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View Full Version : HERO System Discussion



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  1. [Fraggle Rock] Really Odd Question
  2. Help in evaluating a character
  3. I know this probably sounds psycotic, and it probably will be.
  4. Today’s neophyte question; Clips & Charges
  5. Senses Targetting and Nontargetting
  6. How to have long combats
  7. Power: Genetic Reincarnation...
  8. An Experiment In Effectiveness
  9. Life Support: How much is "Intense"?
  10. Has HERO achieved maximum desirable complexity?
  11. Character Cover Sheet
  12. Working With RedPen and AP
  13. Learning Curve?
  14. Detecting unsuccessful mental powers
  15. Heroic level characteristics ramble
  16. M&M pees in HERO's cheerios...
  17. I need a trained parrot writeup
  18. Character Assessment Method
  19. Rurouni Kenshin for Hero?
  20. Learning Heroes - Basic Elements and Balance
  21. Mass Combat?
  22. K. Hite: Legends of the Fall & Hero Games
  23. Damage Reduction vs. Martial Arts/Magic - how much?
  24. What is HERO about?
  25. GURPS - more like us every day...
  26. What are the must have books?
  27. New Advantage: Painful
  28. Providing Character Resonance and Moments that matter
  29. The Power of Presence
  30. Who is your favorite HERO system Artist?
  31. Opinions on build with Naked Advantages
  32. How to have a power and not have it
  33. Tactical Principals
  34. Too balanced
  35. HWY: "Take a bullet"
  36. How do I introduce HERO to a potential new player?
  37. Standard Effect Idea
  38. Interesting telekinesis situation.
  39. THE ULTIMATE TECHNOLOGY: What Do *You* Want To See? -- Unofficial Sourcebook Proposal
  40. New Skills Idea
  41. Multiform Questions
  42. HERO powers to Unisystem
  43. A Question on how to design a capital ship bridge
  44. Entanglements
  45. (Spam) I am Selling many classic 4th ediition Hero Books
  46. WF for Weapons on Vehicles v Vehicle Weapons
  47. Speedster limitation
  48. A good character sheet?
  49. AI Question
  50. Martial Arts for Missle Weapons
  51. Accidental Change, OIHID, and Enraged
  52. Low Budget Speedster
  53. All Standard Effect HERO?
  54. HERO Crib Sheets
  55. FIGHT CLUB Play By Post
  56. Land of confusion
  57. Irreducible Damage
  58. combat
  59. combat spell
  60. Two-handed fighting
  61. Mechanics vs. SFX... Where is the line?
  62. Desolid question for watery bodies
  63. Martial Arts, Weapons, STR, and HA's Q
  64. Using enemies as human shields
  65. Resurrection
  66. Lines in the sand...
  67. Brain Hemorages
  68. Duplicates' teamwork
  69. Summon: Weapon?
  70. Limitation questions
  71. Disadvantage Question
  72. Perception in combat
  73. Summon as Duplication
  74. Request: Generic Marine Build
  75. Speed of Mind Link
  76. FH Magic System
  77. FH weapon damage
  78. Bodyjacking
  79. Need help: Heat Metal
  80. weather control in space?
  81. The “Unofficial” Ultimate Mentalist Project (Fan Version “What Do *You* Want To See?"
  82. Opinion Sought: Cumulative
  83. House Rule: Alternate Characteristic
  84. Is the Rapid Attack (Ranged Skill) usable with mental attacks?
  85. A New Use For Hardened
  86. Killing Attacks, Again.
  87. Sight supress
  88. Limitations
  89. Disad costing
  90. Disadvantage Base for Talented Normals
  91. The System Balance and Mechanics versus Game Play Experience and Usage
  92. House Rule: Banning Multipowers & Elemental Controls?
  93. Is Stunned Visible?
  94. A couple of how to questions
  95. Changing what is normal
  96. Aggravating exceptions
  97. cslage's Brilliant Idea!
  98. Double-Checking Assistance: X-Factor #87
  99. Works Well in the Source Material, not so Well in the Game
  100. movement
  101. Mental Attacks: Visibility Thereof
  102. Shapeshift
  103. UMA Question
  104. Fixing Find Weakness
  105. Thoughts on Images
  106. Vibora Bay vs. Hudson City
  107. Framework costing
  108. How to: Ego Roll Wall
  109. partial effect?
  110. Messing about with Multiform
  111. Enhanced Senses, overpriced ??
  112. Clearing Away Soil
  113. Endurance Reserve question
  114. Suggestions on 'Cosmic-type' build
  115. What skill would you use to see if someone is lying?
  116. [VPP] Tell me about your Mimicry
  117. PC Necessities
  118. DNPC: A building
  119. Working Precognition
  120. Teleport to nearest X?
  121. Mental Flash
  122. Thinking about Damage Reduction
  123. The secret of flamewars
  124. What the *#@*! Do We Call It?
  125. Hit Me With The Pretty Stick!
  126. Two become one
  127. What is Hero "About" Take 2... a Poll.
  128. Favorite HERO mechanics
  129. Sending spell
  130. Ironpaw: Modeling and Practical Concerns
  131. Psionic Aphasia: The Tower of Babel
  132. Killing Attack idea
  133. Equalizing Probability Distributions of Different Attacks
  134. What is Hero "About" Trying Again Poll
  135. Please Critique My First Ever Build
  136. Power Dialing: SFX or Mechanic?
  137. phase action
  138. Resizing Weapons & Armor
  139. Top Down Bottom Up
  140. movement in combat
  141. Summon a friend
  142. Tactics Skill
  143. Combat Handbook Question
  144. Affects Solid World
  145. Alternate Attack Rolls
  146. The Developmental History of HERO
  147. Dragon Wing-Buffet
  148. Two-Weapon Fighting
  149. No Chart SPD?
  150. help me!
  151. How Visible Is Fusion Booster Exhaust?
  152. The voice in my head
  153. 2nd Thoughts About the Hit Location Chart
  154. Terrible Thoughts -- Simple Concept, Expensive Build
  155. A couple of Canine questions.
  156. Blocking a Move Through
  157. Exploding Duplicates
  158. I Just Bought 5ER (finally)
  159. Synergistic Meld
  160. Anti-Armor Piercing Limitations?
  161. Alternate Initiative Rolls
  162. More Granular Extra Time?
  163. AVLD and NND Design Philosophy Curiosity
  164. entangle (form a barrier)
  165. Pregnancy
  166. END and Combat Maneuvers
  167. Opinion Fluff: Knockback
  168. Campaigns that don't use Disadvantages???
  169. Skill bonuses as Powers
  170. Two weapon fighting in HtH and Ranged
  171. [experimental build] What do you guys think?
  172. Activate
  173. Change Enviornment: Need Guidelines For A Failed Roll
  174. Luck System: Whimsy Cards
  175. Firearms and Ammunition
  176. Need help with a item build
  177. How far have you gone?
  178. Linguistic Confusion
  179. Burning out the Speed
  180. Dispelling Advanced Technology
  181. Benchmarks inconsistent - competent vs skilled
  182. NND and Force Wall
  183. Cybernetics and Bionics - Focus or Restrainable
  184. Missing Focus
  185. Invisibility limitations
  186. Absorbtion
  187. Hit from behind
  188. partial entangle
  189. Follower's Perks
  190. Making sense
  191. Vehicle Question
  192. Transfer Electricity?
  193. Steve Long; Please Build Me a Power: H_I_B_B
  194. Energy Duplicate
  195. STUN, not END, for fuel
  196. Confirming relationship between SRT, HA, Martial Arts, and maneuvers
  197. Explosions
  198. Rapid Autofire
  199. I think I broke Hero System.
  200. Painful Entangle
  201. Out Of The Box Dundracon Edition
  202. Leaping Limitations!
  203. Weight a minute
  204. Water Desol & 'Lectricity
  205. It stays that way
  206. RPGnow categories
  207. Help Creating power!
  208. Streeeeeetch
  209. How things have changed!
  210. Yet Another Vehicle Question
  211. Regeneration: And Other Examples Power That Violate The Rules
  212. Tennis Dad
  213. Quick and Easy Non Combat Speed Dogfights
  214. Dive for Cover Variant
  215. New Advantage: Disorienting
  216. How Limiting?
  217. New Power: Destructive Attack
  218. New Power: Intangible
  219. Sidekick Questions...
  220. House rule: a BODY adder for Force Wall
  221. Accidental Hero ID
  222. Aging kids
  223. Desolidification, Always On... Except When It's NOT...
  224. Having a painful movement
  225. What's the big deal?
  226. Focus on visibility
  227. Switching manuver
  228. Absorb + MP
  229. Newbie Question: adding DCs
  230. ExrtraDimensional Bases & getting to them
  231. Side Effects for SUCCESSFUL Use of Power
  232. Trigger question
  233. Ways To Take Out Desolidification
  234. Ogrecave podcast
  235. The Kid Gloves Are ... on?
  236. multiple force walls
  237. 6th Edition thoughts
  238. vehicle AI
  239. VPP with XTime
  240. Thread Linkage: New Power Ideas
  241. Sweep and end of Move-Through?
  242. Martial Arts END Costs?
  243. "Hey! Look at me!"
  244. Help with a power? Strange toxin arrows
  245. Using Knockback to aim your opponents
  246. A possibly dumb question
  247. Charges, Clips, Multipowers...
  248. Delayed Effect
  249. M&M cross-over ideas?
  250. Entangling giants