PDA

View Full Version : HERO System Discussion



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. Multiform costs
  2. Healing/Regeneration power build :help:
  3. Quantum Leaping
  4. Something I just noticed and dislike about multipowers
  5. Variable Power Pools
  6. Aid Succor and 0 END
  7. END feedback
  8. Detect Question
  9. Changing speed mid turn tables
  10. Ego Attack vs. AVLD
  11. TK Pondering
  12. Shapechanging Imitation
  13. VPP question
  14. Tapping into a mindlink?
  15. Going Crazy!
  16. New campaign
  17. Focus inquery
  18. Jumping Move Through/By?
  19. Building a Better Flashlight
  20. Stacking force walls
  21. When's the next new 1/2 priced book?
  22. Force Wall vs. Transform
  23. Move By/ Move Through
  24. Vehicle Review
  25. Let's talk about Combat Luck
  26. New Adder Idea for Psych Limitations
  27. Aborting to a non-created VPP power?
  28. When would you like The Ultimate Mentalist
  29. Newbie: Building a Power
  30. help me! :)
  31. How would you build this character?
  32. Accidental Change and Power Frameworks
  33. Final Sanity Rules
  34. Sending a message to the past
  35. A supernatural hot spot
  36. Multipower, Hard to Switch Slots
  37. Frameworks for character Disads
  38. From the Guy who came up with Cumulative Luck....
  39. Really Bizarre Armor Pondering
  40. An appropriate Limitation on Limited CON ?
  41. VPP Problems
  42. 2 up, 2 down
  43. When sfx become an advantage
  44. DCV from Velo, or normal DCV?
  45. Need Clarification: Extra-Dimensional Movement
  46. Stunning News for Robots!
  47. Teleport catcher
  48. Teleport Trap
  49. Powers that Cover a Base
  50. How would you build this real-world device in Hero terms?
  51. Hero System Podcast Discussion on HGWT
  52. Offsetting Range penalties
  53. Limitation Boondoggles?
  54. entangle
  55. Custom Rules Validation Question
  56. Dropping Da Bomb, continued
  57. garrote
  58. The Range and speed of arrows
  59. Persistent Shapechange Help
  60. Target dependent effect
  61. Megascale Knockback and Casual Damage
  62. Yet Another STUN Multiple Thread...
  63. So, Which One Are You? Are You Sure?
  64. Freezing the Time
  65. Excellent resource
  66. Paying endurance for adders you're not using
  67. Help with IPE
  68. Multipower Help
  69. Hero System Computers
  70. Lost in a crowd
  71. Looking for expanded PRE Attack effects
  72. An Overall Evaluation of Fifth Edition
  73. Standard Effect ... why 3?
  74. Targeting Skill Levels and Shrinking
  75. Mental Powers Based on DEX
  76. Has anyone statted up the Prince yet?
  77. Power & Dis-/advantage - Quick Reference
  78. 12 Days of Christmas Project
  79. Mind Control question
  80. Detecting and overriding mind control
  81. Learning how to play HERO
  82. RFC: Sharing the Cost of Powers
  83. Vulcan Nerve Pinch
  84. Adrenaline
  85. Time Travel: Extra Dimensional Movement or a VPP?
  86. Killing Attack as a special Penetrating Attack
  87. 5ER back in the online store
  88. Killing Attack Defences
  89. Worf Syndrome. Do you use it? Stat it out?
  90. The "Akira Effect"; defining Side Effects for Kazei 5 esper weapons
  91. Mistake in the Speed Change Tables
  92. Missing
  93. InQuest Awards
  94. Luck and examples of luck.
  95. How does this grab you?
  96. Multipowers and Active Point Limits
  97. Costs END Only to Activate
  98. Advantagous sfx
  99. Teleportation with variable range...
  100. Start BODY at 2 instead of 10
  101. Taming Absolutes
  102. Martial Arts versus Powers
  103. On The Fringes Of Invisibility
  104. What would you use to demo, HERO?
  105. "The bigger Bulk get, the dumber Bulk get!!!"
  106. Do we need a Hero-House-Rules forum?
  107. Choking The Life Out Of Someone
  108. Inventing
  109. Which is better for lots of forms, Multiform or OIHID?
  110. Mimicry... and more
  111. Another SPD thread
  112. New Advantage: Rate of Fire
  113. Astral Form as Duplication
  114. Grabs not continous?
  115. How much is too much?
  116. Quick Question
  117. Soul Strike - how do I build this?
  118. Variable Summoning.
  119. RFC: SPD on Demand
  120. VPPs -- what's the logic?
  121. Different ID, Different Focus
  122. Characteristics vs Aid
  123. Event for Origins 2006
  124. Postive Relationships
  125. Science Familiarity Chart?
  126. Experience Points
  127. Statting out a Gamemaster
  128. Support characters in AP limited campaigns
  129. A Good Word for "Abusive" Framework Uses
  130. Help: Building the disc from Tron
  131. Real-world rPD just went way up
  132. Is it possible for (DR > PD)?
  133. Animal Writeups
  134. Intelligent Computer Virus
  135. Make them pay!!
  136. More questions...
  137. No Framework Proposal: Thoughts?
  138. Question on Elemental Controls
  139. Hit Location equals K or N
  140. Simplification of Combat
  141. RFC: Adjustment to STR cost
  142. All your favorite books are back in the online store
  143. Variation on Game Mechanics: Dice Pool
  144. What's in a Phase?
  145. Ultimate Brick Bundle I (Book and PDF) now in Online Store
  146. A Real Life Session Using the HERO System
  147. To Multiform or not to Multiform....
  148. Dogfight rules -- do they work?
  149. Incremental End Cost?
  150. Help design this spell...
  151. Killing Damage DCs
  152. sitting
  153. encumbrance and OCV
  154. Winging and Playing It Loose With HERO
  155. Yuletide travel powers
  156. Duel
  157. Beacon
  158. A Christmas Present From Wormhole...
  159. Flying and KB
  160. Help w/ Drain
  161. Knockback
  162. I remember EVERYTHING
  163. Ability: "Check Enemy" - does this writeup work?
  164. "Finally a game where you can kill the fodder, just like in the movies."
  165. The cost of TK
  166. Wireless connection laptop?
  167. Hidden Template
  168. Making up Martial Maneuver’s
  169. How 30plus RPGs Define the GM's Role
  170. Dangerous New Powers
  171. How would you build identity disassociation?
  172. Damage: Realistic vs. Epic
  173. USPD2 and Ultimate Metamorph now in Online Store
  174. Blimp/dirigible resources?
  175. Yet another neophyte question...
  176. Disadvantage Question [FMA Spoilers]
  177. No Range + AE
  178. Yin-Yang Dice (or The Continuation of That Alternate Dice Pool Mechanic Thing)
  179. Characterstic Rolls
  180. CWW, GC, TC, UMM character Packs now in Online Store
  181. Multipower active points vs. reserve points: why?
  182. tackle
  183. Help!
  184. A Monster Maker
  185. Boosted Charges w/o Burnout
  186. Summoning a creature with variable stats
  187. Calvinball
  188. Deaf disadvantage
  189. On skill levels...
  190. "Cloak"ing Device
  191. And For My Next Trick...
  192. N-Ray Perception or Spatial Awareness
  193. A Difficult Write-Up
  194. What Should Hero's Big 2007 Release Be?
  195. THE ULTIMATE SPEEDSTER -- What Do *You* Want To See?
  196. Upcoming Ultimate Books -- Which One Would You Like To See?
  197. The Invisible World
  198. Combination disadvantages: Schizophrenia?
  199. Death Owes Me a Favor
  200. Questions regarding multiple-attack Powers
  201. Magic as skills
  202. Build me a Satellite
  203. WF: Ninja Weapons?
  204. Multiform
  205. How to do a weapon that has a free trip attack?
  206. Detect Life 'Radio Group' - Need help as a GM
  207. The limits of the toolkit approach
  208. HERO combat - somewhat abstract or entirely specific?
  209. The Ultimate Disadvantage, talk about it here
  210. "Internet/Matrix" Personas
  211. CHILL - Sense the Unknown (how to in HERO)
  212. Money - How to handle it
  213. Creating Fire
  214. resolving a tie
  215. New Advantage: Stackable
  216. What's Up With Combat Skill Levels?
  217. Restrainable
  218. Question About Sample Character: Darien
  219. Multiple charges
  220. Rules FAQ Updated
  221. Why the "Big Release" Polls Are Flawed
  222. How complete is Sidekick?
  223. Everyman progress?
  224. Need a really good Martial Artist Build
  225. Negative Experience
  226. First time Hero buyer
  227. Triggered Martial Dodge?
  228. Is Hero too preditable?
  229. Ultimate Martial Artist BACK for an Encore
  230. Stopping Natural & Unnatural Disasters
  231. "Only Protects Against BODY Damage" Cost?
  232. Eating your lunch...
  233. Combo too much?
  234. CU/Heroic limits on CSLs and noncombat skill levels
  235. If YOU have been playing Hero since the 80's why do you still keep coming back?
  236. Gun-Fu or MA with guns question
  237. Is it time for people to stop making new RPG systems?
  238. Video Broadcast
  239. Human Batteries
  240. Is this android "anatomically correct"?
  241. Package Deals in 5ER
  242. Seemingly Silly Things to Model
  243. Liking your Lunch
  244. UNTIL Superpowers Database 2
  245. SPD Standards
  246. Conceptualizing Speed
  247. Regeneration / Healing
  248. Ultimate Customisation
  249. Playing with SPD and time
  250. Older HERO rules in 5E games