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  1. How to do this necromancy ability
  2. Weapon Bind: New options
  3. Presense vs. Mind Control?
  4. No Turn Mode vs Movement Skill Levels
  5. Skilled Archers Bow
  6. TEEN CHAMPIONS Now Available For Playtesting
  7. Rage Meter-like Construct
  8. Demo Game
  9. Question on skill levels
  10. Multiple-Power Attacks--Untenable Rule
  11. Entangle that stops Hearing
  12. Counterstrike and TWF
  13. Question: Usable by Other and AoE
  14. Mental Martial Arts
  15. Berserker Rage Buildup
  16. How would you do this?
  17. SteveZilla Transfer Question
  18. Question for all.
  19. I dreamt of HERO last night.
  20. Limited VPPs
  21. Help on character requested.
  22. Mad and Stupid... with a touch!
  23. HERO System Vehicles
  24. Hieroglyphics...
  25. Don't be a hater!
  26. Let your geek show! (or Science for RPGs)
  27. The Force--Need Help!
  28. Only when Body is taken?
  29. Deliberatly Abusive Character concepts
  30. POWER DEFENSE Works 1-for-1 Against Negative (C)SLs!?
  31. The Hand's Death
  32. STUN/BODY reach 0
  33. OIHID and Multiform
  34. Definition of a "tight group"?
  35. Roll the dice once - worth anything?
  36. Autopilot
  37. How do you Ignore Armor?
  38. Boiling Water
  39. Latent Personality Traits
  40. Controlling Fire
  41. Campaign Limits DCV and Armor
  42. Duplication Healing
  43. Hero Games Dice
  44. Water and Body
  45. Willing Targets & DCV
  46. Power Building Challange
  47. A new idea for how to handle VPP's
  48. Package Deal Critiques
  49. Penalty Skill Levels
  50. New advantage "Scour"
  51. The DEATH of the HERO System!!!
  52. Damage Healing?
  53. Question about 4th to 5th upgrade...
  54. Attacks of Opportunity (d20) in Hero
  55. Ranged Poison attack
  56. A Detect to find a single person
  57. Building Optimus Prime
  58. Damage Shield power
  59. Wounding
  60. Rules for AIs and Shells?
  61. Pyton Dice Roll Email Filter
  62. Short Life Span
  63. Value of Anti-Linked
  64. Low-Energy State Effects
  65. Introducing player to the HERO System
  66. Appropriate Level of Challenge
  67. Immunity and invulnerability
  68. Martial Art Question
  69. Are limited defenses to expensive?
  70. Uncommon Sense
  71. ... Doing the things a particle can...
  72. Summoner
  73. Western Era Firearms
  74. Armor Piercing on normal attacks: Is it useful?
  75. Limitation Minimization
  76. Okay, how do racial package deals work?
  77. What is the highest?
  78. Question on a Villain Bonus.
  79. newbie - thinkin of getting these rules
  80. Drawing END for the surroundings
  81. Defenses vs Limited SFX
  82. Limited Defenses - Only [] SFX
  83. Default Waterproof Computers?
  84. Devious Idea that may work once....once...
  85. How much use ist the Ultimate Martial Artist for aFantasy/SF/Cyberpunk Campaign?
  86. How useful would Ultimate Martial Arts for other Campaigns be?
  87. Xenomorphs from aliens
  88. Possession - Desolid + Mental Powers
  89. Help with Zombie Be Gone
  90. How to...take all powers away.
  91. Getting the word out?
  92. A Treatise On "Only vs. (X) SFX" Limitations
  93. Release Schedule Changes
  94. Force Wall that reflects attacks
  95. Advice for new GMs
  96. The Hero curse
  97. Ranged weapons and ranges question
  98. Special Powers in Power Frameworks
  99. Must a Throw actually put the target physically Prone?
  100. How would you simulate this?
  101. How would you build this power?
  102. Need Help Simulating High-Tech Pistol
  103. Lighting things on fire.
  104. Partial BoECV?
  105. Must Touch Target Limitation.
  106. Is TK too expensive?
  107. Severed Limbs... What About Heads?
  108. Skill cost versus Genre
  109. Children
  110. Throw vs. Strike
  111. I have 100 arms... I can:
  112. New Bleeding Rules
  113. Cybernetics
  114. Set Distribution by Rolling 3d6 (or 1d6, 2d6, 4d6, etc.) for All Damage/Effect Rolls
  115. Killing attacks, Martial Arts and Weapon Elements.
  116. Hillbilly Hero
  117. Need help building a paralyzing attack
  118. Power Design Math Challenge
  119. Fifth Edition (another song parody)
  120. Saving Throws?
  121. Handwaving
  122. Multiple Attacks
  123. Ekatrina, tips for the character
  124. Super Steve
  125. Meta SFX
  126. Tracking Acceleration
  127. An Open Call to Action
  128. Electric Bullets note
  129. Fumbled Seduction Roll
  130. Money System
  131. Extra Time
  132. Exponential VS Linear ?
  133. Mental Powers
  134. Vampires and Automatons
  135. Triforce of Roleplaying Wisdom
  136. CSLs for ECV
  137. Normal Senses with Discriminatory and Analyze
  138. montreal
  139. Hit Location: Heart
  140. Subject to Orders Vs. Hunted: Watching
  141. Other Ways Of Using Luck
  142. Most Feared Disadvantage
  143. How to build these powers/disads? Really need help!
  144. Comeliness: Yay, nay or indifferent
  145. Lets cut the crap...
  146. Another Suggestion for Dropping Figured Characteristics
  147. Goofy Disadvantage / Power Ideas
  148. Building a Shield Inversion power
  149. A really variable variable power pool
  150. Shrinking Issues
  151. Chases
  152. Skill Levels--limits?
  153. Dispell and Speed
  154. Does Unluck Really Screw You?
  155. Free Character Tools?
  156. In a Bind
  157. Appropriate challenges: how many points?
  158. How much are these worth for Superheroes?
  159. Vehicle Rams
  160. HERO System Equipment Guide PDF preview
  161. Is Mind Scan broken?
  162. 2 4th Ed. Qs: CP "loans?"; Multipowers & advantages?
  163. Best example of role-playing a disadvantage
  164. A few kinda newbie questions
  165. Breakout Rolls
  166. How would you simulate this in combat?
  167. Auto fire on an area of effect attack?
  168. Stat Increase = Skill Increase?
  169. Why add a rule?
  170. The Rodney Dangerfield Effect
  171. I am a living medical lab
  172. Disadvantages of being Undead
  173. stun
  174. robots and gun ports
  175. How much XP do you give and why?
  176. Stupid question time
  177. Hero Artist: Chris Stevens
  178. Hero In Your Soul
  179. Video Camera
  180. Mentalist Conundrum
  181. Megascale Best Practices and Fun Examples
  182. Creative uses for Change Environment
  183. using multiple charges from a common pool
  184. How to build a couple powers.
  185. Personal Stealth Armor - How would you do it?
  186. Irene, <- Cloths Make the Woman
  187. Would you allow this or is this too cheesy?
  188. Velocity Discrepancies
  189. How to: Overload
  190. Hunted: Watched
  191. PULP HERO Playtest File Now Available
  192. Odd Mind Scan question
  193. HERO System Resource Kit available again!
  194. Humanity Loss (a.k.a. "This make me crazy")
  195. Duplication Question
  196. your thoughts on size
  197. Why should I play HERO?
  198. Charge for noEND powers?
  199. Helmet, cap and like
  200. The Ability to Cloud Men's Mind...?
  201. Long John Question...
  202. EveryCharacter Skills vs. Cramming
  203. Why does STR vs. STR use Normal Damage Body?
  204. Help on mechanics for 1st ever HERO session
  205. VPP vs Multipower
  206. How build a "Cerbral Hard Disk"
  207. Clairsentience for Surveillance Equipment
  208. Connection Plugs
  209. Telekinesis - Power Concept
  210. vpp
  211. Mental Defense
  212. Dive For Cover Levels?
  213. Bigger Animals - To use realistic STR or not
  214. invisible, desolid follower
  215. What is Casual STR meant to be?
  216. Hammer
  217. Using Class of Minds - sharing experiences, how-tos
  218. Armors and weight
  219. Yet another cyber-question: Chipware Socket
  220. Time Control powers
  221. Relative Strength of Armor
  222. Throws and Sweeps
  223. Timing of Hit Location/ Armor Application
  224. Finally played HERO... and a question!
  225. Same concept, new approach
  226. Compound Power or HtH Attack?
  227. Quick, Easy Mental CoM Question
  228. Spider-Man: Elementalist?
  229. Number of metas...
  230. Resistent PD not resistent against Nerve Damage
  231. Stacking Armor
  232. Weapon Summoning
  233. Idle Sidekick question
  234. Nasty Surprise
  235. Rules FAQ Updated
  236. Thunderbirds are GO!
  237. Hero Sidekick
  238. Damaging Focus
  239. Driving through barriers
  240. Con & Stunning
  241. Question: SFX Of Mental Powers
  242. Money in Superheroic campaigns
  243. Unbreakable Focus?
  244. Multiform and Experience
  245. Foci, Weapons and stuff (oh my?)
  246. Weapon Element, CSL and DC
  247. Mr. Long, I'm very disappointed in you...
  248. Martial Artist?
  249. Selling your Hero Systems V4?
  250. A more feminine martial art