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C_Zeree
Mar 8th, '03, 08:06 AM
Did there use to be a regenration toggle within the Healing power. I was using v1.0 for a long time, and could have sworn there was. Now I have v1.20...upgrading to 1.22 now. However in 1.20 there was no option. Am I just missing it, or was it never there in the first place?

My thanks.

Monolith
Mar 8th, '03, 08:34 AM
I never remember there being a Regen option for Healing. There is a Prefab that has the Regneration power on it, but the main program has never had that option.

Spideyguy
Mar 8th, '03, 08:35 AM
C_Zeree,

I'm fairly sure that you use the "self only" and "extra time" limiters to build Regeration under the Healing Power.

You can still name the Power Regeneration by putting that in the power's "name" field.

Hope that helps.

Simon
Mar 8th, '03, 10:57 AM
Just to give a semi-official answer: there never was one. About the closest you come is a special "Extra Time" Modifier listed under the Power-specific Mods: "Extra Time (Regeneration Only)". This was necessary to account for the (slightly) different cost structure for Extra Time when dealing with Regeneration.

It's been present since (I believe) v1.0

Vanguard
Mar 8th, '03, 12:32 PM
Maybe I'm missing something but there doesn't seem to be a Cost difference in the Limitions of Extr-Time (Regeneration Only) and the Normal Extra-Time?

Simon
Mar 8th, '03, 01:49 PM
There is. Apart from the fact that Extra Time - Regen Only starts out at 1 Turn, there are differences in a few of the specific values.

Monolith
Mar 8th, '03, 03:18 PM
Originally posted by Vanguard
Maybe I'm missing something but there doesn't seem to be a Cost difference in the Limitions of Extr-Time (Regeneration Only) and the Normal Extra-Time?
They are both the same value.

Regeneration is nothing but the Healing power with 2 Advantages (0 END & Persistant) and 2 Limitations (ET-1 Turn & Self Only).

Derek Hiemforth
Mar 8th, '03, 03:24 PM
Originally posted by Monolith
They are both the same value.No they're not. Dan is correct.

The "normal" Extra Time Limitation starts at -1.25 for 1 Turn, goes up to -1.5 for 1 Minute, then goes up by 1/2 for each additional increment.

For Regeneration, the Extra Time still starts at -1.25 for 1 Turn, and -1.5 for 1 Minute, but beyond that it continues to only go up by 1/4 for each additional increment.

So for example, the normal Extra Time value for 1 Hour is -2.5. But for Regeneration, 1 Hour is only -2.

See H5E page 120. :)

Monolith
Mar 8th, '03, 03:41 PM
Originally posted by Derek Hiemforth
No they're not. Dan is correct.
I was only discussing the basic time element in my post. He was wondering why it had the same value, and I was just stating that it is basically just Extra Time. Sorry about the confusion.

C_Zeree
Mar 9th, '03, 12:26 PM
Thank you for the answers.

Apparently my memory was shotty. I just thought I was to young to start having gaps. ;)