nyakki
Jan 3rd, '04, 01:34 PM
I just got Hero Designer and I have a suggestion. Sorry if this has been brought up before but I couldn't find it in the search.
When I go to set up my EC, it asks for the Base Cost. Right below that it says the Active Points (which is initially the same as the Base Cost) BUT when I click OK... the Base Cost becomes the Real Points, the Active Points are, in essence, doubled.
Example: I want a 50 Active Point EC. So I type in 50 in the Base Cost (which reads 50 Active Points below). When I click OK, I get a line that reads
50 Elemental Control, 100-point powers
I understand what the Base Cost refers to (after the initial shock wore off)... but, unlike other parts of the program where you put in the number of dice for an attack or the number of inches for movement, EC's seem to want you to figure out how much they are going to 'COST'... not how much they are 'WORTH'.
How hard would it be so that the Active Points displays what the Active Points are before OK is pressed?
nyakki
When I go to set up my EC, it asks for the Base Cost. Right below that it says the Active Points (which is initially the same as the Base Cost) BUT when I click OK... the Base Cost becomes the Real Points, the Active Points are, in essence, doubled.
Example: I want a 50 Active Point EC. So I type in 50 in the Base Cost (which reads 50 Active Points below). When I click OK, I get a line that reads
50 Elemental Control, 100-point powers
I understand what the Base Cost refers to (after the initial shock wore off)... but, unlike other parts of the program where you put in the number of dice for an attack or the number of inches for movement, EC's seem to want you to figure out how much they are going to 'COST'... not how much they are 'WORTH'.
How hard would it be so that the Active Points displays what the Active Points are before OK is pressed?
nyakki