View Full Version : JLA: the animated series
Chromatic
Jan 8th, '04, 01:15 PM
Caveats:
1) I have kids that love the show ages 9, 10, 13
2) we've been snow bound for 5 days with no school
3) TiVo rocks, they can watch all the episodes in one sugar-rush induced coma.
4) While we had power the internet connection was down on and off.
5) I got HeroDesigner 2.0 for xmas and was looking for an opportunity to flex it out.
So, flame away, but here is my interpretation of the JLA as protrayed by the animated series.
Even after watching 18-20 hours of the show this week, its still hard to get a consistent powerlevel. So I started with the extremes (Superman) and scaled from there. 25d6 damage seems to be apropriate. It has the numbers, when combined with the various limitations and such on the characters to be able to be one shoted if the situation dictates, or be able to shrug off the barage of attacks.
So without further ado, here are the hdc files for the JLA
Chromatic
Jan 8th, '04, 01:17 PM
Batman-
Alot of this is speculation based on the other animated series with him in it, as well as information from the web from the series designers.
This batman can give the rest of the team a run for their money, but he's not all powerful (within the context of the power level of that campaign)
Chromatic
Jan 8th, '04, 01:19 PM
Flash
He's kind of one sided (combat oriented twid). The show's designers said, "If he weren't such an idiot, he would be fearsome and could easily take out everyone else on the team." Flash seems to either sit around and make smarmy comments, or run at varying speeds of fast, faster, fastest. He does not seem to have much in the way of useful skills, relying on Bats to talk him through stuff.
Chromatic
Jan 8th, '04, 01:21 PM
Hawkgirl -
another supposedly easy one, however, her Mace has some interesting design aspects. When she powers it up with electricity, it is easily the most powerful attack, even more so that Superman's Haymaker. It also does superior damage to foci and vehicles.
Chromatic
Jan 8th, '04, 01:22 PM
Wonder Woman
She is clearly there to offset Hawkgirl. She's kind of second class in the power department, but she is straight line consistent. She may be weaker than Superman, but she has no glaring holes like he does.
Chromatic
Jan 8th, '04, 01:27 PM
Green Lantern
I'm kind of pleased with how he turned out. He's still supremely powerful, but given the lack of limitations I put into the VPP, it's not outrageous for what he can do. I used an EC for the innate powers of the ring, this GL's eyes glow green he has had green energy flow through his veins for so long. I took that to mean that he has some base level of power without resorting to the VPP. I also make the whole 24 hour touch the lantern thing/end reserve simply a Physical limitation. That's about how often he is effected by it (1 half adventure in 4 seasons so far).
Again, he is near the top of the power curve in what he can do, and infact could surpass it if he throws everything into an attack. But usually when he has everything in one aspect, its in defense.
Chromatic
Jan 8th, '04, 01:29 PM
J'onn J'onzz
As has been said many many times, he's like Superman with Desolid and telepathic abilities, but maybe just a squeek lower on the power scale. It's also frequently said that he is the world's greatest Telepath. Personally, I think he and GL are actually more powerful than Superman, and either one of them could take out the rest of the team solo.
Chromatic
Jan 8th, '04, 01:34 PM
Superman -
Sure he's super strong, super fast, super invulnerable. He's also the favorite scapegoat of the writers to be taken out easily (to show how tough the villan is). Much is made about his inability to deal with Magic in the series, and he has taken body from attacks the others would have shrugged off.
He is also extremely stupid when it comes to tactics and using his powers. I hate that writers think this is an appropriate counter measure to having a powerlevel about 25-30% higher than the rest of the team (except for Bats I guess).
Nonetheless, he is still very, very powerful, and someday his player may wise up and not play him like the one dimensional dork he seems to be. (like the episode where the JLA crosses over and meets their counterparts, that Superman was cool. Had a great costume too)
Chromatic
Jan 13th, '04, 09:49 AM
It was suggested to me that I post the characters in a board readable format. (And after I go through the trouble of getting caught up on HeroDesigner, sheesh). So following Lemming's practice of double post padding for characters, and granting the request I had, here are the stats in readable form.
Flames, comments, apathy; I don't really care, I did this for the exercise in HeroDesigner.
<font size=+1><b>Batman</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>33  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>69</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>22  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>28  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>28  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>36</font></td></tr><tr><td align="right"><font size=2>30/48  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20/40  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>20/40  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>36  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"/11"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 260
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Armor: body suit: </i></b>Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Activation Roll 15- (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>Mental Defense (16 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>Power Defense (10 points) (10 Active Points); OIF (-1/2), Activation Roll 15- (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>Lack of Weakness (-10) (10 Active Points); OIF (-1/2), Activation Roll 15- (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td>+5 SPD (50 Active Points); 1 Recoverable Continuing Charge lasting 1 Extra Phase (-1), Extra Time: 1 turn (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>Physical Damage Reduction, Resistant, 50% (30 Active Points); Not versus unknown attacks or area effects (-3/4), Can't roll with blow when used (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>Energy Damage Reduction, Resistant, 50% (30 Active Points); Not versus unknown attacks or area effects (-3/4), can't roll with blow when used (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>Running +5" (6"/11" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Multipower: Bat Cape: </i></b>Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) Gliding 12" (12 Active Points); OIF (-1/2), No Noncombat Movement (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>2) +18 PRE (18 Active Points); only to scare (-1/2), OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3m  </td><td>3) <b><i>Armor: cape: </i></b>Armor (10 PD/10 ED) (30 Active Points); Activation Roll 14- (-1/2), OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3m  </td><td>4) Swinging 20" (20 Active Points); OIF (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">120  </td><td><b><i>Bat Utility Belt: </i></b>VPP, 100 base + 20 control cost, (150 Active Points); VPP Powers Can Be Changed Only In Given Circumstance (-1/2), Limited Class Of Powers Available Limited (-1/2); all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50  </td><td>Find Weakness 15- with All Attacks </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>Luck 3d6 </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 305
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Karate </td></tr><tr><td valign="top" align="right">4  </td><td>1) Punch: 1/2 Phase, +0 OCV, +2 DCV, 13 1/2d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>2) Kick: 1/2 Phase, -2 OCV, +1 DCV, 15 1/2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>4) Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1 </td></tr><tr><td valign="top" align="right">  </td><td>Jiu-Jitsu </td></tr><tr><td valign="top" align="right">3  </td><td>1) Slam: 1/2 Phase, +0 OCV, +1 DCV, 11 1/2d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>2) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 6d6 NND </td></tr><tr><td valign="top" align="right">3  </td><td>3) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 11 1/2d6 Strike; You Fall, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 68 STR to Disarm roll </td></tr><tr><td valign="top" align="right">4  </td><td>5) Escape: 1/2 Phase, +0 OCV, +0 DCV, 73 STR vs. Grabs </td></tr><tr><td valign="top" align="right">32  </td><td>+8 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 67
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Linguist </td></tr><tr><td valign="top" align="right">1  </td><td>1) Language: Afrikaans (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>2) Language: Arabic (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>3) Language: Cambodian (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>4) Language: Dutch (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>5) Language: French (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>6) Language: Fukienese (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>7) Language: German (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>8) Language: Japanese (Idiomatic, native accent) (4 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>9) Language: Latin (Idiomatic, native accent) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>10) Language: Mandarin (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>11) Language: Norwegian (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>12) Language: Russian (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>13) Language: Serbian (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>14) Language: Spanish (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>15) Language: Swahili (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>16) Language: Ukranian (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Scientist </td></tr><tr><td valign="top" align="right">2  </td><td>1) Aeronautics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>2) Anthropology 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>3) Archaeology 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>4) Astronomy 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>5) Biochemistry 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>6) Biophysics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>7) Botany 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>8) Chemistry 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>9) Computer Science 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>10) Cybernetics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>11) Economics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>12) Genetics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>13) Inorganic Chemistry 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>14) Linguistics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>15) Medicine 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>16) Metallurgy 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>17) Microbiology 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>18) Nuclear Physics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>19) Occultism 11- (2 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>20) Organic Chemistry 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>21) Parapsychology 11- (2 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>22) Pharmacology 16- (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>23) Physics 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>24) Physiology 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>25) Psychology 16- (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>26) Sociology 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>27) Vehicle Engineer 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>28) Virology 15- (3 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>29) Zoology 11- (2 Active Points) </td></tr><tr><td valign="top" align="right">5  </td><td>Cramming  </td></tr><tr><td valign="top" align="right">80  </td><td>+8 with Overall Level </td></tr><tr><td valign="top" align="right">56  </td><td>+7 with All Combat </td></tr><tr><td valign="top" align="right">32  </td><td>+4 with All Ranged Attacks </td></tr><tr><td valign="top" align="right">3  </td><td>Scholar </td></tr><tr><td valign="top" align="right">24  </td><td>1) KS: Knowledge Skill: Useful knowledge (25 Active Points) 37- </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 16- </td></tr><tr><td valign="top" align="right">11  </td><td>Bribery 19- (23-) </td></tr><tr><td valign="top" align="right">3  </td><td>Bugging 15- </td></tr><tr><td valign="top" align="right">11  </td><td>Bureaucratics 19- (23-) </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Piloting 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Computer Programming 15- </td></tr><tr><td valign="top" al
Chromatic
Jan 13th, '04, 09:50 AM
<font size=+1><b>Flash</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>53  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>129</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15/55  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>15/42  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>11</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>57</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>46</font></td></tr><tr><td align="right"><font size=2>36  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>29  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 298
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">50  </td><td><b><i>Elemental Control: Super Speed: </i></b>Elemental Control, 100-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">29  </td><td>1) Armor (40 PD/27 ED) (101 Active Points); Linked (-1/2), Activation Roll 15- (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">68  </td><td>2) Flight 40", Improved Noncombat Movement (x8), Reduced Endurance (0 END; +1/2) (135 Active Points); Only In Contact With A Surface (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td>3) Flight 10", Position Shift, rapid Noncombat movement (+1/4), MegaScale (1" = 1 billion km; +2 1/2), Can Be Scaled Down 1" = 100m (+1/4) (100 Active Points); Only In Contact With A Surface (-1/4) </td><td valign="top" align="right">10</td></tr><tr><td align="right" valign="top">34  </td><td>4) <b><i>Transform: Superspeed disassembly: </i></b>Cosmetic Transform 9d6, Improved Target Group (+1/4), Cumulative (+1/2), Reduced Endurance (0 END; +1/2) (101 Active Points); Linked (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50  </td><td>5) Change Environment 128" radius, Reduced Endurance (0 END; +1/2), Varying Effect Broad Group (+1) (100 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">42  </td><td>6) Missile Deflection (Any Ranged Attack), +24 OVC with Deflection, Adjacent Hex (+1/2) (102 Active Points); Gestures: Instant Power (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">91  </td><td><b><i>Super Speed tricks: </i></b>VPP, 50 base + 41 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (112 Active Points); Limited Class Of Powers Available Limited (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 404
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Comic Book Martial Arts </td></tr><tr><td valign="top" align="right">4  </td><td>1) Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>2) Kick: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>4) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr></table><b>Martial Arts Cost:</b> 20
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">32  </td><td>+4 with All Combat </td></tr><tr><td valign="top" align="right">20  </td><td>+10 with Flight </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 20- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Piloting 20- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 20- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 20- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Demolitions 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight of Hand 20- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Acting 13- </td></tr></table><b>Skills Cost: </b>85
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">50  </td><td>Vehicles & Bases </td></tr></table><b>Perks Cost:</b> 50
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">10  </td><td>Speed Reading (x10000) </td></tr><tr><td valign="top" align="right">5  </td><td>Rapid Healing </td></tr></table><b>Talents Cost:</b> 15
<b>Total Character Cost:</b> 872
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Hungry for food (high metabolism): Frequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">15  </td><td>Secret Identity: Frequently (11-), Major </td></tr><tr><td valign="top" align="right">10  </td><td>Unluck: +2d6 </td></tr><tr><td valign="top" align="right">15  </td><td>Overconfidence: Very Common, Moderate </td></tr><tr><td valign="top" align="right">15  </td><td>Impulsive: Very Common, Moderate </td></tr><tr><td valign="top" align="right">20  </td><td>Code Against Killing: Common, Total </td></tr><tr><td valign="top" align="right">20  </td><td>Prankster with the ladies: Common, Total </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: 11- (Frequently), As Powerful, Harshly Punish </td></tr></table>
<b>Disadvantage Points:</b> 120
<b>Base Points:</b> 250
<b>Experience Required:</b> 502
<b>Total Experience Available:</b> 500
<b>Experience Unspent:</b> 0
Chromatic
Jan 13th, '04, 09:51 AM
<font size=+1><b>Green Lantern</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/35  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18/28  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>19/34  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>25/55  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/40  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6/40  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>32</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>38  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>7</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/7"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 151
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Elemental Control: Ring Imbued Powers: </i></b>Elemental Control, 30-point powers, (15 Active Points); all slots Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>1) +10 DEX (30 Active Points); No Figured Characteristics (-1/2), Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>1) +24 PD, Hardened (+1/4) (30 Active Points); Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>3) +24 ED, Hardened (+1/4) (30 Active Points); Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>4) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); No Figured Characteristics (-1/2), Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>5) +15 CON (30 Active Points); No Figured Characteristics (-1/2), Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>5) +30 PRE (30 Active Points); Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>7) Armor (10 PD/10 ED) (30 Active Points); Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td>8) Flight 8", Reduced Endurance (0 END; +1/2), Persistent (+1/2) (32 Active Points); Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">23  </td><td>9) Telekinesis (10 STR), Fine Manipulation, Usable By Others: Power Lost (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>10) Force Wall (6 PD/6 ED), Reduced Endurance (0 END; +1/2) (45 Active Points); Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td>11) <b><i>Total Life Support: </i></b>Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep), Usable By Others: Simultaneous Use (+1/2) (67 Active Points); Linked (-1/2), Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">108  </td><td><b><i>Multipower: Major Ring Consistent Powers: </i></b>Multipower, 90-point reserve, all slots Reduced Endurance (0 END; +1/2) (135 Active Points); all slots Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14m  </td><td>1) Flight 15", Improved Noncombat Movement (x128), Usable By Others: Simultaneous Use (+1/2) (90 Active Points); Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14m  </td><td>2) Energy Blast 18d6 (90 Active Points); Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14m  </td><td>3) Force Wall (18 PD/18 ED) (90 Active Points); Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14m  </td><td>4) Telekinesis (60 STR) (90 Active Points); Only in Hero ID (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">240  </td><td>VPP, 120 base + 120 control cost, Cosmic (+2) (300 Active Points); Limited Class Of Powers Available: Green energy Limited (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 579
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Commando Training </td></tr><tr><td valign="top" align="right">4  </td><td>1) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 5d6 / 9d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>2) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 / 7d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>3) Karate Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 / HKA 1d6 +1 </td></tr><tr><td valign="top" align="right">4  </td><td>4) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND </td></tr><tr><td valign="top" align="right">4  </td><td>5) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR / 45 STR to Disarm roll </td></tr><tr><td valign="top" align="right">4  </td><td>6) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr></table><b>Martial Arts Cost:</b> 23
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">20  </td><td>+2 with Overall Level </td></tr><tr><td valign="top" align="right">40  </td><td>+5 with All Combat </td></tr><tr><td valign="top" align="right">25  </td><td>+5 with Ranged Combat </td></tr><tr><td valign="top" align="right">7  </td><td>Breakfall 15- (17-) </td></tr><tr><td valign="top" align="right">15  </td><td>Bureaucratics 20- (26-) </td></tr><tr><td valign="top" align="right">15  </td><td>Conversation 20- (26-) </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 13- </td></tr><tr><td valign="top" align="right">15  </td><td>Interrogation 20- (26-) </td></tr><tr><td valign="top" align="right">3  </td><td>Mechanics 13- </td></tr><tr><td valign="top" align="right">6  </td><td>Navigation (Pick Something) 15- </td></tr><tr><td valign="top" align="right">15  </td><td>Oratory 20- (26-) </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedic 13- </td></tr><tr><td valign="top" align="right">2  </td><td>Professional Skill: Law Enforcement 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 13- </td></tr><tr><td valign="top" align="right">15  </td><td>Streetwise 20- (26-) </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 13- </td></tr></table><b>Skills Cost: </b>190
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5  </td><td>Fringe Benefit: Intergalactic Police Powers </td></tr><tr><td valign="top" align="right">50  </td><td>Vehicles & Bases </td></tr></table><b>Perks Cost:</b> 55
<b>Total Character Cost:</b> 998
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Must touch ring to lantern every 24 hours or powers fade: Frequently, Fully Impairing </td></tr><tr><td valign="top" align="right">20  </td><td>Always Obeys Orders of Superiors: Common, Total </td></tr><tr><td valign="top" align="right">20  </td><td>Honorable: Common, Total </td></tr><tr><td valign="top" align="right">20  </td><td>Code Against Killing: Common, Total </td></tr><tr><td valign="top" align="right">15  </td><td>Public Identity: Frequently (11-), Major </td></tr><tr><td valign="top" align="right">5  </td><td>Money: Poor </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: green glowing eyes: Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: those robot guys: 11- (Frequently), More Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: , Frequently (11-) </td></tr><tr><td valign="top" align="right">5  </td><td>Watched: Watchers: 8- (Occasionally), More Powerful, Watching </td></tr></table>
<b>Disadvantage Points:</b> 140
<b>Base Points:</b> 250
<b>Experience Required:</b> 608
<b>Total Experience Available:</b> 610
<b>Experience Unspent:</b> 2
Chromatic
Jan 13th, '04, 09:51 AM
<font size=+1><b>Hawkgirl</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20/30  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>20/30  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>46  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 201
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">54  </td><td>Energy Blast 15d6, Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (150 Active Points); OIF (-1/2), Linked (-1/2), No Range (-1/2), Beam Attack (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">68  </td><td><b><i>Flight - Wings: </i></b>Flight 40", Reduced Endurance (0 END; +1/2) (120 Active Points); Limited Power: Seriously (-1/2), No Noncombat Movement (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td>Energy Damage Reduction, Resistant, 75% </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td>Physical Damage Reduction, Resistant, 50% </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Activation (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>Damage Resistance (5 PD/15 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Telepathy with Birds: </i></b>Telepathy 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Works only with avains (-2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">8  </td><td>+8 PER with Normal Sight </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 262
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>ElectroMace Fighting </td></tr><tr><td valign="top" align="right">32  </td><td>+8 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">5  </td><td>1) Jab: 1/2 Phase, +1 OCV, +3 DCV, 11 1/2d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>2) Hook: 1/2 Phase, -2 OCV, +1 DCV, 15 1/2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>5) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 11 1/2d6 +v/5 Strike; You Fall, Target Falls; FMove </td></tr></table><b>Martial Arts Cost:</b> 53
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">24  </td><td>+12 with Flight </td></tr><tr><td valign="top" align="right">24  </td><td>+3 with All Combat </td></tr><tr><td valign="top" align="right">45  </td><td>+9 with HTH Combat </td></tr><tr><td valign="top" align="right">1  </td><td>Mace weapon style  </td></tr><tr><td valign="top" align="right">3  </td><td>Aerobatics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Piloting 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Computer Programming 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 14- </td></tr><tr><td valign="top" align="right">9  </td><td>Deduction 17- </td></tr><tr><td valign="top" align="right">3  </td><td>Forensic Medicine 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">8  </td><td>Survival (Pick Something) 17- </td></tr><tr><td valign="top" align="right">3  </td><td>Systems Operation 14- </td></tr><tr><td valign="top" align="right">6  </td><td>KS: Knowledge Skill: Thanagar 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Professional Skill: Detective 14- </td></tr></table><b>Skills Cost: </b>162
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2  </td><td>Fringe Benefit: Private Investigator License </td></tr><tr><td valign="top" align="right">50  </td><td>Vehicles & Bases </td></tr></table><b>Perks Cost:</b> 52
<b>Total Character Cost:</b> 730
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Fearless: Common, Total </td></tr><tr><td valign="top" align="right">20  </td><td>Honorable: Common, Total </td></tr><tr><td valign="top" align="right">20  </td><td>Battlelust: Common, Total </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: , Frequently (11-) </td></tr><tr><td valign="top" align="right">15  </td><td>Secret Identity: Frequently (11-), Major </td></tr></table>
<b>Disadvantage Points:</b> 85
<b>Base Points:</b> 250
<b>Experience Required:</b> 395
<b>Total Experience Available:</b> 400
<b>Experience Unspent:</b> 5
Chromatic
Jan 13th, '04, 09:52 AM
<font size=+1><b>J'onn J'onzz </b></font>
Player: JLA -The animated series
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>100  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>90</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>30/50  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>30/50  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>28  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>80  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>85  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 345
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">24  </td><td><b><i>Elemental Control: Body control: </i></b>Elemental Control, 60-point powers, (30 Active Points); all slots Limited Power: Not vs Intense heat (Fire) (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>1) Desolidification , Reduced Endurance (0 END; +1/2) (60 Active Points); Limited Power: Not vs Intense heat (Fire) (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>2) Armor (20 PD/20 ED) (60 Active Points); Limited Power: Not vs Intense heat (Fire) (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>3) Shape Shift (Sight Group, four (max) shapes), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Limited Power: Not vs Intense heat (Fire) (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>4) Stretching 8", Reduced Endurance (0 END; +1/2) (60 Active Points); Limited Power: Not vs Intense heat (Fire) (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>5) Physical Damage Reduction, Resistant, 75% (60 Active Points); Limited Power: Not vs Intense heat (Fire) (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>6) Energy Damage Reduction, Resistant, 75% (60 Active Points); Limited Power: Not vs Intense heat (Fire) (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>1/2 end Strength: </i></b>Generic Fixed-Cost Power (25 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td>Damage Resistance (30 PD/30 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>Life Support (Self-Contained Breathing) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>Life Support (Safe in High Pressure; Safe in Low Pressure/Vacuum) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Life Support: Intense Cold: </i></b>Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); Conditional Power: Sometimes (-3/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">48  </td><td><b><i>Elemental Control: Telepathic Powers: </i></b>Elemental Control, 120-point powers, (60 Active Points); all slots Limited Power: Not vs Intense heat (Fire) (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">48  </td><td>1) Mental Defense (84 points total), Hardened (+1/2) (120 Active Points); Limited Power: Not vs Intense heat (Fire) (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">48  </td><td>2) Telepathy 24d6 (120 Active Points); Limited Power: Not vs Intense heat (Fire) (-1/4) </td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">48  </td><td>3) Mind Scan 24d6 (120 Active Points); Limited Power: Not vs Intense heat (Fire) (-1/4) </td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">48  </td><td>4) Ego Attack 12d6 (120 Active Points); Limited Power: Not vs Intense heat (Fire) (-1/4) </td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">59  </td><td>5) Flight 31", Improved Noncombat Movement (x4), Multi-fluidic (+1/2), Reduced Endurance (0 END; +1/2) (134 Active Points); Limited Power: Not vs Intense heat (Fire) (-1/4) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 537
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">32  </td><td>+4 with All Combat </td></tr><tr><td valign="top" align="right">20  </td><td>+4 with Mental powers </td></tr><tr><td valign="top" align="right">4  </td><td>Language: English: Martian native (Idiomatic, native accent) </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 15- </td></tr><tr><td valign="top" align="right">9  </td><td>Deduction 17- </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Mimicry 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedic 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 15- </td></tr><tr><td valign="top" align="right">2  </td><td>Survival (Pick Something) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Ventriloquism 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Medicine 14- </td></tr></table><b>Skills Cost: </b>91
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">50  </td><td>Base: Watchtower </td></tr></table><b>Perks Cost:</b> 50
<b>Total Character Cost:</b> 1023
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Unfamiliar with Earth cultures: Frequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">5  </td><td>Money: Poor </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: anti-alien organizations: 8- (Occasionally), As Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">20  </td><td>Code Against Killing: Common, Total </td></tr><tr><td valign="top" align="right">10  </td><td>Fear of fire: Uncommon, Strong </td></tr><tr><td valign="top" align="right">10  </td><td>Facination with quaint human traditions: Uncommon, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Distinctive Features: The last of his kind: Easily Concealed, Extreme Reaction, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">15  </td><td>Public Identity: Frequently (11-), Major </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: Fire: 1 1/2x STUN Common </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: Fire: 1 1/2x BODY Common </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: White Martians: 8- (Occasionally), More Powerful, NCI, Harshly Punish </td></tr></table>
<b>Disadvantage Points:</b> 135
<b>Base Points:</b> 250
<b>Experience Required:</b> 638
<b>Total Experience Available:</b> 700
<b>Experience Unspent:</b> 62
Chromatic
Jan 13th, '04, 09:52 AM
<font size=+1><b>Superman</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>125  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>115</font></td></tr><tr><td align="right"><font size=2>44  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>102</font></td></tr><tr><td align="right"><font size=2>45  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>70</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>35</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>51</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>46</font></td></tr><tr><td align="right"><font size=2>34  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>90  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>111  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"/31"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"/52"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>25"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 500
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">48  </td><td>Damage Resistance (60 PD/60 ED) (60 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">48  </td><td>Physical Damage Reduction, Resistant, 75% (60 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">48  </td><td>Energy Damage Reduction, Resistant, 75% (60 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>Hearing Group Flash Defense (10 points) (10 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>Lack of Weakness (-10) (10 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>Power Defense (20 points) (20 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>Mental Defense (18 points total) (15 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26  </td><td><b><i>Reduced End Strength: 1/2: </i></b>Generic Fixed-Cost Power (32 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">100  </td><td><b><i>Multipower: movement and superspeed: </i></b>Multipower, 125-point reserve, (125 Active Points); all slots less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20m  </td><td>1) Flight 50", Reduced Endurance (1/2 END; +1/4) (125 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u  </td><td>2) Flight 5", Position Shift, rapid Noncombat movement (+1/4), MegaScale (1" = 100 million km; +2 1/4), Can Be Scaled Down 1" = 1km (+1/4) (56 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">4u  </td><td>3) Swimming +50" (2"/52" total), Reduced Endurance (1/2 END; +1/4) (62 Active Points); Has Turn Mode (-1/4), less effective vs Magic (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5u  </td><td>4) Running +25" (6"/31" total), Reduced Endurance (1/2 END; +1/4) (62 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">4u  </td><td>5) Change Environment 16" radius, Reduced Endurance (1/2 END; +1/4), Varying Effect Broad Group (+1) (56 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">4u  </td><td>6) Faster-Than-Light Travel (2 Light Years/minute) (50 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>7) <b><i>Transform: into dissambled parts of item: </i></b>Cosmetic Transform 6d6, Improved Target Group (+1) (60 Active Points); Only for items that can be taken apart (-1/2), less effective vs Magic (-1/4) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">100  </td><td><b><i>Multipower: Senses: </i></b>Multipower, 125-point reserve, (125 Active Points); all slots less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20m  </td><td>1) <b><i>Killing Attack (RKA): Heat Vision: </i></b>Killing Attack (RKA) 8d6+1 (125 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">14m  </td><td>2) <b><i>Super breath (cold): </i></b>Energy Blast 9d6, Double Knockback (+3/4), Area Effect: Cone (+1) (124 Active Points); No Range (-1/2), less effective vs Magic (-1/4) </td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">1u  </td><td>3) N-Ray Perception (Sight Group) (10 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>4) Radio Perception (8 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>5) Ultrasonic Perception (Hearing Group) (3 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>6) Rapid (x10) with Hearing Group and Sight Group (10 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>7) +10 versus Range Modifier for Hearing Group and Sight Group (45 Active Points); less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">111  </td><td><b><i>Super- powers: </i></b>VPP, 60 base + 51 control cost, Cosmic (+2) (150 Active Points); Limited Class Of Powers Available Limited (-1/2); all slots less effective vs Magic (-1/4) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 611
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">50  </td><td>+5 with Overall Level </td></tr><tr><td valign="top" align="right">20  </td><td>+10 with Flight </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 18- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 14- </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Inventor 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedic 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 16- </td></tr><tr><td valign="top" align="right">4  </td><td>Professional Skill: Journalist 15- </td></tr></table><b>Skills Cost: </b>101
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">65  </td><td>Vehicles & Bases </td></tr></table><b>Perks Cost:</b> 65
<b>Total Character Cost:</b> 1277
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Secret Identity: Frequently (11-), Major </td></tr><tr><td valign="top" align="right">20  </td><td>Code Against Killing: Common, Total </td></tr><tr><td valign="top" align="right">20  </td><td>Honorable: Common, Total </td></tr><tr><td valign="top" align="right">15  </td><td>Incredibly stupid with powers: Very Common, Moderate </td></tr><tr><td valign="top" align="right">20  </td><td>Always holds back until losing: Common, Total </td></tr><tr><td valign="top" align="right">15  </td><td>Reputation: , Almost Always (14-) </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: Magic: 1 1/2 x STUN Common </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: Plot defining attacks: 1 1/2 x STUN Uncommon </td></tr><tr><td valign="top" align="right">15  </td><td>Crumbles into a writhing painfull mass when in the presense of Kryptonite: Infrequently, Fully Impairing </td></tr><tr><td valign="top" align="right">25  </td><td>Susceptibility: Kryptonite: , 3d6 drain per Phase Uncommon </td></tr><tr><td valign="top" align="right">20  </td><td>Susceptibility: Kryptonite: , 3d6 damage Instant (Common) </td></tr></table>
<b>Disadvantage Points:</b> 195
<b>Base Points:</b> 250
<b>Experience Required:</b> 832
<b>Total Experience Available:</b> 900
<b>Experience Unspent:</b> 68
Chromatic
Jan 13th, '04, 09:53 AM
<font size=+1><b>Wonder Woman</b></font>
Player: JLA -The animated series
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>85  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>75</font></td></tr><tr><td align="right"><font size=2>38  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>84</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>50</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>8</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>30/45  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>30/45  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>23</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>24  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>70  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>79  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>17"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 318
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Armor: skimpy costume: </i></b>Armor (15 PD/15 ED) (45 Active Points); Activation Roll 12- (-3/4), OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>Damage Resistance (15 PD/15 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td>Physical Damage Reduction, Resistant, 50% </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td>Energy Damage Reduction, Resistant, 50% </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">67  </td><td><b><i>Missile Deflection: SIlver Bracelets: </i></b>Missile Deflection (Any Ranged Attack), +15 OVC with Deflection, Full Range (+1) (100 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">47  </td><td>Flight 21", x4 Noncombat </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">125  </td><td><b><i>Multipower: Golden lasso: </i></b>Multipower, 125-point reserve, all slots Reduced Endurance (0 END; +1/2) (187 Active Points); all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u  </td><td>1) Entangle 5d6, 5 DEF, Entangle Damage: Entangle Takes no Damage From Attack (+1/2), Continuous (+1) (125 Active Points); Single target at time (-3/4), OIF (-1/2), Reduced Range (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9m  </td><td>2) Stretching 20" (100 Active Points); Only for grab and pull maneuvers (-1/2), OIF (-1/2), No Noncombat Movement (-1/4) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 348
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Amazonian Manbashing </td></tr><tr><td valign="top" align="right">4  </td><td>1) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 19d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>2) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, 17d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>3) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>4) Karate Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 </td></tr><tr><td valign="top" align="right">4  </td><td>5) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND </td></tr><tr><td valign="top" align="right">4  </td><td>6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 95 STR to Disarm roll </td></tr><tr><td valign="top" align="right">4  </td><td>7) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr></table><b>Martial Arts Cost:</b> 27
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">32  </td><td>+4 with All Combat </td></tr><tr><td valign="top" align="right">25  </td><td>+5 with HTH Combat </td></tr><tr><td valign="top" align="right">4  </td><td>Language: English [Native ancient Greek] (Idiomatic, native accent) </td></tr><tr><td valign="top" align="right">2  </td><td>Language: French (Fluent Conversation) </td></tr><tr><td valign="top" align="right">1  </td><td>Language: Croatian (Basic Conversation) </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 17- </td></tr><tr><td valign="top" align="right">2  </td><td>Animal Handler (Pick Something)  </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 17- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Piloting 17- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 14- </td></tr><tr><td valign="top" align="right">2  </td><td>Navigation (Pick Something) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedic 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 17- </td></tr><tr><td valign="top" align="right">2  </td><td>Survival (Pick Something) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Tracking 13- </td></tr></table><b>Skills Cost: </b>103
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">50  </td><td>Vehicles & Bases </td></tr></table><b>Perks Cost:</b> 50
<b>Total Character Cost:</b> 846
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Honorable: Common, Total </td></tr><tr><td valign="top" align="right">20  </td><td>Aristocrat: Common, Total </td></tr><tr><td valign="top" align="right">10  </td><td>Haughty: Uncommon, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Public Identity: Frequently (11-), Major </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Ares: 8- (Occasionally), More Powerful, NCI, Harshly Punish </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Circe: 8- (Occasionally), More Powerful, NCI, Harshly Punish </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Cheetah: 8- (Occasionally), As Powerful, Harshly Punish </td></tr></table>
<b>Disadvantage Points:</b> 115
<b>Base Points:</b> 250
<b>Experience Required:</b> 481
<b>Total Experience Available:</b> 500
<b>Experience Unspent:</b> 19
Lightray
Jan 13th, '04, 10:35 AM
Building the Animated Justice League (http://www.herogames.com/forums/showthread.php?s=&threadid=4075)
... It was pages and pages down on the forum, apparently crushed by the weight of endless "What Would Your Character Do" and "Superhero Showdown" threads.
Brandi
Jan 13th, '04, 12:45 PM
Judging from that "Injustice League" episode Batman should have Psychology 20- with the limitations "Only to exploit opponents' Psych Lims/Enrageds" and "RSR: KS (Supervillains)" :D
Prometheus
Jan 13th, '04, 02:15 PM
It's not for everyone, but I've always thought that a small VPP, 10 to 15 points, with the right limitations could cover Bat's one shot gadgets and resourcefulness. In the hands of the right player, he can pull off tricks like using a drink of water to short out a villain's gadget.
freakboy6117
Feb 27th, '04, 08:10 PM
umm is there any chance of getting the rest of batman posted the charecter seems to be truncated
Metaphysician
Feb 28th, '04, 06:40 AM
Out of curiousity, what eps ( and season ) have you seen??
Season 2 in general has better portrayal; Flash is actually useful, and Superman remembers he has other powers ( including the ability to dodge and recover from hits ). Martian Manhunter also makes much more usage of shapeshifting in combat, almost VPP-ish levels ( I also don't think he's anywhere near as vulnerable to fire as you have him ). Lastly, Hawkgirl's mace apparently has a No Range Dispel vs Magic. . .
Mike W
Feb 28th, '04, 08:17 AM
One thing I have noticed is a tendency for people to play on ridiculous power levels and point costs. There is no way that Batman should balance with a 33 DEX, nor does he need a 48 PRE, or even 30 at any time. Check out the modifiers he gets. On a typical Batman move he gets 6 or 7 dice of positive modifiers when you factor in his rep. That's enough to reduce a typical crook to quivering jelly if he starts from a 20(10D6 PRE attack versus a guy with 10-15 PRE means you always get +20 effect). And since when are major supervillains afraid of Bats? Not often. In our campaign the STR chart caps at 80, DEF around 40, and a DEX of 21 will let you go early in the round - and everything balances beautifully. Why does everyone need 1000 points to make established characters? And Diana, 45 DEF PLUS Damage Reduction?! Dear god, could any starting character EVER hurt her, not beat her but hurt her. I mean, you need 14D6 to do 2 points of STUN. These people aren't THAT powerful.
Law Dog
Feb 28th, '04, 08:36 AM
Originally posted by Mike W
These people aren't THAT powerful.
It's all relative. The whole point balance issue depends on what point severybody else is built on.
A 300 point version of the Flash is more than enought when the villains are built on 150. A 1000 point Flash might be needed when the same villains are fleshed out to 500 points.
Kolava
Feb 28th, '04, 09:43 AM
Amazonian Manbasing :cool:
Mike W
Feb 28th, '04, 09:56 AM
It is somewhat relative sure, but you also run into situations where things start breaking down. For example, if I want to play a newbie super in the world where all of the JLA people are 900+ points, how many points do I get to start? 550? I would hope to get at least 500. And who wants to roll 25 dice for every brick?
Also, in theory you should be able to say, crash a car into most of these people and have it hurt, at least a little, but Flash wouldn't even feel it. And how did he get more DEF than GL anyway?
Metaphysician
Feb 28th, '04, 11:11 AM
A beginning character *shouldn't* be able to compete in the slightest with the JLA/Avengers analogues of their world. Thats kind of the whole point of such a team: the most powerful and/or experienced heroes in the world.
And no, characters are *not* arbitrarily powerful. A Flash conversion, for instance, is X points not because his villains are Y points. He is X points because that is the number needed to accurately represent his abilities.
Thats not to say these writeups don't have flaws. However, I'm waiting to give specific advice until after the full Batman writeup is posted and Chromatic posts what eps and seasons he's seen.
assault
Feb 28th, '04, 02:33 PM
Originally posted by Metaphysician
A beginning character *shouldn't* be able to compete in the slightest with the JLA/Avengers analogues of their world. Thats kind of the whole point of such a team: the most powerful and/or experienced heroes in the world.
This simply isn't true.
First, it has nothing whatsoever to do with characters based on an animated series, where the stars are pretty close to being the _only_ supers in the world!
Secondly, the power levels represented in groups like the JLA and Avengers are wildly variable. It is _entirely_ possible for beginning characters to be more powerful than many of the members of these teams.
It is also possible for them to be more experienced than many members of these teams too, BTW. There is nothing to stop a beginning character from having had a twenty year long solo career before they start play. Of course, that will be offset against their power level, but that's a deal I'm quite willing to make in many cases.
And incidentally, neither the Avengers nor the JLA are the most experienced heroes in their respective worlds. Perhaps you've heard of the Fantastic Four and the Justice Society of America?
A final thought on experience and established teams: it's not at all uncommon for such teams to accept inexperienced members. And their power levels aren't necessarily all that high either.
Metaphysician
Feb 28th, '04, 05:30 PM
If your talking beginning characters in the 600-800 poiny range, well, yeah, you can hold your own with them. If you are comparing with the weakest members of both teams, than a 350-450 point character should be able to manage. However, when I hear "Beginning Level," I think "350 Points," and when I hear "JLA/Avengers," I think "Batman, Superman, Captain America, Thor." If you want beginning level characters to be up to that, then you need very point expensive beginning level characters.
As for the JSA and Fantastic Four: :p. They would kick your groups of beginning level characters, too.
Lastly, where the hell did you get the idea that the JL are the only heroes in their world?? Even excluding the mainly space-based heroes ( like the New Gods and the GL Corp ), you've got Nightwing, Robin, Supergirl, Steel, Dr Fate, Aquaman, Jason Blood, and a whole boatload of heroes to debut in Season 3.
Mike W
Feb 28th, '04, 06:58 PM
Okay, first. I'm not sure if the "arbitrarily" determined thing was directed at me or not. I can say that I never said anything of the sort.
Second, while I agree that beginning characters shouldn't be in the same league as most of the JLA/Avengers(we can all think of a few exceptions) - they shouldn't be so out of balance that they can't take a couple hits and at least get a bit of STUN through if for no other reason than the fact that putting the JLA/Avengers on that level removes all of their villains as potential foes for your group. After all, any villains tough enough to deal with large groups of 1000 point characters would have to be so powerful that the PC heroes couldn't hurt them unless there was some major power gaming going on.
Also, as assault pointed out, neither the Avengers nor the JLA could accept any newbies as members in such a world because a 350 point character is so outclassed among 1000 point monsters that they can't really help...particularly given how powerful the villains might be. They'd be nothing more than a liability to the team and would thus never be allowed on the field by any number of members of either team.
And it doesn't take anywhere near 1000 points to accurately represent the power level of these people. Most can be convincingly built on 600 if the overall power scale is compressed a bit - and yes - they'll still be ungodly powerful.
Metaphysician
Feb 28th, '04, 07:29 PM
Originally posted by Mike W
Okay, first. I'm not sure if the "arbitrarily" determined thing was directed at me or not. I can say that I never said anything of the sort.
Second, while I agree that beginning characters shouldn't be in the same league as most of the JLA/Avengers(we can all think of a few exceptions) - they shouldn't be so out of balance that they can't take a couple hits and at least get a bit of STUN through if for no other reason than the fact that putting the JLA/Avengers on that level removes all of their villains as potential foes for your group. After all, any villains tough enough to deal with large groups of 1000 point characters would have to be so powerful that the PC heroes couldn't hurt them unless there was some major power gaming going on.
You are presuming that the PCs *should* be able to last more than a single hit from the JLA/Avengers, and that they *should* be able to do anything to villains that can challenge the JLA/Avengers-level teams. Neither of these are valid assumptions.
Also, as assault pointed out, neither the Avengers nor the JLA could accept any newbies as members in such a world because a 350 point character is so outclassed among 1000 point monsters that they can't really help...particularly given how powerful the villains might be. They'd be nothing more than a liability to the team and would thus never be allowed on the field by any number of members of either team.
And thus, they generally *aren't.* You are assuming that such teams recruit from beginning level characters. They don't. They recruit from characters who are either unusually powerful newbies, or already experienced.
And it doesn't take anywhere near 1000 points to accurately represent the power level of these people. Most can be convincingly built on 600 if the overall power scale is compressed a bit - and yes - they'll still be ungodly powerful.
If they are compressed, then they aren't accurate.
Law Dog
Feb 28th, '04, 07:45 PM
Originally posted by Mike W
Also, as assault pointed out, neither the Avengers nor the JLA could accept any newbies as members in such a world because a 350 point character is so outclassed among 1000 point monsters that they can't really help...particularly given how powerful the villains might be. They'd be nothing more than a liability to the team and would thus never be allowed on the field by any number of members of either team.
I don't buy that argument for a second. I'd reference you back to the JLA from the comic book (most recent series) placing Connor "Green Arrow" Hawke on the team. Compaired to Superman, Wonder Woman, Green Lantern, Martian Manhunter and Flash, this guy is incredibly outclassed in raw power and Batman would slap him around like a green shirted step child. Just because you can't hang with the big dogs in raw powers doesn't mean you are worthless. Connor essentially saved the whole league just by being in the right place at the right time and using one of his pops old boxing glove arrows to save the day.
Any GM worth his salt should be able to have something for anybody in the team to do regardless of power level. Having the big bad in the campaign constanly grabbing for the most vulnerable team members, although it would make real world sense, goes against genre staples.
Metaphysician
Feb 28th, '04, 07:59 PM
If nothing else, the use of lower powered characters is in their ability to deal with lower powered problems, thus freeing up the attention of the big guys.
I still stick to my original statement, re: new recruits, though. Even the weak guys like Green Arrow are pretty hefty, either due to high starting power ( including skill levels ), or prior experience and development.
assault
Feb 29th, '04, 01:15 AM
Originally posted by Metaphysician
You are presuming that the PCs *should* be able to last more than a single hit from the JLA/Avengers, and that they *should* be able to do anything to villains that can challenge the JLA/Avengers-level teams. Neither of these are valid assumptions.And thus, they generally *aren't.*
Of course many PCs should be able to "last more than a single hit" from Black Canary, the Atom, Green Arrow, Elongated Man, Hawkman, Aquaman, or, indeed, Batman. Flash too, come to think of it, but Flash never just hits you once. :)
As for villains: not all the JLA's villains are physically all that tough. Some are, of course. The ones that are _really_ tough are the interesting ones. The JLA seldom beats their top-end foes by dog-piling them. They usually end up keeping them busy until someone, usually one of the team's official thinkers, works out the proper way to beat them.
In other words, _most_ of the JLA's opponents are either not that physically formidable, or are so tough that even the JL has to outthink them. The cases where the JL's actual power level makes that much of a difference are comparatively rare. They happen, of course.
Marvel has historically been a little more fond of the "senses-shattering slugfest" than DC. As a result it is possible that the Avengers probably get into more comparatively evenly balanced combats than the JLA.
In any case, both groups are still scattered all over the map in terms of their power levels. _Anybody_ can be useful in their cases and conflicts. It _isn't_ necessary to be as powerful as Thor or Superman to be a member of the Avengers or JLA - and most of their members aren't.
Hmph. I'm just thinking about some of the clowns the Avengers have fought over the years. If beginning characters couldn't take them on, they shouldn't have begun! :)
Besides, I've read the first issue of the Avengers. Thor, Hulk, Iron Man, Ant-Man and the Wasp. Woo hoo. The Hulk disappeared next issue, and then it's Thor and his three little buddies, because this was very early Iron Man.
It's no wonder this team almost broke up a couple of issues later. If it wasn't for some guy they'd thawed out of an iceberg they would have.
Mike W
Feb 29th, '04, 09:00 AM
Metaphysician - I think we'll just have to agree to disagree on this one. I mean, the game I'm playing in now the JLA are generally built on 600 plus points and if run correctly would be quite a challenge for a group of 350 point heroes to beat BUT we could all have a chance to hurt each one a LITTLE - even Supes - but at 3 points per hit for most of us against his huge STUN total we can't beat him that way and he isn't really going to notice the missing STUN. Believe me, you can very accurately represent these people by compressing the point scale a bit - remember, the idea is ratio - Supes is still far faster than any brick should have a right to be...Bats is the peak of human conditioning and Wally is still the "Fastest Man Alive".
As for the "can't be useful" at 350 versus 1000 problem - well, sure if you just want them fighting agents...but how can a JLA member guest star and not make the players seem worthless as anything other than "people to occupy other people while the REAL heroes do the heavy lifting". Sorry, look at the DEF on those people. You need at least 14D6 for anyone to take notice and for some of them it's even higher. No 350 point character has a chance of hurting a foe of one of these people even a little so you need some kind of environmental circumstances to make that 350 point character anything other than an agent killer - which means the GM has to build in a way for the character to be useful each adventure - something that shouldn't have to happen. Also, how is that Batman actually loses occasionally(very occasionally but it DOES happen) to just a bunch of thugs with sheer numbers? How can Flash be hurt by convential weapons? On 1000 points it makes the JLA/Avengers both individually and collectively infalible against all but Cosmic level menaces - and that just isn't true, especially on an individual case. To me, building them that powerful is extremely unrealistic...of course, I read the comics more than I watch the show, though I do watch it from time to time...and that may also be part of our disagreement. I also disagree with some of the relative assessments but that's another topic(ie. who is stronger, more resistant etc).
JmOz
Feb 29th, '04, 10:39 AM
Your power level is off, By a lot. ESPECIALY FOR THE ANIMATED SERIES
When I did Batman for the comics I gave him
12/12 PD/ED
3/3 Combat Luck
5/5 Armor (OIF)
--------
20/20
plus 50%/50% Damage Reduction Resistant (Same lims as combat luck)
The one from the series would be less
Metaphysician
Feb 29th, '04, 12:18 PM
Mike W: You are assuming that the top end heroes in the setting *should* appear in adventures with beginning level heroes. They shouldn't, normally, they should be off dealing with the top end threats.
The answer to the question "How do I keep the JLA/Avengers from upstaging the PCs??" isn't "Water them down until they are only somewhat more powerful." The answer is "Not have them show up except as plot devices."
Powerful NPCs are a requirement for a setting in order to explain why the beginning level PCs don't have to try and stop Megavillains every other week, and thus have very short careers.
Champsguy
Feb 29th, '04, 12:57 PM
I'm going to have to both agree, and disagree, with Mike W.
I'll agree that those power levels are way off. The characters in the animated series aren't that powerful, or that competent. They're not quite Super Friends class when it comes to boneheaded moves, but they do forget that they have powers. I've seen Green Lantern forget that he doesn't have to breathe, and succumb to a gas attack. I've seen Superman forget that he was invulnerable. I think the scale (except for Dex) that Mike W. gave would work fairly well for the animated JLA.
On the other hand, I'd completely object to that scale being used for the comic book JLA. Your average 350 point PC shouldn't be able to do Stun to Superman. If you absolutely have to have Superman be taken down by your heroes, then that's what Kryptonite is for.
Mike W
Feb 29th, '04, 01:12 PM
Metaphysician-
Believe me. Supes isn't watered down. Let's look at him vs. my character who is a good baseline for most heroes in the this universe.
Katana
Attacks: 10-13DC(w/o pushing)
DEF 25/25
DEX 21
STUN 45
Superman
STR: 75
DEF 38/38
DEX 18(he's really not that hard to hit unless he's using levels or maneuvers, he can take so much he doesn't need to get out of the way)
STUN 93
Well, if I use my offensive strike, my best attack, I get 7.5 damage and hit 3 out of 4 times. With a four SPD I get 22.5 damage through per round - Supes has a 23 REC so he gets it all back on his post 12. So, while he does take a little damage from my attacks individually. I can pound on him all day and never come close to taking him out. On the other hand, one punch from Superman reduces me to 17 STUN and CON Stuns me - making me easy pickings on his next phase. Supes can easily be built on 600 points or so(not counting the Fortress etc) and still be able to mop the floor with the whole group. But at the same time, if the GM wants to use Absorbing Man or some other top end villains we as the players still have a shot in hell if we can trade off just right. More importantly, we can also be on the same field as the top end guys and be able to contribute a little(not that it's going to happen much but then, J'onn Jonnz is our group mentor). There is no need for Supes to have 100+ STR and 60/60 DEF.
I think this will be last post on the subject unless someone says something I feel I absolutely HAVE to respond to because quite frankly, I think we're basically repeating the same philosophical arguments here and going around in circles saying variations of the same thing.
Kristopher
Feb 29th, '04, 01:19 PM
Originally posted by Champsguy
I'm going to have to both agree, and disagree, with Mike W.
I'll agree that those power levels are way off. The characters in the animated series aren't that powerful, or that competent. They're not quite Super Friends class when it comes to boneheaded moves, but they do forget that they have powers. I've seen Green Lantern forget that he doesn't have to breathe, and succumb to a gas attack. I've seen Superman forget that he was invulnerable. I think the scale (except for Dex) that Mike W. gave would work fairly well for the animated JLA.
On the other hand, I'd completely object to that scale being used for the comic book JLA. Your average 350 point PC shouldn't be able to do Stun to Superman. If you absolutely have to have Superman be taken down by your heroes, then that's what Kryptonite is for.
The problem isn't that the average 350 point PC has little or no chance of doing STUN to Superman. It's that the average 350 point PC has little or no chance of doing STUN -- especially meaningful STUN -- to ANY member of the JLA in a lot of group write-ups I see. It's excessive.
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