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  1. Haven't been here in a while...
  2. Characteristic Linking?
  3. What should be DROPPED from HERO?
  4. Cannot be pushed/Cannot be positivelly modified by adjustement powers
  5. How do I....?
  6. Rapid Fire reality check
  7. UMA Maneuver Names
  8. 5eR in play
  9. Weaponsmithing/Armorsmithing question
  10. Power Skill and Multipower
  11. Off Topic: The Great DC Metro HERO Get-Together!!!
  12. An On-Topic Merry Christmas and Thanks -
  13. Skins for HERO System
  14. 2 for 1: Figured characteristics with a focus, and Rapid Fire.
  15. How To: "Spirit Ward"
  16. Need help with a spell (or two)
  17. Read or Die
  18. abort question
  19. Combat Luck - Limiting
  20. Matryoshka Madness
  21. Cosmic Awareness in combat
  22. Being creepy and Bodyguard skills
  23. falling into water
  24. Stay there!
  25. Basic Rules Question (please help!)
  26. Two Gun Kid = MPA?
  27. Damage
  28. Bases: Do you charge points for appliances and utilities?
  29. Bizarre Alien Mind -- power musings
  30. Symbiotic Relationship
  31. The Ultimate Mystic -- Got It!
  32. Lt. Rip Van Winkle's Magic Bullets
  33. Hero System Vehicle Sourcebook Character Pack now in Online Store
  34. Your favorite HERO System/Rules Contributor
  35. noob question about END
  36. An EB by any other name...
  37. Poll: Why the trend of using Powers instead of Skills?
  38. Modern Firearms in Hero system
  39. First Blood -- Impressions
  40. Dodging as Desolidification - How To?
  41. Rethinking Character Sheets
  42. Element Control Tweaking
  43. 5ER comment
  44. HERO 5E and D20
  45. What is the Soul/Spirit, and how do I attack it?
  46. Powers with Grouped Similar Effects
  47. Multiforms and Multiple Forms
  48. Embarrasing Power Question
  49. Two Duplication effects questions?
  50. Archetype/Concept: 'Jack of All Trades'
  51. HERO 5th Revised
  52. 5ER Picture caption contest.
  53. Balance Rating
  54. Speaking of Shapeshift
  55. Breaking through a force wall of 50PD/ED Hardened
  56. Rules FAQ Updated
  57. Heat Vision
  58. Starting from 8's in Primary Characteristics
  59. Mechanics Question
  60. Question about CE
  61. What Should Be The Big GenCon Release For 2006?
  62. Perceived problems
  63. Analyze Enhancer?
  64. Character concept: Viable? "Caffinated Man"
  65. End cost on MA
  66. OIF for Powered Armor why?
  67. Achieving Perfect Munchkin Proofing
  68. Need help making this Mental Power
  69. Does My Brother Have "Right to Marry"?
  70. Mental Power Rules questions
  71. Advantage on STR that lets you lift the FF's Baxtor Building in one piece
  72. Advantage Question: Lasts Until...
  73. Ambiguity in the rules - good, bad?
  74. Possession and MASS mind control
  75. Knockback for Area Effect Powers
  76. Add A Power
  77. A Xmas present
  78. Dealing with Magnetism
  79. Hero System Fifth Edition, Revised [DAMAGED] back in Online Store
  80. Crippling VPPs
  81. Jack of All Trades
  82. Why the heck not?
  83. The origins of "munchkin"
  84. What Would You Like To See In Upcoming HEROglyphs Columns?
  85. System streamlining?
  86. Grabbing multiple foes
  87. This Power Costs End
  88. Find Weakness
  89. Catwalk Duels.... Old School!
  90. Construct question: Making a heavier than air gas...
  91. Question about resistant defenses with power defense and others
  92. Force Wall questions...
  93. (Newbie) Vehicles combat/ creation
  94. Combat Tracking Chart
  95. The Ultimate Mystic now available in Online Store
  96. "Impaling/Pinning" Your Oppenent
  97. Adding Strength Together
  98. Is this an Advantage, or a Limitation... or neither?
  99. tickle
  100. Initiative...
  101. Using multi-dimensional travel/viewing as probability determination in gaming in HERO
  102. Limits on Killing attacks?
  103. 5ER Combat Example
  104. New and trying to find out this question
  105. At a stretch
  106. What would you say?
  107. Okay, smart guys, a challenge:
  108. Re-Binding revised
  109. Game-Time Pop-Quiz for GM's
  110. Area of Effect Stretching?
  111. Minor Effects which cost a lot to build.
  112. Growth Momentum!!!
  113. VILLAINY AMOK Now Available For Playtesting
  114. Size Matters
  115. SFX -v- SFX
  116. Oil Slicks and Sliding On The Ice
  117. Help build power?
  118. That's An Odd-Looking Eye You Have...
  119. useful grabs
  120. transfer/aid w/ limited points
  121. Applying shapeshift in game
  122. Pricing Weapons and Equipment
  123. First-time GM questions
  124. Racial Disadvantages
  125. Racial Package Deals
  126. Funny Sided Dice
  127. "he's Dumb as a Sack of Hammers...."
  128. Segmented Movement
  129. Automaton Question
  130. Semi-Advantages
  131. Workarounds for creating Semi-Advantages
  132. Sorry Officer... Can't Remember What He Looks Like!
  133. Aid/Healing by draining objects
  134. Infectious Bite
  135. You Can't Hurt Me, I'm Entangled!
  136. When do you Abort?
  137. Hand Attack rules question
  138. Attacking from Behind
  139. DCV to Weapons
  140. Interesting thought on how to use Accidental Change
  141. Hotshot Driver?
  142. tracking, tracking or tracking?
  143. HA & HKA Move By
  144. 4E->5E change list?
  145. The Ultimate Mystic RPG.NET Review
  146. Can't see me!
  147. easy Desolid. question.
  148. D6+1???
  149. Dueling Change Enviroments
  150. 5th to 5ER Changes Log Thread
  151. 5ER to 5E Page Numbering
  152. NND vs AVLD
  153. Computer Programming
  154. How to rate the effectiveness of a character
  155. Modelling killing attacks
  156. Combat!!
  157. Charge!
  158. Help!!!! Image Generator
  159. Developing wizard
  160. riddle me this, "Mind Control on Computers"
  161. City of Heroes Based Campaign
  162. Standard Effect Table
  163. Julie?
  164. Combat Luck variant
  165. The HERO System Fifth Edition Revised Revised Name Poll
  166. Help with DC Calculation
  167. FYI: why more people aren't playing HERO (rpg.net)
  168. Attacks that do BODY but no (or limited) Stun
  169. TK + a brick = deadly weapon?
  170. Running a low-power adventure
  171. Character Sheets
  172. Is Flying Dodge too good?
  173. HELP!!! First timer in a crunch
  174. Mass combat
  175. Megaman and the Mouse
  176. UMA -- Ultimate Wrestler
  177. Nothing To Sphere But Sphere Itself
  178. How long does it take?!?
  179. (Newbie) Problems with Damage Classes
  180. Brick tricks
  181. And Suddenly It's a White Candle Stick!
  182. Sticky Goo from The Incredibles
  183. Groveling for for Marvel stats
  184. Mirror Vision
  185. Cure for Cancer (Healing)
  186. Inconsitancies
  187. Need resource opinion (5er VS UMA)!!!
  188. Transform for fun and profit
  189. Need Stats For A Llama
  190. Hero System Resource Kit
  191. Adders or Advantages first?
  192. Object Creation.
  193. Fun with luck points - Refine my powers
  194. Re-inventing after experience
  195. Apologies for TRL
  196. Freezing Water and Raining Hail
  197. Increasing the focus on Skills
  198. HIDDEN LANDS Now Available For Playtesting
  199. Held action, Area attack & Defense against it
  200. Hudson City Freebies Now Available
  201. 5er Invisibility pwoblem.
  202. Rules FAQ Updated For February
  203. Suppress on Characteristics
  204. Of Rules Changes and AOEs/DFC (or, How to Beat the Brick)
  205. Mr. Wizard
  206. Contagious Infections/Diseases?
  207. Not reasoning from effects
  208. A Couple of How to Questions
  209. Teleporting focus to owner
  210. Takes Time
  211. Inspired campaign ideas.
  212. Announcement From Hero Games
  213. New/Revised Luck Talent
  214. Where is da links?
  215. HtH and Ranged Attacks in Multiple-Power Attacks
  216. Nomenclature
  217. Nine!
  218. Eight!
  219. Seven!
  220. Six!
  221. Five!
  222. Four!
  223. Three!
  224. Two!
  225. One Thousand!
  226. Balance issues
  227. Legendary thread
  228. Mage TA
  229. House Rule for Falling Damage?
  230. How would you build a racial package for NIMH
  231. Question on character "value" (point totals)
  232. Multiple Multi-Powers that share one Focus
  233. Call Me "Sandy" And I'll Crush You
  234. Alternative attack rolls and other house rules
  235. Breeding true...
  236. OIF, Bulky: Giant Robot
  237. A Tale of two disads
  238. Hardened vs. AP
  239. Side Effect: Temporary Elimination of a MP slot
  240. Mind Link = Detect Shape Shift?
  241. I smell something fishy
  242. Why Are You Hitting Yourself?
  243. Terminal Velocity
  244. Flash: Inner ear/ Sense of Gravity/ Sense of Balence
  245. On balance...when no one else follows it.
  246. A vehicle's crew
  247. Combat Luck ruins Armor Piercing and Penetrating?
  248. Russian Sleep Device
  249. Weak/Fast tunneling?
  250. Hosting