BenKimball
Dec 8th, '03, 09:40 AM
Hey Steve.
I'm trying to build a nonlethal sonic weapon that causes knockback. To do so, I tried:
EB 8d6, No STUN (+0), Double Knockback (+3/4); 70 AP.
The special effect is the same as that huge speaker Michael J. Fox plugged his guitar into in Back To The Future; hitting a power chord, he was stunned and thrown across the room, but no real damage was done. (Of course, if he'd landed on a bed of nails, that would be different.)
Anyway, the obvious problem is that No STUN stipulates that the power it's applied to does no knockback.
So: does the Double Knockback Power Advantage "put back" the knockback into the EB, or would a greater advantage be required to achieve this? Or perhaps a compound power, EB No STUN + Telekinesis?
Thanks!
Ben
I'm trying to build a nonlethal sonic weapon that causes knockback. To do so, I tried:
EB 8d6, No STUN (+0), Double Knockback (+3/4); 70 AP.
The special effect is the same as that huge speaker Michael J. Fox plugged his guitar into in Back To The Future; hitting a power chord, he was stunned and thrown across the room, but no real damage was done. (Of course, if he'd landed on a bed of nails, that would be different.)
Anyway, the obvious problem is that No STUN stipulates that the power it's applied to does no knockback.
So: does the Double Knockback Power Advantage "put back" the knockback into the EB, or would a greater advantage be required to achieve this? Or perhaps a compound power, EB No STUN + Telekinesis?
Thanks!
Ben