View Full Version : China's team
lemming
Jan 9th, '04, 07:09 PM
I forgot to add a good name for them, but Hermit came up with one. "The People's Republican Guard"
Well, anyway, here are the conversions of Sam Bell's Chinese superteam. I'll be using them in my current game possibly, but I'll be modifying them a bit, so no harm if my players see them. ;)
First up is
The Iron Resolve of the working class, united against Western Imperialism
Team Leader and brick.
<img height=431 src=http://www.herogames.com/forums/attachment.php?attachmentid=2802>
edit: Added Hermit's suggestion. Stay tuned for the board friendly HD output.
lemming
Jan 9th, '04, 07:10 PM
The great people of China, reaching the Peak of Human Achievement through correct application of Marxist principles
<img height=506 src=http://www.herogames.com/forums/attachment.php?attachmentid=2803>
lemming
Jan 9th, '04, 07:11 PM
The Purifying Fire of communism, consuming the decadent regimes of the past and lighting the way towards a brighter future for all workers
<img height=680 src=http://www.herogames.com/forums/attachment.php?attachmentid=2804>
lemming
Jan 9th, '04, 07:12 PM
Neverending Progressive Movement towards the glorious goal of worldwide worker solidarity
<img height=530 src=http://www.herogames.com/forums/attachment.php?attachmentid=2805>
lemming
Jan 9th, '04, 07:13 PM
Correct Thought, guided by the wisdom of Mao, free from the decadent weakness of the west
<img height=460 src=http://www.herogames.com/forums/attachment.php?attachmentid=2806>
lemming
Jan 9th, '04, 07:24 PM
The Winds of Change, sweeping through the world, awakening every member of the proletariat to the great message of international communism
<img height=460 src=http://www.herogames.com/forums/attachment.php?attachmentid=2807>
Whoops, didn't attach the hdc file.
lemming
Jan 9th, '04, 07:24 PM
Ok. That's the group. Some fleshing out will be needed and I expect some powering down of some abilities as well. It was a high powered game.
I modified for Fifth Edition, but some powers may seem a little strange at first.
Agent X
Jan 9th, '04, 07:42 PM
That's cool! I like the perspective on this.
zornwil
Jan 9th, '04, 08:07 PM
Looks neat. Maybe Blazing Arrow will just join them! :D
lemming
Jan 9th, '04, 08:11 PM
Originally posted by Agent X
That's cool! I like the perspective on this.
Sam did good work. I should post my PCs that were in the same campaign. Need to put Scavenger in, but I had already played around with Vetali.
Chromatic
Jan 9th, '04, 08:38 PM
Originally posted by zornwil
Looks neat. Maybe Blazing Arrow will just join them! :D
Ahhh, we can only hope and keep our fingers crossed. :D
zornwil
Jan 9th, '04, 08:43 PM
Originally posted by Chromatic
Ahhh, we can only hope and keep our fingers crossed. :D
LOL!
Well, as soon as Chromatic is properly humbled and 'Crete properly in awe of nature, Blazing Arrow will feel free to move on. (i.e., YOU'RE STUCK!)
lemming
Jan 9th, '04, 08:51 PM
Ok. Now for the board readable versions.
<font size=+1><b>Iron Resolve</b></font>
Player: Sam Bell
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>120  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>110</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>63  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>106</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>126  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>122  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>11"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>24"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 402
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">37  </td><td>Damage Resistance (30 PD/30 ED), Hardened (+1/4) (37 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">44  </td><td>+30 PD, Hardened (+1/4) (44 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">44  </td><td>+30 ED, Hardened (+1/4) (44 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td>LS (Eating Character only has to eat once per week; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td>Knockback Resistance -20" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>Power Defense (15 points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>Sight Group Flash Defense (10 points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>Hearing Group Flash Defense (5 points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>No Hit Locations (20 Active Points) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 255
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">25  </td><td>+5 with OCV </td></tr></table><b>Skills Cost: </b>25
<b>Total Character Cost:</b> 682
lemming
Jan 9th, '04, 08:51 PM
<font size=+1><b>Human Achievement</b></font>
Player: Sam Bell
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>38  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>84</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>30/35  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>30/35  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>32</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>46  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>52  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>5</font></td></tr></table><b>Characteristics Cost:</b> 280
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10  </td><td>+0 STR, Reduced Endurance (1/2 END; +1/4) (10 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 20
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">5  </td><td>Jab: 1/2 Phase, +1 OCV, +3 DCV, 13d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Punch: 1/2 Phase, +0 OCV, +2 DCV, 15d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>Kick: 1/2 Phase, -2 OCV, +1 DCV, 17d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 75 STR to Disarm </td></tr><tr><td valign="top" align="right">4  </td><td>Escape: 1/2 Phase, +0 OCV, +0 DCV, 80 STR vs. Grabs </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 75 STR for holding on </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 13d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">20  </td><td>+5 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Weapon Element: Chain & Rope Weapons, Karate Weapons, Staffs </td></tr></table><b>Martial Arts Cost:</b> 59
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 17- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 17- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 17- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Linguist </td></tr><tr><td valign="top" align="right">0  </td><td>1) Language: Cantonese (idiomatic) (4 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>2) Language: English (completely fluent) (3 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>3) Language: Mandarin (fluent conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>4) Language: Spanish (basic conversation) </td></tr><tr><td valign="top" align="right">1  </td><td>5) Language: Tagalog (fluent conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">10  </td><td>Defense Maneuver I-IV  </td></tr><tr><td valign="top" align="right">32  </td><td>+4 with All Combat </td></tr><tr><td valign="top" align="right">6  </td><td>Penalty Skill Levels: +2 vs. Hit Location modifiers with All Attacks </td></tr></table><b>Skills Cost: </b>74
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">17  </td><td>Combat Sense 14- </td></tr></table><b>Talents Cost:</b> 17
<b>Total Character Cost:</b> 450
lemming
Jan 9th, '04, 08:52 PM
<font size=+1><b>Purifying Fire</b></font>
Player: Sam Bell
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>43  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>66</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>40/90  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>34</font></td></tr><tr><td align="right"><font size=2>60/110  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>51</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>86  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>57  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 277
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">75  </td><td><b><i>Purification: </i></b>EC, 150-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">43  </td><td>1) <b><i>Flaming Shield: </i></b>EB 10d6, Reduced Endurance (0 END; +1/2), Damage Shield (+1/2), Continuous (+1) (150 Active Points); Limited Power Bad Location (-1/2), No Knockback (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td>2) Armor (50 PD/50 ED) (150 Active Points); Only vs. Meltable and Heat/Flame (-1 1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">75  </td><td>3) Flight 50", Reduced Endurance (0 END; +1/2) (150 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td>Energy Damage Reduction, Resistant, 75% (60 Active Points); Conditional Power Only vs Heat/Fire (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td>LS (Eating Character only has to eat once per week; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">144  </td><td>Multipower, 180-point reserve, (180 Active Points); all slots No Knockback (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14u  </td><td>1) EB 24d6, Reduced Endurance (0 END; +1/2) (180 Active Points); No Knockback (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14u  </td><td>2) EB 18d6, Explosion (+1/2), Reduced Endurance (0 END; +1/2) (180 Active Points); No Knockback (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10u  </td><td>3) RKA 8d6, Reduced Endurance (0 END; +1/2) (180 Active Points); No Range (-1/2), No Knockback (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14u  </td><td>4) (Total: 179 Active Cost, 144 Real Cost) RKA 5d6, Reduced Endurance (0 END; +1/2) (112 Active Points); No Knockback (-1/4) (Real Cost: 90) <b>plus</b> Resistant Piercing, Reduced Endurance (0 END; +1/2) (67 Active Points); No Knockback (-1/4) (Real Cost: 54) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32  </td><td>+ EB 20d6, Explosion (+1/2) (150 Active Points); Increased Endurance Cost (x5 END; -2), Extra Time (Full Phase, -1/2), Concentration (0 DCV; -1/2), No Range (-1/2), No Knockback (-1/4) </td><td valign="top" align="right">75</td></tr><tr><td align="right" valign="top">26  </td><td>EB 6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Concentration (0 DCV; -1/2), No Knockback (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26  </td><td>EB 6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Extra Time (Full Phase, -1/2), No Knockback (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td>Damage Resistance (30 PD/50 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>Sight Group Flash Defense (20 points), Hardened (+1/4) (25 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>Mental Defense (10 points total) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 645
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">16  </td><td>+2 with All Combat </td></tr><tr><td valign="top" align="right">10  </td><td>+2 with Multipower </td></tr></table><b>Skills Cost: </b>26
<b>Total Character Cost:</b> 948
lemming
Jan 9th, '04, 08:52 PM
<font size=+1><b>Neverending Progressive Movement</b></font>
Player: Sam Bell
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>75</font></td></tr><tr><td align="right"><font size=2>33  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>46</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>33</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>35</font></td></tr><tr><td align="right"><font size=2>17  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>66  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>62  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 309
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">168  </td><td>Flight 60", combat acceleration/deceleration (+1/4), Reduced Endurance (0 END; +1/2) (210 Active Points); Only In Contact With A Surface (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>Damage Resistance (20 PD/20 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>Mental Defense (15 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>+0 STR, Reduced Endurance (1/2 END; +1/4) (12 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 212
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">4  </td><td>+2 with Move-bys </td></tr><tr><td valign="top" align="right">15  </td><td>Penalty Skill Levels: +10 vs. Move-by Penalties with a single attack </td></tr><tr><td valign="top" align="right">22  </td><td>+11 with Turn Mod </td></tr><tr><td valign="top" align="right">25  </td><td>+5 with DCV </td></tr></table><b>Skills Cost: </b>66
<b>Total Character Cost:</b> 587
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Greenish White Skin Color (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr></table>
lemming
Jan 9th, '04, 08:53 PM
<font size=+1><b>Correct Thought</b></font>
Player: Sam Bell
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/50  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10/50  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>46  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>47  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 184
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Correct Thought: </i></b>Elemental Control, 120-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td>1) Ego Attack 8d6, Reduced Endurance (0 END; +1/2) (120 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td>2) Telepathy 16d6, Reduced Endurance (0 END; +1/2) (120 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td>3) Mind Scan 16d6, Reduced Endurance (0 END; +1/2) (120 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td>4) FF (40 PD/40 ED), Reduced Endurance (0 END; +1/2) (120 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">90  </td><td>5) FW (16 PD/16 ED/10 Flash Defense: Sight Group; 5" long and 2" tall), Reduced Endurance (0 END; +1/2) (150 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td>6) Flight 40", Reduced Endurance (0 END; +1/2) (120 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>Mental Defense (15 points total) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 460
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">4  </td><td>+2 with Ego Blast </td></tr></table><b>Skills Cost: </b>4
<b>Total Character Cost:</b> 648
lemming
Jan 9th, '04, 08:54 PM
<font size=+1><b>Winds of Change</b></font>
Player: Sam Bell
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>50</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>39  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>58</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>40/70  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>28</font></td></tr><tr><td align="right"><font size=2>40/50  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>32</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>78  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>68  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 271
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">7  </td><td>Knockback Resistance -5" (10 Active Points); Not when stunned/KO'd Power loses about a third of its effectiveness (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>+0 STR, Reduced Endurance (1/2 END; +1/4) (15 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>Damage Resistance (15 PD/15 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td>LS (Safe in High Pressure; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (13 Active Points); Not when stunned/KO'd Power loses about a third of its effectiveness (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>Mental Defense (10 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Air: </i></b>Elemental Control, 50-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>1) Change Environment 16" radius, +4 Points of Telekinetic STR, Varying Combat Effects (50 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">25  </td><td>2) Missile Deflection (Bullets & Shrapnel), Missile Reflection, Full Range (+1) (50 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>3) FF (30 PD/10 ED), Reduced Endurance (1/2 END; +1/4) (50 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">72  </td><td><b><i>More Air: </i></b>Elemental Control, 144-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">72  </td><td>1) EB 7d6, Variable Defense (Limited Group of SFX; +1/4), Does Knockback (+1/4), Reduced Endurance (1/2 END; +1/4), Explosion (+1/2), Double Knockback (+3/4), NND (+1) (140 Active Points) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">74  </td><td>2) EB 9d6, Double Knockback (+3/4), Area Of Effect (32" Line; +1), Conforming (+1/2) (146 Active Points) </td><td valign="top" align="right">15</td></tr><tr><td align="right" valign="top">72  </td><td>3) Flight 50", Position Shift, x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (144 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">76  </td><td>4) FW (20 PD; 3" long and 1" tall), Hardened (+1/4), Transparent ED (+1/2), Invisible to Sight Group (+1/2), Reduced Endurance (0 END; +1/2) (148 Active Points) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 518
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">3  </td><td>Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 90 STR for holding on </td></tr><tr><td valign="top" align="right">3  </td><td>Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 16d6 +v/5 Strike; You Fall, Target Falls; FMove </td></tr><tr><td valign="top" align="right">4  </td><td>Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 18d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Delayed Strike: 1/2 Phase, +2 OCV, -5 DCV, 3/2 STR +2d6, 1 seg delay </td></tr><tr><td valign="top" align="right">5  </td><td>Cross: 1/2 Phase, +1 OCV, -2 DCV, +4d6 </td></tr><tr><td valign="top" align="right">16  </td><td>+4 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 39
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">16  </td><td>+2 with All Combat </td></tr><tr><td valign="top" align="right">20  </td><td>+4 with Wind Powers </td></tr></table><b>Skills Cost: </b>39
<b>Total Character Cost:</b> 867
Enforcer84
Jan 10th, '04, 04:47 PM
You can really tell Sam had a great deal to do with them :D
lemming
Jan 10th, '04, 05:16 PM
Originally posted by Enforcer84
You can really tell Sam had a great deal to do with them :D
Well, his campaigns weren't for the faint hearted.
Ok, I'll be posting my two PC's from the campaign in just a minute or two.
lemming
Jan 10th, '04, 05:47 PM
First up is Vetali:
She entered the game on the run with her sister from her drug lord father. She had been subjected to some medical experiments resulting in quite an array of powers. Later on, we find that her brother has similar ones.
Sam had a off screen explanation of her brother explaining to his organization various obstacles and then taking out a knife pinning her picture to the wall while saying "This is our #1 THREAT!" The villians started calling her that. It probably didn't help that I hadn't thought of a code name by that point... Better than Thailander though.
Physically she's very tough and can metabolize outside sources of energy.
She's got a few odd constructs in her power list:
Two End Reserves. One with negative recovery. The first one was just feeding off ambient energy, it wouldn't be unreasonable to cut her off from recovery. Just would take some talent. The second one was only fed by her absorption, but would fade away as well.
Aborption, Every Hit. An easily abused advantage on absorption that let you avoid having to keep track.
Regeneration, costs End. This was just her body using outside resources
Instant Brace on Knockback Resistance. Basically, it's bought at your STR level and instead of taking a 1/2 phase to brace, you just were.
<img height=700 src=http://www.herogames.com/forums/attachment.php?attachmentid=2832>
lemming
Jan 10th, '04, 05:49 PM
<font size=+1><b>Vetali</b></font>
Player: Lemming
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>65  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>55</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>43  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>66</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15/65  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15/65  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>22  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>86  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>75  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>43"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 233
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">3  </td><td>Ultraviolet Perception (Sight Group) (5 Active Points); Costs Endurance (-1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">27  </td><td><b><i>FDR, hardened PD&ED: </i></b>(Total: 27 Active Cost, 27 Real Cost) Damage Resistance (15 PD/15 ED), Hardened (+1/4) (19 Active Points) (Real Cost: 19) <b>plus</b> +0 PD, Hardened (+1/4) (4 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 4) <b>plus</b> +0 ED, Hardened (+1/4) (4 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>+0 STR, Reduced Endurance (Half END; +1/4) (16 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td><b><i>1/2 Damage Reduction: </i></b>(Total: 60 Active Cost, 60 Real Cost) Physical Damage Reduction, Resistant, 50% (Real Cost: 30) <b>plus</b> Energy Damage Reduction, Resistant, 50% (Real Cost: 30) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>No Hit Locations: </i></b> (20 Active Points); Conditional Power FF Must be >= 10/10 (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">43  </td><td>Life Support (Eating Character only has to eat once per week; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character only has to sleep 8 hours per week) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>Sight Group Flash Defense (10 points), Hardened (+1/4) (12 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>Power Defense (10 points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>Mental Defense (10 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">55  </td><td>Leaping +30" (43" forward, 21 1/2" upward) (Accurate, Improved Noncombat Movement (x32)) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">13  </td><td>Knockback Resistance -13" (26 Active Points); Limited Power Instant Brace (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>Endurance Reserve (30 END, 10 REC) (13 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>Endurance Reserve (50 END, 0 REC) (REC: -1 REC) (4 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50  </td><td>Force Field (20 PD/20 ED), Reduced Endurance (Half END; +1/4) (50 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">90  </td><td>Multipower, 90-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) Healing 8 1/2d6, Can Heal Limbs (90 Active Points); Extra Time (1 Minute, -1 1/2), Others Only (-1/2) [<b>Notes:</b> No Healing Max (see FREd p. 120).] </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">6u  </td><td>2) Healing 8 1/2d6, Can Heal Limbs (90 Active Points); Self Only (-1/2) [<b>Notes:</b> No Healing Max (see FREd p. 120).] </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">9u  </td><td>3) Energy Blast 18d6 (90 Active Points) </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">6u  </td><td>4) Force Field (30 PD/30 ED/15 Mental Defense/15 Power Defense) (90 Active Points); Increased Endurance Cost (2x END; -1/2) </td><td valign="top" align="right">18</td></tr><tr><td align="right" valign="top">9u  </td><td>5) Force Wall (16 PD/16 ED; 3" long and 4" tall) (90 Active Points) </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>Regeneration (1 stun/turn) (5 Active Points); Costs Endurance (-1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">7  </td><td>Regeneration (1 Body/turn) (10 Active Points); Costs Endurance (-1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">78  </td><td><b><i>2d6 Absorption, Every Hit => End Bat: </i></b>(Total: 116 Active Cost, 78 Real Cost) Absorption 2d6 (energy, Physical), Can Absorb Maximum Of 50 Points' Worth Of Energy Damage, Every Hit (+1) (58 Active Points); Only to Fill Battery (-1/2) (Real Cost: 39) <b>plus</b> Absorption 2d6 (energy, Energy), Can Absorb Maximum Of 50 Points' Worth Of Energy Damage, Every Hit (+1) (58 Active Points); Only to Fill Battery (-1/2) (Real Cost: 39) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 537
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Thai Kick Boxing </td></tr><tr><td valign="top" align="right">4  </td><td>1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>2) Shove: 1/2 Phase, +0 OCV, +0 DCV, 80 STR to Shove </td></tr><tr><td valign="top" align="right">4  </td><td>3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 15d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>4) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 17d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>5) Flying Kick: 1/2 Phase, +0 OCV, -2 DCV, 15d6 +v/5 Strike, FMove </td></tr><tr><td valign="top" align="right">4  </td><td>6) Delayed Strike: 1/2 Phase, +2 OCV, -5 DCV, 3/2 STR + 2d6, 1 segment delay, 21 1/2d6 Strike </td></tr></table><b>Martial Arts Cost:</b> 25
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">24  </td><td>+3 with All Combat </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 13- </td></tr><tr><td valign="top" align="right">4  </td><td>KS: Drug Lords, SE Asia 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Bribery 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Trading 13- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Thai Kickboxing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Linguist </td></tr><tr><td valign="top" align="right">2  </td><td>1) Language: Burmese (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>2) Language: Cambodian (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>3) Language: Cantonese (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>4) Language: English (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>5) Language: French (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>6) Language: Japanese (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">0  </td><td>7) Language: Thai (Imitate dialects; Native) </td></tr><tr><td valign="top" align="right">3  </td><td>8) Language: Vietnamese (Idiomatic, native accent) (4 Active Points) </td></tr></table><b>Skills Cost: </b>64
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1  </td><td>Fringe Benefit: Passport </td></tr></table><b>Perks Cost:</b> 1
<b>Total Character Cost:</b> 860
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Brother 8- (Occasionally), More Powerful, PC has a Public ID or is otherwise very easy to find, Mildly Punish </td></tr><tr><td valign="top" align="right">15  </td><td>Dependent NPC: Little Sister 11- (Occasionally), Normal </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Tall & Heavy Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Father's Organization 8- (Occasionally), More Powerful, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Mildly Punish </td></tr></table>
<b>Disadvantage Points:</b> 55
lemming
Jan 10th, '04, 05:55 PM
Next up: Scavenger
What happens to all those pieces of equipment that villians and oranizations leave lying about?
This Kiwi is one of the adventure archeologists who has picked up many an item. He has a knack for finding and figuring out many an item.
During game play he was bitten by a vampire and almost turned, but after a long quest managed to get infused with light energy driving out the vampirism. Hence the Yang and the 20 points mental defense.
I had to do some screwing around with Hero Designer, since you can't legally put MP in VPP. ;)
<img height=355 src=http://www.herogames.com/forums/attachment.php?attachmentid=2833>
lemming
Jan 10th, '04, 05:55 PM
<font size=+1><b>Scavenger</b></font>
Player: Lemming
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>33  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/84  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10/84  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>46  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>47  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>11"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>5"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 217
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">9  </td><td>+3 PER with all Sense Groups </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>Detect A Large Class Of Things 14- (no Sense Group), Discriminatory, Range, Tracking </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Neato: </i></b>+10 PRE (10 Active Points); Only vs. machines Power loses about half of its effectiveness (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>Mental Defense (20 points total), Hardened (+1/4) (20 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Yang: </i></b>Elemental Control, 30-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>1) Energy Damage Reduction, Resistant, 50% (30 Active Points); only vs. Negative/Darkness Energy Power loses about half of its effectiveness (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>2) <b><i>Illumination: </i></b>Change Environment 8" radius, Reduced Endurance (0 END; +1/2) (30 Active Points); No Range (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">31  </td><td>3) <b><i>Not being an energy being, DS: </i></b>EB 2d6, NND (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1), Does BODY (+1), Invisible Power Effects (Fully Invisible; +1) (62 Active Points); Always On (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">175  </td><td>Variable Power Pool (Gadget Pool), 150 base + 25 control cost, (225 Active Points); Limited Class Of Powers Available Very Limited (-1), VPP Powers Can Be Changed Only In Given Circumstance (-1/2); all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>1) <b><i>Intercrime Agent Blaster: </i></b>RKA 4d6, 32 Charges (+1/4) (75 Active Points); OAF (-1), Beam (-1/4) Real Cost: 33 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>2) <b><i>Alien Force Field Belt: </i></b>FF (20 PD/20 ED) (40 Active Points); OIF (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4) Real Cost: 23 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>3) <b><i>Isul's Old Flight Pack: </i></b>(Total: 37 Active Cost, 25 Real Cost) Flight 15" (30 Active Points); OIF (-1/2) (Real Cost: 20) <b>plus</b> Endurance Reserve (20 END, 5 REC) Reserve: (7 Active Points); OIF (-1/2) (Real Cost: 6) Real Cost: 25 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0  </td><td>4) <b><i>CORE Agent Helmet: </i></b>(Total: 20 Active Cost, 13 Real Cost) Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) (Real Cost: 7) <b>plus</b> Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) (Real Cost: 3) <b>plus</b> Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) (Real Cost: 3) Real Cost: 13 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>5) <b><i>CORE Agent Hover Platform: </i></b>Flight 13", Reduced Endurance (0 END; +1/2) (39 Active Points); OAF Bulky (-1 1/2) Real Cost: 16 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>6) <b><i>Kame Agent Mk I Battlearmor: </i></b>(Total: 160 Active Cost, 95 Real Cost) LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-1/2) (Real Cost: 13) <b>plus</b> Sight Group Flash Defense (8 points) (8 Active Points); OIF (-1/2) (Real Cost: 5) <b>plus</b> Hearing Group Flash Defense (6 points) (6 Active Points); OIF (-1/2) (Real Cost: 4) <b>plus</b> +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Does not add to Char Str Power loses about a third of its effectiveness (-1/2), No Figured Characteristics (-1/2), OIF (-1/2) (Real Cost: 18) <b>plus</b> Armor (24 PD/24 ED) (72 Active Points); OIF (-1/2) (Real Cost: 48) <b>plus</b> Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) (Real Cost: 7) Real Cost: 95 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>7) <b><i>Kame Agent Mk I Blaster: </i></b>(Total: 65 Active Cost, 24 Real Cost) EB 12d6 (60 Active Points); OAF (-1), 8 Charges (-1/2), Beam (-1/4) (Real Cost: 22) <b>plus</b> +1 with Ranged Combat (5 Active Points); OAF (-1) (Real Cost: 2) Real Cost: 24 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>8) <b><i>Ninja Sword: </i></b>HKA 2d6 (3d6+1 w/STR), Reduced Endurance (1/2 END; +1/4) (37 Active Points); OAF (-1), No Knockback (-1/4) Real Cost: 16 </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">0  </td><td>9) <b><i>Ninja Shuriken: </i></b>RKA 1 1/2d6, Armor Piercing (+1/2) (37 Active Points); 8 Charges (-1/2), Costs Endurance (-1/2), OIF (-1/2), No Knockback (-1/4), Reduced Penetration (-1/4) Real Cost: 12 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0  </td><td>10) <b><i>Hunter's Gas: </i></b>EB 1d6, Area Of Effect (One Hex; +1/2), NND (def: Self Contained Breathing; +1) (12 Active Points); 4 Charges (-1), OIF (-1/2) Real Cost: 5 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>11) <b><i>Ontiir Laser Axe: </i></b>HKA 5d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (150 Active Points); OAF (-1), No STR Bonus (-1/2), No Knockback (-1/4) Real Cost: 54 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>12) <b><i>Ontiir Forcefield Belt: </i></b>(Total: 129 Active Cost, 76 Real Cost) FF (30 PD/30 ED), Reduced Endurance (0 END; +1/2) (90 Active Points); OIF (-1/2) (Real Cost: 60) <b>plus</b> LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Linked (FF; -1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4), OIF (-1/2) (Real Cost: 8) <b>plus</b> Sight Group Flash Defense (10 points) (10 Active Points); Linked (FF; -1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4), OIF (-1/2) (Real Cost: 4) <b>plus</b> Power Defense (10 points) (10 Active Points); Linked (FF; -1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4), OIF (-1/2) (Real Cost: 4) Real Cost: 76 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>13) <b><i>Captain Communist's Shield: </i></b>(Total: 85 Active Cost, 39 Real Cost) +5 with DCV (25 Active Points); OIF (-1/2) (Real Cost: 17) <b>plus</b> Energy Damage Reduction, Resistant, 50% (30 Active Points); Only vs some explosions/AOEs Power loses about half of its effectiveness (-1), OIF (-1/2), Only at full DCV Power loses about a fourth of its effectiveness (-1/4) (Real Cost: 11) <b>plus</b> Physical Damage Reduction, Resistant, 50% (30 Active Points); Only vs some explosions/AOEs Power loses about half of its effectiveness (-1), OIF (-1/2), Only at full DCV Power loses about a fourth of its effectiveness (-1/4) (Real Cost: 11) Real Cost: 39 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>14) <b><i>Javelin's Javelins: </i></b>(Total: 75 Active Cost, 25 Real Cost) RKA 2d6 (30 Active Points); OAF (-1), 2 Recoverable Charges (-1) (Real Cost: 10) <b>plus</b> Custom Power, Armor Piercing (+1/2) (45 Active Points); OAF (-1), 2 Recoverable Charges (-1) (Real Cost: 15) Real Cost: 25 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>15) <b><i>Checkmate's Pommel: </i></b>EB 18d6, Explosion (+1/2) (135 Active Points); 1 Charge (-2), OAF (-1) Real Cost: 34 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>16) <b><i>SWORD LMG: </i></b>RKA 2 1/2d6, Armor Piercing (+1/2), Autofire (5 shots; +1/2), 60 Charges (+1/2) (100 Active Points); OAF Bulky (-1 1/2), Beam (-1/4), No Knockback (-1/4) Real Cost: 33 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>17) <b><i>Squire's Gun: </i></b>RKA 2d6, Armor Piercing (+1/2), Autofire (5 shots; +1/2), No Range Modifier (+1/2), 125 Charges (+3/4) (97 Active Points); OAF (-1), Beam (-1/4), No Knockback (-1/4) Real Cost: 39 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>18) <b><i>Kame Agent Mk III Blaster: </i></b>RKA 5d6 (75 Active Points); OAF (-1), No Knockback (-1/4), Beam (-1/4), 12 Charges (-1/4) Real Cost: 27 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>19) <b><i>Ontiir Nuerowhip: </i></b>(Total: 150 Active Cost, 59 Real Cost) Stretching 3" (15 Active Points); OAF (-1), Only for AVLD (-1/2), no Noncombat Stretching (-1/4) (Real Cost: 5) <b>plus</b> EB 9d6, Reduced Endurance (0 END; +1/2), AVLD vs. Ego Def (+1 1/2) (135 Active Points); OAF (-1), No Range (-1/2) (Real Cost: 54) Real Cost: 59 </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">0  </td><td>20) <b><i>Ontiir Suppression Blaster: </i></b>(Total: 149 Active Cost, 67 Real Cost) RKA 3d6, Reduced Endurance (0 END; +1/2), Area Of Effect (14" Cone; +1), Selective (+1/4) (124 Active Points); No Range (-1/2), OIF (-1/2), No Knockback (-1/4) (Real Cost: 55) <b>plus</b> +5 with OCV (25 Active Points); OAF (-1) (Real Cost: 12) Real Cost: 67 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-35  </td><td><b><i>CORE Agent Powerstaff: </i></b> (-35 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Core Agent Powerstaff: </i></b>Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) EB 12d6, 16 Charges (+0) (60 Active Points); OAF (-1), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>2) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-70  </td><td><b><i>Ontiir Powerfist: </i></b> (-70 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Ontiir Powerfist: </i></b>Multipower, 90-point reserve, (90 Active Points); all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u  </td><td>1) EB 18d6, 16 Charges (+0) (90 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>2) HA +12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-24  </td><td><b><i>Huntsman's Utility Belt: </i></b> (-24 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Huntsman's Utility Belt: </i></b>Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Gas Gun: </i></b>EB 3d6, NND vs. LS self breathing (+1) (30 Active Points); 4 Charges (-1), OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Gas Pellets: </i></b>EB 2d6, Area Of Effect (One Hex; +1/2), NND (+1) (25 Active Points); 4 Charges (-1), OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Mini Bolos: </i></b>Entangle 3d6, 3 DEF (30 Active Points); 4 Charges (-1), OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Flash Gun: </i></b>Sight Group Flash 6d6 (30 Active Points); 4 Charges (-1), OIF (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 297
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 9 1/2d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 11 1/2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 48 STR to Disarm </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">12  </td><td>+3 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 33
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>KS: Karate 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 14- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Bases 14- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Foci 14- </td></tr><tr><td valign="top" align="right">3  </td><td>AK: Exotic Locales 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Linguist </td></tr><tr><td valign="top" align="right">2  </td><td>1) Language: Cantonese (completely fluent) </td></tr><tr><td valign="top" align="right">1  </td><td>2) Language: Dutch (fluent conversation) </td></tr><tr><td valign="top" align="right">0  </td><td>3) Language: English (idiomatic) </td></tr><tr><td valign="top" align="right">1  </td><td>4) Language: French (fluent conversation) </td></tr><tr><td valign="top" align="right">2  </td><td>5) Language: Japanese (completely fluent) </td></tr><tr><td valign="top" align="right">1  </td><td>6) Language: Mandarin (fluent conversation) </td></tr><tr><td valign="top" align="right">1  </td><td>7) Language: Maori (fluent conversation) </td></tr><tr><td valign="top" align="right">1  </td><td>8) Language: Russian (fluent conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Acting 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Bribery 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 16- </td></tr><tr><td valign="top" align="right">10  </td><td>Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Inventor 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 14- </td></tr><tr><td valign="top" align="right">10  </td><td>Systems Operation (Communications Systems, Medical Systems, Medical Sensors, Metal Detectors, Personnel Support Systems, Radar, Sensor Jamming Equipment, Sonar) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Brewing 14- </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Data Mining 11- </td></tr><tr><td valign="top" align="right">10  </td><td>+1 Overall </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">10  </td><td>+2 with Gadgets </td></tr></table><b>Skills Cost: </b>116
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2  </td><td>Contact: SWORD (Contact has access to major institutions) 8- </td></tr><tr><td valign="top" align="right">2  </td><td>Contact: Super Science Ninja (Contact has access to major institutions) 8- </td></tr><tr><td valign="top" align="right">2  </td><td>Contact: Russian Science Acamedy (Contact has access to major institutions) 8- </td></tr><tr><td valign="top" align="right">2  </td><td>Contact: ANZA Technological Council (Contact has access to major institutions) 8- </td></tr><tr><td valign="top" align="right">2  </td><td>Contact: Antartic Station Zero (Contact has access to major institutions) 8- </td></tr></table><b>Perks Cost:</b> 10
<b>Total Character Cost:</b> 673
Vondy
Jan 10th, '04, 07:10 PM
120 STR?
Wow - the highest strength in my game is 80.
Hermit
Jan 10th, '04, 07:17 PM
Hmm, I had posted something about Disadvantages, but it looks like I missed that some had them already.
Still seems like an incredibly mentally balanced team though :)
Vondy
Jan 10th, '04, 07:34 PM
I think it would be cool if one of them had secret ties to China's dissident movement.
lemming
Jan 10th, '04, 08:37 PM
It was a pretty High Powered game. Sam (and for that matter myself) didn't tend to write down too many of the disads. Especially for the villians. They were there, but sometimes developed on the fly. And since the game was back in '96 I don't have much of a clue. In that matter, I'm starting from scratch. I like the idea of ties into the dissident faction. However, in my game Taiwan is where the communists wound up. I need to look at Taiwan (http://www.taiwandc.org/hst-1624.htm) for some ideas.
However, there's plenty of room for dissidents.
Back to diads: Scavenger should have a few. He did when he had that bout of vampirism.
Gary
Jan 10th, '04, 10:53 PM
I didn't do more than skim the characters, but I noticed that Vetali has Regenerate 1 stun per turn costs end for a cost of 3 real points.
Couldn't she simply spend 2 pts for +1 Rec and get the same stun "Regeneration" at less cost, no End expenditure, the ability to "Regenerate" End, and Persistence?
Gary
Jan 10th, '04, 10:59 PM
It looks like Scavenger is placing multipowers (The CORE Agent Powerstaff, the Ontiir Powerfist, and the Huntsman's Utility Belt) in his gadget pool. Technically speaking, you're not allowed to place one framework inside another.
Of course if you have GM permission, that's not a problem.
:)
lemming
Jan 11th, '04, 06:43 AM
Originally posted by Gary
I didn't do more than skim the characters, but I noticed that Vetali has Regenerate 1 stun per turn costs end for a cost of 3 real points.
Couldn't she simply spend 2 pts for +1 Rec and get the same stun "Regeneration" at less cost, no End expenditure, the ability to "Regenerate" End, and Persistence?
It wasn't much of an ability, but it did have her waking up from being GM'd, etc...
At -21 STUN she'd still get that one STUN back.
And the point costs weren't an issue since we weren't going for complete point balancing. She was one of the more expensive PCs.
lemming
Jan 11th, '04, 06:46 AM
Originally posted by Gary
It looks like Scavenger is placing multipowers (The CORE Agent Powerstaff, the Ontiir Powerfist, and the Huntsman's Utility Belt) in his gadget pool. Technically speaking, you're not allowed to place one framework inside another.
Of course if you have GM permission, that's not a problem.
:)
Actually, I didn't have any control of what was in the pool. Sam decided which gadgets Scavenger had had access to. Though it's larger than it was when the campaign started due to a couple villian encounters.
Gary
Jan 11th, '04, 06:52 AM
Originally posted by lemming
It wasn't much of an ability, but it did have her waking up from being GM'd, etc...
At -21 STUN she'd still get that one STUN back.
And the point costs weren't an issue since we weren't going for complete point balancing. She was one of the more expensive PCs.
Then you should get rid of the costs end. Nothing that costs end works if you're unconscious.
Gary
Jan 11th, '04, 06:53 AM
Originally posted by lemming
Actually, I didn't have any control of what was in the pool. Sam decided which gadgets Scavenger had had access to. Though it's larger than it was when the campaign started due to a couple villian encounters.
That's cool. It's merely an issue you should be aware of. :)
lemming
Jan 11th, '04, 07:00 AM
Originally posted by Gary
Then you should get rid of the costs end. Nothing that costs end works if you're unconscious.
It did in this case. Off the End Reserves. not strictly legal, but then again, Stun Regen wasn't either.
lemming
Jan 24th, '04, 10:55 PM
Blazer
Blazer is the daughter of two UN diplomats and at first wanted to follow her parents career. That changed when it was found she was a mutant and shipped off to a special school.
While there, she still kept up her studies, but along with some of her fellow students explored music. Then of course was the usual being attacked by supervillians.
After graduation, she and others formed a punk band that while critically acclaimed, was always torn apart by internal conflicts.
Nearly ten years later, Michelle now does scores for films with the occasional crimefighting.
-----
Notes:
She's from a diferent campaign.
Character sheet has somes blatant rules breaking.
She has two absorptions, one of which that feeds into all her flame powers including the absorptions. In theory, there's no actual limit. Practically, she shouldn't be able to get a higher power level than the source. I'll be revisiting this in any case.
------
<img height=305 src=http://www.herogames.com/forums/attachment.php?attachmentid=2987>
lemming
Jan 24th, '04, 10:57 PM
<font size=+1><b>Blazer</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>22  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>6</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/28  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>8/28  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>-3</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 146
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">38  </td><td><b><i>Elemental Control: </i></b>Elemental Control, 76-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">38  </td><td>1) <b><i>Flame Blast: </i></b>Energy Blast 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) [<b>Notes:</b> +1d6/5.0] </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">42  </td><td>2) Force Field (20 PD/20 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points) [<b>Notes:</b> +1/1 FF /4] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">38  </td><td>3) Flight 30", Reduced Endurance (1/2 END; +1/4) (75 Active Points) [<b>Notes:</b> 1"/2.5] </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">38  </td><td>4) <b><i>Abs -> EC: </i></b>Absorption 3d6 (energy, 0), Can Absorb Maximum Of 34 Points' Worth Of Energy Damage, Delayed Return Rate (5 Points per Minute; +1/4), All Powers Simultaneously (+2) (75 Active Points) [<b>Notes:</b> +1d6/25 & +1 Max/5] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">38  </td><td>5) <b><i>Abs -> #4: </i></b>Absorption 4d6 (energy, 0), Can Absorb Maximum Of 104 Points' Worth Of Energy Damage, Delayed Return Rate (5 Points per Minute; +1/4) (75 Active Points) [<b>Notes:</b> +1d6/18.75 <-> +1 max/1] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">38  </td><td>6) <b><i>Heat resistance: </i></b>(Total: 76 Active Cost, 76 Real Cost) Absorption 5d6 (energy, 0) (Real Cost: 25) <b>plus</b> Energy Damage Reduction, Resistant, 50% (Real Cost: 30) <b>plus</b> Armor (7 PD/7 ED) (Real Cost: 21) [<b>Notes:</b> +1d6 Absorb/7.4
3/4 Reduction @ 37
+ 1/1 armor / 10.36] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">41  </td><td>7) <b><i>CE: Heat + Light: </i></b>Change Environment 8" radius, +7 Temperature Level Adjustment, Long-Lasting 20 Minutes, Varying Combat Effects, Reduced Endurance (0 END; +1/2) (79 Active Points) [<b>Notes:</b> 1"/5] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">67  </td><td>8) <b><i>RKA DS: </i></b>RKA 2d6, +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (105 Active Points) [<b>Notes:</b> +1DC/17.5] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>Life Support (Safe in Intense Cold; Safe in Intense Heat) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>Mental Defense (10 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>Power Defense (5 points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>Sight Group Flash Defense (10 points), Hardened (+1/4) (12 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>Infrared Perception (Sight Group) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 410
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 3d6 +v/5 Strike; You Fall, Target Falls; FMove </td></tr></table><b>Martial Arts Cost:</b> 15
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">20  </td><td>+2 Overall Levels </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Mimicry 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedic 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Acting 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Jack of All Trades </td></tr><tr><td valign="top" align="right">2  </td><td>1) PS: Guitarist (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>2) PS: Scoring (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>3) PS: Singer (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>4) PS: Songwriting (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Music 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Linguist </td></tr><tr><td valign="top" align="right">1  </td><td>1) Language: French (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>2) Language: German (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>3) Language: Italian (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>4) Language: Japanese (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>5) Language: Russian (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>6) Language: Spanish (completely fluent) (3 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>7) Language: Swedish (Fluent Conversation) (2 Active Points) </td></tr></table><b>Skills Cost: </b>66
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4  </td><td>Fringe Benefit: I'm with the Band, Passport </td></tr><tr><td valign="top" align="right">5  </td><td>Money: Well Off </td></tr></table><b>Perks Cost:</b> 9
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Perfect Pitch </td></tr></table><b>Talents Cost:</b> 3
<b>Total Character Cost:</b> 649
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Public Identity: Frequently (11-), Major </td></tr><tr><td valign="top" align="right">20  </td><td>Code Against Killing: Common, Total </td></tr><tr><td valign="top" align="right">10  </td><td>Punk Rep: , Frequently (11-) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: 11- (Frequently), As Powerful, NCI, Harshly Punish </td></tr><tr><td valign="top" align="right">10  </td><td>Hatred of H2O attacks: Uncommon, Strong </td></tr><tr><td valign="top" align="right">20  </td><td>No Tact: Common, Total </td></tr><tr><td valign="top" align="right">5  </td><td>Rivalry: Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">10  </td><td>Tatoos: Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr></table>
<b>Disadvantage Points:</b> 110
<b>Base Points:</b> 200
<b>Experience Required:</b> 339
<b>Total Experience Available:</b> 339
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