View Full Version : Money vs. Money
Derek Hiemforth
Feb 3rd, '04, 04:48 AM
HD currently allows you to both buy Money as a Perk, and take Money as a Disadvantage. Not sure if that's supposed to be allowed, since they would seem mutually exclusive...
Simon
Feb 3rd, '04, 04:49 AM
Someone, somewhere will find a reason why they shouldn't be.....and since it's not explicitly verbotten in any rule that I'm aware of, it's allowed in the app.....as always, the GM should do SOME work in approving characters ;)
Derek Hiemforth
Feb 3rd, '04, 05:38 AM
Fair enough. Just thought I'd mention it in case it was an oversight. :)
KA.
Feb 3rd, '04, 09:30 AM
Originally posted by Simon
Someone, somewhere will find a reason why they shouldn't be.....and since it's not explicitly verbotten in any rule that I'm aware of, it's allowed in the app.....as always, the GM should do SOME work in approving characters ;)
Hey, I'll play.:D
How about the kind of character that shows up in mystery novels all the time?
Ne'er do well Son of a very wealthy family.
He has access to all the trappings of wealth, and can get ahold of large sums in a real emergency (like when he is accused of the murder), but his day to day finances are very meager, because he has always spent this month's allowance.
KA.
Derek Hiemforth
Feb 3rd, '04, 12:45 PM
Originally posted by KA.
He has access to all the trappings of wealth, and can get ahold of large sums in a real emergency (like when he is accused of the murder), but his day to day finances are very meager, because he has always spent this month's allowance.
Yeah, this would probably just be the special effect of a "normal" income level, but the player might want to define it as a 5-point Well-Off Perk and a 5-point Poor Disad, just for the flavor. :)
If you add other factors into the equation, you can come up with even more rationales. For example, perhaps a character has some special way to buy rare magical stuff, which he simulates as Money with the Limitation, "Only to buy rare magical stuff; cannot be spent on anything else, and the stuff purchased this way cannot be sold to raise general cash (-1)". But then, for everything else, he is dirt-poor (Disad).
"This place is a dump, Wang."
"Hey, to western eyes. The stuff in these bottles is priceless!"
-- Big Trouble In Little China
Killer Shrike
Feb 3rd, '04, 01:17 PM
Originally posted by Derek Hiemforth
Yeah, this would probably just be the special effect of a "normal" income level, but the player might want to define it as a 5-point Well-Off Perk and a 5-point Poor Disad, just for the flavor. :)
If you add other factors into the equation, you can come up with even more rationales. For example, perhaps a character has some special way to buy rare magical stuff, which he simulates as Money with the Limitation, "Only to buy rare magical stuff; cannot be spent on anything else, and the stuff purchased this way cannot be sold to raise general cash (-1)". But then, for everything else, he is dirt-poor (Disad).
"This place is a dump, Wang."
"Hey, to western eyes. The stuff in these bottles is priceless!"
-- Big Trouble In Little China
Excellent quote. :D
Actually, I use limited wealth (only for starting equipment) that increases starting funds in heroic games, to accomodate the character that starts off with a lot of equipment or other "stuff", but doesnt have a residual source of income at that level. Some of those characters might also take Poor.
Same kind of logic applies to Reputation; you could have a bad rep and a good rep, a Dis and a Perk.
Simon
Feb 3rd, '04, 01:26 PM
This pretty much highlights one of the main difficulties in writing an app like HD: you need to account for all possibilities in character creation.
The above examples are all great (and perfectly valid). There are a number of areas where I've looked at various combinations of Powers/Modifiers and thought that they just didn't make sense.....but unless they're explicitly against the rules, I try to always leave them in place.
KA.
Feb 4th, '04, 09:39 AM
Originally posted by Simon
This pretty much highlights one of the main difficulties in writing an app like HD: you need to account for all possibilities in character creation.
The above examples are all great (and perfectly valid). There are a number of areas where I've looked at various combinations of Powers/Modifiers and thought that they just didn't make sense.....but unless they're explicitly against the rules, I try to always leave them in place.
Just wanted to say thanks for the great work, Dan.
I know how hard it can be.
When I see someone request HD to do something "automatically", the way they normally do it,
I am usually thinking:
"Right. But that makes someone else have to jump through hoops to do it the way they want to."
One of the programs that drives me insane is Microsoft Word 97.
I will start trying to write something, and it will start "helping" me by tabbing, or putting things in a list, etc. etc.
I know how to change the settings so that it doesn't do this anymore, but every time I go to someone else's machine, it starts all over again.
It must be tough to try to "help" enough, without "railroading".
We appreciate your efforts at maintaining the balance.
KA.
archermoo
Feb 6th, '04, 03:12 PM
Originally posted by KA.
One of the programs that drives me insane is Microsoft Word 97.
I will start trying to write something, and it will start "helping" me by tabbing, or putting things in a list, etc. etc.
I know how to change the settings so that it doesn't do this anymore, but every time I go to someone else's machine, it starts all over again.
Personally for me it is something that has been in MS OSes since the post DOS days. Someone at MS at some point decided "No one would ever want to select from part-way through a word and continue through other words, so we should just automatically include the entire word they started in the middle of." A truly annoying "feature". Had I wanted to select the entire word, I would've done so...
*gets off soapbox and puts straightjacket back on*
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