PDA

View Full Version : HERO System Discussion



Pages : 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. Autofire and Switching MP Slots
  2. Limited Shapeshift
  3. Changing The Phase Of The Moon
  4. Earth's Mass
  5. What about Images?
  6. Entangles on other CHA
  7. Absorption to 'top off'
  8. The Father Christmas is Hero
  9. TK & multipower question
  10. TK question question part II
  11. Strange Rule re:Grab in Combat FAQ
  12. Another stupid easy question brought to you in part by TKD
  13. Weak Heart
  14. Succor to REC in MP
  15. Combat Efficiancy Rating System
  16. ECs VPPs and MPs: Help?
  17. Pocket Dimension?
  18. UNTIL Playtest/Testreading File Now Available
  19. You like me! You really like me!
  20. Variable energy SFX
  21. A SG-1 Look and Feel
  22. A little off base, Fan sites and acceptable content
  23. Advantages on Hand Attack
  24. Lets take a second look at Desolidification.
  25. Advantages, Advantages... oh my...
  26. Robot HERO
  27. Is this how naked advantages work?
  28. How Do I? ***The Wizard Of Gore***
  29. Bodyguard
  30. 360 Degree Sense Combat Bonuses?
  31. Tar Baby
  32. GURPS together with HERO.
  33. What does "High Society" Give you?
  34. Alternate Rules sources
  35. Hero Games Maps - What do YOU want to see?
  36. Underwater Combat
  37. Continuing Issue with Summon / Beastiary Costs
  38. Problem and Question about artillery attacks.
  39. Astral Travel
  40. Quirks in Hero
  41. Questions about Hero E-Books
  42. More than just a hunch...
  43. HERO-Lite
  44. Clairsentience
  45. Seeing through the Veil
  46. Stepping outside Time power?
  47. ye old portable hole...
  48. Disadvantage: Disgusting Eating Habits
  49. autofire and AF
  50. Lord Laiden???
  51. Digital Hero?
  52. Effectiveness Rating - Multiforms?
  53. How do I build "smartlinked" guns?
  54. How would you do Astral Travel
  55. Variation on "Selective Target"
  56. Palm Software Hero Diceroller?
  57. Power Armor Multiform - (Help)
  58. I Don't Feel Anything
  59. Sonar Goggles Question
  60. Response to Badger 3K
  61. HERO DESIGNER 2 NOW IN ONLINE STORE
  62. World War II for Hero System
  63. Enhanced Senses for my Gravity Powered Mutant?
  64. Newbie Question
  65. Aura Advantage?
  66. Rules FAQ Updated 12-02-2003
  67. Quick VPP question
  68. Variable Advantage Help
  69. Need Regen advice
  70. Tripping people without Martial Throw
  71. Flaming Sword Spell?
  72. Body Limitation
  73. Targeted hit locs. vs. DCV
  74. Giving Experience
  75. Question that's come up....
  76. Flight Suit
  77. Quick Reflexes
  78. Danse Macabre??
  79. The Master List of Limitations
  80. Steve, I have a question about TUV?
  81. A new Talent, just for fun
  82. Interchange power?
  83. MPP limitation question
  84. slow on the outside, fast on the inside
  85. Heart Attack!
  86. Death Trigger
  87. Image Enhancment
  88. How would you build psychic backlash?
  89. Penalty Skill Levels
  90. Brainstorming: Building a training robot(s)
  91. calling probability whizzes
  92. Immune to humor
  93. 4th edition vs 5th edition??
  94. Hero System: Monsters, Minions & Marauders
  95. How to add aftermath
  96. 4th ed. websites
  97. Skills & Talents List?
  98. Non-selective Targeting in an Explosion
  99. 1990 Fantasy hero...?
  100. U & M in power framewoks?
  101. HERO GMs at DundraCon
  102. "On board" AI
  103. Boomerang Effect
  104. Help I am away from my book
  105. RIFTS style Tatoo man
  106. Stupid question
  107. Why not?? (package deals)
  108. Expanded literacy: An opion poll
  109. Detect DNA
  110. Help Me Build This...
  111. An extention of 4th vs. 5th, sort of?
  112. Help me build the first Hunter...
  113. Help me with a "radiation accident"
  114. Bases, Membership, and Money . . . Oh my
  115. Star Boy and Light Lass
  116. Mass Combat
  117. Martial Throws
  118. Satellite Transporter - Teleport
  119. How can I be sure that I really grok combat?
  120. Why can't you move after you attack?
  121. Easy way of keeping track of STUN, END
  122. [Question] A few questions
  123. Personal Memory Control
  124. LTE
  125. Hunted Creatures
  126. Some basic stuff...........
  127. "We´ve seen their faces, but who are they?!"
  128. Legion of Super-Heroes Write-Ups for Champions
  129. Champions?
  130. Is this right so far?
  131. What's the most useless supplement you'd actually like to see?
  132. How do you define attack power maximums?
  133. Hitting Objects
  134. Automaton EGO
  135. Bases and Duplication
  136. GL style Endurance Batteries?
  137. High Dex characters aborting
  138. Ranged Martial arts...
  139. How versatile is literacy?
  140. New GM with serious dilema
  141. Powers' Activation Time
  142. Variable defences - how to build this?
  143. Vampires and STUN?
  144. Drug Puzzle
  145. Double-Jumps?
  146. Cost for Dis Ads.
  147. An END to Shapeshifting
  148. Webs
  149. Kicking Vlads Butt!
  150. Nightvision cost? (moved)
  151. Quick Ref Charts - your input?
  152. Point Levels in the Universe
  153. Martial Art Maneuvers
  154. Reconfiguring Game Scale
  155. Last Unicorn Games Conversion
  156. Really Cool Dice...
  157. Your Favorite One Point Power
  158. Working in the dark
  159. Tips on running a Con game?
  160. "Classes" of characters?
  161. How would this work
  162. HERO SYSTEM VEHICLE SOURCEBOOK Available For Playtesting
  163. Seer
  164. HERO Warhammer 40K
  165. GM intervention
  166. An open question about "Speed"
  167. Knockback and Unsconsciousness
  168. Penetrating HAs?
  169. Armor Mass Question
  170. Posting new HERO Links
  171. Only Works In Water?
  172. Power Build Question
  173. Rapid Fire
  174. New Paradigm
  175. Focus Reconstruction
  176. Need Help from Master of Searching
  177. HERO/BESM Tri-Stat Conversions
  178. Legacy of Kain?
  179. Modal verbs and disadvantages
  180. STEVE an Inapropriate question for the 5th edition Rules
  181. Things I Stole From . . . another RPG
  182. Sweet! you rolled a 3
  183. Only non-combat movement -- limitation
  184. How would you build a Smart Bomb?
  185. Short-term Disabling Blows
  186. Thanks Steve Long and DOJ!
  187. Rules FAQ Updated
  188. Seismic Sensors?
  189. Ultimate Skill?
  190. Transform Advantage
  191. Super-Complex Language
  192. Keeping the nonsuperhero PCs from having the same stats
  193. Let's design a HERO supplement by committee!
  194. Delay Delay Delay
  195. Coordinating Autofire attacks
  196. Vehicle Cost
  197. Transform or Change Environment...
  198. The "Machine" class of minds
  199. Missing Skill?
  200. Accusations of MinMaxing and Munchkinery
  201. Supplement By Committee, Part 2: The Ultimate What?
  202. Density Increase question
  203. Help Designing a Fiery Speedster
  204. May Target One's Self Only on AoE Continuous attacks
  205. Shapeshifter and Movement
  206. VPP Modifiers Question
  207. Variable Endurance Cost
  208. Supplement By Committee, Part 3: Organizing the Info
  209. Spooooooky ghosts and spirits...
  210. Poison & Disease Resistance
  211. Tripple trouble
  212. The 'couple-in-denial" sydnrome
  213. Skill packages vs. multipool
  214. VPP's and Extra Time
  215. Shadowrun - Cyber Fantasy
  216. Ultimate Disadvantage: Accidental Change
  217. Ultimate Disadvantage: Age
  218. OCV & DCV extras for 4 Armed Sword Demons?!?!
  219. Understanding Characteristic Ratings
  220. Stealth...what is it good for?
  221. Cosmically Taking Over?
  222. Most challenging campaign concept or character design to simulate using Hero System
  223. Skill Enhancers and 1-pt. Skills
  224. Name This Power!
  225. SPD drain and decimals?
  226. Hovercraft with jump jets?
  227. Stun Multiplier
  228. Damage Classes and Power Pools
  229. Entangle Based on CON?
  230. Ultimate Disadvantage: Location of Examples
  231. Statistical Help?
  232. Startup
  233. Question about Gestures?
  234. Aberrant Conversion
  235. RKA-Does No STUN?
  236. Rogues Ability?
  237. Fun with Duplication
  238. What would a Perk like this be worth?
  239. Multiform? #2
  240. Not wanting to reinvent the wheel, but too lazy to look things up..
  241. Rolling with a punch
  242. Disease Ward?
  243. Abort....to teleport?
  244. Multiple Distinctive Features
  245. Poison use by characters in low points Hero?
  246. "Easy to be Read"
  247. Sidekick!
  248. New to HERO and a little confused on something...
  249. Strange combo of advantages?
  250. Help a player understand her character