Enforcer84
Mar 9th, '03, 01:14 AM
Okay, I am creating a mutant based on the concept of Superhuman Agility. In her current form, she looks like this:
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Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>33  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>69</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>36  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>3</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>11"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 142
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Accute Senses: </i></b>Enhanced Perception (+4 to PER Rolls for All Sense Groups) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Hard to hit: </i></b>+2 with DCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Just lucky I guess: </i></b>Luck 2d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Natrual Fighting Ability: </i></b>Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Skilled Climber: </i></b>Clinging (normal STR) (10 Active Points); Cannot Resist Knockback (-1/4), Requires a Skill Roll (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Strong Swimmer: </i></b>Swimming +3" (5" total) (added to Primary Value) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Supernatural Leaping Ability: </i></b>Leaping +12" (15" forward, 7 1/2" upward) (added to Primary Value) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Swift Runner: </i></b>Running +5", Combat Acceleration/Deceleration (+1/4) (12 Active Points) (added to Primary Value) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Thrown Objects: </i></b>Multipower, 30-point reserve, all slots: (30 Active Points); OIF (Objects of Opporotunity) (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Blunt Object: </i></b>Energy Blast 6d6 (vs. PD) (30 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Sharp Objects: </i></b>Killing Attack - Ranged 2d6 (vs. PD) (30 Active Points) </td><td valign="top" align="right">3</td></tr></table><b>Powers Cost:</b> 107
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">16  </td><td>+2 with All Combat </td></tr><tr><td valign="top" align="right">15  </td><td>+3 with Dex Based Skills </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 16- </td></tr><tr><td valign="top" align="right">10  </td><td>Defense Maneuver: I-IV  </td></tr><tr><td valign="top" align="right">3  </td><td>Fast Draw 16- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Ballet (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Ballroom Dance (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Dancer (DEX-based) 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Riding 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 16- </td></tr></table><b>Skills Cost: </b>86
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Ambidexterity (Reduce Off Hand Penalty to -2) </td></tr><tr><td valign="top" align="right">12  </td><td>Combat Luck: 6 PD/6 ED </td></tr></table><b>Talents Cost:</b> 15
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Mutant, Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses </td></tr><tr><td valign="top" align="right">15  </td><td>Enraged: When Cornered or Caged, Uncommon, go 11-, recover 11- </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: followerd of the Patriarch, More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Institute for Human Advancement, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">10  </td><td>Money, Destitute </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Heightened metabolism; requires roughly 1.5 times normal amount of nourishment for girl her age, Frequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code vs Killing, Common, Total </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Fears/loathes the Patriarch, Uncommon, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Protective of friends, Common, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Minor: age 14, Frequently (11-), Major </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
I was thinking allong the lines of Grace, Dancer, Catgirl, but don't like tthose specific names.
She is a "bred" mutant, her genetic structure was changed in the womb. She and several score more children were treated this way by a group of scientist/doctors who were working for a wealthy immortal wannabe godking. This young lady and some of the other "Scions" have escaped the brainwashing and compound and are trying to find their pasts as well as stop his plans or at least stay away from him.
I am also lacking the disadvantages.
No longer am I lacking in Disadvantages....:D
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Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>33  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>69</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>36  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>3</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>11"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 142
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Accute Senses: </i></b>Enhanced Perception (+4 to PER Rolls for All Sense Groups) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Hard to hit: </i></b>+2 with DCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Just lucky I guess: </i></b>Luck 2d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Natrual Fighting Ability: </i></b>Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Skilled Climber: </i></b>Clinging (normal STR) (10 Active Points); Cannot Resist Knockback (-1/4), Requires a Skill Roll (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Strong Swimmer: </i></b>Swimming +3" (5" total) (added to Primary Value) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Supernatural Leaping Ability: </i></b>Leaping +12" (15" forward, 7 1/2" upward) (added to Primary Value) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Swift Runner: </i></b>Running +5", Combat Acceleration/Deceleration (+1/4) (12 Active Points) (added to Primary Value) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Thrown Objects: </i></b>Multipower, 30-point reserve, all slots: (30 Active Points); OIF (Objects of Opporotunity) (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Blunt Object: </i></b>Energy Blast 6d6 (vs. PD) (30 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Sharp Objects: </i></b>Killing Attack - Ranged 2d6 (vs. PD) (30 Active Points) </td><td valign="top" align="right">3</td></tr></table><b>Powers Cost:</b> 107
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">16  </td><td>+2 with All Combat </td></tr><tr><td valign="top" align="right">15  </td><td>+3 with Dex Based Skills </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 16- </td></tr><tr><td valign="top" align="right">10  </td><td>Defense Maneuver: I-IV  </td></tr><tr><td valign="top" align="right">3  </td><td>Fast Draw 16- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Ballet (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Ballroom Dance (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Dancer (DEX-based) 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Riding 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 16- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 16- </td></tr></table><b>Skills Cost: </b>86
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Ambidexterity (Reduce Off Hand Penalty to -2) </td></tr><tr><td valign="top" align="right">12  </td><td>Combat Luck: 6 PD/6 ED </td></tr></table><b>Talents Cost:</b> 15
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Mutant, Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses </td></tr><tr><td valign="top" align="right">15  </td><td>Enraged: When Cornered or Caged, Uncommon, go 11-, recover 11- </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: followerd of the Patriarch, More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Institute for Human Advancement, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">10  </td><td>Money, Destitute </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Heightened metabolism; requires roughly 1.5 times normal amount of nourishment for girl her age, Frequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code vs Killing, Common, Total </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Fears/loathes the Patriarch, Uncommon, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Protective of friends, Common, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Minor: age 14, Frequently (11-), Major </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
I was thinking allong the lines of Grace, Dancer, Catgirl, but don't like tthose specific names.
She is a "bred" mutant, her genetic structure was changed in the womb. She and several score more children were treated this way by a group of scientist/doctors who were working for a wealthy immortal wannabe godking. This young lady and some of the other "Scions" have escaped the brainwashing and compound and are trying to find their pasts as well as stop his plans or at least stay away from him.
I am also lacking the disadvantages.
No longer am I lacking in Disadvantages....:D