Fitz
Feb 8th, '04, 04:19 PM
I'm considering a concept for building ablative force fields (actually Force Walls in this case), in which the ablative effect is on the field's power supply rather than the defensive value of the shield itself. Basically, the idea is that the shield draws a minimal amount of energy to maintain itself, but dissipating the energy of an attack draws a great deal more; the exact energy drain would depend on the potency of the incoming attack.
My first thought is to build the Force Wall with an automatic END Drain Side Effect which activates whenever it comes under attack, the only (minor) problem being that the Side Effect would have to be proportional to the attack which triggers it. How would you go about writing up a variable side effect like that?
My first thought is to build the Force Wall with an automatic END Drain Side Effect which activates whenever it comes under attack, the only (minor) problem being that the Side Effect would have to be proportional to the attack which triggers it. How would you go about writing up a variable side effect like that?