View Full Version : Heroic (or Villainous) Themed Duos
winterhawk
Feb 24th, '04, 02:15 PM
One of my old GMs had a knack with coming up with 'themed' duos, usually based on a common phrase. Some examples:
Needle & Thread: Two low level villains that used flechette and monofilament weaponry, respectively.
Mover & Shaker: Speedster/Vibrational EBer
Sturm & Drang: Weather Manipulator/Brick
and my personal fave: El Gallo & El Toro: A Capoera MA and a Brick, which translates into Cock & Bull :)
4th Edition Mutant File also featured Null & Void. Anyone have any other duos they'd like to share?
devlin1
Feb 24th, '04, 02:26 PM
Gauntlet & Glove: They were a husband and wife team (a brick and a mentalist), and parents to one of my PCs a few years ago.
Smoke & Mirror: In the VCU (http://www.vcgames.net) ; some kinda criminal team. They were never involved in any of my characters' plots (that I know of), so I don't know much about them.
Light & Dark: Less a team than two themed, anthropormorphized "entities," also from the VCU (http://www.vcgames.net).
Surely someone out there has a duo called Shock and Awe!
El Gallo and El Toro, though... that's great. :D
cubist
Feb 24th, '04, 02:30 PM
Crash and Burn- two 250 point low level villains, Burn is the brains and utilizes a self-built pyro system and protective suit, while Crash is meta. Best friends from young age, Crash always protected Burn and when his powers manifested, Burn devised a way to empower himself so they could get rich together.
cubist
Feb 24th, '04, 02:33 PM
Also, you might want to check out the old Gurps Super book Mixed Doubles if you can find a copy.
Benzini
Feb 24th, '04, 02:33 PM
Thunder and Lightning
Derek Hiemforth
Feb 24th, '04, 02:50 PM
Originally posted by cubist
Also, you might want to check out the old Gurps Super book Mixed Doubles if you can find a copy. Beat me to it, cubist. ;)
devlin1
Feb 24th, '04, 02:52 PM
Okay, how about phrases that could be duos, but probably aren't?
Such as:
Rock and Roll
Tooth and Nail
Bells and Whistles
...um...
Ham and Cheese?
Blue
Feb 24th, '04, 02:54 PM
Maestro & Symphony (A Mentalist and Sonic projector)
Eternity & Requiem (A goth duo; Time manipulator and an Empath)
Mister & Misses (A gag duo; He was a top hat and tails wearing martial artist who used a cane in combat, and she was a luck/probability manipulator and CV killer - Drained DEX only for impacting CV).
(They fight crime!)
cubist
Feb 24th, '04, 03:21 PM
Super villain speedster duo- the Joneses
just try keeping up with them...
:cool:
Lord Liaden
Feb 24th, '04, 03:30 PM
My personal faves are from Champions of the North: a pair of eco-terrorists, one a brick with additional elemental ice powers, the other a mind-controlling mentalist. Names: Rime and Reason.
Panda and Racoon from Classic Enemies were fun - slightly silly origins, but they worked for lighter-hearted games. I ended up teaming them with the Fox of Crime from the same book. They proved to be a surprisingly effective team, as long as their primary objective was to get the loot/ mock the heroes and then split.
The names of the Greek demigods of fear, Phobos and Deimos, were used for half-demonic villains who could project fear into their victims in the Enemies: Villainy Unbound collection.
I recall a couple of minor Marvel villains calling themselves Hammer and Anvil who gained super-strength when each wore one end of an alien chain-like device at their wrist (kind of a suped-up version of "The Defiant Ones"). Luke Cage also used to have trouble with a brother team out for revenge against him, Stilletto (who used wrist flechette launchers) and Discus (who threw razor-edged or explosive discs).
assault
Feb 24th, '04, 03:38 PM
Assault and Battery.
Battery was designed first. He was an energy absorbing Energy Blaster.
I come up with a brick and need a name. To the amusement of the GM and to Battery's player's chagrin, Assault was born...
And the rest is history, kind of.
Doug McCrae
Feb 24th, '04, 04:12 PM
Originally posted by Lord Liaden
My personal faves are from Champions of the North: a pair of eco-terrorists, one a brick with additional elemental ice powers, the other a mind-controlling mentalist. Names: Rime and Reason.Clever!
Doug McCrae
Feb 24th, '04, 04:15 PM
Originally posted by devlin1
Surely someone out there has a duo called Shock and Awe!Nice one.
Doug Limmer
Feb 24th, '04, 04:31 PM
I had one show up by accident. Amidst a large group of 'separatist' mutants, one had bird wings and was named Pinion. Another had pain-inducing powers, and was called Wrack.
Enforcer84
Feb 24th, '04, 05:17 PM
Mover and Shaker in Todd Nauck's Wildguard are a boy friend and girlfriend team; Brick and Seismic Control respectively.
Patriot
Feb 24th, '04, 05:23 PM
kinda a duo!
a batman type called the Owl
with ranged duplication for a side kick ...The lark
MoonHunter
Feb 24th, '04, 11:44 PM
I had two teenaged runaways who were world class teleporters (and ED movers as it turns out) in my campaign whos "street names" were Jump (who was the most powerful teleporter in our universe) and Slide (a teleporter who could see and move anywhere along a continuous surface, like a road, wire, machine, or wall). The ExtraDimensional SV, Dr. Appocolypse, was always chasing these two. His minions were always tearing things up looking for them. They of course, had left. The heroes of course showed up to contain them.
Gear and Hex were brother and sister savants in their respective technical and magical fields. This mis-mashed group of PCs worked well together (until the players broke up) They both had an "advantage" of increased DEX, EGO, SPD, INT, and most notably REC if they were within proximity of each other (10" -1/4).
Siberian Tiger
Feb 25th, '04, 12:59 AM
Okay so I can't count and there's three of them but how about Paper, Scissors and Stone - based on the kid's game.
Paper - had an entangle
Scissors - master of blades
Stone - a brick
Supreme Serpent
Feb 25th, '04, 01:44 AM
Originally posted by Siberian Tiger
Okay so I can't count and there's three of them but how about Paper, Scissors and Stone - based on the kid's game.
Paper - had an entangle
Scissors - master of blades
Stone - a brick
Yeah...and let's see...Paper has a Vuln to Scissors' attacks, Scissors has a Vuln to Stone's attacks, Stone has a Vuln to Paper's attacks...make them really powerful, and the PC's have to figure out a way to have them attack each other in order to win. :D
ThothAmon
Feb 25th, '04, 04:20 AM
Hammer and Sickle
A brother and sister pair of mutants (children of Ivan, grandchildren of General Mayhem) who were the last recruits into the Supreme Soviet prior to the fall of the Wall. Hammer was a stereotypical very strong brick, Sickle a less strong brick with Karate/Kobojutsu skills and armed with the ubiquitous weapon.
---
Brains and Muscles
Two members of a somewhere-in-the-middle (neither villainous nor heroic) mutant group c.f. the Morlocks living in tunnels beneath NYC. Brains was a hydrocephalic genius (wasted body, massive psionic abilities) whilst Muscles was a slow-witted brick. Effective as a team because Muscles did all the legwork whilst Brains stayed at home; Muscles benefitted from a Mind Link with Brains and the gift of Mental DEF UBO.
Blue
Feb 25th, '04, 06:32 AM
I knew I'd remember more if I hung around this thread long enough.
Mind & Matter
How could I forget Ebenezer & Florence (Eb & Flo); Two elderly NPC millitants (Think of Michael Gross & Reba MacIntyre from "Tremors", only older).
I also seem to remember Power & Glory, but I can't remember their powers or very much about them for that matter.
Lord Liaden
Feb 25th, '04, 07:14 AM
Originally posted by ThothAmon
Brains and Muscles
Two members of a somewhere-in-the-middle (neither villainous nor heroic) mutant group c.f. the Morlocks living in tunnels beneath NYC. Brains was a hydrocephalic genius (wasted body, massive psionic abilities) whilst Muscles was a slow-witted brick. Effective as a team because Muscles did all the legwork whilst Brains stayed at home; Muscles benefitted from a Mind Link with Brains and the gift of Mental DEF UBO.
That's almost exactly the premise for a pair of characters from Scott Sigler's Dark Champions/Champions adventure pack, Shadows of the City: "Brains" and "Brawn," members of the human offshoot race called the Nocturnals. Fine book, too, and very usable for a regular Champions campaign.
Kzinbane
Feb 25th, '04, 08:28 AM
Here are a few I have used as villains in past games, I won't go through what their powers are 'cause one of the pairs at least is in my current game
Null and Void, Cut and Run, The Lady and the Tiger, Hammer and Nail. My favorite which I just remembered and MUST bring back again is Death and Taxes.
Madstone
Feb 25th, '04, 09:08 AM
hmm...
Sound and Fury.
Power and Glory.
Pain and Pleasure.
Agony and Ecstasy.
Sex and Violence.
Ebony and Ivory.
Beauty and the Beast?
ghost-angel
Feb 25th, '04, 09:25 AM
Up and Down (one airborn, one .. not.)
I didn't see Zig and Zag (speedsters probably, or at least utterly unpredictable).
maybe Worry and Wort (mentalist and ... dunno).
I personally like Sturn und Drang, I like a duo that means anxiety or aggrevation in some form.
Diamante
Feb 25th, '04, 04:11 PM
Marvel's New Warriors had a villian group called the Soldiers of Misfortune that went by this theme.
The ones I remember, a brainwashed Namorita and a captured mercenary who became Hard (with Nita's flying brick powers) and Fast (formerly Sparrow, she was a fast flier with a big gun).
Others included:
Cut (a sword weaponmaster with a claws) and Dry (who can dessicate things)
Right (a brawler with a deformed right arm, it had enhanced strength and looked as big as the rest of his body) and Wrong (she altered sensory perceptions, "see things wrong")
Light (with bright energy eyebeams) and Dark (who can make walls of Darkforce)
Doug McCrae
Feb 26th, '04, 03:46 AM
Fate & Fortune - team up between Dr Fate and Dominic Fortune
ghost-angel
Feb 26th, '04, 09:36 AM
Some more pulled from music and movie references:
Ghost and Darkness (hey, I actually liked that movie.) - Desolid and a Sesnory Interuption (darkness, flashes, Images..) duo.
The Angel and The Gambler (Iron Maiden reference, Up The Irons!) - no solid ideas, but I'd assume they'd be good guys. Possibly Old West themed.
More & Faster (KMFDM reference.) - A duplicating Brick and a Speedster.
Stars & Stripes (more KMFDM) - patriotic duo (well, maybe.. depending on if you modeled them after the song or not).
Some other random references ..
Sick & Twisted
Slash & Burn
Mayday
Feb 26th, '04, 03:09 PM
Song & Dance
Whine & Roses
The Brave & The Beautiful (an indian and a High COM female)
The Quick & The Dead (I think someone said it already)
devlin1
Feb 26th, '04, 03:23 PM
Originally posted by Mayday
Song & Dance
Surely one of the most feared villain duos in musical theater history!
Whine & Roses
Originally, Cheese was with Whine, but she left him (despite Whine's annoying protests) for Ham. That's when whine latched onto Roses.
The Quick & The Dead (I think someone said it already)
I picture a speedster lugging around an inanimate, rotting corpse. Part of the grieving process is letting go.
Chromatic
Feb 26th, '04, 04:24 PM
Surely someone else has had Yin and Yang (martial artists most likely.)
How about
Sizzle and Pop (electrical powers and t-porter)
Flick andFlack (bullseye type: oif objects of opportunity and grenade tosser)
Rattle and Hum (telekinetic with vibration powers and sonics)
Crusader108
Feb 27th, '04, 01:48 AM
Heartbreak, a female empath/egotist and
Despair, a male EGO Drainer/Emotional Manipulator.
zornwil
Feb 27th, '04, 06:47 AM
Originally posted by Enforcer84
Mover and Shaker in Todd Nauck's Wildguard are a boy friend and girlfriend team; Brick and Seismic Control respectively.
I have a villain in my game called Mover-Shaker. He's a duplicating teleporter (with UAO, generates attacks by teleporting people up and dropping them).
zornwil
Feb 27th, '04, 06:49 AM
Originally posted by Siberian Tiger
Okay so I can't count and there's three of them but how about Paper, Scissors and Stone - based on the kid's game.
Paper - had an entangle
Scissors - master of blades
Stone - a brick
That's another one I had but as a single character, like Mover Shaker, Rock-Paper-Scissors could turn into any of these forms. The paper form like yours had an entangle but moreso it was a darkness field (being covered), scissors form was a straightforward killing attack monster, and rock was also similar to yours, the basics,
zornwil
Feb 27th, '04, 07:04 AM
Forgot to add my husband/wife team - Home Despot and Office Despot, both employees of the respective similarly-named stores, they use objects from those to create crime!
Well, they did until Home Despot was accidentally killed by the Justice Squad (the PCs) in a pitched battle in Kingpin's fallback lair.
Office Despot is in jail...but plotting her revenge...
cubist
Feb 27th, '04, 08:28 AM
This thread actually forced me to think of a new one that I think I'll have to use- Rough and Tumble(brick and acrobat, beyond that I do not yet have any ideas.
Lamrok
Feb 27th, '04, 08:36 AM
Originally posted by zornwil
Office Despot is in jail...but plotting her revenge...
Resistant defenses. Villains who travel with other villains shaped like giant screws need resistant defenses.
freakboy6117
Feb 27th, '04, 10:21 AM
Where is hack and slash surely some one has created a role-playing game obsessed villain team.
I can see it now
Hack archetypal barbarian adventurer wielding a mighty battle-axe seemingly inventible even though he only wears a fur loincloth
Slash red Sonya style swords woman chain mail bikini and twin swords and a belt full of throwing daggers
Together they fight well everything.
Of course unbeknownst to anyone Hack and Slash are psychokinetic projections of two gamers who acquired a mystic artifact a chalice that grants the ability to create your minds desire.
Unfortunately they found it at flea market and use it as a nifty dice cup so when ever they play there weekly fantasy game hack and slash roam the streets robbing dueling busting up taverns etc.
zornwil
Feb 27th, '04, 06:27 PM
Originally posted by Lamrok
Resistant defenses. Villains who travel with other villains shaped like giant screws need resistant defenses.
Ha, well, if you recall he was Mr. Invisilbe IPE so he was cocky.
Methinks thou dost protest too much. ;) :p
Enforcer84
Feb 27th, '04, 11:59 PM
Not really a good name, but the old champions Escape From Stronghold had Radar and Sonar.
Law Dog
Feb 28th, '04, 07:35 PM
I came up with a variant on Hammer & Anvil by replacing them with a married couple. John Ball and Lisa Cheney were joined together by the alien Synthecon and became Ball & Chain, which IMHO was a better name than H & A and a more fun concept because the two of them were on the outs with their marraige and the heroes had to endure their constant bickering.
lobsterGun
Feb 29th, '04, 09:00 AM
High was a flying energy projecter. Mighty was a flying brick. They were "heros"
We had been playing out the great super villan contest. The GM thought we were getting a bit out of controll. We had just extorted a billion dollar ransom out of the city and were feeling pretty cocky. He brought in High and Mighty to reign us in.
Our first introduction to them was awe inspiring. One of the villan groups (Mr. Mean and the Nasties) was breaking up a charity parade on live TV for points in the contest. High and Mighty intervened. Our group was watching the event on TV from the relative safety of our base. Mr Mean was breaking up a couple of the floats as the Nasties held the police at bay. Laser eye beam blasts came from out of the sky killing two or three of the Nasties (autofire RKA with no range modifier). Mighty the streaked out of the sky into a move through on Mr. Mean blasting him through a building or two. Another phase of RKAs and a multiple move by killed the rest of the Nasties.
Their intoduction into capaign didn't have exactly the affect that the GM anticipated. We ralized that we couldn't afford a run in with High and Mighty. Rather than decide to reign on our villan personas we ecided to distract them. Our next caper was to spring all the villans in Stronghold (the super villan super max prison). Not only did that keep High and Mighty off our backs long enough to win the contest, but we were able to recruit a couple of the more financially motivated supervillans onto our team.
winterhawk
Mar 2nd, '04, 10:23 PM
After starting this thread and going through some of my old campaign materials, I remembered a pair I came up with:
Hell & Highwater: A Harley Davidson/Marlboro Man pair with fire and water powers, respectively.
drrushing
Mar 2nd, '04, 10:32 PM
EVEREST AND JENNINGS
EVEREST - A growth themed brick, idealistic patriot working for the government.
JENNINGS - An amoral, casual killer Energy Projector.
Themed as the "Wheelchair" company, for being very effective leg breakers.
Eventually, the idealistic EVEREST went his separate ways, not being able to cope with the casual malice of his partner, JENNINGS. The resulting HUNTED, providing a good sidebar fight when the adventure bogged down.
Scatterbrain
Mar 3rd, '04, 04:52 PM
I used NULL and VOID in a campaign.
SKULL and CROSSBONES (a rather piratical pair!)
VENUS and MARS (A cursed husband/wife team, who couldn't occupy the same universe at any given time; while one was in "our" universe, the other was essentially in "The Phantom Zone", and vice versa. When one would be knocked out of commission, the two would trade places...and the other would be in a position to do lots of recoveries! Obviously, the way to stop them would be to break the curse, and earn their eternal gratitude...)
And there was a brother/sister Martial Artist duo named YIN and YANG.
WhammeWhamme
Mar 6th, '04, 03:00 PM
Low and Beholder...
Two characters ripped from a D&D universe... Low is a dwarven strongman, Beholder is just what it sounds like....
winterhawk
Mar 6th, '04, 03:20 PM
Originally posted by WhammeWhamme
Low and Beholder...
Two characters ripped from a D&D universe... Low is a dwarven strongman, Beholder is just what it sounds like....
"I'll take Characters That Winterhawk Would Never Use In His Campaign for $100, Alex." :p
Good idea, though.
Rechan
Mar 6th, '04, 05:36 PM
Ball and Chain
A husband and wife team. Ball controls a floating orb which is a technological (or magical) weapon with various gizmos. Chain has telekinetic (or magic, whatever) chains extending from her wrists or back (ala Doc Oc or what have you).
Adventus
Mar 6th, '04, 07:17 PM
I actually had a Hero Unlimited campaign built around Null N Void.
Null had Negate super powers and alter facial features. Void had chamelon, nightstalking and extraodinary vision, and was trained as a sniper. N or Negate was their little sister with Kinetic control powers and negative matter.
Their schtick was that Nul would shake the Superbeings hand and Negate their powers. when the Super realized his ppowers didn't work Void would shoot him or her. Null would dissappear into the crowd. They had worked together for several years before they realized it.
Their little sister found out and insisted on joining their team. As she could kick both their butts, they let her. They were a vicious team together.
They were a Superbing assassin Team.
loraxxx
Mar 6th, '04, 10:54 PM
Originally posted by devlin1
Okay, how about phrases that could be duos, but probably aren't?
Such as:
Rock and Roll
Tooth and Nail
Bells and Whistles
...um...
Ham and Cheese?
....uh--there are actually two comic book characters out there named MILK and CHEESE--dairy products gone bad....
one is a carton of milk, the other is a wedge of swiss cheese--their schtick is to go around meteing bloody, wanton violence on annoying people, and random strangers, all the time spouting bizarre puns and non-sequitors....
they're really quite funny, and must be seen to be believed--but i wouldn't want to get on their bad side, for they are masters of the eye gouge and sneak attack!!
<img src="http://www.herogames.com/forums/attachment.php?s=&postid=274794">
Corven_Ren
Mar 7th, '04, 03:21 PM
Ok this might be a little crude but here a duo, probably need to be villains. These are for comedic puropses of course
Burp and Fart
Burp would have a sonic based energy blast and flash vs sound
Fart would have a NND vs Self Contained Breathing or being able to breath methane. Fart could also have a fire eb with the limitation must be holding a flame next to his butt.
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