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  1. TK & Martial Arts?
  2. Acronym Refresher
  3. Frameworks Simplified
  4. Warning Sign/Magnifying Glass vs Stop Sign
  5. Steve's Chat Tonight (Thursday, Dec. 7)
  6. Did anyone ever manage the effects-to-real-world conversion?
  7. New Power: Active Point Pool
  8. Brainstorming: Defense Manuver SFX
  9. Had an idea about NND
  10. Mental Illusions
  11. Suppressing Frameworks
  12. HERO System 1/4-page damage tracker sheet handout
  13. Game Play Concept: No Limitations
  14. What does "Overall" not cover?
  15. Adjusting to a new world
  16. Mind link to a vehicle
  17. Water, Water Everywhere . . .
  18. mental illusion
  19. Board User Poll
  20. Newish to the game, have a question.
  21. Hex DCV vs. Helpless Player DCV
  22. Teleport UAA Question
  23. Coming back to HERO...
  24. Pondering CSLs
  25. Charges is a limitation?
  26. THE GREEN LANTERN has fallen
  27. A variant of standard effect damage
  28. Need help with 5ER and targeting a hex.
  29. Random musing of the week
  30. The Intangibles... (sounds like a group name, eh?)
  31. Possibly Dumb Question about Characters with multiple IDS
  32. Dumb Power Activation Question
  33. AOE Hand Attack
  34. Attack Deflection
  35. Ultimate Mentalist now in the online store
  36. Transform the final fronteer!b
  37. Variable Power Pools and Skills?
  38. Steve's Chat Tonight (Thursday, Dec. 21)
  39. Accesable ot Inaccesable focus?
  40. Change the STUN Multiple Rule?
  41. Old Adventurers Club Article: Champions/Marvel Suiper-Heroes Conversions
  42. Who would play this? "Car Hero"
  43. How much damage do I do?
  44. HERO lost builds repository
  45. Lucky, Lucky, Lucky!
  46. Question on Multipowers and Special Effects
  47. Strange But Useful Powers.
  48. Unofficial Welcome Mat (For New Members)
  49. New Limitation: Charges On Multipowers
  50. The Interogation Skill as a "Lab"
  51. 12 Days of Hero System
  52. Faster Healing rate on Transform
  53. Mental Illusions and Memory
  54. Ability Checks
  55. New Mechanic: Decoupling SPD from Running
  56. Absolutely Indestructible?
  57. Power-construction: Detect Vibration
  58. Great Goggle-Eyed Ninjas!
  59. UBO: Simul - Range? Area?
  60. C25 for 50 bucks !!!!
  61. Aikido & KE manipulation
  62. Advantage: "no roll required"
  63. Power construct: dynamic force walls
  64. The Seduction Skill as a "Lab"
  65. Autofire and Block
  66. Car Hero, custom rules main thread
  67. Car hero, Part 1 background story
  68. Car hero, part 2 custom vehicle movement and combat rules
  69. Car hero, part 3a vehicle design and essential equipment
  70. "Elevator Pitch" your campaign
  71. Game concept: Hero Magick
  72. Tum, Tum, Tum!
  73. Favorite Hero Book of 2006
  74. Idea on OIF/Side effect
  75. Convention Game question
  76. Limitations as Vulnerabilities: modelling Advantages from the other side
  77. HELP - Multiple Martial Arts Styles
  78. Penalty Skill Levels
  79. Thoughts on Multiform
  80. Variant Rule: Self Inflicted Damage
  81. House Rule: Instant Kill
  82. Steve's Chat Tonight (Thursday 01/04)
  83. Reduced Penetration
  84. What Should Hero's Big 2008 Release Be?
  85. What's with all the points
  86. Cost END only to Activate
  87. SPD inflation obesrvation & solution
  88. SPD inflation obesrvation & solution
  89. Shapeshift: Still having trouble adjusting from 4th to 5th.
  90. Frameworks modifying frameworks
  91. Expanded Unoffical Bibliography for the Ultimate Mentalist.
  92. Power build
  93. Game Effect Help
  94. System cap on creativity
  95. Mini Reviews needed on 3 books
  96. Martial art style Prefabs and other cool ones.
  97. Sweep, skill levels and maneuvers
  98. Stat Inflation in YOUR Gaming
  99. The Genesis of +5 = 2x power?
  100. New guy here, wondering about hero system
  101. Champions Or Mutants & Masterminds?
  102. Putting my finger on it
  103. Speed Chart dynamism
  104. The cost of Transformation
  105. Physical Limitation: Mute
  106. Why model smoke grenades/pellets as Darkness?
  107. Suppress Nastiness....
  108. How to build: Targeting Computer
  109. If Hero was exponential
  110. If Hero was linear
  111. How to build a factory in Hero?
  112. Variable Mechanics Construct idea.
  113. Does No Knockback value?
  114. Modeling An anti-magic Barrier
  115. Danger International vs Spy or Espionage Hero
  116. Swimming Stuff
  117. Steve's Chat Tonight (Thursday, January 11)
  118. Range and AoE with Images
  119. The Babel Effect
  120. Realigning Power Defense
  121. Fighting while seated on a motorcycle
  122. I'm leaving on a jet plane....
  123. Completely rearranging Adjustment powers -
  124. What is the defense against Change Environment?
  125. Some Throw Questions
  126. Has anyone ever converted D&D 3 edition monster manuals to Hero system
  127. Power as Def
  128. Parasite/Rogue Effect
  129. Package deals
  130. Extra information from 3d6
  131. Variable Summon
  132. The Roof, The Roof, the roof is on fire
  133. New Mechanic: Sense Affecting Power
  134. Homage
  135. Standard Effect
  136. How would I build this?
  137. Turning Mode
  138. Confusing myself
  139. Assuming Casual Strength
  140. Flight with Passengers - What's the Best Way?
  141. Help a HERO newb!
  142. AVLD vs. NND What's the dif?
  143. Banish as Transform or EDM?
  144. Steve's Chat Tonight (Thursday Jan. 18)
  145. Rules Mechanic: A Six Second Turn
  146. Mollusk Man Build
  147. Thread Linkage: SFX Implementations
  148. Plucking Out Eyes
  149. Lockout
  150. Perception as in "do I see it" versus Perception as in "do I appreciate the meaning"
  151. Request for Comments
  152. HERO in the courtroom!
  153. Villians List
  154. New Rule: New damage mechanic
  155. New to HERO
  156. Ignoring Armor
  157. New Power: Absorb Abilities
  158. Some Thoughts On Rules
  159. Economy????
  160. Swallowing a Man Whole
  161. The Vehicle Books
  162. Can't find a limitation
  163. Darren's Chat 1/22
  164. Growth and area effect attacks
  165. Movement Question
  166. Emotion Sense - would you allow this or is it munckin?
  167. I've got a train to catch
  168. Creating a Mimic
  169. Realistic Aviation: Discuss
  170. persistent
  171. What does your SPD Chart look like?
  172. What have I missed?
  173. Solo Hero campaign
  174. Linked vs Only In Heroic Identity
  175. EGO as DEX in Combat Order
  176. Expanding "Affects Body Only" Limitation?
  177. How to Bulid: Locate Specific Person
  178. Invisibility
  179. Doublechecking My Math
  180. Anticipating the opponent.
  181. Conditional Reputations?
  182. Segments Question
  183. Tao of Yo....
  184. Astral Projection - a campaign specific take
  185. Obviously making hay
  186. Help with a power write up
  187. Building a Giant: the Checklist
  188. Multiform/Power Copying NPC
  189. Smelly Bob
  190. KISS vs MEPD
  191. CEO skills, aeronautical design skills
  192. [New Rule] Fixed and Floating Locations -- other uses for the mechanic?
  193. Supress & Dispel: How effective?
  194. Steve's Chat Tonight (Thursday, Feb. 1)
  195. Modeling a restraining device for supers
  196. Are the Asian Bestiaries Worth It?
  197. vehicle: Learjet
  198. GM style Question
  199. Throwing a Manhole cover vs a OIF
  200. Real life drug effects in Hero terms?
  201. Need HELP with attacking weapons.
  202. Explosion Array!!
  203. Three (did you say three?), yes THREE new PDFs in Online Store
  204. Inherent for natural body parts
  205. How to model GL dragging along an englobing Force Wall?
  206. Granularity
  207. Hero System and Rpg.net
  208. A rave about Hero
  209. New Bargain Deal!!!
  210. Newb needs build help
  211. HERO System GOOGLE Search
  212. I'm mad at Killer Shrike
  213. Would You Play Hero on VOIP (Skype/Teamspeak/Ventrillo, etc.)?
  214. New Optional Combat Maneuver Ideas
  215. Summoning Question
  216. What makes a great campaign great?
  217. Understand all technology?
  218. Making a Scientist, Mad or Otherwise
  219. Ultimate Energy Projector
  220. To PLAY Or NOT To PLAY?
  221. Inflicting Mental Commands on Yourself
  222. Mindless Control
  223. Help With Clairsentience Variation...
  224. Uses for Artificial Intelligence (AI)?
  225. Controlling non-self aware machines/zombies
  226. Pimp My Automaton
  227. New Limitation: Undesired Effect
  228. Angel On My Shoulder
  229. Sweep
  230. Genesis of +5 = 2x power REVEALED
  231. Takes No Damage From Attacks
  232. hit location
  233. How To: Suspended Animation
  234. Armor & AI
  235. Fun with Aid & Variable Effect
  236. Bmv
  237. body question
  238. Breaking bones
  239. combat question
  240. stealth question
  241. stealth 2
  242. buying weapons (money or points?)
  243. Skill Level Questions: Valerious The Harper
  244. 5ER back in the online store
  245. I Need A Gadget
  246. [Question]Three Unusual Powers
  247. Absorption As A Defense
  248. abort question
  249. How do I to build a Lightcycle
  250. Anyone done Ghost Rider in HERO?