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  1. Rolling mechanic question
  2. Missile Deflection and Skill Levels...
  3. Variable power pool? Questions...
  4. Multipowers, VPPs, and Limited Slots
  5. Millennium Champions Organized Play Campaign
  6. Charisma EC
  7. Stats And Hero Purity
  8. How To: Sensory Overload as a Attack Power
  9. Brick tricks
  10. How to build: Omni-language speech
  11. Remote Controled Model Aircraft
  12. Clinging, UAA
  13. The little wooden boy
  14. Hero 6.0
  15. Starting a new game
  16. Summoning rules request
  17. Dimensions and Sense Groups
  18. Vehicle DCV... I had no idea
  19. Brainstorming assistance -- SFX
  20. [Help] Dr. Strange references?
  21. [Killershrike.com] Character List by Genre
  22. Intuitive Knowledge
  23. New to the Fora; Back to Hero
  24. aid question
  25. Tk Question
  26. Would this be simpler?
  27. A Thought on Speed Chart Order
  28. How do I build this power?
  29. Is Critical Success/Failure on dice mechanics a core rule
  30. Brick skill levels
  31. suppress
  32. Online char sheets & number crunchers
  33. Help with Growth: Footprint
  34. Character Idea (multiform?)
  35. Power Skills, Xp, and Power Stunts
  36. How would you build this power?
  37. Should Post-Apocalyptic Hero get its own forum?
  38. Quick confusion on Unusual Senses
  39. I need help with math
  40. How would you build this sci-fi machine/weapon?
  41. Ghost Rider build?
  42. Catching cars
  43. Reviews...
  44. Multipower in 5th ed.
  45. Would this require shapeshift
  46. Bag of Holding
  47. AH, forgot!
  48. Steve's Chat Tonight (Weds, Nov. 28)
  49. DCV when running at full non-combat speed
  50. Combat Options
  51. The cost of killing damage
  52. Flexible Active Point Limits: What Do You Think?
  53. Alana Hayden (PEACH)
  54. "Theme Music" and it's uses for setting and action?
  55. Defense Maneuver: Wasted points or Points well spent?
  56. Adding a special effect
  57. Knock back damages rules
  58. Lucha Hero
  59. The Clockwork Cooking-Suit
  60. Shapeshifting
  61. Constant duration AoE, UAA issue
  62. disadvantages
  63. Entangle
  64. Shape Shift and clothing
  65. Enraged out of time
  66. Lets talk about: Martial Arts
  67. End Of Year Blowout Sale!
  68. Desolid and Strength
  69. Hitting or attacking Endurance
  70. Another VPP Question
  71. Still confused about Multi-form
  72. Question about Nonpersistent
  73. Ultimate Vehicle Guide: Alternate Combat Rules Discussion
  74. Energy Staff, Martial Arts
  75. Explain Long Term End to me?
  76. Building a power with different limitations
  77. Steve's Chat Tonight (Weds., December 5)
  78. Naked advantage for my own EC?
  79. Actions versus Spotlight (SPD Discussion)
  80. Social versus Physical/Mental Conflicts
  81. Transform on 0 Body things
  82. MPAs and Martial Arts
  83. EC's and Linked Powers
  84. Max Human attributes in Street level vs full Superheroic scales
  85. Information on incoming attacks
  86. Normals evolve into Supers
  87. Hero Mod: Iron Age Hero
  88. Whats up with the Legion?
  89. Steve's Chat Tonight (Weds., December 12)
  90. More comfortable in fire than out
  91. Active defense roll
  92. autofire "penalties"
  93. [Review] The Ultimate Mystic
  94. +? Disadvantages
  95. Do opposed skill rolls work?
  96. Yet Another Build Question: rubber-morph going splat
  97. Normally Small character who can Grow
  98. Teleportation, huge noncombat, Increased END, Extra Time
  99. Aborting to Shrinking
  100. Build: Rune Magic - Flight
  101. Flying Dodge
  102. Cops Crew & Cabals now on sale!
  103. Multiform, Skills, Contacts -- oh the pain
  104. VPP, No Conscious Control
  105. Anyone ever tried a stat block auction in HERO?
  106. How to: Maintain shared pool of divine magic
  107. power build question
  108. That number in those brackets
  109. Focus Summoning, once a day
  110. Charge maneuver from UMA
  111. Mounted Machinegun
  112. Is this a foci
  113. Blocking/Counterstriking... Knockback (unrelated)
  114. Vehicles and Passengers
  115. How to Build: How would you write this up?
  116. Keeping a 'Random-Multiform' Random
  117. How to Build: Martial Art: Tricking
  118. Lower stats: disadvantage?
  119. Rules Question: 1 pip RKA, Penetrating
  120. (HR) Char/Skill & damage rolls
  121. Rules Question: Is this an OIF?
  122. Rules Question: "Sense Motive" In Hero
  123. SFX for Darkness with IPE?
  124. Campaign: Military Campaign
  125. How to Build: Disad Power question and power build question
  126. FTL vs. Lots of Megascale Movement
  127. House Rule: Skills buying no characteristics
  128. How Annoying?
  129. New to Hero
  130. I'm Starting a new Hero Central Game
  131. Power Frameworks & Advantages
  132. How to Build: Shared Mental Illusions
  133. How to Build: Shared Mental Illusions
  134. Quick MA Question
  135. How to Build: Controlling machines
  136. Question: +1 PER is on wich page?
  137. How to Build: Godly Charges of a Druid - how much disadvantage is this?
  138. Variable Advatage vs Multipower
  139. Campaign: A 1-3 shot
  140. Question: Does HERO System Combat Handbook have the Mental Combat Maneuvers from TU Mentalist?
  141. You're the GM: Flight, UAO
  142. How to Build: Help needed for weapon build
  143. Susceptibility to Persuasion
  144. Building "Runaway" Style Homing Bullets
  145. How to Build: Mind Control vs. set of things
  146. How to Build: Not Dead Yet
  147. Prolly not a new Q:
  148. Question: 5th edition Revised vs Handbooks
  149. Rules Question: END-using powers & perceptable F/X
  150. Campaign: Has anyone done a skilled normals game
  151. How to Build: Burn, Freeze, Paralyze & Poison
  152. Rules Question: Combining Perks/Talents and Disadvantages
  153. Would you allow?
  154. Rules Question: Firebrand's PD
  155. How to Build: Mental Deflection
  156. Rules Question: Lets talk about Multiforms, true forms focus
  157. Opinion: Systems Operation v. Transport Familiarity
  158. Question: Phase/Segments for Speed 1 Slowpokes
  159. I've Got 1 2 3 4 5, Senses Working Overtime
  160. Surviving a Fire
  161. Is this worth a -1/4 lim
  162. Fair vs Concept
  163. Question: Fromage?
  164. PRE Attack Find Weakness?
  165. News: 2008 Projects
  166. How to Build: Move or Shoot Weapon
  167. Rules Question: Invisibility Questions
  168. How to Build: Instant Unluck UAA
  169. Question: Endurance Reserves: Why so cheap?
  170. Rules Question: Darkness/Flash/Sense group issues - Book vs Designer
  171. Question: What are "vitals"
  172. Resource Pools
  173. Campaign Generating Tools
  174. Character: NPC Creation
  175. How to Build: Buying their souls
  176. Review: Sidekick
  177. Rules Question: Metarule 6 -- Does anyone use this rule?
  178. Why divide by 5?
  179. Would this be an appropriate use of Change Enviornment?
  180. Regeneration
  181. Personal: Happy New Year
  182. Review: Fifth Edition, Revised
  183. Rules Question: SideKick: Equipment rules
  184. How to Build: Not Quite Arm-Fall-Off Lad
  185. Steve's Chat Tonight (Weds., January 2)
  186. Question: Moving Hit Locations
  187. How to Build: Animated adventure! TOON Hero!
  188. What game would you LOVE to play in?
  189. Disadvantages
  190. Only to affect secondary characteristics?
  191. How to Build: Standard Limitation for a blowgun dart?
  192. Does anyone have any idea why this is legal?
  193. Chat Tonight!
  194. How to Build: A weird alien boarding vessel
  195. Would you allow
  196. How to Build: Magic Teleport Mirror
  197. Enhanced sense w/concentration
  198. Question: Danger Sense with Targeting
  199. Question: Martial DC, HA, HKA, Strength and Maneuvers
  200. BIG Combat?
  201. Steve's Chat Tonight (Weds., Jan. 9)
  202. Special THURSDAY Chat (Jan. 9)
  203. Rules Question: Switching Slots in a Multipower
  204. Would you allow this mental power?
  205. News: Alas and Farewell, Digital Hero
  206. Summon, weak willed
  207. Talents As Powers
  208. The value of your health
  209. Rules Question: Discussion on costs of Characteristics
  210. Rules Question: Desolidification and Teleport Damage
  211. Rules Question: Building Caltrops: How would you do it?
  212. Is the Hero the Ultimate System?
  213. Question: temporarily negating limitations
  214. Rules Question: Substituting Realities
  215. How to Build: Assemble / Disassemble
  216. House Rule: NO everyman skills
  217. How to Build: Stealing Powers
  218. Limitation comments...
  219. Campaign: Converting Palladium to HERO
  220. Steve's Chat Tonight (Weds., Jan. 16)
  221. Invisibility
  222. PRE Drains
  223. Rules Question: Combat, Aborting & Phases
  224. How to Build: That's Easy?? Show me how _you_ did it. Part deux!
  225. Printable FREd FAQ/Errata
  226. How to Build: Missed me, hit him!
  227. Range Based on STR
  228. How to Build: SummonMultiControl
  229. EGO and PRE: A discussion
  230. Question about character generation
  231. Power Thresholds
  232. Just passing through
  233. Repackaging Character Disadvantages
  234. How to Build: Duplication... but different
  235. Time to Turn Around
  236. Everything's a Power
  237. How To Build: Jedi Force Slam
  238. Kvetching about range Ads/Disads
  239. Value of a Disadvantage?
  240. How to Build: Possession
  241. My little pointy friend
  242. How to Build: Android Resistance
  243. Another kind of balance
  244. Stupid things Sean thinks of on the way home
  245. Multimode Vehicles
  246. Block vs Dodge
  247. Interceptor
  248. Question: How much do you use...
  249. News: Double The Hero Excitement!
  250. qurstion about some old books