Rigel
Mar 5th, '03, 06:56 AM
I am trying to modify the Std Hero character template to reflect some changes to the Systems Operation skill, per Star Hero. I am adding some specific adders for different systems, and I am running into two problems.
1) Per SH, when you buy System Ops for the base 3 pts, you are entitled to one 2pt systems group for free. After that, each group should cost 2 pts. I cannot duplicate that correctly. Right now, I have a base 3pt skill, but each adder costs 2 pts, and I can't make one adder of the player's choice free.
2) One of the 1pt adders appears under 2 different 2pt groups, "Medical Sensors" to be exact. Can I use HD to make it so that when you buy Medical Sensors under ome group, it checks off the same adder under the other group?
I will include my current System Operations definition here for illustrative purposes.
<SYSTEMS_OPERATION DISPLAY="Systems Operation" MINCOST="1" FAMILIARITYROLL="8" FAMILIARITYCOST="1" EXCLUSIVE="Yes">
<CHARACTERISTIC_CHOICE>
<ITEM CHARACTERISTIC="INT" BASECOST="3" MINCOST="3" LVLCOST="2" LVLVAL="1" />
</CHARACTERISTIC_CHOICE>
<ADDER XMLID="COMMGROUP" DISPLAY="Communications Systems" BASECOST="2" MAXCOST="2" MINCOST="2">
<ADDER XMLID="RADIOCOMM" DISPLAY="Radio" BASECOST="1" />
<ADDER XMLID="BROADCASTCOMM" DISPLAY="Broadcast Communications" BASECOST="1" />
<ADDER XMLID="SATELLITECOMM" DISPLAY="Satellite Communications" BASECOST="1" />
<ADDER XMLID="COMMJAMMING" DISPLAY="Communications Jamming Equipment" BASECOST="1" />
<ADDER XMLID="FTLCOMM" DISPLAY="FTL Communications" BASECOST="1" />
</adder>
<ADDER XMLID="ENVSYST" DISPLAY="Environmental Systems" BASECOST="2" MAXCOST="2" MINCOST="2">
<ADDER XMLID="LIFESUPPSYS" DISPLAY="Life Support Systems" BASECOST="1" />
<ADDER XMLID="PERSUPSYS" DISPLAY="Personnel Support Systems" BASECOST="1" />
<ADDER XMLID="RECSYST" DISPLAY="Recreation Systems" BASECOST="1" />
</ADDER>
<ADDER XMLID="MEDICALSYS" DISPLAY="Medical Systems" BASECOST="2" MAXCOST="2" MINCOST="2">
<ADDER XMLID="MEDSENSORS" DISPLAY="Medical Sensors" BASECOST="1" />
<ADDER XMLID="SURGICAL" DISPLAY="Surgical Equipment" BASECOST="1" />
</ADDER>
<ADDER XMLID="SENSORSYS" DISPLAY="Sensor Systems">
<ADDER XMLID="MEDSENSORS" DISPLAY="Medical Sensors" BASECOST="1" />
<ADDER XMLID="METALDET" DISPLAY="Metal Detectors" BASECOST="1" />
<ADDER XMLID="RADARSONAR" DISPLAY="Radar/Sonar" BASECOST="1" />
<ADDER XMLID="SENSORJAM" DISPLAY="Sensor Jamming Equipment" BASECOST="1" />
<ADDER XMLID="FTLSENSOR" DISPLAY="Starship/FTL Sensors" BASECOST="1" />
<ADDER XMLID="PERSENSOR" DISPLAY="Personal Sensors/Tricorders" BASECOST="1" />
</ADDER>
<DEFINITION>
Characters with this Intellect Skill understand how to operate sensing and communication devices properly.
</DEFINITION>
</SYSTEMS_OPERATION>
Thanks in advance for the help!
1) Per SH, when you buy System Ops for the base 3 pts, you are entitled to one 2pt systems group for free. After that, each group should cost 2 pts. I cannot duplicate that correctly. Right now, I have a base 3pt skill, but each adder costs 2 pts, and I can't make one adder of the player's choice free.
2) One of the 1pt adders appears under 2 different 2pt groups, "Medical Sensors" to be exact. Can I use HD to make it so that when you buy Medical Sensors under ome group, it checks off the same adder under the other group?
I will include my current System Operations definition here for illustrative purposes.
<SYSTEMS_OPERATION DISPLAY="Systems Operation" MINCOST="1" FAMILIARITYROLL="8" FAMILIARITYCOST="1" EXCLUSIVE="Yes">
<CHARACTERISTIC_CHOICE>
<ITEM CHARACTERISTIC="INT" BASECOST="3" MINCOST="3" LVLCOST="2" LVLVAL="1" />
</CHARACTERISTIC_CHOICE>
<ADDER XMLID="COMMGROUP" DISPLAY="Communications Systems" BASECOST="2" MAXCOST="2" MINCOST="2">
<ADDER XMLID="RADIOCOMM" DISPLAY="Radio" BASECOST="1" />
<ADDER XMLID="BROADCASTCOMM" DISPLAY="Broadcast Communications" BASECOST="1" />
<ADDER XMLID="SATELLITECOMM" DISPLAY="Satellite Communications" BASECOST="1" />
<ADDER XMLID="COMMJAMMING" DISPLAY="Communications Jamming Equipment" BASECOST="1" />
<ADDER XMLID="FTLCOMM" DISPLAY="FTL Communications" BASECOST="1" />
</adder>
<ADDER XMLID="ENVSYST" DISPLAY="Environmental Systems" BASECOST="2" MAXCOST="2" MINCOST="2">
<ADDER XMLID="LIFESUPPSYS" DISPLAY="Life Support Systems" BASECOST="1" />
<ADDER XMLID="PERSUPSYS" DISPLAY="Personnel Support Systems" BASECOST="1" />
<ADDER XMLID="RECSYST" DISPLAY="Recreation Systems" BASECOST="1" />
</ADDER>
<ADDER XMLID="MEDICALSYS" DISPLAY="Medical Systems" BASECOST="2" MAXCOST="2" MINCOST="2">
<ADDER XMLID="MEDSENSORS" DISPLAY="Medical Sensors" BASECOST="1" />
<ADDER XMLID="SURGICAL" DISPLAY="Surgical Equipment" BASECOST="1" />
</ADDER>
<ADDER XMLID="SENSORSYS" DISPLAY="Sensor Systems">
<ADDER XMLID="MEDSENSORS" DISPLAY="Medical Sensors" BASECOST="1" />
<ADDER XMLID="METALDET" DISPLAY="Metal Detectors" BASECOST="1" />
<ADDER XMLID="RADARSONAR" DISPLAY="Radar/Sonar" BASECOST="1" />
<ADDER XMLID="SENSORJAM" DISPLAY="Sensor Jamming Equipment" BASECOST="1" />
<ADDER XMLID="FTLSENSOR" DISPLAY="Starship/FTL Sensors" BASECOST="1" />
<ADDER XMLID="PERSENSOR" DISPLAY="Personal Sensors/Tricorders" BASECOST="1" />
</ADDER>
<DEFINITION>
Characters with this Intellect Skill understand how to operate sensing and communication devices properly.
</DEFINITION>
</SYSTEMS_OPERATION>
Thanks in advance for the help!