Super Squirrel
Mar 10th, '03, 01:26 PM
I'm starting up a new campaign and I have already run into two road blocks for getting it started.
The campaign is a world where genetic mutations have been happening for some time (the first was a Japanese fisherman in 1952) until at about today's date, an estimated 1 in 1 every million people is a mutant of some kind. In truth, the number is closer to 1:50,000 but the catalyst event has not happened yet.
The game starts out in a generic city where the city board with cooperation of the state government and a couple of high power corporations is starting an experimental law enforcement body with mutants. The theory is that a group of mutants can enforce laws and deal with crime better than standard law enforcement. So they are implimenting this test program in a district within the city to see its effectiveness.
Problem 1:
I can't think of a name for the program. I thought of a couple of acronyms but nothing is standing out that I like.
Problem 2:
One of my players is playing a mutant who doesn't know she is one yet. How do I get her into the game without her knowing she is a mutant? Or should I tell her to create a new character who knows she is a mutant?
The campaign is a world where genetic mutations have been happening for some time (the first was a Japanese fisherman in 1952) until at about today's date, an estimated 1 in 1 every million people is a mutant of some kind. In truth, the number is closer to 1:50,000 but the catalyst event has not happened yet.
The game starts out in a generic city where the city board with cooperation of the state government and a couple of high power corporations is starting an experimental law enforcement body with mutants. The theory is that a group of mutants can enforce laws and deal with crime better than standard law enforcement. So they are implimenting this test program in a district within the city to see its effectiveness.
Problem 1:
I can't think of a name for the program. I thought of a couple of acronyms but nothing is standing out that I like.
Problem 2:
One of my players is playing a mutant who doesn't know she is one yet. How do I get her into the game without her knowing she is a mutant? Or should I tell her to create a new character who knows she is a mutant?