View Full Version : little man big sword
Shadowpup
Mar 4th, '03, 03:30 PM
A prospective player to my game grumbled that the little people should be able to swing big swords. In my head I was thinking "uh...no. why? because I said so." In answer to his grumbles, I ignored him.
Basically speaking, in my game the little people are about 3 feet tall and can have a maximum STR of 15. Two-handed swords have a STR min of 15. Using his munchkin logic, he stated that the little people should be able to swing two-handed swords if they have STR 15. Of course, it is stated in the player guidelines that the little people cannot use two-handed swords.
Am I being heavy handed in my ruling? I didn't think so. I couldn't accept a 6 foot man effectively swinging a 12 foot sword, so a 3 foot man with a 6 foot sword is about the same no?
keithcurtis
Mar 4th, '03, 04:54 PM
If your game guidelines state a convention of your world, any prospective player would have to have giant cajones to debate them. Especially when they are logical. Give him a short broad sword and say, "Here's your two-handed sword, there's the door. Choose."
But say it more nicely. :)
Keith "Never let players into your world. They ruin everything." Curtis
Monolith
Mar 4th, '03, 05:06 PM
I would just allow the character to use a bastard sword like a two-handed sword and call it a day. But I would keep in mind that that 3' tall character is strong enough to pick up two full-grown human men. I do not think the character would look any more foolish wielding a 6' sword as he would carrying two men over his shouders around a tavern. :)
Old Man
Mar 4th, '03, 06:08 PM
Part of the problem is that the hobbit shouldn't be able to reach 15 STR to begin with. The STR range for a hobbit ought to be 0-10, if that. Maybe more like 0-8, with an average of 3.
Wait, 3' is short even for a hobbit.
And then there's the problem of "where does he grip it", since little hobbit hands aren't going to get a good grip on a nice fat claymore hilt.
Michael Hopcroft
Mar 4th, '03, 10:38 PM
Let us leave aside the question of how a Sauron-sized ring fits so nicely on Frodo's stubby little hobbit finger....
If you're using a "little person" race in your game, then you should design them in such a way that they'll have their own weapon preferences. If this guy wants to weild a whopping great sword, why does he also want to play a 3' tall character? Sounds like an inherent contradiction to me. Even if he is strong enough to carry the thing and swing it, he won;t have the balance to weild it with any skill. And when you;re fighting for your life, a clumsy weapon can be worse than no weapon at all.
He should get he to one of his own weaponsmiths and have them create a nice, balanced weapon in keeping with his size that he can train himself to use effectively.
Talon
Mar 5th, '03, 05:56 AM
Check out http://www.shalott.com/hero/fred/5th_strmins.asp for a suggestion on how to handle exactly this issue. Using this house rule, the little people wouldn't be able to wield large weapons regardless of their STR -- the leverage just isn't there.
JohnTaber
Mar 5th, '03, 07:57 AM
Do you have a physical limitation for being short? Might make sense and it would assuage the player... ;)
The Mad GM
Mar 5th, '03, 03:34 PM
Hand the player (whom I'm assuming is average size) a twelve foot 2x4 and ask him to swing it around, only holding onto the last 24" or so. Then tie a 10 pound weight on the end and ask him to do it again.
If he's willing to pay to replace all the furniture in your house, let him use the sword.
MarkusDark
Mar 5th, '03, 03:59 PM
The Sauron Size ring is magical and 'resizes' itself to the wearer. It was even depicted in the first movie in the Prologue.
As for a 3' person swinging a 5' sword, it is a matter of manuvering and leverage and nothing to do with strength. Forget about the 2x4 as afterall the character is supposedly a trained adventurer and everything, has a 15 strength meanwhile your average gamer has half that and so on. Dunno what the 10 pound weight at the end is suppose to represent as that basically adds over a hundred pounds to the wood as well as change the HELL out of the balance (insert exponential weight/distance equation here)
If you are REALLY into proving the point, go out, give your friend an 11 foot piece of PVC (what he would wield if he was a hobling with a 5.5 foot sword and a 12 foot piece costs about 2 bucks - plus you can make boffer weapons out of it afterwards!) and you take one that is 4 foot in length. Have him wield it by the bottom Two feet of the pipe (Mark it with tape) and see how well he does against you. Low blocks become a REAL bitch. ;)
Then have two more friends pick up 4 foot pieces and see how well he does. You don't even have to try hard and hopefully he'll get the idea. ;)
Shadowpup
Mar 5th, '03, 05:37 PM
Originally posted by Michael Hopcroft
If you're using a "little person" race in your game, then you should design them in such a way that they'll have their own weapon preferences. If this guy wants to weild a whopping great sword, why does he also want to play a 3' tall character? Sounds like an inherent contradiction to me. Even if he is strong enough to carry the thing and swing it, he won;t have the balance to weild it with any skill. And when you;re fighting for your life, a clumsy weapon can be worse than no weapon at all.
Actually I think he's trying to take advantage of the free +DCV for size while at the same time wielding a weapon that does huge damage.
Anyway, I have no problem with making bastard swords require two hands for the little people. The question is, how do you set the STR min for it? Along the same line, if broad swords become the little people bastard swords, how do you determine the STR min for them? I should have realized this would come up, but I also figured that my players would be reasonable. My broad swords have STR min 10 and bastard swords set at 13/15
keithcurtis
Mar 5th, '03, 07:10 PM
Originally posted by Shadowpup
Actually I think he's trying to take advantage of the free +DCV for size while at the same time wielding a weapon that does huge damage.
Is this free DCV a house rule? Because permanently small 5ed characters have to pay for that DCV. It really sounds like your dealing with a munchkin, and that nothing you say that makes logical sense is going to make a bit of difference. He sees his character as numbers to be leveraged, not as a game description of a concept. He wants something for nothing, not to play a character.
Keith "TANSTAAFL" Curtis
Old Man
Mar 6th, '03, 09:02 AM
Originally posted by keithcurtis
Is this free DCV a house rule? Because permanently small 5ed characters have to pay for that DCV. It really sounds like your dealing with a munchkin, and that nothing you say that makes logical sense is going to make a bit of difference. He sees his character as numbers to be leveraged, not as a game description of a concept. He wants something for nothing, not to play a character.
Not just a munchkin, a poor munchkin. A good munchkin can create a wildly powerful character without resorting to such credibility-straining ideas.
Another possibility is that the player is amused only by cartoonish or comic-relief characters. The kind you always see in the movies and on tv, that you really wish weren't there.
keithcurtis
Mar 6th, '03, 09:17 AM
Originally posted by Old Man
Not just a munchkin, a poor munchkin. A good munchkin can create a wildly powerful character without resorting to such credibility-straining ideas.
Heh, if you want to see an outrageous munchkinism, Mr. Vimes' thread on surviving a Horror game has a great suggestion. Buy illiteracy, so you can't read the books. Not only does it make you immune to evil tomes and get you free points, he further suggests buying illiteracy in multiple languages to garner even more points. :)
Keith "Now that's Brass!" Curtis
PS. Apologies for the temporary de-rail.
Vondy
Mar 6th, '03, 11:21 AM
Its not just a matter of strength.
Its a matter of size, balance, and leverage.
A two handed sword / claymore can be as much as twice the length of this characters height. Let alone the fact that this characters arms are probably only 1.5 feet long (max)!
The grip/handle/pommel thingy on a good two-handed sword is as long as this characters arms are for G-d's sake.
If the blade is expertly balanced and has a full metal tang the balance point will be at roughly 3 - 3.5 feet from the base of the grip. The balance point alone is farther out on the apex of the swing than this character is tall. He'll fling himself all over the place with every swing.
And don't forget that it takes more strength to stop and control a blade than to swing it! Every miss will spin him around like a top.
Too be frank - you can, according to the rules, weild a weapon you don't have the strength for if your willing to take a -1 OCV (i don't remember if that's a flat pen or per 5 character points of difference).
Even so, I think your ruling is fair. Instead of just saying no, however, why don't you:
Assign a -3OCV unweildy weapon penalty AND
tell the player that everytime they miss they'll be 1/2 DCV
Personally, I don't care how tall you are, with the exception of pole arms there should be a penalty for any weapon thats longer than you are. Its just unwieldy (unless you have superstrength).
For this character a broadsword with a long grip IS a 2 handed sword.
Shadowpup
Mar 6th, '03, 03:57 PM
Originally posted by keithcurtis
Is this free DCV a house rule? Because permanently small 5ed characters have to pay for that DCV. It really sounds like your dealing with a munchkin, and that nothing you say that makes logical sense is going to make a bit of difference. He sees his character as numbers to be leveraged, not as a game description of a concept. He wants something for nothing, not to play a character.
Oops. I didn't mean FREE, just that the +DCV is built into the racial package.
I could think of several ways to make a little person dangerous in my game and none of them involve big swords. Geeze, I don't even require any limitations on magic...
Blackout
Mar 6th, '03, 07:04 PM
Well, ya know, it's not so much the length of the sword... it's how you use it. Okay. Sorry. Couldn't resist.
Seriously now.
D-Man makes some good points about the vertically challenged character's arm length in relation to the weapon's balance point and what-not. I think the deciding factor for me, if I were in the GM's chair on this one, is the fact that the sword is going to weigh about half as much as the character.
I can military press my weight, I can bench more than my weight, and I can curl half my weight... I sure as heck wouldn't want to try swinging around a 6' piece of really sharp steel that was half my weight, though!
There's a little something called inertia that'll cause all sorts of problems with that scenario. Newton had something to say about that as well... something about a body in motion staying in motion, if memory serves.
I'd let him do it, though, I'd just apply some serious penalties.
Forget the PVC pipe experiment someone suggested. If you really wanna demonstrate how silly the notion is, take a 5 gallon pail, fill it with water, have the guy swing it and try to stop. And that won't even be close to the weight differential. I'd suggest doing this outside.
lemming
Mar 6th, '03, 07:13 PM
For Arduin Hero we had a minimum weight for each weapon as well. It was frustrating for my Amazon. I had the STR to wield a bastard sword with one hand, but was too skinny...
MarkusDark
Mar 7th, '03, 09:57 AM
Originally posted by Blackout
Forget the PVC pipe experiment someone suggested. If you really wanna demonstrate how silly the notion is, take a 5 gallon pail, fill it with water, have the guy swing it and try to stop. And that won't even be close to the weight differential. I'd suggest doing this outside.
I suggested the PVC experiement due to the fact that people often do not have the same musculature as would a fantasy character. I personally can't come NEAR your abilities of lifting weights but I am sure that my barbarian character would make you look like a wimp. ;)
Instead of trying to guessimate what a 7 pound claymore in the hands of a halfling with a 17 strength would translate to for me, I figured I'd suggest just the awkwardness of the size of the weapon - and direct size ratios are rather easy - especially for anyone who can do the math of Hero. ;)
The other trouble with a 5 gallon pail filled with water is that, I believe, it weighs close to 50 pounds, has no real handle and the weight balance in comparison to a sword is all wrong. A sword could weigh 20 pounds but with proper balance (which most good fighting swords are made) you can fight rather effectively with it.
Since I teach a Japanese sword class, I just tried to figure out how I would show one of my students the folly of their ways.
Blackout
Mar 8th, '03, 08:03 AM
Originally posted by MarkusDark
I suggested the PVC experiement due to the fact that people often do not have the same musculature as would a fantasy character. I personally can't come NEAR your abilities of lifting weights but I am sure that my barbarian character would make you look like a wimp. ;)
Instead of trying to guessimate what a 7 pound claymore in the hands of a halfling with a 17 strength would translate to for me, I figured I'd suggest just the awkwardness of the size of the weapon - and direct size ratios are rather easy - especially for anyone who can do the math of Hero. ;)
The other trouble with a 5 gallon pail filled with water is that, I believe, it weighs close to 50 pounds, has no real handle and the weight balance in comparison to a sword is all wrong. A sword could weigh 20 pounds but with proper balance (which most good fighting swords are made) you can fight rather effectively with it.
Since I teach a Japanese sword class, I just tried to figure out how I would show one of my students the folly of their ways.
I wasn't trying to cast aspersions on your PVC pipe idea:) And I realize there are some problems with the water-filled-bucket schtick (and it was mostly used as an attempt at humor - which, obviously, failed:mad: )
Arguing that the balance of a weapon makes no difference is foolish (and I try not to be that as often as possible:cool: ) The main point I was atually trying to make was that, no matter how well balanced a weapon is, and no matter how strong you are, if something weighs half as much as you do (or even 1/4), it's gonna cause you no end of problems when you try to wave it around at arms length.
wlfjstr
Mar 8th, '03, 07:23 PM
IMO, unless there is a physical limitation disad (really short) in the halfling package, he should be allowed to wield the sword. If he is not allowed to wield it in the absence of the disad, then the points he spent on STR lose some of their value because the higher STR does not allow him to use stronger weapons. Even with the disad their should be other options for him.
What it comes down to is SFX. Why couldn't it have the stats of the big sword (weight, damage etc.) but be smaller for his hands and style of fighting? It could be more difficult to replace than normal human weapons as well since it needs to be fitted to his size. Maybe no human smiths could make one, and halfling smiths don't often make that kind of weapon.
I myself have always wanted to play a halfling fighter type, reminescent of the 'Bullroarer' Took.
WhammeWhamme
Mar 8th, '03, 09:38 PM
Uh, I almost hate to say this, but 3 foot 15 STR is *proportionately* the same as STR 30 for a human sized character: It *is* superhuman. Could you use an aluminium sword that length? 'Cause for the weight, that's what it is to the little guy.
ShinDangaioh
Mar 9th, '03, 07:23 AM
Maybe that's why Dwarves use axes and hammers. The balance is situated closer to the handle
Yamo
Mar 9th, '03, 08:25 AM
As a GM, I would rule that the character's small/light Physical Limitation (he does have one, right?) is more than enough justification to deny him the ability to use a massive sword. That's what Disadvantages are for.
Vondy
Mar 9th, '03, 10:47 AM
I'm with Yamo on this one - the lim should be required.
Ndreare
Mar 9th, '03, 11:15 AM
Slap the player in the head and tell him that people resort to violence when their mind is to week to handle a situation. Then tell him you are about to show him how week you are.
On a side note in my opinion this package should be built like the reverse of growth.
There should be a limitation like this plus what ever concept modifiers you have in your game like uv vision or Cultural skill stealth.
+2 Penalty Perception levels: 6
+2 DCV: 10
3' Physical lim.: -10
-10 STR: -10
and probably -5 body: -10
so the max str fro a character of this race is 10 or so.
I said -10 str instead of using the formula in the book because...
A: as things get smaller STR to weight ratios increase (Read Guinness weight lifting)
B: To much realism can crush a game quicker than to much cinema any day of the week.
Old Man
Mar 9th, '03, 11:20 PM
Originally posted by Ndreare
Slap the player in the head
I'm with Ndreare on this one. :D
Blackout
Mar 10th, '03, 09:00 AM
Originally posted by WhammeWhamme
Uh, I almost hate to say this, but 3 foot 15 STR is *proportionately* the same as STR 30 for a human sized character: It *is* superhuman. Could you use an aluminium sword that length? 'Cause for the weight, that's what it is to the little guy.
Um...yes and no.
Height and weight play a HUGE part in what you can do with a massive STR (at least in the real world).
I'm almost ashamed to admit it, but I get a huge kick outta watching World's Strongest Man competitions. In every one I've ever seen, the shorter, lighter guys are at a disadvantage in many events.
Bending steel rods? The taller guys with longer arms get much better leverage.
Let's use an example event from one of the competitions and apply it directly to our "halfling" character in question: holding a 60 pound weight straight out from your body at shoulder height. Oh, you can't have one leg in front of the other, either. The short character we're talking about wouldn't be able to do this for one second. Sure, he could lift the weight with no problem...but, as soon as he extends his arms, he's gonna fall forward because 60 pounds is almost three times his personal weight. He just doesn't have the mass to counteract the weight he's trying to deal with.
The same thing applies to the sword... A two-handed/great sword/claymore is going to weigh nearly HALF of what the character does. The problem I have with this scenario (little-guy big-sword) is all about mass, rather than strength.
Again, I'm not saying he shouldn't be able to use the sword, just that he'd have all sorts of penalties doing so. Even though he's strong enough, he just doesn't weigh enough.
Shadowpup
Mar 10th, '03, 10:26 AM
Originally posted by Yamo
As a GM, I would rule that the character's small/light Physical Limitation (he does have one, right?) is more than enough justification to deny him the ability to use a massive sword. That's what Disadvantages are for.
Fool that I was, I left such things up to (un)common sense. Even if such a character DIDN'T have the disad of "small - has problems with humans sized things" I would still rule that a small character couldn't wear human sized plate armor and use a tower shield.
No "small people" characters have been made yet so I suppose it isn't too late to make a change. Knowing the player in question, he'll probably get grouchy about it and deserve the slap in the head.
Beetle
Mar 15th, '03, 05:21 PM
You left something to common sense? Isn't that the reason for most GM/Player problems? :)
Old Man
Mar 16th, '03, 03:25 AM
Followed closely by the tendency for munchkins to bend common sense in order to promote their sick little agenda. After all, how many of us can say with certainty that a 3 foot tall person strong enough to deadlift 200 kilos can't effectively swing a claymore? Have we ever seen one try? Well then.
The Mad GM
Mar 16th, '03, 06:57 AM
I still think you could get all new furniture with the 2x4 idea. :)
Ndreare
Mar 16th, '03, 09:47 AM
Originally posted by Old Man
Followed closely by the tendency for munchkins to bend common sense in order to promote their sick little agenda. After all, how many of us can say with certainty that a 3 foot tall person strong enough to deadlift 200 kilos can't effectively swing a claymore? Have we ever seen one try? Well then.
You may joke on this but I have a player that thinks in this very light.
He often uses circular logic jumps in the same way as Monty python or Douglas Adams. Then when I in my completely irrational way tell him “No your character still takes damage from fire” he follows with “Whatever you just refuse to compromise”.
Vondy
Mar 16th, '03, 09:59 AM
Originally posted by Ndreare
You may joke on this but I have a player that thinks in this very light.
He often uses circular logic jumps in the same way as Monty python or Douglas Adams. Then when I in my completely irrational way tell him “No your character still takes damage from fire” he follows with “Whatever you just refuse to compromise”.
When he says “Whatever you just refuse to compromise” respond with: "Yes."
Beetle
Mar 16th, '03, 11:57 AM
After all, how many of us can say with certainty that a 3 foot tall person strong enough to deadlift 200 kilos can't effectively swing a claymore?
You could offer to cut the player in half and see if he's able to use a claymore in that state. If he can, than his character can.
Vondy
Mar 16th, '03, 06:34 PM
Originally posted by Beetle
You could offer to cut the player in half and see if he's able to use a claymore in that state. If he can, than his character can.
Now that's my kind of compromise!
Old Man
Mar 17th, '03, 12:36 AM
Originally posted by Ndreare
He often uses circular logic jumps in the same way as Monty python or Douglas Adams. Then when I in my completely irrational way tell him “No your character still takes damage from fire” he follows with “Whatever you just refuse to compromise”.
That's the sort of statement that would have me reaching for the Wandering Damage table. But then again my inability to deal with munchkins and verbally abusive players is why I never liked GMing in the first place. Whatever the group, there was always at least one guy that would take up a majority of my GMing time with arguments. I always found it easier to deal with them as a player than as the target of their warped mindset.
"Hey, Old Man, my character needs healing."
"So he does."
"So heal me! You're the healer."
"Yeah, but I took a psychlim 'total lack of sympathy for assholes (freq, tot)', see?"
"Are you saying my character is an asshole?"
"No. I'm saying you're an asshole."
"Fine, let's see how your healer likes my falchion in his brainpan."
"Oo, scary. You have an impairing arm wound, remember?"
Rage
Mar 22nd, '03, 10:00 PM
Originally posted by MarkusDark
The Sauron Size ring is magical and 'resizes' itself to the wearer. It was even depicted in the first movie in the Prologue.
As for a 3' person swinging a 5' sword, it is a matter of manuvering and leverage and nothing to do with strength. Forget about the 2x4 as afterall the character is supposedly a trained adventurer and everything, has a 15 strength meanwhile your average gamer has half that and so on. Dunno what the 10 pound weight at the end is suppose to represent as that basically adds over a hundred pounds to the wood as well as change the HELL out of the balance (insert exponential weight/distance equation here)
If you are REALLY into proving the point, go out, give your friend an 11 foot piece of PVC (what he would wield if he was a hobling with a 5.5 foot sword and a 12 foot piece costs about 2 bucks - plus you can make boffer weapons out of it afterwards!) and you take one that is 4 foot in length. Have him wield it by the bottom Two feet of the pipe (Mark it with tape) and see how well he does against you. Low blocks become a REAL bitch. ;)
Then have two more friends pick up 4 foot pieces and see how well he does. You don't even have to try hard and hopefully he'll get the idea. ;)
the best way to use a piece of PVC like that is to swing youself like a whirly gig. Hardly any meelee damage can be done as they can't get in to hurt you (if done fast enough) but your an open target for softballs.
Only works for a while or if your a trained dancer or someone like me whose inner ear hasn't settled yet.
Protec
Jul 28th, '05, 10:55 AM
The same package deal that gives the +DCV should include the Phys Lim: Small, which will of course cover this problem and keep him from reaching the lightswitch in the human's house without jumping.
Then if he thinks he doesnt want to play a little person anymore, let him re-write his character. Then you'll see where his priorities lie.
Killer Shrike
Jul 28th, '05, 11:21 AM
Holy Thread Ressurection, Batman!
Shadowpup
Jul 28th, '05, 01:15 PM
Yeah, no kidding. My first reaction was, "I started this thread? WHEN?"
Old Man
Jul 29th, '05, 12:51 AM
That's okay, I got a real kick out of rereading my old posts. I'd forgotten how much I hate munchkins in FH.
Wilfred_Death
Jul 29th, '05, 05:17 AM
If the little people in the 'game world' are actually capable of being STR 15, and it's just Special Effect - You are a little person - then let him have the sword no matter how ridiculous it would be 'in real life' or in the game. That way you get the D&D effect of being bashed around by Halflings and Dwarves, who often are stronger than your Human PC, faster & etc.
Fantasy games ideas of weapons sometimes lead to characters being descibed as carrying really large weapons, which would be 'impossible' to swing. Look at all those pictures in books and stuff of these huge 20Kg + Axes and etc. The Real Arnold Schwarzenegger, whilst he could lift them easily, more than likely could not swing the things at any speed. - Well you may swing once, - then give youself a hernia trying to stop the swing -
If the guy's actually bought Shrinking or some such to reflect the small size it's another matter:
I assume you did something like : Little People have 0 STR as normal and 10 as Maximum. Even then the player is going to whinge if he pays 20 points to get STR 15 and then you won't let him use the weapon.
This sort of rules lawyering is of course 'correct' - he pays the points and gets the power - However it ruins the Game you are trying to create, and such things should be ruled out by fiat.
Remember also that most of the other players, who have Human sized characters, probably imagine that they are carrying around 5' long swords as well, and not wondering - What do I do with this thing, when we go into the tavern - bonk! oh Sorry!, crash -- oops!
I don't know about the other examples of the long 2"x4", they're probably applicable ( if risky ), but you could - Just grab a Broom, or your 6' Staff, if you have one, and spend an afternoon carrying it around.
If you let Dwarf Boy have STR 15 , you've got to expect him to be trying to use it. It's hard to come up with a Limitation : STR - Does Not work For Long Weapons,
Probably Just Make a new Weapon Familiarity:
Extremely Hard to Swing Long Weapons Group 3 Points:
With this Familiarity a Character has developed the skill required to be able to use such long weapons as:
The 24' Long Chinese Stave.
The 20' Long Spear - for use in formations
The 14' Long Orc sword - seen at Live Role Playing I used to go to.
& etc
Characters who have some sort of size reduction, must buy this for an appropriate level. For Example 3' high people consider Katana and other similar weapons to be in this category, (Short Swords and such may be used as 2H weapons).
I'm sure that Dwarf Boy will probably balk, then accept this, then later in game buy a potion of Growth - usable on weapons.........
Outsider
Jul 29th, '05, 07:45 AM
The rule I used to consider was to have smaller than human and larger than human characters be built exactly the same as a human sized one, then they'd get modifiers to damage and lift, depending on the size difference.
All else being equal, each halving (or doubling) in mass would adjust lift by 1/2 (or 2), and remove (or add) 1 DC to the character's attacks, and subtract (or add) 2 DEF per 3 halvings of mass to his armor for the same "encumbrance". Thus a micro-knight who was 1/2 the height of a man, and proportioned the same, would have 1/8th the mass. His lift would be 1/8th what his STR stat dictated, and his greatsword would do 1D6 Killing (and require both hands) and his Plate Armor would have only DEF 6.
The theoretical backing for this :
Lift : People are made of the same stuff, so a pound of muscle is a pound of muscle. having 1/8th the muscle should mean 1/8th the lift. I think this method is better because adjusting the actual STR stat screws with the figured stats too much.
Damage : Originally this was going to be -2DCs per halving of mass, along the lines of the old Danger International explosives rules, where half as much explosive added or subtracted 2 DCs. Instead, I went with the progression on STR, which is 5 points ( DC) is half or twice the 'power'. It means that a half (1/8th mass) Greatsword will be 1D6, and be about 2.5 to 3 feet long.
Armor : As one decreases the dimensions of an object, its volume (and mass) go down by cubes, but its surface area only goes down by squares. Thus a half dimension object will have 1/8th the mass, but only 1/4th the surface area. In order to keep the mass of armor vs volume contained constant (making the relative encumbrance the same) the actual thickness of the armor would have to be halved. And halving the thickness of a wall reduces its DEF by 2.
Shadowpup
Jul 29th, '05, 03:44 PM
Lift : People are made of the same stuff, so a pound of muscle is a pound of muscle. having 1/8th the muscle should mean 1/8th the lift. I think this method is better because adjusting the actual STR stat screws with the figured stats too much.
I dunno...
Everything being the same sure. Now, I'm not trying to pick a fight, I'm just saying stuff.
Various races might have muscle that is more or less efficient than normal human meat. Your typical Dwarf masses more than a human but isn't any stronger. While Elves are skinny skinny and just as strong as humans.
Outsider
Jul 29th, '05, 04:26 PM
I dunno...
Everything being the same sure. Now, I'm not trying to pick a fight, I'm just saying stuff.
Various races might have muscle that is more or less efficient than normal human meat. Your typical Dwarf masses more than a human but isn't any stronger. While Elves are skinny skinny and just as strong as humans.
Thats why I said "everything else being the same". Having some races be made of slightly different stuff is A-OK, just realize that they are made of slightly different stuff.
The problem with the "little man, big sword" deal is that the "little men", in order to be half the dimensions (1/8th the mass) of a human but still have a normal characteristic max of 15, have to be made of stuff that is 4* (!) as powerful as what humans are made of. Elves and dwarves, on the other hand, are generally in the man sized range, and probably dont need to be made of anything more or less than maybe 0.8* to 1.25* as efficient 'stuff, pound for pound, to explain themselves.
Enforcer84
Jul 30th, '05, 01:37 PM
Man, I thought this was going to be complaints about effite anime style RPG characters with swords 10' to 12' feet long.
*goes off and pouts*
Shadowpup
Aug 1st, '05, 11:23 AM
The problem with the "little man, big sword" deal is that the "little men", in order to be half the dimensions (1/8th the mass) of a human but still have a normal characteristic max of 15, have to be made of stuff that is 4* (!) as powerful as what humans are made of. Elves and dwarves, on the other hand, are generally in the man sized range, and probably dont need to be made of anything more or less than maybe 0.8* to 1.25* as efficient 'stuff, pound for pound, to explain themselves.
True.
The max of 15 is based on a racial -5 STR Disad. Maybe I should have made it -10. But having a race with an average STR of 0 rubs me the wrong way.
mikesama
Aug 1st, '05, 11:34 AM
It really is all about the leverage. I teach historical sword fighting and the group I belong to does ren faires and at the faires we do free intro lessons to anyone who wants one.
Even using very light practice weapons (1 to 1 1/2 pounds) many children have issue making them work, not only because of leverage issues but also size issues (at 3 feet tall thier hands simply don't encompass enough of the hilt for good grip and control)
{Edited for spelling errors}
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