nelay
Nov 24th, '03, 09:50 AM
I am running a new FH campaign, and I am trying to pretty much use all the 5th Ed and FH rules. I am looking for some input from other GMs out there.
The magic system we are employing is as follows:
- Magic is broken down into specific arcana, and a skill is required to use spells from a specific arcana.
- Spells are bought as standard powers with a real cost divided by 3 (as per Grimoire).
- Players are allowed to create their own spells with a few campaign specific requirements which are important to my question.
The problem I am having is players creating spells with persistant powers on charges. The old FH specific said that no spells were persistant, but unless I just missed that, I didn't see it in the new FH. Since I was trying to allows the players to use the books to create spells, I didn't issue a blanket disapproval of that type of power construct.
Now I find that mages are buying their spells persistant with very few charges lasting all day.
Has anyone else had this problem, and if so, how have you dealt with it besides issuing a blanket no persistant powers? That would be the easiest but there are some instances where persistant spells make sense, but they seem to always end up on the defenses of the mages. Now I am finding this to be giving the mages a huge advantage over the fighters.
Thanks All.
The magic system we are employing is as follows:
- Magic is broken down into specific arcana, and a skill is required to use spells from a specific arcana.
- Spells are bought as standard powers with a real cost divided by 3 (as per Grimoire).
- Players are allowed to create their own spells with a few campaign specific requirements which are important to my question.
The problem I am having is players creating spells with persistant powers on charges. The old FH specific said that no spells were persistant, but unless I just missed that, I didn't see it in the new FH. Since I was trying to allows the players to use the books to create spells, I didn't issue a blanket disapproval of that type of power construct.
Now I find that mages are buying their spells persistant with very few charges lasting all day.
Has anyone else had this problem, and if so, how have you dealt with it besides issuing a blanket no persistant powers? That would be the easiest but there are some instances where persistant spells make sense, but they seem to always end up on the defenses of the mages. Now I am finding this to be giving the mages a huge advantage over the fighters.
Thanks All.