PDA

View Full Version : HERO System Discussion



Pages : 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. Multiple Plot Arcs
  2. Best Special Effect?
  3. How would you construct "Fake Memories"?
  4. Martial Arts & weapons
  5. Healing that Hurts
  6. x-acto from heck
  7. Weapon Familiarity & Weapon Element
  8. Inherent -From Xanatos
  9. Dispelling Devices
  10. Weird Entangle Situation
  11. Precognition: 1984-2003
  12. busy work: making ordinary objects
  13. Alternative Presence/Mind Control rules.
  14. Mental Damage
  15. Oops... my focus blowded up!
  16. Mental Illusions....
  17. Body Armor Combined with an AI
  18. Mind Link (Help)
  19. "Light" & "Dark" special effects
  20. Duplication, a question
  21. Steve, how 'bout a "Reasoning Behind" forum?
  22. Group Teleport
  23. Ninja vs. UMA
  24. Breaking Bones
  25. Pulling a 'Neo'...
  26. Who's buying HERO stuff New fans or old faithful?
  27. Gadgets and specific powers
  28. Anti-Psychic Burst
  29. Different Focus, Different Power
  30. Impeccable Appearance EC, no really
  31. DC's and Martial Strike
  32. UNTIL Superpowers Database - #1 Seller for May!!
  33. Dispel Venom
  34. I'm sorry if I missed it, but I can't find Hero System 5th edition...
  35. Desolid Clinging
  36. d20 Conversions
  37. FANTASY HERO Playtest Manuscript Now Available
  38. BoVD Spell
  39. Quantum Singularity
  40. PER Bonuses
  41. Uncontrolled but not Continuous
  42. Shapeshifting VPP
  43. Rules FAQ Updated
  44. Ok guys tell me if this is right or wrong and if it works.
  45. New Limitations
  46. TK AoE
  47. FRed Reprint
  48. Genre Question
  49. Acronyms
  50. Absorb's varying effect too expensive?
  51. Just because I feel like it
  52. Who needs Stealth?
  53. Cool Down
  54. Forgetting Skills
  55. Hex Maps
  56. Converting Palladium's Villains Unlimited To HERO
  57. Why buy Flash? Darkness wins.
  58. Speeding up combat suggestions?
  59. Disregard previos post. Let's try this version of the question
  60. Hero Errata
  61. Aren't you that actor?
  62. anyone try to write up Stitch?
  63. What should I have done? (Tactical advice)
  64. OT math question for the math guru's (dice %)
  65. Area Effect Accurate
  66. Surprise - How do you do it?
  67. FRed Rewrite
  68. Designer or Metacreator?
  69. Alternate hit roll
  70. What's the best way to resolve this?
  71. Catch the punch?
  72. grabbing a punch...
  73. Selective Invisibility?
  74. Dive for cover and Rapid Fire Explosions?
  75. TK vs Indirect EB
  76. Is this possible?
  77. Commentary on Limited END Reserve question form "Rules" Board
  78. Clarification of "Follower" rules
  79. Hero Sys, GURPS, and Star Hero books.
  80. +2 to Speed
  81. How could I...
  82. What IS Ultimate
  83. No Mass Change
  84. Big Blindspot in Skill Ranks?
  85. Changes from 4th to 5th Edition
  86. Spider-Man's Web Shooters and the Charges Problem
  87. Changing clothes takes ONE PHASE!?
  88. Occult Intuition
  89. Combat Facing
  90. DNPC...
  91. Ancient firearms
  92. Do Lower Powered Player Characters Lead To More Roleplaying?
  93. Little things to speed up the game:
  94. Any Practioners of Tai Ch'i Ch'uan?
  95. Experienced Regular Folk
  96. Enough Power to Destroy A Planet?
  97. Deconstruct it ALL!
  98. How do you balance out opposing forces?
  99. New Perk Enhancers
  100. Say, was that a half phase or not?
  101. Momentum and Superheroic special effects
  102. Night of the Living Dead...
  103. HELP UNDERSTANDING A SIMPLE RULE
  104. Star Hero - The Spacer's Toolkit
  105. Taking the Plunge and got the 5th Edition
  106. Bestiary
  107. The Great Shield Debate
  108. House rules for emulating the movies
  109. Hero is broken
  110. Parodying RPG Video Games
  111. Suggestions: Ninja illusions
  112. Dependence...without addiction
  113. I R confused
  114. How do you figure leaping distance in enclosed areas?
  115. Why does flying cost the same amount as running?
  116. Elemental Contol vs Elemental creation.
  117. For Mr. Long
  118. Not the TARDIS
  119. I'm Vulnerable to Adjustment Powers...hit me with that AID, Bob!
  120. Absorption to Multiple Characteristics?
  121. Yet Another Damage Shield Criticism
  122. Flash Suppressors/Silencers
  123. True Universal Translator?
  124. Shrinking and Growth
  125. Shrinking Costs
  126. Movement usable as an Attack
  127. How cheap can you castle?
  128. What's your take on the undead?
  129. Souce Code and Compiled Character Sheets
  130. Turn Mode Improvement
  131. Healing question
  132. Power Defense Question
  133. Song heroes or villains
  134. Anyone want to try to build this?
  135. Absorbing Memories?
  136. confused by MPA, frameworks and linked
  137. Cramming should be Everyman skill
  138. Can't Be Strangled
  139. Teleport Question
  140. Spreading an Entangle...
  141. Reading You Like A College Pamphlet
  142. Ejector Seats?
  143. Shapeshift, general discussion
  144. GURPS to Hero conversion
  145. Special Vision
  146. FANTASY HERO E-Book Final Sale
  147. Rules FAQ Updated
  148. One Meel-ion Charges
  149. Mental Powers 101 Question
  150. Completely NEW players to Hero gaming...
  151. Vampire Blood Pool
  152. Woo Ping Leaping
  153. Ew, gassy!
  154. Know Everything (I made a power, and I think I made it too cheap)
  155. So just what powers is Affects Real World needed on?
  156. A martial arts + powers question
  157. Force Wall that doesn't fall down?
  158. Martial Arts and Odds
  159. How To: Timestop?
  160. Package Characteristics
  161. Stoopid Question TIme: Desolid Corridor
  162. This is really frustrating me!
  163. Steve if You have Time
  164. Size and Density as Attributes
  165. FH1 Variable Advantage
  166. hey Steve!
  167. TK Maneuver madness
  168. The Matrix
  169. Regeneration & Stun
  170. This is actualy game related
  171. Universal Weapon Familiarity
  172. Leaping overpowered? (part 2)
  173. An outside of the box notion
  174. "Merge" construction question
  175. Unofficial FAQ Summary
  176. Not Role Playing Disadvantages.
  177. Eidetic Memory, campaign implications
  178. I've got two left hands!
  179. "Always On" limitation in an unusual place...
  180. "Direct" Telekinesis
  181. Visible TK
  182. Delayed squeeze?
  183. Collateral Damage
  184. Haymaker Variant Rule
  185. KB Dmg, Old Rules, and Steve
  186. Relative combat power idea
  187. New Power Advantagde Idea
  188. New Power Advantage Idea
  189. Figuring XP
  190. Real Armor & Falling Damage
  191. Autofire: What's the point?
  192. Double Knockback Move By
  193. Limitation, accidental discharge
  194. limitation: Real Weapon -1/4?
  195. Quick Hero intro sheet
  196. Sleep Spell
  197. Pole vaulting
  198. Continuous Fuel Charges
  199. How much would you say this limitation is worth (Steve your opinion would be valued)
  200. New to HERO
  201. Duplication Question
  202. Adjstment Powers
  203. Entangles
  204. Focus Question
  205. How is HERO selling?
  206. Limitations and linked?
  207. Teleportation Question
  208. Building Possession
  209. Telepathic Construct Input
  210. The repair SFX
  211. Combat Skill Levels
  212. Some improvised weapon help please
  213. GM Organization
  214. Marvel and DC Universes
  215. I have seen the future
  216. Immunity
  217. Force Field Question
  218. Galleon from TUV
  219. PRE Drain vs. PRE Attack
  220. Teleport Dive for Cover?
  221. Segmented Movement
  222. Example of HERO combat in action
  223. Ninja versus Fantasy
  224. TK & Invisible Power Effects
  225. Paranoia
  226. Danger Sense + Clarisentience
  227. Limitations?
  228. Heal
  229. Exotic Weapons Writeups
  230. Dragon's Firebreath
  231. Like a Rock
  232. Character Creation
  233. How to build BouncyMan?
  234. STR adds to damage
  235. Returning a Hero!
  236. Trogdor the Burninator
  237. Assistant/Sidekick
  238. Naked Power Advantages
  239. Another approach to regeration
  240. Desert Runner
  241. Non standard Healing Factor
  242. Money In Your Campaigns
  243. Bodyarmor?
  244. Fog Machine
  245. Armour with Differing level of Protection
  246. Weapons Question 1: Star Trek Phaser
  247. Weapons Question 2: Silver Bullets
  248. Organize the advantages
  249. Inherent vs. Always On
  250. Attention: Nymaz or Needo; MPP Questions