instant/Attack Cannon
  8. Follow-up to Extra Time Only to Activate Instant/Attack
  9. Increased END vs. Circumstance Taken Multiple Times
  10. Adding Jammed and Burnout to RSR
  11. Explosion: Glue Grenade Mk. II Example
  12. VUlerable to Drains and Transfers
  13. Test Question for Steve
  14. Multipowers: increasing the pool with EXP
  15. Glue Grenade/Entangle + Explosion Again
  16. Entangle + Explosion
  17. Endurance for actions, and PSLs for pulling punches
  18. Mind Scan Damage Shield
  19. Multiform questions
  20. Followup on Endurance for actions
  21. Mind Scan Damage Shield Followup
  22. Penetrating Attacks
  23. Mind Scan Damage Shield Followup Revisited
  24. Vehicle Point Base Question
  25. Timing question on charges that last an extra phase.
  26. Adjustment Powers and Skills
  27. EC, DCV & Luck
  28. What are Everyman Skills And How Do They Work?
  29. Escaping Grabs with Growth or Shrinking
  30. Mind Scan Damage Shield (again)
  31. Swinging and Turn Mode
  32. Penetrating follow up
  33. Total Newbie Question
  34. Clairsentience through the senses of others
  35. Total Newbie Question #2
  36. Normal Recovery on Drains
  37. Movement in Combar
  38. FAQ query - Costs Endurance
  39. End and Ocv
  40. CV and END follow up
  41. 5 Points for an alternitive same weapion?
  42. Continuing charges and endurance
  43. NND & AVLD
  44. Armor coverage
  45. Different movement types in a MP?
  46. RSR Penalties Bypassed?
  47. TK and invisible power effect
  48. Move Through and AP
  49. Question about MP adding together
  50. Auto Fire on a Multi Power
  51. FAQ Clarification
  52. FAQ Clarification part 2
  53. OIHID and Other Actions
  54. Usable By Others and Stacking Powers
  55. MPA Timing
  56. Mental Powers v. Mechanon
  57. Itty Bitty Half Moves
  58. Mental Attacks Using Normal CV VS CV
  59. Knockback Half Phase
  60. Flight Skill levels
  61. Resurrection Healing and STUN or "How much STUN does a corpse have?"
  62. ? re: cost endurance w/ power in multipower
  63. Mental Defense and VPPs
  64. OCV Levels with Noncombat Movement
  65. ecv
  66. MP and Mind-Link
  67. MPA Haymaker
  68. TUB and "Must Follow Grab"
  69. Continuous Aid - basically useless?
  70. Linked versus Compound
  71. Citizen Keen's Linked Q: Followup?
  72. haymakering an area affect attack
  73. Regaining STUN After Having It Suppressed
  74. AoE and Mental Powers
  75. Equipment
  76. CSL & Teamwork
  77. A weird question
  78. UMA Question
  79. Reduced END As A Naked Advantage
  80. Succor + Continious
  81. Combat Skill Levels And Mental Powers.
  82. Density Increase
  83. Cumulative and Adjustment Powers
  84. Concentration and Inaccurte Questions:
  85. Mental Block And Mental Dodge
  86. Hardened...defined or undifined
  87. Computers and Physical Stats
  88. Megascale Teleport and Floating Locations
  89. Megascale II
  90. choke hold
  91. Absorbing Drain
  92. c.s.l and martial art
  93. 5th Ed. Shape Shift Error?
  94. Absorption in TUB
  95. Partially-Limited VPP
  96. Find Weakness & Hit Location
  97. Continuing Charges & Extra Time
  98. Missile Reflection
  99. Characteristics in Multipowers: Clarification Requested
  100. A quick question...
  101. Fantasy Hero Armor and Weapons Element ?
  102. multiple layers of hardened and Multiple AP/Pen Attacks
  103. Is Aiding one's self an attack action?
  104. Recovering Aided points
  105. re: multiple layers of hardened and Multiple AP/Pen Attacks
  106. Steve: I know this is inapropriate
  107. Trigger/MP/Persistant Power
  108. Succor and Continuous...
  109. Long Term Stun?
  110. Summon
  111. Always on Shrinking
  112. Limited Speed?
  113. Blocking & Action Sequence
  114. Find Weakness, Basics
  115. Missle Deflecting/Reflecting AoE
  116. Find Weakness Clarification
  117. Missileer Overkill?
  118. No Range Modifier and Range Skill Levels redundant?
  119. Find Weakness Addendum
  120. Alas, poor Edsel
  121. block
  122. Overthinking Find Weakness and Damage Resistance?
  123. Trigger
  124. Last note on FW (for the time being anyhow, I promise!)
  125. Proportional Drain a la Absorption
  126. Entangle and Endurance
  127. Hardened Confusion
  128. Does Tunnelling default to Move Through?
  129. Attacking an Entangled Character
  130. Tunnelling and Unstable Ground
  131. Abort & Constant Powers
  132. Abort II
  133. The sound of one hand grabbing?
  134. Analyze gives you everything?
  135. NCM Costs
  136. NCM Clarification
  137. HA Limitation on HA Multipower?
  138. MA Question
  139. Weapon Costs in FH
  140. Fade/Return Rates and Zero Speed
  141. The DEF of Fill Material
  142. Autofire Damage calculation
  143. Hka Nnd
  144. Linked to Strength
  145. Drain BODY linked to an attack that does BODY...
  146. BOECV Damage Shield
  147. Are Mind Control/Mental Illusions Attack Powers?
  148. Force Field Questions
  149. Telepathy Attack/Mental?
  150. Transport Familiarity and Vehicle Perk
  151. Senses that can't normally sense Desolid
  152. Firing into Melee
  153. Quick Vehicle CV question
  154. Embarassingly simple question
  155. Assigning CSLs to increase DCs
  156. Shields - am I interpreting this correctly?
  157. Avld +3/4
  158. AVLD Followup
  159. Limited form of Aid
  160. Speed costs END?
  161. Just how does Rapid Autofire work?
  162. Smart Bases & Vehicles?
  163. Doubling In Heros
  164. Missile Deflection Question
  165. Early DC Optional Rules Question
  166. Aborting
  167. Aid in a Multipower question
  168. WF and CSLs
  169. Can martial maneuvers be linked?
  170. Teleport and Surprise
  171. Force walls and penetration
  172. Missile Deflection Question
  173. AoE, No Range, on self
  174. Automatically resetting Trigger
  175. Grab And ... Delay?
  176. Entangle as Armor
  177. BODY that Costs END
  178. End Reserve Only For Spells And Magic Effects -1/4 Question
  179. Bases providing income
  180. Spreading = AoE?
  181. incomplete Knockback Resistance
  182. FHG2 - Areomancy Spells build using Differing Modifiers
  183. Two questions
  184. Take Two: Spreading = AoE?
  185. HA+STR+Manuever Followup
  186. HA+STR+Maneuver damage Follow up
  187. HA + STR + velocity followup 2
  188. Son of HA+STR+Manuever
  189. rule clarification
  190. Power point cap for VPP
  191. Falling DCV?
  192. "Tracking a target" for the Set Manuever
  193. Military Awards, working on a Military game
  194. A few Move Through questions
  195. Suppress and Healing Questions
  196. Possibly UMA errata?
  197. Invisible opponent (flashed/darkness, too)
  198. A Question about Aid and it's Advantages
  199. Tunneling
  200. Fantasy Hero: Deadly Blow
  201. Continuous in a linked power that ends?
  202. Question About Multiform
  203. Another Multiform Question
  204. Question on Activating/De-Activating Powers
  205. Question About Power Frameworks
  206. 0 phase action
  207. Velocity?
  208. Spell Books
  209. OCV penalty for attacking while prone
  210. A Question with regards to Adjustment powers
  211. Unnoticed questions...
  212. Silly Question
  213. Clarification of Active Points for VPPs
  214. Activating/De-Activating Powers Follow-up
  215. Transfer END
  216. Multiple Movement Powers (was: Activating/De-Activating Powers Follow-up)
  217. How often can you use Healing?
  218. USO CSL END Cost
  219. Martial Arts Question
  220. Multiple Movement - Continued
  221. RSR and Char rolls...
  222. Negative Combat Skill Levels
  223. OCV levels for guns
  224. PSL's and Autofire
  225. Spending EXP in a multi-power
  226. Similar to last time
  227. HA and STR
  228. Detect and Enhancned Perception
  229. FMove component vs. Move-through/move-by
  230. Super Hacker with BOECV Transform and Mindscan
  231. Spending Experience
  232. DC Piercing Rule
  233. Thaumaturgic Sculpting for the FH Grimoire
  234. Morse Code, etc.
  235. NonCombat Teleport
  236. Another Piercing Question
  237. WF: Homemade Weapons
  238. HA and STR, 2nd
  239. dispel abort
  240. Cumulative Mental Illusion
  241. Find Weakness, Counterstrike
  242. Dispel Abort II
  243. Change Environment and Weather
  244. Concealed and Mobile
  245. HA and STR (yet another question)
  246. Character who can turn into a vehicle
  247. desolidified duplicate
  248. counterstrike clarification
  249. Partially Limited Power and Multipower.
  250. Transfer & Area Effect