View Full Version : Alternating Normal/Lethal Damage
Metaphysician
Feb 18th, '04, 12:48 PM
Lets say you want to build a single power that can inflict either Normal or Killing damage DCs, selected on usage. How big of an advantage would this be, +1/4 or +1/2??
Likewise, for a power with Variable Advantage on it, how much VA would need to be spent to convert the damage between normal and killing??
Hugh Neilson
Feb 18th, '04, 12:53 PM
The types of damage aren't advantages or limitations. Tyey are separate powers.
What you need is a Multipower. ONe slot does normal damage (say an EB), the other a killing attack.
A multipower with a 12d6 Energy Blast slot and a 4dy RKA slot, both ultras, will cost 72 points.
This represents a singlke power which can be set to Stun or Kill, as the owner wishes.
SCUBA Hero
Feb 18th, '04, 12:53 PM
Set it up as a Multipower with two Fixed Slots; one doing Normal damage and the other doing Killing damage.
BoneDaddy
Feb 18th, '04, 01:05 PM
or, 0.2
Kristopher
Feb 18th, '04, 01:17 PM
I'd say the multipower is the best bet.
A) It's exactly why MPs were created.
B) It's 3 points cheaper than a +1/4 Advantage on a 60-point power.
C) If it's fitting, you can add more slots later for 6 pts each.
Metaphysician
Feb 18th, '04, 02:17 PM
That answers the first question, but not the second. After all, the same arguments re: efficiency would apply to Variable Advantage, as well.
L. Marcus
Feb 18th, '04, 02:25 PM
In that case, just use flexible slots instead of ultra slots in the Multipower Pool. Then you can vary the APs between the EB and RKA and use a Multiple-Power Attack.
Something like that, mebbe?
lemming
Feb 18th, '04, 02:36 PM
Originally posted by Metaphysician
That answers the first question, but not the second. After all, the same arguments re: efficiency would apply to Variable Advantage, as well.
You still multipower it with variable advantage on the slots then. The crux is that they are seperate powers.
You could have a very limited VPP as well.
Now since there are ways of converting a normal blast into an ego blast, I suppose I could be talked into a +1/4 for the advantage of doing killing damage.
I still don't see the point though.
Trebuchet
Feb 18th, '04, 03:31 PM
Originally posted by lemming
Now since there are ways of converting a normal blast into an ego blast, I suppose I could be talked into a +1/4 for the advantage of doing killing damage.
I still don't see the point though. As an Advantage Killing would need to be a +2, or you'd have 9½d6 Killing attacks for 59 AP. :eek:
(5 X 9.5 = 47.5; 47 X 1.25 = 59 AP)
lemming
Feb 18th, '04, 03:51 PM
Originally posted by Trebuchet
As an Advantage Killing would need to be a +2, or you'd have 9½d6 Killing attacks for 59 AP. :eek:
(5 X 9.5 = 47.5; 47 X 1.25 = 59 AP)
Nope. I would convert the DC's so if you had a 12d6 EB, convert to KA for 75AP, you'd have a 4d6 KA.
I'm still just converting 1 DC to 1 DC.
ps. with your example that would be a 3 1/2d6 KA
Dust Raven
Feb 18th, '04, 08:40 PM
Originally posted by Metaphysician
Lets say you want to build a single power that can inflict either Normal or Killing damage DCs, selected on usage. How big of an advantage would this be, +1/4 or +1/2??
Likewise, for a power with Variable Advantage on it, how much VA would need to be spent to convert the damage between normal and killing??
I think your first question has been answered already?
I'm not sure I understand the second. What is it that you are trying to do exactly?
Metaphysician
Feb 19th, '04, 04:28 AM
Take a character with a 12d6 EB +1 VA, and use part of the VA to convert it to killing DCs.
Hugh Neilson
Feb 19th, '04, 05:27 AM
Originally posted by Metaphysician
Take a character with a 12d6 EB +1 VA, and use part of the VA to convert it to killing DCs.
I think someone already coveredthis above, but there is no such advantage. You'd need a Multipower with a KA - VA and an EB - VA. The variabvle advantage allows you to change the advantages on a single power. EB and KA are different powers.
They look more similar than, say, Flash and Entangle, but the logic is the same. You can't use VA to mix and match between different powers, including Entangle, Flash, EB, KA, Adjustment powers, etc.
Dust Raven
Feb 19th, '04, 05:49 AM
I think Hugh's pretty much said it.
I don't know what SFX your power has, but it sounds like it would be something like:
180 Power: Multipower 180 point reserve
u18 Leathal Attack: RKA 4d6, Variable Advantage +1 (+2)
u18 Non-Leathal Attack: EB 12d6, Variable Advantage +1 (+2)
216 Total Cost
Of course, if you don't like Frameworks and would really like an Advantage to allow you to choose, I'd set the value at +1/4.
Then again, you can always buy it as an RKA and use the Club Weapon maneuver described on FREd page 260. Again, I don't know the SFX so it's up to you to figure out what can and can't work for this power.
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