mudpyr8
Feb 11th, '03, 05:52 AM
Since these are consumed, I'd rather not have people pay points for them. However, I am willing to have people pay coin, either to buy them outright or to buy the materials to create them.
For enchanters I generally require side effects on all enchantments based on the Real Points of the target item (ignoring Independant). The side effects (2x Real Points in Active Points) are a mana drain, recovery period is a day, AND an END drain (if mana and END are separate). This is for abilities beyond the base item.
So, a +1 OCV/+1 DC sword is 10 Active Points, but probably 5 Real Points, which results in 20 Active Points of Side Effects, or a 1d6 Drain on Mana and END, recovering 5 CP per day.
Enchanters can use magical materials (essence nodes, magical organs from creatures, etc.) as power defense against this drain.
I was thinking that scrolls/potions should cost in coin:
Real * 2^(Real/3), or something like that.
For enchanters I generally require side effects on all enchantments based on the Real Points of the target item (ignoring Independant). The side effects (2x Real Points in Active Points) are a mana drain, recovery period is a day, AND an END drain (if mana and END are separate). This is for abilities beyond the base item.
So, a +1 OCV/+1 DC sword is 10 Active Points, but probably 5 Real Points, which results in 20 Active Points of Side Effects, or a 1d6 Drain on Mana and END, recovering 5 CP per day.
Enchanters can use magical materials (essence nodes, magical organs from creatures, etc.) as power defense against this drain.
I was thinking that scrolls/potions should cost in coin:
Real * 2^(Real/3), or something like that.