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  1. House Rule: LUCK as a Characteristic
  2. Rules Question: OCV stat vs Combat Skill Levels
  3. House Rule: Focus
  4. Question: Why no comprehensive list for adders/limitations?
  5. How to Build: Someone called it mutagenic.
  6. New to Hero
  7. Allowable Martial arts
  8. House Rule: Hand to Hand Reflection
  9. Need all of your suggestions for this power build
  10. Pleasurable Attacks?
  11. What value for Limitation of a defense Power that only works when Combat Luck does?
  12. Megamovement DCV errata ?
  13. Dice-roll modifiers in HERO & GURPS
  14. Question: Rule of X
  15. Question: FTL Travel
  16. Question: 5E Material usable with 6E
  17. House Rule: END cost for FTL travel
  18. How to Build: Wyvern's Sting
  19. Base Line Hero
  20. How to Build: A Suppress that constantly triggers so long as someone is in AOE (6E)
  21. How to Build: 'Desolid' till next phase after teleporting
  22. Gravity
  23. Phaser Disintegration in 6E
  24. Star Trek Phaser Disintegration in 6E
  25. House Rule: Velocity and area of effect attacks
  26. Printable Skills list?
  27. Cars as weapons in 6E
  28. Eh?
  29. Question: Limitation For Growth (5thr)
  30. Ranged HA - What so bad about it
  31. Easiest way to... emulate 5th negative skill levels in 6th
  32. House Rule: The character should fit on one side of one sheet of paper in 12 point type
  33. Character sheets?
  34. Rules Question: Reducing movement meters by STR
  35. Question: Cannot Combine Duplication
  36. Power Skill with No Power
  37. Hit location tables...
  38. "Tightening the Curve" on damage
  39. Need Help Building a Dog Follower
  40. Powers as Active Offences and Defences
  41. Ran my first hero system game yesterday.
  42. So how did you guys learn the system?
  43. Steve's Chat Tonight (Wednesday, December 30)
  44. Dumb Question about Healing...
  45. Rules Question: Eye Contact required
  46. Second reputation based on successful reputation roll
  47. Expanding the 6E Character Abilities Guidelines and Characteristics Comparison Tables
  48. How to Build: "Heater" Pistol
  49. How to Build: Poison Gas Cloud
  50. Rules Question: Hunted Power Level
  51. Would you allow this
  52. Rules Question: Guns, guns, and more guns
  53. Campaign: Urban Champions notes
  54. How to Build: bonus to damage for great skill roll
  55. How to Build: Needs multiple foci to function at all?
  56. Small Project: Hero System Intro
  57. Math
  58. HERO System 2-Page Intro - Finalizing
  59. Rules Question: Changing Speed mid-turn
  60. Active points for heroic campaigns
  61. How to Build: cancelling out the source of their mystic power
  62. Steve's Chat Tonight (Wednesday, January 6)
  63. Idea for supplemental Hero System introduction
  64. Strangest Perk you've seen?
  65. Rules Question: Can you dispel just one skeleton?
  66. The Overbearing Presence
  67. Reference/research list for interaction skills
  68. Simple question about Invisiblity
  69. House Rule: Balancing the numbers
  70. Fastball and Flaw
  71. How to Build: Bugging equipment
  72. How to Build: "Needler" -- sci fi projectile weapon
  73. Question: Balls of Steel
  74. Question: 6th Edition Skills
  75. 6th Edition language table comments
  76. How to Build: Duplicates that are smaller
  77. Question: Stun Damage and Armor
  78. STR v Point of Origin
  79. Mage Wards - Do I need Triggers on Defensive Powers with Charges?
  80. A (hopefully) simple question on Size
  81. Review: New friction(less) power
  82. How to Build: Power that does less damage the larger the area
  83. special base powers
  84. Healing based sensory stuffs
  85. Narf's Setting Musings
  86. Non-absolute invisibility
  87. Assuage my fears about the complexity
  88. "I'm a Gamer, and HERO 6 Was MY Idea"
  89. Alternatives to "five-point doubling"
  90. Rules Question: Skill roll on linked powers
  91. How to Build: Group Immunity
  92. Question: Impact of Figured Characteristics
  93. Idle Idea: Other Uses of Personaility Loss Limitation
  94. Rules Question: Using Extra Time for a Cool-Down
  95. How to Build: Multiple bodies for a single consciousness
  96. garrote
  97. caltrops
  98. Question: Anyone try removing Characteristics completely?
  99. Steve's Chat Tonight (Wednesday, January 20)
  100. Hero In Two Pages - Complete
  101. How to Build: Entangle whose PD & ED increase over time
  102. TVTropes's opinion about the latest edition of the HERO System
  103. Question: Good Combat Cheet Sheets (preferably XL or Form Fillable)?
  104. How to Build: Areas that trigger other power's limitations?
  105. Monthly Adventure Design Challenges
  106. What skills are necessary for a trial?
  107. How to Build: States of Matter Reaction Shift
  108. How to Build: Time in a Bottle
  109. 6th edition and dystopian future setting (shadowrun)
  110. Rules Question: This looks legal but wrong to me
  111. core library?
  112. Underground Bases and Concealment
  113. How to Build: Command Radios
  114. Does Hero System have a Deities & Demigods equivalent?
  115. Anyone have a campeign guideline form
  116. Question: Heroes from simpler times in the modern setting
  117. Question: Plea for resource help.
  118. House Rule: What to do with intermediate levels of Characteristics
  119. How to Build: Herb that heals 'Impairing Effects' or 'Disabling Effects'
  120. Brainstorming and what to present to players
  121. How to Build? : Ignore Pain
  122. A somewhat minor question concerning armor/Resistant Protection
  123. Intelligent weapons and items
  124. so is this broken?
  125. what are "skill levels?"
  126. Parsing and refining skills
  127. Rules Question: Forwarding summon commands
  128. Steve's Chat Tonight (Wednesday, Jan. 27)
  129. (5E) Help with shotguns
  130. Personal: Arabic-language name help needed
  131. House Rule: Free Character Defining Skills
  132. Regeneration Costs
  133. February 2010 Adventure Design Challenge - The Valentines Day Adventure
  134. Okay, I feel stupid
  135. HERO SYSTEM MARTIAL ARTS -- The Final Count
  136. adding floor and ceiling to characteristics & removing characteristics
  137. Placed shots effective?
  138. Stretching
  139. Sample Kingdoms
  140. Natural Disasters and How to Deal With Them
  141. Light based teleportation
  142. How to Build: "Rolling a Critical"
  143. Rules Question: OCV Bonuses and Penalties
  144. Bad character design or broken rules ?
  145. House Rule: Naked Power Advantages
  146. Boomerang
  147. Double Sucker Attack
  148. the meter and the hex (stretching)
  149. Exploring the usefulness of Block
  150. Seeking Champions Powers Data Enterers
  151. How to Build: Pinning a Limb To The Wall
  152. Teleportation Gate questions 6E
  153. CHAMPIONS PDF Now Available In The Online Store
  154. News: Champions: The Super Roleplaying Game PDF In Store
  155. damage negation v. damage reduction
  156. Firearms template
  157. How to Build: Truth-Telling Gaze
  158. 6E Characteristics Maximum?
  159. OCV Mod
  160. CV Modifiers
  161. (Equipment) Axe vs. Sword
  162. 5pt+ Limited CSLs or 2 pt CSLs redundant?
  163. Rules Question: Martial Arts and STR
  164. House Rule: Possible New Advantage 'Alternate Restriction'
  165. Rules Question: Confused about Combined Attack
  166. Volume in Ultimate Base
  167. Rules Question: 12-tick action speed system?
  168. Plot vs. Rules - Species Burnout
  169. Question: Two Worlds - Divided Settings
  170. How do I dive a target unluck?
  171. Character: Crone of Cold (Champions villain)
  172. Character: A Star Hero Alien
  173. How to Build: Penetrative for Cosmic Awareness sense
  174. Ulitmate Base
  175. Heroic v. superheroic genres and the use of powers
  176. Campaign: Scion (White Wolf) Using HERO
  177. Ok, chargeable power question
  178. Points and Parameters for a "Sunday Drivers"-like scenario
  179. News: Champions 6th Ed Character Pack In Store
  180. Looking for some help on a concept
  181. [How to Build] Shotgun area of damage
  182. Basic Rulebook
  183. Question: The Reveal
  184. Several questions. I'm a noob.
  185. Question: Life Support on vehicles
  186. February 2010 Adventure Design Challenge Update
  187. How to Build: Astral Body 5th Ed
  188. Question: ? 5E VPP Active Cost
  189. How to Build: Earthshaking stomp
  190. Rules Question: Extra Time ?s; or How do you halve a -3/4 Limtation? (Math fun)
  191. Rules Question: Extra Time, Half Phase?
  192. Rules Question: Activation / RSR; where can I get a real activation?
  193. Lingering
  194. Rules Question: Modifier For Range Attacks on Moving Objects
  195. Question: March 2010 Adventure Design Challenge - What Do *You* Want To See?
  196. How to Build: Anyone ever tried to make a wish-fulfilling Djinn?
  197. Disads
  198. Steve's Chat Tonight (Thursday, February 25)
  199. How to Build: Stuffed Animal
  200. weapon/item derived powers? How the...?
  201. More Complications, Please
  202. Rules Question: Skill Level with Activation Roll
  203. HERO Hammerspace
  204. Unsure how, why, where... or _whether_ to start!
  205. How to Build: Fourth or better, How to make armour with points?
  206. Combined Attack vs. Multiple Attack
  207. Rules Question: Whirlwind attack?
  208. Margarita Man for 6th Edition...
  209. House Rule: New Power/Advantage - Control
  210. For Steve
  211. In Through Page, Out The Screen
  212. 4th Edition, Independent...
  213. Stuck understanding skills.
  214. How to Build: Blue Stuff Battery
  215. Rules Question: Aid to a Multipower
  216. How to Build: A Power that doesn't become available until enough AID points have built up
  217. Sample Convention Character Sheet
  218. How to Build: Independent Duplicates
  219. help with "must follow grab"
  220. Question: Possession? Huh?
  221. How to Build: Sonic Screech (suppression)
  222. Question: Writing multipowers
  223. Steve's Chat Tonight (Thursday, March 4)
  224. Point Cost for Double Knockback on STR?
  225. Rules Question: Powers from a pill
  226. Rules Question: The Beam limitation?
  227. How to Build: Teleport Pads
  228. Question: Question about Star Hero and 6th edition
  229. March 2010 Adventure Design Challenge - The Offbeat Adventure
  230. Review: Hero System Modern Mass Combat Testing
  231. 10 pt CSL
  232. 3 pt CSL vs 5 pt CSL
  233. House Rule: Common 6E House Rules
  234. New advantage idea: Permanent
  235. Of Healing Factors
  236. Resistance to Poison/Disease
  237. How to make the Ultimate Character
  238. How to Build: TK Throws
  239. Sense to use the power: limitation or campaign rule?
  240. if you don't want your xp, I'll take it.
  241. How to Build: Charm - No Conscious Control
  242. Steve's Chat Tonight (Thursday, March 11)
  243. Senseless Thread
  244. Succor Endurance Reserve
  245. Cryptic Chat -- Monday, March 22!
  246. Expanded Hero System Martial Arts Bibliography
  247. Rules Question: 4th-6th VPP Question
  248. Question: How to handle infiltration? (Mass Combat Rules Question)
  249. Question: Abstract Money System?
  250. Rules Question: Selective Desolidification help!