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View Full Version : A Mecha for review (My first 5th edition Mecha)



JmOz
Feb 11th, '03, 11:35 AM
This Mecha is actualy for a supers game, the owner is a character who uses robots to assist her crimefighting endevers, and it is one of two vehicles she owns (the other is a flying fortress type of thing, heavy on the computers, sensors, but not so heavy on combat ability, this is the opposite)

It can divide into five smaller ships (this power is actualy possesed by the vehicle it can Multiform into) that the character and her four Robotic assistants use. It is also not that quick (the smaller ships all have Megascale movement however), the ship is designed as a Nova Power, so its attacks are a little over the top, as is its Defences

For its weapon systems it has two shoulder mounted Rocket Launchers, each with 12 Shots showing, and the ability to reload, further more it carries a sidearm weapon that can switch from projecting a sword like energy beam to a rifle



Player:

Val Char Cost
45 STR 0
20 DEX 30
17 BODY 0
4 SPD 10
15" RUN 18
0" SWIM -2
0" LEAP 0
Characteristics Cost: 100

Cost Power

4 Mecha (2 Arms, 2 Legs): Extra Limbs (5 Active Points); Limited Manipulation (-1/4)

25 Boot Jets: Flight 10", Usable Underwater (+1/4) (25 Active Points)

41 Armored Plating: +10 DEF, Hardened (+1/4) (41 Active Points) (Modifiers affect Base Characteristic) (added to Secondary Value)

30 Rocket Packs I: Killing Attack - Ranged 2d6 (vs. PD), 8 Clips of 12 Charges (+1/4), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (60 Active Points); OIF Bulky (-1) [Notes: Variable Advantages: Explosion, Armor Piercing, No Range Modifier, Autofire-5]

30 Rocket Pack II: Energy Blast 6d6 (vs. ED), 8 Clips of 12 Charges (+1/4), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (60 Active Points); OIF Bulky (-1) [Notes: Variable Advantages: Explosion, Armor Piercing, No Range Modifier, Autofire-5]

18 Combat Fighter And Auxilery Vehicles Mode: Multiform (250 Character Points in the most expensive form) (50 Active Points); Extra Time (1 Turn (Post-Segment 12); -1 1/4), Concentration (0 DCV; -1/2)

Comm Systems & Sensors, all slots: OIF Bulky (-1)
6 1) Basic Radio: High Range Radio Perception (12 Active Points)
10 2) Advanced Radio: Mind Link (Any Willing Target; Number of Minds (x8)) (30 Active Points); Only With Others Who Have Mind Link (-1)
3 3) Energy Meters: Detect Energy Signatures A Class Of Things 9- (Sense) (7 Active Points)
2 4) UV Scopes: Ultraviolet Perception (5 Active Points)
15 5) Radar Systems: Radar (Increased Arc of Perception: 360-Degree), Variable Advantage (+1/4 Advantages Limited Group of Advantages; +1/2) (30 Active Points) [Notes: Variable Advantages: Megascale, Invisible Power Effect (to radio sense group), or Difficult to dispell]
3 6) Computer assisted scanners : Enhanced Perception (+2 to PER Rolls for All Sense Groups) (6 Active Points)

24 Weapons Array: Multipower, 60-point reserve, all slots: (60 Active Points); OAF Bulky (-1 1/2)
2u 1) Energy Saber: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Armor Piercing x1 (+1/2), Reduced Endurance (0 END; +1/2) (60 Active Points)
2u 2) Energy Blaster: Killing Attack - Ranged 1d6 +1 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1) (60 Active Points)
Powers Cost: 215





Total Character Cost: 315

Pts. Disadvantage
15 Distinctive Features: Giant Robotic Vehicle, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
20 Enraged: Electrical Attacks, Common, go 8-, recover 14-, Berserk
10 Hunted: Giant Monsters, As Powerful, 8- (Occasionally), Harshly Punish
10 Hunted: Japenese Goverment, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
20 Hunted: The World Hostility Implementation Party, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
10 Hunted: Centurians, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
10 Physical Limitation: Specilised Maintnance, Infrequently, Greatly Impairing
15 Reputation: Heroic Vehicle that tends to destroy cities in huge battles, Frequently (11-), Extreme
20 Vulnerability: Electrical Attacks, Common, Vulnerability Multiplier (2x BODY)

Disadvantage Points: 130
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

I have not finished it, and I have 15 points left, 5 are dog eared for the computer, leaving 10, any suggestions?

MisterVimes
Feb 11th, '03, 11:38 AM
That's very cool... and WHO was it sying that you needed an Anime expert?

JmOz
Feb 11th, '03, 01:57 PM
Lol, thanks for the words of encouragement

Here is Version two, that I have spent the extra ten points, still need to design the computer, but added a devestating single shot weapon, tell me what you think



Player:

Val Char Cost
45 STR 0
20 DEX 30
17 BODY 0
4 SPD 10
10" RUN 8
0" SWIM -2

Characteristics Cost: 105

Cost Power

19 Armored Plating: +5 DEF, Hardened (+1/4) (19 Active Points) (added to Secondary Value)
4 Mecha (2 Arms, 2 Legs): Extra Limbs (5 Active Points); Limited Manipulation (-1/4)
25 Boot Jets: Flight 10", Usable Underwater (+1/4) (25 Active Points)

25 Combat Fighter And Auxilery Vehicles Mode: Multiform (250 Character Points in the most expensive form) (50 Active Points); Extra Time, Only to Activate Constant or Persistent Power (1 Turn (Post-Segment 12); -1/2), Concentration (0 DCV; -1/2)

25 Rocket Packs I: Killing Attack - Ranged 1d6 +1 (vs. PD), 8 Clips of 12 Charges (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (50 Active Points); OIF Bulky (-1) [Notes: Variable Advantages: Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5]

25 Rocket Packs II: Energy Blast 4d6 (vs. ED), 8 Clips of 12 Charges (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (50 Active Points); OIF Bulky (-1) [Notes: Variable Advantages:Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5]
20 Nova Missile Launcher: Summon 250-point Nova Missile, Amicable (Slavishly Devoted; +1) (100 Active Points); 1 Charges (-2), OIF Bulky (-1), Extra Time (Full Phase; -1/2), Concentration (0 DCV; -1/2)

10 Life Support Systems: Life Support (Eating: Character only has to eat once per week, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) (20 Active Points); OIF Bulky (-1)

Comm Systems & Sensors, all slots: OIF Bulky (-1)
6 1) Basic Radio: High Range Radio Perception (12 Active Points)
8 2) Encrypted Radio: Mind Link (Specific Group of Minds; Number of Minds (x8)) (25 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4)
3 3) Computer Aided Sensors: Enhanced Perception (+2 to PER Rolls for All Sense Groups) (6 Active Points)
3 4) Energy Meters: Detect Energy Signatures A Class Of Things 9- (Sense) (7 Active Points)
15 5) Radar: Radar (Increased Arc of Perception: 360-Degree), Variable Advantage (+1/4 Advantages Limited Group of Advantages; +1/2) (30 Active Points) [Notes: Variable Advantages: Difficult to Dispell, Megascale]
2 6) UV Sensors: Ultraviolet Perception (5 Active Points)

24 Weapons Array: Multipower, 60-point reserve, all slots: (60 Active Points); OAF Bulky (-1 1/2)
2u 1) Energy Saber: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Armor Piercing x1 (+1/2), Reduced Endurance (0 END; +1/2) (60 Active Points)
2u 2) Full Power Energy Blast: Killing Attack - Ranged 2d6 (vs. ED), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (60 Active Points)
2u 3) Rapid Shots : Killing Attack - Ranged 1d6 +1 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1) (60 Active Points)
Powers Cost: 220

Total Character Cost: 325

Pts. Disadvantage
15 Distinctive Features: Giant Robotic Vehicle, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
20 Enraged: Electrical Attacks, Common, go 8-, recover 14-, Berserk
10 Hunted: Giant Monsters, As Powerful, 8- (Occasionally), Harshly Punish
10 Hunted: Japenese Goverment, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
20 Hunted: The World Hostility Implementation Party, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
10 Hunted: Centurians, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
10 Physical Limitation: Specilised Maintnance, Infrequently, Greatly Impairing
15 Reputation: Heroic Vehicle that tends to destroy cities in huge battles, Frequently (11-), Extreme
20 Vulnerability: Electrical Attacks, Common, Vulnerability Multiplier (2x BODY)
Disadvantage Points: 130
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0


Nova Missile

Player:

Val Char Cost
10 STR -5
25 DEX 45
11 BODY 0
5 SPD 15
0" RUN -12
0" SWIM -2

Characteristics Cost: 70

Cost Power

112 Propulsion System: Flight 45", Usable Underwater (+1/4) (112 Active Points)
35 Warhead: Killing Attack - Ranged 6d6 (vs. ED), Trigger (+1/4), Penetrating (+1/2), Explosion (Normal (Radius) -1 DC/2"; +3/4) (225 Active Points); 1 Charges which Never Recover (-4), OIF Bulky (-1), No Range (-1/2)

11 Radar System: Radar (Discriminatory, Increased Arc of Perception: 240-Degree) (22 Active Points); OIF Bulky (-1)
6 Radio Command Unit: High Range Radio Perception (12 Active Points); OIF Bulky (-1)
10 Electronic Countermeasures: Flash Defense (10 points) (Radio Group)
Powers Cost: 174

Cost Skill
6 +3 Move Throughs
Skills Cost: 6

Total Character Cost: 250

Pts. Disadvantage
20 Vulnerability: Electrical, Common, Vulnerability Multiplier (2x BODY)
Disadvantage Points: 20
Base Points: 200
Experience Required: 30
Total Experience Available: 0
Experience Unspent: 0

The trigger is set of by doing a Move through

MisterVimes
Feb 11th, '03, 02:00 PM
I think it's terrific, but then you had me at Energy Saber ... I'm a sucker for Mecha with big freakin' swords.

JmOz
Feb 12th, '03, 07:20 AM
Thank you, I am in the middle of a move right now, so it might be a little bit untill I post the other vehicles, I also realised that there is a sixth member to the squad so I have to decide if it will have its own vehicle or join with the PA in the fighter craft (the other vehicles will be similar to G-3 from the newer gatcheman series)

MisterVimes
Feb 12th, '03, 07:42 AM
Originally posted by JmOz
Thank you, I am in the middle of a move right now, so it might be a little bit untill I post the other vehicles, I also realised that there is a sixth member to the squad so I have to decide if it will have its own vehicle or join with the PA in the fighter craft (the other vehicles will be similar to G-3 from the newer gatcheman series)

I'm DYING for UV... I feel a combining mecha coming on...

Agent X
Feb 12th, '03, 05:06 PM
Cool!

JmOz
Sep 6th, '08, 04:12 PM
Wow, I forgot I had started this, can't wait to see monster Island as this was always suppose to be a thing to fight them...

Weldun
Sep 6th, '08, 06:38 PM
Mecha Rep! Hmm. Rather than post, I'll just link (http://surbrook.devermore.net/adaptationsvehicles/fictionmecha/valkyire_fighter.htm) to one of my 5th ed mecha.

Enforcer84
Sep 7th, '08, 05:29 PM
I give it a :thumbup::thumbup::thumbup::thumbup::thumbup: