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Diashan
Feb 9th, '04, 05:05 AM
Shouldn't compound powers allow you to add modifiers to the componded powers. Copound powers doesn't even have the add modifiers on it. I'm using HD v2.18.


Thanks

Diashan

Simon
Feb 9th, '04, 05:07 AM
No....you add Modifiers to the individual component Powers.

A Compound Power is more of an organizational unit than anything else...a way to tell the app that two Powers are meant to go together....that they're part of the same overall Power. There are rules built around them (Power Frameworks, etc.) but these rules are all what I would call "organizational" rules -- "treat these abilities as a single slot", etc.

Diashan
Feb 9th, '04, 05:34 AM
Lets say your building Foxbat from CKC. His Explodo Ball is a compound power in a multipower it has 8 charges on the overall power. How would you do this, apply it to each power individaully? (Not trying to be pissy)

I was also wondering what the cleanist way to add Modifiers to stats. (as in power armor characters were sevral stats are focused)

By the way v2 blows v1 away. The speed alone makes the upgrade worthwhile.

Thanks
Diashan

Simon
Feb 9th, '04, 05:44 AM
Yes, you would apply the Charges to each component Power individually (the "Recently Selected" list will help with that). Effectively, he can use each component Power 8 times. The fact that they're always used together is part of the definition of the ability (and the reason they're grouped into a CP).

As for the modifiers on stats, if you want the entire stat to be modified (e.g. 0-END for STR), then buy the characteristic as a Power, apply the desired mods, and make sure that "apply Modifiers to base Characteristic" is checked.

Diashan
Feb 9th, '04, 06:01 AM
Ok thanks for the compound power info.

What I mean is like a power armor character who have several stats OIF Armor. What I've done in the past is just bought the stats as a Power under compound power (This question is unrelated to previous question)so it doesn't take up 10 lines on the character sheet and adds to the primary characteristics. But this puts a giant lump in the character sheet of stats. I was wondering if there was a way to do this without the giant lump in the middle of the character sheet. Once agian I was playing guess what I'm thinking sorry.

Thanks
Diashan

Simon
Feb 9th, '04, 06:04 AM
Well....anytime you're applying Mods like OIF to a Characteristic, you're talking about a Characteristic Power....so you can either do as you have been, or buy them as individual Powers. Many folks put such things in a list and then apply OIF to the list itself....just call the list "Power Armor" or whatever....

The choice is yours...there's really no difference, rules-wise, it's all organizational.

Diashan
Feb 9th, '04, 06:10 AM
Thanks I hadn't thought of the list thing I appreciate your time.

Diashan

Killer Shrike
Feb 9th, '04, 09:24 AM
Originally posted by Diashan
Shouldn't compound powers allow you to add modifiers to the componded powers. Copound powers doesn't even have the add modifiers on it. I'm using HD v2.18.


Thanks

Diashan I was working with one of my players last night on a character and he asked the same thing. Compound Powers are mostly in HD to allow you to put two (or more) linked powers into an Elemental Control. Any other functionality beyond that is gravy.

Try using the "Recently Selected" Tab in the modifiers dialog. A right clik will add any of the modifiers on that tab directly to the active Power.

Diashan
Feb 10th, '04, 04:11 AM
It just seemed a bit clunky to add modifiers that affect both parts of a linked power separatley. If I was writing up the metioned Explodo Ball for the Batty one, I would figure each part add them togther then apply the 8charges to it. For all I know this could be wrong according to the rules it's easy to make assumptions when something seems logical. I intend to read through linked before I make more charecters. One of the reasons I've been putting the book characters into HD v2 is to pick up some of the suttle changes between 4th and 5th edition.

Diashan

Simon
Feb 10th, '04, 04:34 AM
It pretty much is (wrong according to the rules). You need to take into account the way rounding rules work. Charges is applied to each Power individually. The resulting (rounded) Real Costs are then added together for the final total.

Diashan
Feb 10th, '04, 06:10 AM
Yeah, after all the work you put into the program I kinda figured that there was a reason the add modifier button wasn't there. It's just a few points but I try to follow rules all the rules as written.

Diashan