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View Full Version : Fixed my posting goof, another character for review



Stone
Nov 15th, '03, 01:18 AM
<font size=+1><b>Shifter</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>26&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>44&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>21"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 161

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">19&#160;&#160;</td><td>Damage Resistance (15 PD / 15 ED), Hardened (+1/4) (19 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Shifting Body: </i></b>Elemental Control, 24-point Powers&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">42&#160;&#160;</td><td>1) Stretching 13" (65 Active Points); No Noncombat Stretching (-1/4)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td>2) Physical Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td>3) Energy Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Shifting Abilities: </i></b>Multipower, 30-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>1) <b><i>Shifting Body: </i></b>Shapeshift (Sight Group; Imitation, Variety of Shapes: Limited Group of Shapes) (30 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>2) <b><i>Big Fist: </i></b>Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) <b><i>Blade Hand: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED) (30 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>4) <b><i>Long Legs: </i></b>Running +15" (30 Active Points) (added to Primary Value)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>Life Support (Expanded Breathing)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 147


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>+3 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bugging 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Concealment 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contortionist 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS - Physics (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Disguise 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 12-&#160;</td></tr></table><b>Skills Cost: </b>42

Pattern Ghost
Nov 15th, '03, 02:34 AM
Well, mechanically, the Damage Reduction slots in the EC are technically illegal.

Otherwise: What's the guy's SFX? Is he just a bendy toy? (In which case the HKA is vs. PD and the program defaulted to ED for that?) He looks like a decent bendy toy. I'd say not to hit anything resembling a normal with that HKA that you don't want dead, though. =)

Simon
Nov 15th, '03, 05:04 AM
The Damage Reduction is legal in the EC. It's a Standard/Defense Power and has been purchased with Costs END. That fulfills the requirements for placement in an EC....unless there's something I'm missing....

Monolith
Nov 15th, '03, 05:14 AM
The character looks pretty good to me. About the only thing I might think about adding would be some DCV Levels (with Cost END) in the Elemental Control to simulate the character's ability to bend his body away from attacks. Other than that it looks like a really good "stretchy" character, and one that I would not mind playing at all. Good job!

Oops! Forget to add that I would probably have to look very carefully at a character who does 17d6 damage to make sure it was not unbalancing to the rest of the game. But that is easily fixed by giving the Stretching the No Velocity Limitation as well.

Oops, #2! By my calculation the character is using up to some 12 END per Phase (3 STR, 6 Stretching, 3 Big Fist). With a 6 SPD and 50 END he will run out of END very quickly in a fight.

Pattern Ghost
Nov 15th, '03, 05:15 AM
Probably I'm missing something. I was under the impression that if the power didn't inherently cost END that it couldn't go in. A quick look at Fred confirms you're right.

Gary
Nov 15th, '03, 05:27 AM
Originally posted by Simon
The Damage Reduction is legal in the EC. It's a Standard/Defense Power and has been purchased with Costs END. That fulfills the requirements for placement in an EC....unless there's something I'm missing....

The FAQ states that costs end only to activate is a GM permission only power if placed in a EC.

As for the character, I'd watch out for End costs. Between stretching, main attack, and running, he could be paying up to 16 end per phase.

Also, you need to harden the base PD and ED as well as the damage resistance. That costs you 7 more points.

Kristopher
Nov 15th, '03, 06:56 AM
IMO, Hardened should be reserved for when the SFX really justifies it. In this case, someone whose major defense is his elasticity is going to be cut to ribbons by the kinds of attacks that justify AP or Penetrating.

Stone
Nov 15th, '03, 09:18 AM
So would you drop the speed down to 5 and use the 10 pts for extra end of increased def? And I just noticed a mistake I made. The HKA is supposed to be vs PD not ED.

Monolith
Nov 15th, '03, 09:48 AM
Originally posted by Stone
So would you drop the speed down to 5 and use the 10 pts for extra end of increased def? And I just noticed a mistake I made. The HKA is supposed to be vs PD not ED.
I would buy the SPD to 5, reduce the Stretching to 12" and then purchase the Costs END Only To Activate Advantage for the Stretching. That should bring you pretty close to even and then would only require the 6 END output when the power is turned on, same as the Damage Reduction.

Stone
Nov 15th, '03, 10:56 AM
Thanks for the input =)