Allandrel
Feb 10th, '04, 10:01 PM
Standard Opening: I’m preparing to run a game set in Marvel’s Ultimate Universe. I’ve been roleplaying for ten years, but I’m new to the Hero System. To help prepare for my game, and more importantly to help learn the ins and outs of the system, I’m statting up the entire Ultimate Universe. What I’m looking for here is feedback and suggestions on how to get the effects I want using the Hero system, rather than precisely replicating the abilities of the characters (though I’d like to do that, too).
(In addition, whenever I lack information about a character’s abilities, I’m going to fall back on the assumption that they’re pretty much the same as their Marvel Universe counterpart.)
Regarding point ranges: I’m building Colossus as a Standard Superheroic character. For my Ultimate Universe, Legendary Primary Characteristics go from 18-25, with 26+ as superhuman.
The following Profile represents Colossus when the X-Men leave on their world tour, prior to their confrontation with Proteus (that is, issue #13).
COLOSSUS (Piotr Nikolavich Rasputin)
STR 25/70 (Roll 14-/23-, Lift 800 kg/400 tons, 5d6 damage/14d6 damage) (15 points)
DEX 14 (Roll 12-, OCV: 5/DCV: 5) (12 points)
CON 20/40 (Roll 13-/17-) (20 points)
BODY 20/32 (Roll 13-/15-) (20 points)
INT 10 (Roll 11-, PER Roll 11-) (0 points)
EGO 18 (Roll 13-, ECV: 6) (16 points)
PRE 18 (Roll 13-, PRE Attack: 4d6) (8 points)
COM 16 (Roll 12-) (3 points)
PD 8/20 (Total: 16/28 PD, 8/28 rPD) (3 points)
ED 8/20 (Total: 16/28 ED, 8/28 rED) (4 points)
SPD 3 (Phases: 4, 8, 12) (6 points)
REC 9/20 (0 points)
END 50/80 (5 points)
STUN 50/89 (7 points)
Total Characteristic Cost: 119
Running: 6”
Leaping: 5”
Swimming: 2”
POWERS
Steel Form: Density Increase (x4 mass: +10 STR, -2 Knockback, +2 PD, +2 ED), Reduced Endurance (0 END, +1/2), Persistent (+1/4) (17 Active Points); Side Effect: Gains Vulnerability (x2 damage) to Magnetic Effects whenever used (-1/2), Visible (-1/4) (10 points)
Characteristics: +35 STR (35 Active Points); Limited Power: Does not affect Leaping (-1/4), Conditional Power: Does not work when Steel Form is not in use** (-1/4) (23 points)
Characteristics: +20 CON (40 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (32 points)
Characteristics: +12 BODY (24 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (19 points)
Characteristics: +3 PD (3 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (2 points)
Characteristics: +6 ED (6 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (5 points)
Damage Resistance 40 (20 PD, 20 ED) (20 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (16 points)
Hardened PD and ED (10 Active Points) Conditional Power: Does not work when Steel Form is not in use (-1/4) (8 points)
Knockback Resistance (-4”) (8 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (6 points)
Lack of Weakness (-5) for Normal Defenses (5 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (4 points)
Life Support (Total) (45 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (36 points)
Mental Defense Training: Mental Defense 10 (6 Active Points) (6 points)
X-Men Uniform: Armor 16 (8 PD, 8 ED) (24 Active Points); Activation Roll 14- (-1/2), OIF (-1/2) (12 points)
* Colossus is supposed to weigh a quarter ton (Imperial) in his steel form, less than the weight this Density Increase gives him. But as we all know, Marvel tons weigh much more than regular tons.
** There are at least half a dozen ways to work out how Colossus’ powers are restricted. Since everything but Density Increase is normally in effect all the time, and DI most clearly represents “turning into steel,” Conditional Power gave me the least headache. Every other variant I’ve seen works out to a -1/4 Limitation anyway, so the game balance effect is the same however you do it.
Total Power Cost: 179
SKILLS
+2 with Hand to Hand Combat (10 points)
Climbing 12- (3 points)
Conversation 13- (3 points)
KS: Mutant Affairs 11- (2 points)
KS: Mutant Powers 11- (2 points)
Language: English (idiomatic, native accent) (Russian is native) (4 points)
Martial Arts: M. Block, M. Grab, M. Strike (11 points)
Paramedics 11- (3 points)
Streetwise 13- (3 points)
Teamwork 12- (3 points)
Trading 13- (3 points)
TF: Small motorized ground vehicles, combat aircraft (1 point)
PERKS
Reputation: Super Hero 11- (+2, known to the general public) (4 points)
Total Skill and Perk Cost: 52
Total Cost: 350
DISADVANTAGES
DNPC: Family 8- (Normal, group of 4 people) (20 points)
Distinctive Feature: Mutant (Concealable, Major Reaction, Detectable Only by Genetic Scan or Test) (5 points)
Enraged: When teammates are KO’d (Common), go 8-, recover 11- (15 points)
Hunted: Russian Mob 11- (More Pow, NCI, Limited to U.S. and Eastern Europe/Russia, Colossus has Public Identity, Watched) (15 points)
Hunted: S.H.I.E.L.D. 11- (More Pow, NCI, Colossus has Public Identity, Watched) (20 points)
Psychological Limitation: Code vs. Killing (Common, Strong) (15 points)
Psychological Limitation: Distrusts Xavier (Common, Moderate) (10 points)
Psychological Limitation: In Love with Wolverine (Common, Strong) (15 points)
Reputation: Former Criminal 8- (5 points)
Social Limitation: Mutant (Frequently, Major) (15 points)
Social Limitation: Public Identity (Frequently, Major) (15 points)
Total Disadvantage Points: 150
Base Points: 200
Total Points: 350
Patrick J McGraw
(In addition, whenever I lack information about a character’s abilities, I’m going to fall back on the assumption that they’re pretty much the same as their Marvel Universe counterpart.)
Regarding point ranges: I’m building Colossus as a Standard Superheroic character. For my Ultimate Universe, Legendary Primary Characteristics go from 18-25, with 26+ as superhuman.
The following Profile represents Colossus when the X-Men leave on their world tour, prior to their confrontation with Proteus (that is, issue #13).
COLOSSUS (Piotr Nikolavich Rasputin)
STR 25/70 (Roll 14-/23-, Lift 800 kg/400 tons, 5d6 damage/14d6 damage) (15 points)
DEX 14 (Roll 12-, OCV: 5/DCV: 5) (12 points)
CON 20/40 (Roll 13-/17-) (20 points)
BODY 20/32 (Roll 13-/15-) (20 points)
INT 10 (Roll 11-, PER Roll 11-) (0 points)
EGO 18 (Roll 13-, ECV: 6) (16 points)
PRE 18 (Roll 13-, PRE Attack: 4d6) (8 points)
COM 16 (Roll 12-) (3 points)
PD 8/20 (Total: 16/28 PD, 8/28 rPD) (3 points)
ED 8/20 (Total: 16/28 ED, 8/28 rED) (4 points)
SPD 3 (Phases: 4, 8, 12) (6 points)
REC 9/20 (0 points)
END 50/80 (5 points)
STUN 50/89 (7 points)
Total Characteristic Cost: 119
Running: 6”
Leaping: 5”
Swimming: 2”
POWERS
Steel Form: Density Increase (x4 mass: +10 STR, -2 Knockback, +2 PD, +2 ED), Reduced Endurance (0 END, +1/2), Persistent (+1/4) (17 Active Points); Side Effect: Gains Vulnerability (x2 damage) to Magnetic Effects whenever used (-1/2), Visible (-1/4) (10 points)
Characteristics: +35 STR (35 Active Points); Limited Power: Does not affect Leaping (-1/4), Conditional Power: Does not work when Steel Form is not in use** (-1/4) (23 points)
Characteristics: +20 CON (40 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (32 points)
Characteristics: +12 BODY (24 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (19 points)
Characteristics: +3 PD (3 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (2 points)
Characteristics: +6 ED (6 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (5 points)
Damage Resistance 40 (20 PD, 20 ED) (20 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (16 points)
Hardened PD and ED (10 Active Points) Conditional Power: Does not work when Steel Form is not in use (-1/4) (8 points)
Knockback Resistance (-4”) (8 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (6 points)
Lack of Weakness (-5) for Normal Defenses (5 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (4 points)
Life Support (Total) (45 Active Points); Conditional Power: Does not work when Steel Form is not in use (-1/4) (36 points)
Mental Defense Training: Mental Defense 10 (6 Active Points) (6 points)
X-Men Uniform: Armor 16 (8 PD, 8 ED) (24 Active Points); Activation Roll 14- (-1/2), OIF (-1/2) (12 points)
* Colossus is supposed to weigh a quarter ton (Imperial) in his steel form, less than the weight this Density Increase gives him. But as we all know, Marvel tons weigh much more than regular tons.
** There are at least half a dozen ways to work out how Colossus’ powers are restricted. Since everything but Density Increase is normally in effect all the time, and DI most clearly represents “turning into steel,” Conditional Power gave me the least headache. Every other variant I’ve seen works out to a -1/4 Limitation anyway, so the game balance effect is the same however you do it.
Total Power Cost: 179
SKILLS
+2 with Hand to Hand Combat (10 points)
Climbing 12- (3 points)
Conversation 13- (3 points)
KS: Mutant Affairs 11- (2 points)
KS: Mutant Powers 11- (2 points)
Language: English (idiomatic, native accent) (Russian is native) (4 points)
Martial Arts: M. Block, M. Grab, M. Strike (11 points)
Paramedics 11- (3 points)
Streetwise 13- (3 points)
Teamwork 12- (3 points)
Trading 13- (3 points)
TF: Small motorized ground vehicles, combat aircraft (1 point)
PERKS
Reputation: Super Hero 11- (+2, known to the general public) (4 points)
Total Skill and Perk Cost: 52
Total Cost: 350
DISADVANTAGES
DNPC: Family 8- (Normal, group of 4 people) (20 points)
Distinctive Feature: Mutant (Concealable, Major Reaction, Detectable Only by Genetic Scan or Test) (5 points)
Enraged: When teammates are KO’d (Common), go 8-, recover 11- (15 points)
Hunted: Russian Mob 11- (More Pow, NCI, Limited to U.S. and Eastern Europe/Russia, Colossus has Public Identity, Watched) (15 points)
Hunted: S.H.I.E.L.D. 11- (More Pow, NCI, Colossus has Public Identity, Watched) (20 points)
Psychological Limitation: Code vs. Killing (Common, Strong) (15 points)
Psychological Limitation: Distrusts Xavier (Common, Moderate) (10 points)
Psychological Limitation: In Love with Wolverine (Common, Strong) (15 points)
Reputation: Former Criminal 8- (5 points)
Social Limitation: Mutant (Frequently, Major) (15 points)
Social Limitation: Public Identity (Frequently, Major) (15 points)
Total Disadvantage Points: 150
Base Points: 200
Total Points: 350
Patrick J McGraw