Spideyguy
Mar 10th, '03, 04:36 AM
Steve,
I'm building a brick character, and as one of her "brick tricks" I want her to be able to catch large items thrown at her, and throw them back at the originating character (probably another brick, or high-level telekinetic).
The item would have to be large (at least the size of a big floor safe) in order to be caught, so bullets, energy blasts, and the like could not be reflected. Also, I thought to properly simulate force, the missile could only be deflected if the thrower's STR (either real or TK) was less than or equal to the reflecting brick's strength.
How much of a limitation would you give for Missile Reflection - Large Items Only, Attacker's STR must be less than or equal to PC's?
Thanks in advance!
John
I'm building a brick character, and as one of her "brick tricks" I want her to be able to catch large items thrown at her, and throw them back at the originating character (probably another brick, or high-level telekinetic).
The item would have to be large (at least the size of a big floor safe) in order to be caught, so bullets, energy blasts, and the like could not be reflected. Also, I thought to properly simulate force, the missile could only be deflected if the thrower's STR (either real or TK) was less than or equal to the reflecting brick's strength.
How much of a limitation would you give for Missile Reflection - Large Items Only, Attacker's STR must be less than or equal to PC's?
Thanks in advance!
John