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View Full Version : Broken Kingdoms: Magic system for 5th ed.


lensman
Feb 10th, '03, 11:15 PM
Same post as on the Temporary Boards, just wanted to keep the thread alive for next posting.


Limit
SFX Wizardry
Research 10 AP / week
AP -1/10 <60: -1/5 61-90: -1/3 90+
MR -1 / 10 Cumulative -'s in a Phase
Slots INT / 5; +1 / 3 pts
Limitations Minimum - 2.0
Spells with the same Real Cost can be exchange for other spells with the same real cost.

Disciplines: -10 research if Magic Skill not possessed
Celestial
Sorcery non-Traditional Conjuration
Arts Traditional

Magic Skill Effect Mechanic
Base Dcrsd Limitations I Minimum - 1.5
Incrsd Research I 1 power 15 AP/week
Incrsd Slots I +3 Slots
MR I -1 / 15

+1 Incrsd AP I 1 power +30
Specialization I 1 power - 1.0
CounterSpell I 10 d6 Dispel
Affects Desolid I May use in Spells

+2 Dcrsd Limitations II Variable Lim .5
Incrsd Research II 3 Powers 20 AP/week
Incrsd Slots II Slots have 10 M. def
VPP I 15 Active

+3 MR II -1 / 20
Incrsd AP II 3 Powers +45 / 30
Specialization II 3 powers - 1.0
CounterSpell II 20 d6 Dispel
Astral Form I

+4 Dcrsd Limitations III Minimum - 1.0
Incrsd Research III 1 power type 30 AP/week
Incrsd Slots III +3 Slots
VPP II 22 Active

+5 Incrsd AP III 1 power type +60 / 45 / 30
Specialization III 1 power type - 1.0
CounterSpell III 30 d6 Dispel

+6 Dcrsd Limitations IV MR -'s for consec Ph at .5
Incrsd Slots IV Apply DE to any Spell
MR IV -1 / 30
Extra-Dim Teleport IV May use in Spells
VPP III 30 Active

Counterspell I / II / III
Dispel 10 d6 / 20 d6 / 30 d6
Vrs. Any Power with SFX: Magic, one at a time
Damage Shield
Continous
Reduced END 0
END cost when power used: .5
RSR vrs incoming Spell
Expertise 40
Not vrs. Mega Scale effects
Not vrs. Independent Magic
Only vrs. Ranged attacks
Does not add to Dispel
Gestures
Note: 2 pts / 1 d6 of Dispel cost to Increase

VPP I / II / III
Pool 15 / 22 / 30
Powers can change Zero phase
Power does not require skill roll
Only one power at one time
Only one Advantage at one time
Megascale cannot be used
No Special Power type
No "Stop" power
No " ! " power

Astral Form
Multiform
Desolidification
STR: PRE
DEX: INT+20
BODY: EGO
Manifestation: Images, Ghostly Form, Voice
No Range
Sight PER: Cannot read or percieve color/art
Base Run": INT * 4, NC: Megascale I
Astral Skill: 9 + (INT/5) + (EGO/5)
Relocate Body
6 Hours: -1 Time / Success Track / Conceal Astral Signature
Only Magic Items that affect Desolid appear Astrally
Leave Physical Body Behind
Susc: 2 d6 Body Drain / 5 Minutes
return 5 / turn
Extra Time: 1 Turn, Only to Start
Celestial Magic
MegaScale I is always applied, at no cost to Character
Spells may be bought Normal Scale for .25 Advantage
All Spells must be cast at Night
Spells cast in Daylight suffer MR -4
Focus Limitation not allowed
Caster must spend zero END
Minimum AP 75

Syberdwarf2
Feb 18th, '03, 03:01 AM
I like it. Is there a link to where we might be able to see it in more detail?

lensman
Feb 18th, '03, 03:15 AM
You'd think that I would have a site ti send you to, but no.

I am tinkering at the edges of this system and will have the next part to post, with the above section more ..

Wait I can attach a file, ha!

Just thought of it.

I am a big Excel user so I will post what I have tomorrow some time.

Thanks for the comments. This is what I love about the Hero system. First you put a lot of work into building the mechanics and meta-game effects. then you have to make them transparebt ti players so they , the rules, do not interfere with the actual game.

i.e. roleplaying

lensman
Feb 22nd, '03, 07:56 PM
Right, here is a text file with a few examples.

lensman
Feb 22nd, '03, 08:05 PM
sigh