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Zaratustra
Dec 1st, '03, 03:31 AM
What would be the best way to make the power to block the nerves to a person's hands, making them numb (and hopefully causing them to drop whatever they're holding)?

TheEmerged
Dec 1st, '03, 03:40 AM
Question: what would be the game effect of making the person's hands numb? Perhaps a Dexterity penalty? If so, you need to build a construct that manages this, such as a Negative Skill Level, Change Environment/Usable As Attack, or perhaps a simple Suppress DEX.

BobGreenwade
Dec 1st, '03, 04:13 AM
How about a Drain (or Suppress) STR and DEX, Hands Only (-1)? :)

Lord Liaden
Dec 1st, '03, 07:57 AM
How long is the effect supposed to last? If it's only for a brief period, I think I'd do this as a Flash against the Touch Sense Group, Limited to the hands. FREd p. 228 has guidelines for the effect of losing the sense of touch due to a sense-affecting Power which could be applied to this situation.

If it's for a longer period, Drain vs. DEX with the same Limitation does sound right. If it's a Constant Power effect which stops when the Power shuts off, probably Suppress DEX, or perhaps Change Environment imposing some DEX penalties.

farik
Dec 1st, '03, 08:10 AM
Originally posted by Zaratustra
What would be the best way to make the power to block the nerves to a person's hands, making them numb (and hopefully causing them to drop whatever they're holding)?

How about a limited form of ranged disarm manuever with TK? Unless you want the hands to stay numb in which case I'd link with a supress or drain as suggested.

Fireg0lem
Dec 1st, '03, 09:06 AM
Another interesting idea is Entangle - Set Effect (Hands Only; -1), Transparent to Damage (+1/2), Based on Con (-?), Cannot Be Escaped With Teleportation (+ I forgot). After all, this power is essentially very similar to simply binding someone's hands completely, except that objects are dropped instead of bound in.