caris
Feb 29th, '04, 04:47 PM
Hello – I could use some assistance from Herodom assembled. I’m starting up a new game, and there are some issues.
It is a fairly regular gaming group that sort of ran in to a problem. We had no one that was ready to run a game that they thought the others would enjoy. Only one of the players and myself are really into the super hero genre. Everyone else is at best lukewarm to the genre, but they got together and asked me to run Champions. Well to make things easier, they came up with their concept and I’m building the characters. (They are a very wild bunch of ideas.)
Here is the first character. The player told me that he wanted a marksman type of character with light based powers. Well this is what I’ve come up with, and I appreciate some assistance in reviewing the character. Assume that everything is approved by the GM, the second MP is meant to add to the corresponding MP. I’m picturing a scientist that either accidentally gained his powers, or deliberately gave himself powers. In particular, I’m looking for things I may have forgotten to put in. The name is only a working name until the player comes up with something.
<font size=+1><b>Lazer-sight</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>90  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>14</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 173
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">52  </td><td><b><i>Light Blaster: </i></b>Multipower, 52-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u  </td><td>1) <b><i>Light Blast: </i></b>Energy Blast 7d6 (vs. ED), Area Of Effect (One Hex; +1/2), Accurate (+0) (52 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">5u  </td><td>2) <b><i>Laser: </i></b>Killing Attack - Ranged 2 d6 +1 (vs. ED), Area Of Effect (One Hex; +1/2), Accurate (+0) (52 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">5u  </td><td>3) <b><i>Blinding Flash: </i></b>Flash 7d6 (Sight Group), Area Of Effect (One Hex; +1/2), Accurate (+0) (52 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Dazzling Flash: </i></b>Energy Blast 3 1/2d6 (vs. ED), Area Of Effect (One Hex; +1/2), Accurate (+0), No Normal Defense (Sight Flash Defense; +1) (45 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Light Blaster Overload: </i></b>Multipower, 60-point reserve, all slots: (60 Active Points); Increased Endurance Cost (10x END; -4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Light Blast: </i></b>Energy Blast 8d6 (vs. ED), Area Of Effect (One Hex; +1/2), Accurate (+0) (60 Active Points) </td><td valign="top" align="right">60</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Laser: </i></b>Killing Attack - Ranged 2 1/2d6 (vs. ED), Area Of Effect (One Hex; +1/2), Accurate (+0) (60 Active Points) </td><td valign="top" align="right">60</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Blinding Flash: </i></b>Flash 8d6 (Sight Group), Area Of Effect (One Hex; +1/2), Accurate (+0) (60 Active Points) </td><td valign="top" align="right">60</td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Dazzling Flash: </i></b>Energy Blast 4d6 (vs. ED), Area Of Effect (One Hex; +1/2), Accurate (+0), No Normal Defense (Sight Flash Defense; +1) (50 Active Points) </td><td valign="top" align="right">50</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Energy Field: </i></b>Damage Resistance ( / 10 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Light Form: </i></b>Teleportation 15" (30 Active Points); Can only teleport in a straight line, and may not pass through a barrier that visible light couldn't pass through (-1) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Kevlar Costume: </i></b>Armor (10 PD / 0 ED) (15 Active Points); OIF (-1/2) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>Flash Defense (10 points) (Sight Group) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 127
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Electronics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Systems Operation 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Power: Light Manipulation (INT-based) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Computer Programming 13- </td></tr><tr><td valign="top" align="right">6  </td><td>+3 Ranged skill levels with Light Blaster powers </td></tr><tr><td valign="top" align="right">15  </td><td>+3 Science Skills </td></tr><tr><td valign="top" align="right">3  </td><td>Scientist </td></tr><tr><td valign="top" align="right">2  </td><td>1) SS: Photonology (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>2) SS: Astrophysics (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>3) SS: Astronomy (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>4) SS: Chemistry (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>5) SS: Physics (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>6) SS: Quantum Mechanics (INT-based) (3 Active Points) 13- </td></tr></table><b>Skills Cost: </b>50
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Hunted, As Powerful, 11- (Frequently), Harshly Punish </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Code vs. Killing, Common, Moderate </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret Identity, Frequently (11-), Major </td></tr></table>
<b>Disadvantage Points:</b> 40
<b>Base Points:</b> 300
<b>Experience Required:</b> 10
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
It is a fairly regular gaming group that sort of ran in to a problem. We had no one that was ready to run a game that they thought the others would enjoy. Only one of the players and myself are really into the super hero genre. Everyone else is at best lukewarm to the genre, but they got together and asked me to run Champions. Well to make things easier, they came up with their concept and I’m building the characters. (They are a very wild bunch of ideas.)
Here is the first character. The player told me that he wanted a marksman type of character with light based powers. Well this is what I’ve come up with, and I appreciate some assistance in reviewing the character. Assume that everything is approved by the GM, the second MP is meant to add to the corresponding MP. I’m picturing a scientist that either accidentally gained his powers, or deliberately gave himself powers. In particular, I’m looking for things I may have forgotten to put in. The name is only a working name until the player comes up with something.
<font size=+1><b>Lazer-sight</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>90  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>14</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 173
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">52  </td><td><b><i>Light Blaster: </i></b>Multipower, 52-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u  </td><td>1) <b><i>Light Blast: </i></b>Energy Blast 7d6 (vs. ED), Area Of Effect (One Hex; +1/2), Accurate (+0) (52 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">5u  </td><td>2) <b><i>Laser: </i></b>Killing Attack - Ranged 2 d6 +1 (vs. ED), Area Of Effect (One Hex; +1/2), Accurate (+0) (52 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">5u  </td><td>3) <b><i>Blinding Flash: </i></b>Flash 7d6 (Sight Group), Area Of Effect (One Hex; +1/2), Accurate (+0) (52 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Dazzling Flash: </i></b>Energy Blast 3 1/2d6 (vs. ED), Area Of Effect (One Hex; +1/2), Accurate (+0), No Normal Defense (Sight Flash Defense; +1) (45 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Light Blaster Overload: </i></b>Multipower, 60-point reserve, all slots: (60 Active Points); Increased Endurance Cost (10x END; -4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Light Blast: </i></b>Energy Blast 8d6 (vs. ED), Area Of Effect (One Hex; +1/2), Accurate (+0) (60 Active Points) </td><td valign="top" align="right">60</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Laser: </i></b>Killing Attack - Ranged 2 1/2d6 (vs. ED), Area Of Effect (One Hex; +1/2), Accurate (+0) (60 Active Points) </td><td valign="top" align="right">60</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Blinding Flash: </i></b>Flash 8d6 (Sight Group), Area Of Effect (One Hex; +1/2), Accurate (+0) (60 Active Points) </td><td valign="top" align="right">60</td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Dazzling Flash: </i></b>Energy Blast 4d6 (vs. ED), Area Of Effect (One Hex; +1/2), Accurate (+0), No Normal Defense (Sight Flash Defense; +1) (50 Active Points) </td><td valign="top" align="right">50</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Energy Field: </i></b>Damage Resistance ( / 10 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Light Form: </i></b>Teleportation 15" (30 Active Points); Can only teleport in a straight line, and may not pass through a barrier that visible light couldn't pass through (-1) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Kevlar Costume: </i></b>Armor (10 PD / 0 ED) (15 Active Points); OIF (-1/2) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>Flash Defense (10 points) (Sight Group) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 127
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Electronics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Systems Operation 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Power: Light Manipulation (INT-based) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Computer Programming 13- </td></tr><tr><td valign="top" align="right">6  </td><td>+3 Ranged skill levels with Light Blaster powers </td></tr><tr><td valign="top" align="right">15  </td><td>+3 Science Skills </td></tr><tr><td valign="top" align="right">3  </td><td>Scientist </td></tr><tr><td valign="top" align="right">2  </td><td>1) SS: Photonology (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>2) SS: Astrophysics (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>3) SS: Astronomy (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>4) SS: Chemistry (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>5) SS: Physics (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>6) SS: Quantum Mechanics (INT-based) (3 Active Points) 13- </td></tr></table><b>Skills Cost: </b>50
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Hunted, As Powerful, 11- (Frequently), Harshly Punish </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Code vs. Killing, Common, Moderate </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret Identity, Frequently (11-), Major </td></tr></table>
<b>Disadvantage Points:</b> 40
<b>Base Points:</b> 300
<b>Experience Required:</b> 10
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0