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  1. New Mechanic: Universal Disadvantage
  2. concentration 0DCV -1/2
  3. VPPs and Active Point Limits
  4. Gaming Stores in San Jose/Santa Clara area
  5. Disad- "All or Nothing" powers
  6. fantasy village 0f 350 persons
  7. Learning Via Audio
  8. Penetrating
  9. Resistant Defences
  10. how do I build this...?
  11. Images vs Darkness (transfer from rules forum)
  12. Testimonials: Perfect Pitch
  13. Seeking advice on campaign design
  14. Skill System House Rules - Comments?
  15. [Heresy] Do we need Killing Attacks?
  16. OK, I don't understand Continuous
  17. 6th Edition Hero System
  18. Hero Magazines
  19. What is the proper way to buy "slow" Growth?
  20. New Mechanic: Gradual Activation
  21. [review] Cheat Sheet
  22. Hero's game design secrecy
  23. OIHID and/or Focus
  24. Disadvantages of shrinking
  25. Penalty Skill Levels for non-combat Skills
  26. House Rules Thunderdome - post yours here
  27. Request for help envisioning/modeling a power
  28. Bump of Direction, OIF
  29. New Mechanic: Shield Framework
  30. How common are guns
  31. Questions On Expert
  32. Speedster Area Attack
  33. drain
  34. Cursed Item (?)
  35. Combining Heroic and Superheroic Rules
  36. Confused about multiple power attacks
  37. Steve's Chat Tonight (Thursday, May 24)
  38. Where's Seeker/Multiple identical weapons?
  39. Something That Makes You Go 'Hmmm...'
  40. Vehicular DEF and Armor
  41. New idea for a super group
  42. House Rule: SFX Default For Adjustment Powers
  43. What are the Normal Limitations?
  44. Things That Make You Go "Hmmmm...."
  45. Need Help With Codes of Conduct
  46. Some Grab House rules I'm considering
  47. Creating a Martial Art
  48. Down but not out
  49. help with products release dates
  50. Density Control Question
  51. Post-Apocalyptic Hero -- What Do *You* Want To See?
  52. Character Build for Critiquing
  53. House rule I'm considering, Hit Location
  54. Is this a reasonable NND attack?
  55. Desolidify/Tunnelling
  56. Car Chases and vehicle combat
  57. [Review] The Ultimate Martial Artist
  58. Harpoon Man -- Advice Needed
  59. Did I do this right?
  60. Seeking opinion on Succor, Self Only
  61. Modifiers for Cloning
  62. Uses Multiple Continuing Charges?
  63. Increasing Target Visibility
  64. Hero system complexity
  65. Which edition are these books?
  66. The Autofire Attack part of a Sweep Misses -- Now What?
  67. Special Powers and Multipower
  68. Where can I find these weapons?
  69. Effect Build Assistance: Delay Damage
  70. Post Apocalyptic Hero Question?
  71. Attacks OK Defenses No Way?
  72. The Wrecking BALL!!!
  73. [Help me Build...] Paprika
  74. help! multipower at random?
  75. "Behind" in combat
  76. Perk: Gold Cross Policy?
  77. Total Newbie Here; prospective HERO-er
  78. Persuasion Restrainable?
  79. [Review] Resource Kit
  80. Staves
  81. GM-ing advice
  82. Steve's Chat Tonight (Thursday, June 7)
  83. Unproportionate Proportionately linked powers
  84. What is your most humous story
  85. What was your best plot twist
  86. Thank you -
  87. (Rant) Reasoning from effect
  88. New Density Question
  89. power build advice
  90. Linked Powers
  91. Power creation question
  92. Assistance from Others...
  93. Teleport as a defensive move
  94. New Skill(?): Investigate
  95. Help!!! Gate creation question.
  96. Heresy: Multipowers and "a limit that isn't limiting" principle
  97. Transformation
  98. Strength of Zero
  99. No Chat Tonight (Thursday, June 14)
  100. Damage flowchart?
  101. Bricks Get Hosed, Or Not
  102. Killing Attack + Explosion Advantage?
  103. Regeneration/Healing
  104. Two-Weapon Fighting and Double Tap Talent
  105. Clairvoyance then teleport
  106. Knockback/knockdown/KNOCKUP??
  107. Disabling a Phisical Manifestation Power with transform
  108. Rant? Speed in Hero
  109. Intermediate levels of +5 = x2
  110. Adjustment Powers and Power Frameworks
  111. Multiform and EC
  112. Disdvantages and Multiform
  113. WHY is combat so slow and what have you done about it?
  114. Pool like effect without a pool
  115. PC Comparisons
  116. water - ice - gas
  117. GMs: making abilities useful
  118. combat calculation
  119. Is it Dex or is it Speed?
  120. Some issues with the Ultimate Series...
  121. Phase 12, GM's what do you allow?
  122. Problem with Missile Deflection
  123. Impairing & Disabling
  124. 4d6 Major Transform: d20 Gamer to Hero Gamer!
  125. How do you keep your dark knights from going "squish"?
  126. Steve's Chat Tonight (Thursday, June 21)
  127. "Charges Never Recover" and Frameworks
  128. Computer translations of Hero that you would like to see
  129. Is there no longer a Downloads page on the Hero website?
  130. Char rolls & SKill bases
  131. Endurance Reserve Question
  132. Buying a Perk, Independent, Charges Never Recover....
  133. Building a Puppeteer
  134. House Rule: Adding body damage to a game
  135. New to the hero system, trying to figure out some things
  136. Looking for a fair Limitation value
  137. movement
  138. Semi-Penetrating
  139. Bleeding and Bleeders
  140. Limited Power Defense
  141. Chloroform Write Up?
  142. GM Power Levels
  143. +1 DC maneuver
  144. My next game's house rules
  145. False Forms
  146. When are you going to buy Post-Apocalyptic Hero?
  147. Harnessing Meta-gaming
  148. Heroic Characteristic Maxima?
  149. Steve's Chat Tonight (Thursday, June 28)
  150. Characteristic Limitations
  151. Doctor Who - Time Lord Regeneration
  152. Healing, Regeneration, Lost Limbs
  153. "Life Shield" - Reasonable Power? [+More]
  154. Ok question about NND
  155. Help with a spell build
  156. Move-Through Broken?
  157. Flying out of a moving vehicle
  158. Staring into the sun
  159. Combat Flowchart
  160. Researching old sailing ships
  161. How do you encourage your players to buy more skills
  162. Enchanted Items now in the online store
  163. Ennie Award season
  164. "Basic" Question About Transform
  165. "Basic" Question About Transform
  166. The Perfect Power Build
  167. question for constant power
  168. Shared Damage
  169. Permanent Death by Transfer
  170. Conversion Links?
  171. [Help] Is there a HERO Glossary?
  172. Creating a "Turn Undead" Power
  173. Obvious/Inobvious
  174. [Review] The Ultimate Metamorph
  175. Gentle Persuasion?
  176. lets make this work: Instant Change
  177. Minor Knockback power
  178. How would you imitate Uncontrolled Missile Deflection for Melee Attacks?
  179. Shape Shift Query
  180. Help with a Duplication-type power
  181. Quick rules question for HA MAs
  182. Steve's Chat Tonight
  183. Delaying an opponent
  184. ENnie Nominations For Hero!
  185. KB Resistance vs Target Falls...
  186. Damage Shield
  187. Beam versus Pulse
  188. How many points does a person have?
  189. To Create a Sin
  190. Delayed Effect and Usable by Other
  191. Modelling Explosives : TNT
  192. Munchkin powers on legal active point costs
  193. Dr. Demolition COV convertion
  194. Crib Sheets?
  195. Communicator
  196. The more corrupt you are, the more it hurts
  197. KB vs Grabs?
  198. Sports Mechanics and Atheletes
  199. Steve's Chat Tonight (Thursday, July 19)
  200. Hangliding and Hero
  201. Combat skill levels and Multipower
  202. Requires skill roll
  203. Tricky END Reserve Question
  204. Let's talk about...Physical disads and powers that minimise them
  205. Looking for House rule suggestion
  206. Resisting Flight
  207. A Question About Linking Powers
  208. New Mechanic: Universal Activation Roll
  209. area of effect
  210. Logic v Balance
  211. The Heart of Hero
  212. [Review] Hero System Bestiary
  213. Surviving fall from orbit
  214. If HERO Games made TV spots... PAH
  215. Contemplating a few house rules for my PBEM
  216. Canadian Fans -- Your Help Is Needed!
  217. Telekinesis - Earth Only
  218. New Mechanic: Multiple Damage Types Advantage
  219. Star Wars Hero - General "The Force" power
  220. Steve's Weekly Chat (Thursday, August 2)
  221. HERO - Champions
  222. Would you allow a BODY Aid to work on an Entangle?
  223. Artificial Advancement
  224. Question: Stacking Powers with Usable By / Against Others
  225. Tiring DEF: 1 END per BODY Prevented (-?)
  226. Are Hero characters too rugged?
  227. Restricted Item Use
  228. help with limitation:Accidental Activation
  229. Would you allow this?
  230. Darren's Monthly Chat (8/6)
  231. New mechanic: Open Ended Count
  232. The trapped miners in Utah.
  233. Laser target designator "HOW?"
  234. How to rescue civilians
  235. VPPs and Game World Logic
  236. Limited STR: Only for Pushing, Pulling, Lifting, etc
  237. Seeing By Other People senses
  238. How many plots do you have going?
  239. Ablative Limitation, Simplified but Expanded
  240. Speed Movement & Flight
  241. Falling Asleep While On Watch
  242. Car Wars Hero
  243. Doubled equipment + multiple power attacks?
  244. Value of: Costs Long Term ENDurance (LTE)?
  245. How to model: Heat distortion
  246. Help on defining a "Break" superpower
  247. How would you build missles comic style
  248. Defense vs. mind-switch
  249. Help with ruling on disadvantages
  250. Stun Reserves and?