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  1. Costing extra END
  2. "I teleport the criminal's gun out of his hand"...
  3. HERO + Mage: the Ascension = help me make a paradigm reinforcment sattelite.
  4. My Son What's To Play
  5. Targetting a Hex
  6. INT Sword, Follower or Focus
  7. How abusive is this?
  8. Mecha as a Multiform?
  9. "Tesla Magnetic Bomb"
  10. Steve's Chat, Thursday July 13
  11. New Player freaks the heck out of me.
  12. Query to the Architectural Folks - GUGGENHEIM DISASTER!
  13. VERY new GM seeking Powers help...
  14. Transfor: Limitation into Disadvantage
  15. Quick Duplication Question
  16. Movement power as an attack
  17. CBikle Stop writing me
  18. Holding 'em Back
  19. Lego Guy - ideas and power questions
  20. 5d6 Hero
  21. Trick Penalties
  22. New Talent: Multilingual
  23. Yet Another Alternate SPD Rules Thread
  24. House Rule Question: STUN From Impotent KA's
  25. How should a Super-Power Suppression Field affect characteristics?
  26. The Flood: Not a Simple Transform
  27. Language Chart
  28. Doesn't know his own Strength...?
  29. new to the hero system, so howdy!!!!
  30. Melee Reflection
  31. Idea bouncing around in my head..
  32. Question on lim for invisibility
  33. Talking about doubling equipment
  34. What's new?
  35. Hero System Almanac 2
  36. Modelling jousts in Hero
  37. Something for all you guests!!!, and members.
  38. So, what do YOU want out of hero?
  39. The Flood: Part II - Stealing Skills
  40. An AI with a backup... Duplication?
  41. Recharging Things?
  42. Alternative to phases/SPD, here's another solution.
  43. Undetectable Firearms
  44. Opinion Fluff: Adjustment Power and Stats
  45. STR vs. Gravity
  46. Amnesia
  47. Easily forgotten
  48. Help with a design
  49. Teleportation: Fiction or Fact?
  50. Steve's Chat Tonight (Thursday, July 27)
  51. Penultimate Series?
  52. New Advantage: Robust Immunity
  53. Low-Point Heroic PC's
  54. Elminating stacking problems - and more - with a new approach (credit to Tesuji)
  55. 2 GMs One Game
  56. Playing cards as offensive weapons...
  57. How to: Varring RSR
  58. How to model a Djinn whose soul is entrapped in a clay lamp
  59. Have I got this right?
  60. Linked: advantage, limitation, or both?
  61. Noob Combo Question: Absorb Weapons
  62. Keelhauling - in space!
  63. Idea Feedback: Manipulation
  64. Simplifying Power Construction?
  65. Converting stuff
  66. Trigger Clarification
  67. What pre-5th Edition Hero books do you still use?
  68. AARGH! How do I build this power without exceeding active point caps?
  69. You Gotta Have Character now in the online store
  70. Champs 25ths Now At Tina's
  71. Ambidexterty- too expensive?
  72. Just another way to do magic
  73. Multiform & bases
  74. "Active Points" in VPPs - follow up from the Hero System Questions forum
  75. Espionage
  76. dietary quirks / religious rules for a character
  77. How do I freeze water?
  78. combat acceleration & decceleration
  79. Find Weakness in a multipower
  80. VPPs active cost slot limitations
  81. Living ship
  82. Getting rid of Endurance
  83. Question: Limitation Costs
  84. Shoot First, Ask later
  85. VPPs vs MPs with global limitations
  86. Asian Bestiaries are Out Of The Box...
  87. Question about STUN and BODY
  88. I don't have the ultimate brick
  89. Are HERO gamers more wedded to more "realistic" game physics?
  90. "Newtonian Acceleration" Advantage?
  91. Balancing Threats
  92. 5ER Paper Quality Change: Which do you prefer?
  93. Clarification Please: Phase and Stunned
  94. Neck breaking
  95. Another Clarification: Narrative meaning of combat Phase.
  96. Environmental Movement
  97. Drains and Maxes?
  98. Superhero Weapons + Weapons Martial Arts?
  99. Is there a Gamemaster Screen for 5th?
  100. Commonality of Energy Types?
  101. Expanded Change Environment
  102. Thought I understood MP, maybe I don't?
  103. [Mahou Sensei Negima] Pacto- Transform or Multipower?
  104. An Immaterial Question
  105. Limitation: Exact Roll Required?
  106. time, phases, segments, and 'ticks'...
  107. AIs, automatons, etc. as PCs
  108. Expressing English Language in Hero Terms
  109. Speaking of Languages
  110. Not Speaking with Laguages
  111. Alternative to VPP?
  112. [HELP] Limitation Values For Telekinesis By Material Type
  113. Trading up with Skill Levels
  114. New Mechanic: Shapeshift
  115. Do PSL vs Hit Locations Unablance the Game?
  116. Building an Evolving Sentience
  117. The Ultimate Skill (micro review)
  118. Modelling two power effects
  119. Question about succor
  120. escalating side effects rule
  121. New guy, new concept...
  122. Ultimate Brick "Realistic" Throwing Tables
  123. Treating CV like levels
  124. Modeling Leverage
  125. Campaign Limits: what's your formula?
  126. Staking HTH attack with Martial manuvers
  127. Weird Desolid Question
  128. Pros and Cons of Dex/5 for combat
  129. BODY for Breakable Foci
  130. Alternate System: Killing Attacks/Resistant Defenses
  131. Need Help with new power idea.
  132. Steve's Chat Tonight (Thursday, Aug. 17)
  133. Starting Combat
  134. I can't help it, I'm obsessed, made my own STUNx d6
  135. Links to high-lim Powers
  136. Wuxia Boomerang Build
  137. Absolute Range Sense
  138. Combat Sense with the Ranged Adder
  139. Question on my characters multipower
  140. Sweeping the floor
  141. What combination would it take to score 40 on the pop-up M16 range?
  142. UOO Math Check
  143. Two New Bundles In Online Store
  144. Money
  145. presence attack
  146. Assumptions within HERO
  147. Disadvantage that becomes an advantage?
  148. Is this Indirect?
  149. Incantations Usable By Other....
  150. My book is falling apart!!
  151. Starting up a new campaign -- Recruitment ideas?
  152. Combat Question: The "counter"
  153. New to the Hero System & Have a Question
  154. Variable power upon arrival
  155. Combo Powers in Multislots?
  156. The time chart and noncombat movement
  157. Power Pools?
  158. Door opened in an airplane in flight. What next?
  159. Idea for a new Ultimate Series book
  160. Spreading
  161. Dual-Type Explosions....
  162. ISO that new rules proposals thread
  163. Universal Translator: Overpriced at 20?
  164. OHID and focus
  165. Why do we object to mechanics?
  166. Tri-system experiment
  167. New Talent: Cinematic Healing
  168. How much would this VPP lim be worth?
  169. The VPP - my bugbear. Please help!
  170. Cyberpunk/Netrunning
  171. Question for Killer Shrike or Edsel
  172. How to question: Gun Kata
  173. Aikido?
  174. Detect weakest defense location
  175. seeker missiles design?
  176. All-or-nothing Modifiers
  177. [Review] You Gotta Have Character
  178. Based on Ego Value TK - Basic Question
  179. Replacing Stats/New Bodies
  180. A new advantage for EGO attack
  181. Suprised foes and noise
  182. Trigger and Charges value
  183. When it's important enough to die...
  184. Build a Mundane Object in Hero System
  185. Help with a power: look like a statue
  186. Ultimate Climber
  187. VPP to work with MP Follow Up
  188. VPP with MP
  189. The Elder Worm homeworld
  190. VVP and AP limits
  191. New Mechanic: Forms Framework
  192. Fighting talk
  193. Adjustment powers vs. Megascale
  194. A bit of help needed with some GM Characters
  195. Resurrection and Heals Limbs for Recovery
  196. Limited invulnerability
  197. mental illusions - self only and targeting
  198. THE ULTIMATE MENTALIST -- What Do *You* Want To See?
  199. Inspirational Magic
  200. Fortune Points
  201. Steve's Chat Tonight (Thursday, Sept. 7)
  202. grabbed by multiple characters
  203. Causing a Character to be Mute
  204. Does this make ANY sense?
  205. How To: The Bejing Cocktail from "Crank"
  206. Ultimate Skill PDF now in online store!
  207. Getting Rid of Killing Attacks
  208. Music Instrument Familiarity
  209. Design implications and play experience - how clearly does HERO address these?
  210. You cannot defeat me!
  211. Reviews Compiled, Site Updated
  212. Why do we have skills?
  213. Pushing a HA with Advantages
  214. Is HERO an ideal or even an adequate game for those new to RPGs? Should it be?
  215. Bleeding
  216. Autofire Find Weakness
  217. [Review} CHasing A Golden Buck
  218. Trust me, I'm an Expert....
  219. "Point inflation" in Hero
  220. Healing
  221. Having players help w/ the logistics (esp. SPD chart)
  222. Entangle as improved grab
  223. Rethinking mental powers
  224. Detect Minds and Barriers
  225. Ultimate Skill - Good for new groups?
  226. Hero System Combat Examples book?
  227. Characteristic power NCM
  228. Pushing Two Powers Simultaneously
  229. "Cinematic Resurrection" : Life is Cheap
  230. Disconnection
  231. Steve's Chat Tonight (Thurs., Sept. 14)
  232. Totally Unstoppable?
  233. Distances
  234. Help me finish a character?
  235. [HOW TO] Stacking multi-Aid
  236. stealth
  237. A Weird One: Dream Interpretation.
  238. Mental illusion
  239. Not-Quite-So-Deadly-As-You-Might-Suspect Blow
  240. Drain STR on Objects?
  241. END spend
  242. How often is the Skill: Acting used by your characters?
  243. Best superhero game thread poll: Go Vote
  244. "Devotion Aura": group defense bonus
  245. Best way to make a spider mine?
  246. "Divine Shield": ultimate defense
  247. Game Mechanics of Visibility
  248. How would you build this in HERO: A Wireless Dog Fence
  249. Water Weight
  250. Unusual Sense