View Full Version : Trading Places
Blue
Feb 15th, '04, 10:59 PM
Tonight while playing an entirely different game I hit upon an idea and I'm wondering if you all have a suggestion on how to perform this power. I haven't given it too much tought yet.
The idea would be a power that allows you to swap physical locations with another target.
I thought about teleport, usable on yourself plus a linked t-port usable against a target. Am I missing anything mechanics-wise? Is there a better way to do this sort of manuver?
BobGreenwade
Feb 16th, '04, 04:39 AM
Check the fourth entry here (http://www.herogames.com/USPD/teleportation.htm). :D
Beowulf
Feb 16th, '04, 05:46 AM
Originally posted by BobGreenwade
Check the fourth entry here (http://www.herogames.com/USPD/teleportation.htm). :D
Pretty good stuff. Does anyone have a suggestion to modify the TELEPORTATION BOXING so that the attack would be based on STR/MA?
BobGreenwade
Feb 16th, '04, 06:07 AM
Originally posted by Beowulf
Pretty good stuff. Does anyone have a suggestion to modify the TELEPORTATION BOXING so that the attack would be based on STR/MA? Just buy it up to the maximum damage the character can do with STR/MA, and apply a -1/4 Limitation Must Be Performed With STR Or Martial Arts Maneuvers.
Beowulf
Feb 16th, '04, 06:10 AM
Originally posted by BobGreenwade
Just buy it up to the maximum damage the character can do with STR/MA, and apply a -1/4 Limitation Must Be Performed With STR Or Martial Arts Maneuvers.
Thanks! I knew it would be simple.
Derek Hiemforth
Feb 16th, '04, 09:46 PM
Originally posted by Blue
I thought about teleport, usable on yourself plus a linked t-port usable against a target. Am I missing anything mechanics-wise? Is there a better way to do this sort of manuver? Nope, I think that's probably the best way. Buy some Teleportation normally, with a small Limitation that you can only use it at the exact level of the distance between yourself and your target, and the Advantage that it's Triggered when you successfully hit a target with your Teleport-as-attack power. Then buy some Teleportation, Usable As Attack. Since you would have to do both of these whenever you did either of them, I'd also Link them, on top of the Trigger.
Blue
Feb 17th, '04, 06:44 AM
Wow, it's even nearly the same name! Thanks, guys.
I haven't looked at the online database in a long time. Now I'm going to read and develop evil thoughts...
Chris Goodwin
Feb 17th, '04, 08:10 AM
Question. Could you build both of those Teleports with Leaves Body Behind and get a body switching power?
Kolava
Feb 17th, '04, 08:27 AM
This only database is very interesting, may I have the link to the index?
BobGreenwade
Feb 17th, '04, 08:34 AM
Originally posted by archer
Question. Could you build both of those Teleports with Leaves Body Behind and get a body switching power? I'd require BOECV on the UAA part of it, and Position Shift on both.
I'd also wait for Steve to weigh in on the question before trying it. ;)
PS: In case anybody's wondering where I got the name for that power (http://tlc.discovery.com/fansites/tradingspaces/tradingspaces.html).... :D
devlin1
Feb 17th, '04, 02:51 PM
Originally posted by BobGreenwade
PS: In case anybody's wondering where I got the name for that power (http://tlc.discovery.com/fansites/tradingspaces/tradingspaces.html).... :D
Yeah... I don't think anyone is. :p
However, powers named after TV shows is a whole other thread with boundless possibilities/annoying consequences.
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