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View Full Version : Running A "Military Supers" Game



zakueins
Dec 12th, '03, 09:00 PM
It can be done, you just have to define what kind of "supers" these beings are.

The high-powered metas are going to be the "special operations" troops-you want them a bit wild and wooly, able to think quickly on their feet and complete the mission without a lot of "advice upstairs". If/when I ever manage to get my campaign off the ground, this is the hallmark of "Section"-each of the branches of the military, the Secret Service/FBI, and (entirely unofficially and without sanction, of course (NOT!)) the CIA/NSA has some metas. Section 1 is the "oooh and ahhh" team-they're the ones that parade with the President, show off inter-service cooperation and such. Section 2 and 3 is the Army's, Section 2 being the "heavy hitters"-bricks and mobile artillery; with Section 3 being the "Rangers/light fighters". Section 4 is shared with the Air Force and NASA-two of their metas are capable of reaching orbit on their own, and one can do FTL.

Section 5 and 6 are the Navy-including a were-orca. Section 7 and 8 are the Marines. There's a "friendly" rivaly between Sections 3 and 8 (Marine Recon vs. Rangers). Section 9 is the Secret Service/FBI team-investigators, the really good interrogators and such.

There is no Section 10. Fnord.

For the "one trick supers", we have the Joint Metahuman Task Force. Got a guy that has N-Ray vision and nothing else? He's in the JMTF's "Rapid Response Unit" (anywhere in the Continental United States within an hour by Slinger!), he's the one with the sniper rifle. The level of power is more a "Commando HERO" game-a bit tighter controls with some flexability.

Wolf
Dec 20th, '03, 04:29 PM
I recently posted alot more, but my advice... Read some old Image Team 7. I think that may help, otherwise your doing good. Maby talk to a few of us ret. service people (KS seems to be Xmilitary) to get the particulars on service life, and your in.
-Wolf.