TaxiMan
Feb 21st, '04, 10:18 AM
I've a character with the concept that he can increase attributes of pre-existing "stuff". Can you help me figure out how to build the power?
The idea is that he can increase pre-existing attributes. Greater enhancement is harder, longer duration is harder. Here are some examples:
A campfire can be made to explode in a fireball that lasts only a second. It can't be made to move or go out.
A sword's edge can be made sharper, or the steel harder. This would be like adding armor piercing. The duration would need to be at least a phase to be useful.
A person's vision can be improved; model with +PER bonuses. The power can't add IR vision, sonar, N-ray, etc.
STR, DEX, SPD etc. can be augmented.
Side effects can be that after augmentation ends, a period of draining occurs. The campfire is out of wood, the sword needs repair, vision is blurry / gone, characteristics are drained.
So how would you design this? Any ideas for other neat uses of "enhancement magic"?
The idea is that he can increase pre-existing attributes. Greater enhancement is harder, longer duration is harder. Here are some examples:
A campfire can be made to explode in a fireball that lasts only a second. It can't be made to move or go out.
A sword's edge can be made sharper, or the steel harder. This would be like adding armor piercing. The duration would need to be at least a phase to be useful.
A person's vision can be improved; model with +PER bonuses. The power can't add IR vision, sonar, N-ray, etc.
STR, DEX, SPD etc. can be augmented.
Side effects can be that after augmentation ends, a period of draining occurs. The campfire is out of wood, the sword needs repair, vision is blurry / gone, characteristics are drained.
So how would you design this? Any ideas for other neat uses of "enhancement magic"?