Pattern Ghost
Nov 11th, '03, 03:06 AM
OK, trying to build a small VPP here. This is the concept:
The character can call upon the favor of a group of animal spirits and/or minor gods. Each entity confers a pre-defined set of abilities based on their nature. Each time the VPP is used, the character takes on some of the psych limits of the entity granting the power, and possibly other disads. (Up to here is easy.) Now, here's the catch: The character doesn't always get answered by the entity he's calling on. Sometimes, there's no answer, and sometimes another entity answers. For instance: If the character calls upon a warlike entity for some combat prowess, he might instead be answered by a trickster entity. Maybe the warlike entity is busy, or maybe the collective opinion is it's better the character use guile to escape. For whatever reason, the character doesn't always get what he requests in the form of aid, but most of the time he gets something. (Note: He doesn't get direct communication with these empowering entities. The concept I'm working with is that they are pretty non-verbal, either animal spirits or very primative gods who don't think in terms the character fully understands.)
Here's what I have so far:
Skill is PRE-Based.
Pool Cost: 30
Control Cost: 15
Advantages: None.
Disadvantages: IIF: Mask (-1/4); Side Effects (Minor, Always Occur throughout VPP Use. Psych Limits or other Disadvantages appropriate to entity.) (-1/2); Very Limited Powers: Pre-defined sets of powers by entity, no mix/matching, limited number of entities (5 max, haven't built these) (-1).
Last disadvantage: Successful Skill Roll Might result in another entity answering. I'm thinking this is about a step below No Choice of How Power Changes (-1/2), so maybe put it at -1/4? The GM would decide which powers activate in this case, and on the one hand, they might not always be useful, but on the other hand, none of the power sets are likely to be totally useless. The entities aren't likely to hose them, as the powers are a gift from them, but they a) might not understand the situation, b) might be the only entity available at the time, so just don't have the power set the situation demands, c) might know something about the situation the character doesn't, but they can't communicate with him anyway, so he doesn't know that.
Opinions?
The character can call upon the favor of a group of animal spirits and/or minor gods. Each entity confers a pre-defined set of abilities based on their nature. Each time the VPP is used, the character takes on some of the psych limits of the entity granting the power, and possibly other disads. (Up to here is easy.) Now, here's the catch: The character doesn't always get answered by the entity he's calling on. Sometimes, there's no answer, and sometimes another entity answers. For instance: If the character calls upon a warlike entity for some combat prowess, he might instead be answered by a trickster entity. Maybe the warlike entity is busy, or maybe the collective opinion is it's better the character use guile to escape. For whatever reason, the character doesn't always get what he requests in the form of aid, but most of the time he gets something. (Note: He doesn't get direct communication with these empowering entities. The concept I'm working with is that they are pretty non-verbal, either animal spirits or very primative gods who don't think in terms the character fully understands.)
Here's what I have so far:
Skill is PRE-Based.
Pool Cost: 30
Control Cost: 15
Advantages: None.
Disadvantages: IIF: Mask (-1/4); Side Effects (Minor, Always Occur throughout VPP Use. Psych Limits or other Disadvantages appropriate to entity.) (-1/2); Very Limited Powers: Pre-defined sets of powers by entity, no mix/matching, limited number of entities (5 max, haven't built these) (-1).
Last disadvantage: Successful Skill Roll Might result in another entity answering. I'm thinking this is about a step below No Choice of How Power Changes (-1/2), so maybe put it at -1/4? The GM would decide which powers activate in this case, and on the one hand, they might not always be useful, but on the other hand, none of the power sets are likely to be totally useless. The entities aren't likely to hose them, as the powers are a gift from them, but they a) might not understand the situation, b) might be the only entity available at the time, so just don't have the power set the situation demands, c) might know something about the situation the character doesn't, but they can't communicate with him anyway, so he doesn't know that.
Opinions?